Super Dragonball Z - Have it? Share your thoughts!

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Ash
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Post by Ash » Fri Jul 21, 2006 1:12 pm

The Piccolo move is really hard to understand indeed, I unlocked it earlier this day and just can't pull it off.

The other controls are quite easy though. Gokuu's transformation is just toward, half circle toward, attack. Just don't use the analog stick, always the digital pad.
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Post by Sebastian (SB) » Fri Jul 21, 2006 2:18 pm

I always use the analog stick. Infact, it works better for me more so than the Directional Pad.

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Ash
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Post by Ash » Fri Jul 21, 2006 3:02 pm

Huh? Really? I can't pull anything off with the analog stick. Ever. In real arcades I can't even do a Hadouken at SFII arcade ^_~; Digital is so much easier for me...
[i]"Rationality, that was it. No esoteric mumbo jumbo could fool that fellow. Lord, no! His two feet were planted solidly on God's good earth"[/i] - The Lamp of God, Ellery Queen

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MisterFlashdude
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Post by MisterFlashdude » Fri Jul 21, 2006 3:28 pm

Yeah, the analog stick absolutely feels easier to use to me. :?

And just for amusement sakes, I wanted to point out that on the stage 'Eastern Capitol' (the destroyed city with the Saiya-jin space pod) destroying the phone booth will reveal Supa Man (I'm pretty sure that's hit name...). :lol: Who will promptly fly away.

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Post by Sebastian (SB) » Fri Jul 21, 2006 3:36 pm

MisterFlashdude wrote:Yeah, the analog stick absolutely feels easier to use to me. :?

And just for amusement sakes, I wanted to point out that on the stage 'Eastern Capitol' (the destroyed city with the Saiya-jin space pod) destroying the phone booth will reveal Supa Man (I'm pretty sure that's hit name...). :lol: Who will promptly fly away.
Yeah, they seem to have those types of easter eggs in the game. Dende's in The Planet Namek. Mr Satan's in the Cell Games Stage. Baba's in the bottom of the Enma's stage. Upa in the bottom of Kami's Palace, alas Karin's Tower. Puar's in The World Tournament Stage. There's probably a few more I haven't named.

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Post by ngnikolaos » Fri Jul 21, 2006 3:50 pm

Comment on the negative / mediocre reviews the PS2 DBZ games got so far:

I don't understand why DBZ cel-shaded games are reviewed by people who detest cel-shade and DBZ. It's just wrong (not to mention stupid). I mean, comments like "No more Dragonball"? "Didn't we outlaw cel-shades"? What the f**k...
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Timo
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Post by Timo » Fri Jul 21, 2006 5:20 pm

Ash wrote:The Piccolo move is really hard to understand indeed, I unlocked it earlier this day and just can't pull it off.
I did try it a little while ago and I despaired. I really don't know what I have to press. -_-

Anyway, I discovered cool combos for Buu and Chi-Chi. :)Especially Buu's combos are very strong.

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MisterFlashdude
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Post by MisterFlashdude » Fri Jul 21, 2006 5:29 pm

Can someone help explain exactly what the B.P. represents? :oops:

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Post by Saiyan » Fri Jul 21, 2006 5:33 pm

Timo wrote:
Ash wrote:The Piccolo move is really hard to understand indeed, I unlocked it earlier this day and just can't pull it off.
I did try it a little while ago and I despaired. I really don't know what I have to press. -_-

Anyway, I discovered cool combos for Buu and Chi-Chi. :)Especially Buu's combos are very strong.
I haven't started a Piccolo card yet, but from what you're describing, it's like drawing a star with your D-Pad. So...let's see. I would try pressing this:

Down, up, down, left, right, down, Button. Oh, and don't just press it, glide your fingers over the buttons. Try it, maybe it'll work. I'll update when I actually start a Piccolo card.
MisterFlashdude wrote:Can someone help explain exactly what the B.P. represents? :oops:
Battle Power. Scouter readings in the manga (and anime..I think. I haven't really seen the Freeza arc in Japanese). are usually referred to as that.

I've had it since yesterday, and I'm loving the game so far. I might want to buy an arcade style joystick for this.
Last edited by Saiyan on Fri Jul 21, 2006 5:37 pm, edited 1 time in total.

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Post by MisterFlashdude » Fri Jul 21, 2006 5:37 pm

Saiyan wrote:
MisterFlashdude wrote:Can someone help explain exactly what the B.P. represents? :oops:
Battle Power. Scouter readings in the manga (and anime..I think. I haven't really seen the Freeza arc in Japanese). are usually referred to as that.

I've had it since yesterday, and I'm loving the game so far. I might want to buy an arcade style joystick for this.
Yeah, I know that part. I meant within the game. Does it make a difference how much you have?
My character has over 200,000 but it doesn't seem to have made him drastically stronger than he was at 1000.
Last edited by MisterFlashdude on Fri Jul 21, 2006 5:40 pm, edited 1 time in total.

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Post by Saiyan » Fri Jul 21, 2006 5:39 pm

That..I'm unsure of as well. My guess would be that its the measure of how strong your attacks are. Because the CPU players that have high enough BP to break the scouter can finish me real quick...sometimes. :lol:

EDIT: Could be that it makes subtle differences, but makes a difference nonetheless.

