"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Captain-Sora » Mon Jul 22, 2013 10:28 pm

DBZGTKOSDH wrote:I will agree for BoZ, but not for BL. Burst Limit used the same engine that 5 games used it before it, and all 6 games were made from the same guys. It wasn't made from the ground up.
Despite using the gameplay style of the Shin Budokai series as a basis, it's pretty clear it was still a new engine made from the ground up, with a different feel. And it certainly didn't use the original Budokai engine at all. Just because the gameplay is made to replicate a previous style beforehand doesn't mean said engine utilized was actually reused.

Also, in the unlikelihood that they did manage to implement the same ground work as the Shin Budokai series, that still leaves everything else they had to make from scratch. The models, the animations, the stages, etc. All of that still took a lot of time and work.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by vince90x » Mon Jul 22, 2013 10:33 pm

Lets just agree and say that it was nothing original.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Tue Jul 23, 2013 6:39 am

Well, it's been years since I played BL, and I remembered it to be very similar with the Budokai games, so... yeah. :roll:

But still, Burst Limit wasn't that great game. I finished the story after 2 days, and barely touched it after that. It didn't have many characters to have interesting fights with in VS mode, and I didn't have any reason to replay the same story just to unlock the stupid Drama Pieces. So yeah, fun game, but too small.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Captain-Sora » Tue Jul 23, 2013 7:26 am

DBZGTKOSDH wrote:Well, it's been years since I played BL, and I remembered it to be very similar with the Budokai games, so... yeah. :roll:
Yes, it used a similar style(well, as said before, it was one more akin to SB anyway, but they're all similar), but it was still using new models, stages, animations, and most likely an engine too if they didn't actually used SB's one and instead replicated it. A lot had to be done from scratch.
But still, Burst Limit wasn't that great game. I finished the story after 2 days, and barely touched it after that. It didn't have many characters to have interesting fights with in VS mode, and I didn't have any reason to replay the same story just to unlock the stupid Drama Pieces. So yeah, fun game, but too small.
Now imagine if they wasted some of their time on adding more characters going up to the Buu Saga instead of focusing on the actual game mechanics and more significant features. You'd probably get less modes to enjoy and the story would be even more rushed so they could cram all the sagas in. And if by some chance one could deal with those rushed modes, the clunkier and broken gameplay would probably be the final straw. Excluding the lack of content, If everything else we actually got in Burst Limit turned out unsatisfying, just imagine how even more disappointing it would've been if it was a borderline broken, unfunctional game just because they wanted to spend time adding Fat Buu and company.

This is why the focus of quality over quantity is such an exciting prospect regarding Battle of Z. Because they have a lot more time. Even if in the end we don't get those dozens of costumes or enemy grunts some of us wanted, the gameplay itself is sure to be outstanding so long as they didn't screw up.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MajinVegetaSSj6 » Tue Jul 23, 2013 9:21 am

To me, Burst Limit was really "meh"

Great graphic, yeah, but what else?

No aura charge (WTF)
poor roster compared to Budokai 3 or Infinite world
bad looking Ultimate moves...i mean...you really want to compare Big Bang Attack from Budokai 3 to BBA from Burst Limit? C'mon...
No Buu Saga
No SSj4 like Budokai 3
Nothing to do after you complete Story Mode

Budokai 3 >>>>>>> Burst Limit

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Tue Jul 23, 2013 11:15 am

I see a lot of people complaining about "less content/characters" when comparing BL and RB to B3 and T3, same goes for Ultimate Tenkaichi, and the BoZ, which is a new series by a new company. As much as I don't like it myself, it's a business strategy. If they put a ton of new content into the first installment of a new series, then they won't have anything to put into a subsequent game, and now new selling points. They'll probably keep GT and DB out of BoZ, then include those into the next game as a big selling point.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by vince90x » Tue Jul 23, 2013 11:39 am

Big Momma wrote:I see a lot of people complaining about "less content/characters" when comparing BL and RB to B3 and T3, same goes for Ultimate Tenkaichi, and the BoZ, which is a new series by a new company. As much as I don't like it myself, it's a business strategy. If they put a ton of new content into the first installment of a new series, then they won't have anything to put into a subsequent game, and now new selling points. They'll probably keep GT and DB out of BoZ, then include those into the next game as a big selling point.
Well they COULD make a complete Z game, a game of DB and Zfor a sequel, and a game with DB, Z, and GT for the third installment... But if this game does end up having 2 sequels you know that the final game won't have every character from the series, even on the next-gen systems.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Tue Jul 23, 2013 5:24 pm

Big Momma wrote:They'll probably keep GT and DB out of BoZ, then include those into the next game as a big selling point.
If there were people that wanted to play Dragon Ball at its best they would have by now, not wait to be in this style because it doesn't suit the original Dragon Ball series. Dragon Ball GT? Sure why not, I really liked SSJ4 Gogeta in Tenkaichi 3.

