ABED wrote:I get that, and always did, I'm saying it's disappointing. The vast majority of people preferring the villain over the hero makes me sad. At some point doing morally questionable things became cool.
I think this only applies in fiction most of the time.

Fiction, specifically because it is only fiction, can make you feel things that you would obviously never feel in real life, because even when diving into that story at the max, a part of you still knows it's not real and allows a lot of things to be imitated "as if" it was real but it's not.
So, for example people will feel it's terribly fun and exciting to steal a car and run over people in games like
Grand Theft Auto, but would NEVER want to do it in reality and would not think it's fun at all.
So fiction, even when it's realistic, always has that little part inside of your brain of "I can think horrible things, and wish for horrible things, and do horrible things cause it doesn't count in the end, nothing happens to anyone, it's just an illusion, just like dreams where I do things I would never do otherwise".
It helps you evade the reality not only because you see things that are impossible, that don't happen in real life, but also because you have a window on a temporary world that allows you to let yourself feel things you will never feel in reality.
And dangerous villains are things we - luckily - usually don't get to see in our lives, so they are the ones bringing the biggest "change of air" and it is normal for people to like them, sometimes even more than heroes.
But it is only because there is this "protective (fourth) wall", I can assure you that if villains truly existed in real life, people would not be so "oh, he's so classy / cool!"
I'm pretty sure when news broadcasts were reporting on a deadly criminal, you never heard someone around saying "oh, that guy's so cool, I like him, I'd like to be him soooo much! Go, go, kill them all, dude!".
So, the love towards fictionnal villains has nothing to do with people actually cheering "evil" in general.
Often, people will also love villains more than heroes DESPITE the fact that they are villains, not BECAUSE they are villains: it's just that a villain is very important to design (physically and mentally) as they are the reason for the whole story to happen and the ultimate obstacle to get through, so there is often a very special care given to them and this often results in the villain having more charisma, just because he's such an important part of the story that writers/designers take special care with him.
For example, I like Freezer and Cell a lot, and it's not that I enjoy the horrible things they do/plan, it's just that I really like their inventive physical appearance that evolves with circumstances and the way they bahave (move, talk, think).
So ultimately, I think the fact that people sometimes prefer villains to heroes are for those two reasons I've mentionned:
1) They are the ones that are farthest to what we know in reality and represent the greatest "breath of fresh air" compared to our usual lives. When we can't afford to be crazy or dangerous in our lives, they are our window to what those states are like and are therefore perhaps more fascinating somehow - or at least appeal to our curiosity more.
2) Their important role in the story - as often the final objective for the current quest to end or at least a very important step on the way - happens to often results in them having more thoughts from the writers/designers about their look/temper, which indirectly often results in "better" characters from a purely "storytelling" point of view.
However, I do think that when people think about who they'd like to be and who they'd like to be acquainted with in reality, they don't seriously think about villains.
To each category its own advantages, villains are our window to what we can't be (and therefore could be more appealing when we try to escape reality for a few minutes/hours), heroes are our window to what we could be (and therefore can have a more inspiring role in our lives or "lessons we can learn from them" despite the fact that they are from a fiction - though fictions are written by guys in reality, so ultimately we indirectly get those lessons from the writers).
Both bring exclusive feelings and their own intensity, which is why most people owning a game where you can be either good or evil will actually do the game twice, once enjoying the hero side, and once enjoying the villain side, and they will often tell you they felt "better" playing the hero and had "more fun" playing the villain.
What I find sad, like you, but luckily it doesn't happen too often, is when things show bad persons getting more love or having what they want rather than good persons IN REALITY.
I have no problem with people loving villains in fictions, but I find it sad and disappointing when bad people get what they want instead of a good one in reality, and sadly, we don't live in a fairy tale, so it does happen sometimes.