Hope this doesn't start going back and forth.
Last edited by Saiyan on Fri Jul 21, 2006 5:41 pm, edited 1 time in total.

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Post by MisterFlashdude » Fri Jul 21, 2006 5:41 pm

Saiyan wrote:That..I'm unsure of as well. My guess would be that its the measure of how strong your attacks are. Because the CPU players that have high enough BP to break the scouter can finish me real quick...sometimes. :lol:
True, but it seems to me that it's due to a sudden increase in computer AI difficulty... they move faster and whip out their attacks faster, but I'm not so sure that the attacks themselves are any stronger. Maybe I should just try paying attention and comparing.
Saiyan wrote:Hope this doesn't start going back and forth.
Well, I thought it might've been some obvious thing that I've missed... Since it seems that it's not, I think my question can be peacefully pushed aside.

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Post by Saiyan » Fri Jul 21, 2006 5:57 pm

No, I was saying that I hope it wasn't just you and me talking about this. Maybe some others would like to put in some input, thats all.

Your question is a good one. I was sorta wondering about it myself.

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Post by Timo » Fri Jul 21, 2006 6:48 pm

Saiyan wrote:
Timo wrote:
Ash wrote:The Piccolo move is really hard to understand indeed, I unlocked it earlier this day and just can't pull it off.
I did try it a little while ago and I despaired. I really don't know what I have to press. -_-

Anyway, I discovered cool combos for Buu and Chi-Chi. :)Especially Buu's combos are very strong.
I haven't started a Piccolo card yet, but from what you're describing, it's like drawing a star with your D-Pad. So...let's see. I would try pressing this:

Down, up, down, left, right, down, Button. Oh, and don't just press it, glide your fingers over the buttons. Try it, maybe it'll work. I'll update when I actually start a Piccolo card.
No, it doesn't work. The move end with "forward, attack". The big problem is, you don't see with which direction you have to begin with. -__-

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Post by AnotherGamer » Fri Jul 21, 2006 9:26 pm

The exact motion for Maou Rebirth Ranbu is b, f, db, u, df, b, f+2P, but that thing is hard as hell to pull of on command. Instead, try b, hcb, ub, u, uf, f, df, b, f+2P or a partial clockwise 720 motion starting from b, continuing with 1½ spins and ending in f+2P.

"Can someone help explain exactly what the B.P. represents?"

It doesn't have any practical use per se as far as anyone can tell, just your character's "ranking". I'm guessing it had more of an use in the arcade version where it stood as a pretty good indication on how much you had played the game.

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Post by Leotaku » Sat Jul 22, 2006 8:59 am

AnotherGamer wrote:The exact motion for Maou Rebirth Ranbu is b, f, db, u, df, b, f+2P, but that thing is hard as hell to pull of on command. Instead, try b, hcb, ub, u, uf, f, df, b, f+2P or a partial clockwise 720 motion starting from b, continuing with 1½ spins and ending in f+2P.
...My God :shock:...
I'm starting to remember one of the reasons why I wasn't so good at Street Fighter games; sometimes, I can't do the complex d-pad movements very reliably.

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Post by AnotherGamer » Sat Jul 22, 2006 9:54 am

Well, at least you don't have to worry about jumping accidentally in this game when you press u...a fact Funamizu used shamelessly. But yeah, it's not QUITE as bad if you use the alternate motions.

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Post by uchiha_boy » Sat Jul 22, 2006 11:37 am

Most things about the game are great, however; the only thing that really gets on my nerves is the US version not having Japanese voices as an option! I swear why the hell did they not put it in?! Seriously, they did for B3:GH and BT so why not continue the trend and put it in Super DBZ! Such idiots! I mean how hard can it be? If they can do it for B3:GH and BT, surely they can do it for Super DBZ too! :x
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Post by ngnikolaos » Sat Jul 22, 2006 12:54 pm

I understand your frustration, but I don't really care about not having the original voices; lately Japanese vocals are getting on my nerves, and I prefer to hear English speech. Imagine that I started to listen to FF7 AC in Japanese, and turned it to English after, oh, three minutes.

Besides, Masako Nosawa is lacking when compared to the US voice actor (IMO). Freeza is lame as hell though. Linda Young is the bane of the dubbies.

Keep your hopes up for a "Greatest Hits" version, in which the Japanese voices will be included.
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Post by Sebastian (SB) » Sat Jul 22, 2006 1:38 pm

ngnikolaos wrote:I understand your frustration, but I don't really care about not having the original voices; lately Japanese vocals are getting on my nerves, and I prefer to hear English speech. Imagine that I started to listen to FF7 AC in Japanese, and turned it to English after, oh, three minutes.

Besides, Masako Nosawa is lacking when compared to the US voice actor (IMO). Freeza is lame as hell though. Linda Young is the bane of the dubbies.

Keep your hopes up for a "Greatest Hits" version, in which the Japanese voices will be included.

In retrospect, Schemmel (or any other Son Goku English VA) lacked much of the dialect Son Goku had. Both Nozawa & Schemmel have their pros & cons. Besides, I generally don't think Goku's high pitched voice would really matter or bother any 8-12 year old child in which the show was aimed at. Even some of the more recent popular anime titles that generally are aimed at that same age group have female seiyuus voicing the lead roles. It is dissapointing to see that the Japanese voices aren't included, but at the same time, Atari never said they would.

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