Tenkaichi 3 tried to make Dragon Ball a 3D fighting game but it just didn't work well, it was playable, though.

Dragon Ball: Advanced Adventure (GBA), Dragon Ball: Revenge of King Piccolo (Wii), Dragon Ball: Origins 1 (DS), Dragon Ball: Origins 2 (DS). There's a lot of games to choose from to play the original Dragon Ball.

So yeah.. no. DB wouldn't be a selling point for Battle of Z 2, but DBGT could be.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Kamiccolo9 » Tue Jul 23, 2013 5:33 pm

dbboxkaifan wrote:
Big Momma wrote:They'll probably keep GT and DB out of BoZ, then include those into the next game as a big selling point.
If there were people that wanted to play Dragon Ball at its best they would have by now, not wait to be in this style because it doesn't suit the original Dragon Ball series. Dragon Ball GT? Sure why not, I really liked SSJ4 Gogeta in Tenkaichi 3.

Tenkaichi 3 tried to make Dragon Ball a 3D fighting game but it just didn't work well, it was playable, though.

Dragon Ball: Advanced Adventure (GBA), Dragon Ball: Revenge of King Piccolo (Wii), Dragon Ball: Origins 1 (DS), Dragon Ball: Origins 2 (DS). There's a lot of games to choose from to play the original Dragon Ball.

So yeah.. no. DB wouldn't be a selling point for Battle of Z 2, but DBGT could be.
I think I mentioned this before, but the 23rd Budokai would be a perfect prologue/tutorial mode for DBZ games. The fighting is practically the same, numerous characters are involved, and it would allow for more backstory on characters that don't get much screentime in Z.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Tue Jul 23, 2013 5:33 pm

Captain-Sora wrote:
DBZGTKOSDH wrote:Well, it's been years since I played BL, and I remembered it to be very similar with the Budokai games, so... yeah. :roll:
Yes, it used a similar style(well, as said before, it was one more akin to SB anyway, but they're all similar), but it was still using new models, stages, animations, and most likely an engine too if they didn't actually used SB's one and instead replicated it. A lot had to be done from scratch.
Pretty much this right here. Even if it used Shin Budokai as a basis, Burst Limit still had to be built from the ground up, and it was the first of it's kind for the Ps3; so no it wasn't on the same engine. Everything had to be re-worked from the ground up for a whole new system. Here is a book that highlights this fact!

And before anyone chimes in about Raging Blast, yes the same thing still holds true for Spike as well. They too had to build a new game from the ground up. But the difference between the two is like night and day. Yes, Burst Limit lacked content but at it's core the game was solid. It's still playable(in fact talking about as gotten me to go back and re-play it). The graphics still hold up as some of the best for this generation's set of games, and the characters, while not too complicated, all feel a bit different from one another. I feel like if they tried t squeeze in the Buu saga and a few other play modes in the time they were given we'd see a game similar to Raging Blast. That game is riddled with bugs and flaws. Everything from awkward camera angles to glitches where characters disappear. Not to mention poor game design choices like the red star coin challenges. Most of these were fixed in the sequel yes, but instead of getting a game that built upon the first, we had a sequel that almost feels like it should have been the first game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Tue Jul 23, 2013 5:47 pm

Kamiccolo9 wrote:I think I mentioned this before, but the 23rd Budokai would be a perfect prologue/tutorial mode for DBZ games. The fighting is practically the same, numerous characters are involved, and it would allow for more backstory on characters that don't get much screentime in Z.
This part is fitting.
SparkyPantsMcGee wrote:Not to mention poor game design choices like the red star coin challenges. Most of these were fixed in the sequel yes, but instead of getting a game that built upon the first, we had a sequel that almost feels like it should have been the first game.
I never fully finished Raging Blast 1's story mode due to the Red Stars being hard to obtain and in that regard I just ended up quitting the game and move on. I could just use someone's gamesave but it wouldn't feel authentic.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Tue Jul 23, 2013 6:01 pm

