"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by EXBadguy » Thu Oct 10, 2013 9:19 pm

theoriginalbilis wrote:Guess I'm the only one on the board still looking forward to this game... :lol:

I'm also in the camp of "in-game transformations aren't necessary if the gameplay is solid."
Me three.

Seriously, it seems like many of yall are still acting like we're still dealing with Spike and that ain't right. Maybe if it was THEM making this game instead of Artdink, we all would've been on the same boat because they should know better than that by now. But this is a new developer we're dealing with, so of course they're gonna screw up. I rather have GOOD gameplay on a developer's first game than having a bunch of characters that nobody gives a shit about, or transformations which would be a waste of time for them to do, since the game goes from Saiyan to Buu.

Heck, Spike didn't include transformations back in their first DBZ game and nobody gave a shit back then cuz the gameplay was fun and refreshing(at the time), so what happened? Why are we being so hard on Artdink?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Chuquita » Thu Oct 10, 2013 9:26 pm

I'm just curious to see how much new 2-D animation is in this game; my bar for it's set pretty low atm (I'm guessing only the opening is 2-D animated, no cut-scenes or special).

The idea of playing with the color schemes could be fun....but I'd still like to be able to have things like Bad Man Vegeta, or BOG sweatsuit Goku.

We still haven't gotten Bad Man in any DB fighter game yet, have we?
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Super Sayian Prime » Thu Oct 10, 2013 9:31 pm

The allure of new animation has really lost its luster to me with the amount of newer stuff we've received over the past few years. It also doesn't help that a lot of what we got feels like it was animated by TAP, or some other outsource shop.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Chuquita » Thu Oct 10, 2013 9:41 pm

If I get more specific; what it was I enjoyed so far were the brief bits of BOG-related new animation, and there was something a little bit different about ssjg Goku in BOZ's animation (different character sheet base?) than with BOG. It's hard to describe further than the shape of his face is different in BOZ's 2-D animation than in BOG.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Thu Oct 10, 2013 10:10 pm

KentalSSJ6 wrote:
This is hella sweet.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by KentalSSJ6 » Thu Oct 10, 2013 10:31 pm

TheMightyOzaru wrote:
KentalSSJ6 wrote:
This is hella sweet.
Tell that to Devil's Corpse. Hes the one who drew it. Though I agree, its a great design and should be used should a 5th Form Freeza ever be introduced into Heroes.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSJ6Goku » Fri Oct 11, 2013 1:16 am

New Gameplay with Androids and Cell. There is some details on the controls too. Looks like every character will have at least 3 specials
http://www.saiyanisland.com/2013/10/dra ... cell-saga/

A bunch of new screenshots
http://www.saiyanisland.com/2013/10/dra ... reenshots/

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Saiyan Prince Vegeta » Fri Oct 11, 2013 3:10 am

I think it actually looks pretty good. One thing missing is that vanishing dodge from the BT/RB series.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Silkman3003 » Fri Oct 11, 2013 3:52 am

Would someone be so kind to explain more of whats going on in those youtube videos for me? My internet has been completely and utterly garbage for the past few days and I cant even watch videos at 144p, let alone normal quality since they keep freezing. Like are there still a team of 4 characters on the players side for that video?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by KentalSSJ6 » Fri Oct 11, 2013 4:17 am

Silkman3003 wrote:Would someone be so kind to explain more of whats going on in those youtube videos for me? My internet has been completely and utterly garbage for the past few days and I cant even watch videos at 144p, let alone normal quality since they keep freezing. Like are there still a team of 4 characters on the players side for that video?
Seems the majority of the villain fights are fought 4 on 1. Though yes, you still constantly have a team of 4 no matter what. :|
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Fri Oct 11, 2013 7:26 am

Is it be on 4v1 for most of the story just unfair on the Villians part. Especially when you have SSJ Goku(And the 3 supporters) vs Freeza. That's just....un fair to Freeza. Also I do like an what if that Freeza will fight 4v4 with all of his forms. How did that work out? Did Freeza have brothers in that What if or.........

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZGTKOSDH » Fri Oct 11, 2013 8:09 am

I'm sure that that the bosses will be much stronger, to the point that it will be unfair to us.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Fri Oct 11, 2013 8:18 am

DBZGTKOSDH wrote:I'm sure that that the bosses will be much stronger, to the point that it will be unfair to us.
And if they're not...? I mean to an average player they could be just average difficulty.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by EXBadguy » Fri Oct 11, 2013 11:36 am

Seems that the team members are useful after. Look at them interrupting Cell's attack that he was gonna do to Vegeta.

And more combos are confirmed. Two examples, Vegeta doing his volley and then cancels into his Final Flash, another where he finishes his basic combo and then uses his Final Flash again.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Black_Liger » Fri Oct 11, 2013 9:03 pm

'Tis might be no good for ps3, but for VITA this looks freaking addicting.
There's room for only one snake, and one big boss.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by jeisurii » Sat Oct 12, 2013 12:43 am

Black_Liger wrote:'Tis might be no good for ps3, but for VITA this looks freaking addicting.
Kind of my thought, will probably be a Vita buy for me
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SSJ6Goku » Sat Oct 12, 2013 1:22 am


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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Sat Oct 12, 2013 5:58 am

What are the odds we get Super Gogeta?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Sat Oct 12, 2013 11:00 am

SSJ6Goku wrote:New Gameplay with Androids and Cell. There is some details on the controls too. Looks like every character will have at least 3 specials
http://www.saiyanisland.com/2013/10/dra ... cell-saga/

A bunch of new screenshots
http://www.saiyanisland.com/2013/10/dra ... reenshots/
Graphics look fairly good but the beams are still mediocre. I guess there's no hope for ARTDINK to fix the effect of the beams.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by supersaiyan DbZ fan » Sat Oct 12, 2013 12:03 pm

I know that this is off-topic,but what about collecting the dragon balls,that feature has to be in this game, right?? RIGHT????? :shock: :?: :!: :think:
Someone hit me up when Krillin, Tien, Yamcha, Chiaotzu :lolno:, Goten, Buu, and Gohan :!: :!: :!: become relevant again :?

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