The only problem with DB characters is that they can't fly. The DB exclusive characters are:
  • Son Goku: Kid (base, Oozaru)
  • Kuririn: Kid
  • Kame-sennin/Muten Roshi/Jackie Chun
  • Yajirobe
  • Bacterian
  • Giran
  • Namu
  • Bora
  • Colonel Silver
  • Ninja Sergeant Murasaki
  • Artificial Human #8/Ha-chan
  • Buyon
  • General White
  • General Blue
  • Taopaipai
  • Commander Black (Battle Jacket, Gigantic Battle Jacket)
  • Pilaf Machine (base, merged)
  • Dracula-Man
  • Suke-san
  • Mummy-kun
  • Akkuman
  • Grandpa Son Gohan
  • Tamburine
  • Cymbal
  • Drum
  • Piccolo Daimao
  • Shen/Kami
  • Chi Chi: Kid
  • Chi Chi: Adult
  • Taopaipai: Cyborg
  • Tsuru-sennin
  • Norimaki Arale
  • Obotchaman
  • Gurmes
  • Lucifer
A very nice roster, but only 7 characters (out of 38, including forms) can fly, and not even in super-speeds. So, sadly, they don't fit well with DBZ or GT, except if they would make them temporary float like in the Sparking! series.
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Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Jul 23, 2013 6:03 pm

Since the story mode is pretty much a what if. Can someone predict what's the cut scenes going to be like? Maybe the main scene with the main two character(Freeza and SSJ GOKU ect)

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Tue Jul 23, 2013 6:25 pm

TheGmGoken wrote:Since the story mode is pretty much a what if. Can someone predict what's the cut scenes going to be like? Maybe the main scene with the main two character(Freeza and SSJ GOKU ect)
Well it's not exactly clear if the whole storymode is going to be what-if or if they are just showing off a standard versus model with the limited roster that they have finished so far. However, if it does end up being the case I'm guessing will see more in game interactions instead of cut scenes.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Tue Jul 23, 2013 6:51 pm

Based on being able to choose who u want in story mode I'd say pre done cutscenes that don't change witg your characters or none at all

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Tue Jul 23, 2013 7:21 pm

dbboxkaifan wrote:
Big Momma wrote:They'll probably keep GT and DB out of BoZ, then include those into the next game as a big selling point.
If there were people that wanted to play Dragon Ball at its best they would have by now, not wait to be in this style because it doesn't suit the original Dragon Ball series. Dragon Ball GT? Sure why not, I really liked SSJ4 Gogeta in Tenkaichi 3.
Kid Goku from the original was my favorite character to play as in both Budokai 3 and Tenkaichi 3, and in T3 the DB characters worked out fine. I'm already planning on getting this, but original DB characters would definitely insure a Day 1 buy from me. 8)
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Tue Jul 23, 2013 7:33 pm

Big Momma wrote:
dbboxkaifan wrote:
Big Momma wrote:They'll probably keep GT and DB out of BoZ, then include those into the next game as a big selling point.
If there were people that wanted to play Dragon Ball at its best they would have by now, not wait to be in this style because it doesn't suit the original Dragon Ball series. Dragon Ball GT? Sure why not, I really liked SSJ4 Gogeta in Tenkaichi 3.
Kid Goku from the original was my favorite character to play as in both Budokai 3 and Tenkaichi 3, and in T3 the DB characters worked out fine. I'm already planning on getting this, but original DB characters would definitely insure a Day 1 buy from me. 8)
Mine would be day 2....buy lol. But yeah I don't see why Dragonball would't fit this style of gameplay. Just give everyone flight. They gave everyone SSJ3 on Heroes would't be a big deal. Unless you're on of those people who want everything 100% like the manga or anime.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSJmole » Tue Jul 23, 2013 10:09 pm

Big Momma wrote:They'll probably keep GT and DB out of BoZ, then include those into the next game as a big selling point.
The next game will be Dragonball Z : Battle of GT!

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Wed Jul 24, 2013 1:34 am

TheGmGoken wrote: Mine would be day 2....buy lol. But yeah I don't see why Dragonball would't fit this style of gameplay. Just give everyone flight. They gave everyone SSJ3 on Heroes would't be a big deal. Unless you're on of those people who want everything 100% like the manga or anime.
I'd be cool with what they did in BT3, some of the DB characters just couldn't fly. They could dash upwards and float for a bit, but they couldn't stay up in the air long term. It even added some strategy when you chose to play as them.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jul 24, 2013 2:35 am

Hey guys. Listen, can you guys do me a favor. My good friend and partner Chaospunishment needs your help in signing a petition so he can become a DBZ game Beta tester for future games to be less glitchy. I mean He has found over a thousand glitches in just Raging Blast. Here is the link:
http://www.change.org/petitions/namco-b ... glitches-2
VERY INTERESTING! If anyone on here knows about Chaos you would know why. Also btw turns out Spike took some of his ideas and used it in Ultimate Tenkaichi(Reverting from A SSJ form to a lower SSJ. SSJ2 to SSJ1 ect). As it turns out Chaos spends a lot of time checking games for glitches(More so than beta testers.) and has come so far that Dimps and Spike looked at his videos. So this will help this game if it works. Normally stuff like this don't work so I'm not getting excited but doesn't hurt to try.
Last edited by TheGmGoken on Wed Jul 24, 2013 5:29 pm, edited 1 time in total.

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