Super Dragonball Z - Have it? Share your thoughts!

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
Orochi_Rockman
Beyond Newbie
Posts: 127
Joined: Thu Oct 06, 2005 3:22 pm

Post by Orochi_Rockman » Mon Jul 24, 2006 1:42 pm

Rocketman wrote:
Sebastian (SB) wrote:There's no "powering up" in the game like the Budokai series. The only power ups are usually the "special ablities" in which some of the characters have.
How on Earth is this DBZ then?
*hands him a glass of water*

Here, take this and go back to your Budokai's and your Sparking's and leave the fighting games to the grown-ups.

User avatar
Duo
I Live Here
Posts: 3221
Joined: Tue Nov 16, 2004 11:14 pm
Location: West Michigan
Contact:

Post by Duo » Mon Jul 24, 2006 1:44 pm

I am absolutely in love with this game. This surpasses any other DragonBall game I've ever played!

I especially appreciate the fact that every character is a new experience, and that there's no hack job story mode to deal with. Just pure, raw, fun.

And it takes skill!!

User avatar
Steven Perry
Advanced Regular
Posts: 1186
Joined: Mon Mar 27, 2006 10:27 am
Location: Hertfordshire, UK

Post by Steven Perry » Mon Jul 24, 2006 1:58 pm

Hmmm... not a bad game. :) Although, the Japanese voices are quite irritating. Can't I select the English voices in the European version? Do you unlock them or something?

Anyway, I'm already playing on "very hard" mode- and it only took me 2-3 hours to get used to. :D I love executing back-flips to dodge attacks, and I've learnt an effective tactic:

While the enemy is shooting an energy blast (like the Kamehameha for example), press up/down and L2. Then, immediately hit them with a dash (R2). NOTE: I've only played as Vegeta, so maybe the moves are different.
XBL: CallyMan90 | YouTube | DeviantART

~ LAST SURVIVING MEMBER OF ROOM 29 ~

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Post by Rocketman » Mon Jul 24, 2006 7:35 pm

Orochi_Rockman wrote:*hands him a glass of water*

Here, take this and go back to your Budokai's and your Sparking's and leave the fighting games to the grown-ups.
Oh, I like the fighting system itself. I've played and enjoyed Street Fighter games before.

But, when a game says "Dragonball Z", I somewhat expect to be playing Dragonball Z, not Street Fighter. Hell, Goku even uses the Shoryuken!

Damn right I'm going back to Tenkaichi.

User avatar
Caracal
Regular
Posts: 506
Joined: Sat Jun 12, 2004 6:03 pm
Location: England
Contact:

Post by Caracal » Mon Jul 24, 2006 8:02 pm

I personally enjoy the "changes" made to Super, like Goku's Shoryuken. To me this is a breath of fresh air after seeing the same things in DBZB1 - Sparking. Then again we are all different.

tigerwiccan
Newbie
Posts: 9
Joined: Thu Jul 13, 2006 2:57 pm

Post by tigerwiccan » Tue Jul 25, 2006 10:57 am

Rocketman wrote:
Orochi_Rockman wrote:*hands him a glass of water*

Here, take this and go back to your Budokai's and your Sparking's and leave the fighting games to the grown-ups.
Oh, I like the fighting system itself. I've played and enjoyed Street Fighter games before.

But, when a game says "Dragonball Z", I somewhat expect to be playing Dragonball Z, not Street Fighter. Hell, Goku even uses the Shoryuken!

Damn right I'm going back to Tenkaichi.
So flying in the air, throwing ki blasts and other projectile attacks, and rushing at each other at insane speeds, isn't DBZ? Then what is, then?

User avatar
Kendamu
Born 'n Bred Here
Posts: 7000
Joined: Wed Nov 23, 2005 10:31 am
Location: The Martial Arts World

Post by Kendamu » Tue Jul 25, 2006 11:17 am

tigerwiccan wrote: So flying in the air, throwing ki blasts and other projectile attacks, and rushing at each other at insane speeds, isn't DBZ? Then what is, then?
Well, you see, Dragonball Z just doesn't feel right without standing around for half an episode. :wink:

I was originally like "ZOMG NO JPNEEZ VOICEZ IN US VERSHIN!!!11" but I kind of got over that shock (provided what I read before was true). I'll probably swing out to GameStop and pick up a copy after I get my paycheck.

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Post by Rocketman » Tue Jul 25, 2006 1:02 pm

tigerwiccan wrote:So flying in the air, throwing ki blasts and other projectile attacks, and rushing at each other at insane speeds, isn't DBZ? Then what is, then?
It's not DBZ when you can't even power up, or use Super Saiyan as anything but a strobe light.

User avatar
Kendamu
Born 'n Bred Here
Posts: 7000
Joined: Wed Nov 23, 2005 10:31 am
Location: The Martial Arts World

Post by Kendamu » Tue Jul 25, 2006 1:40 pm

Why is powering up so necessary, anyway? Usually that's the really boring part if it's not some sort of important event (Gohan turning into Super Saiyan 2, for example).

As for Super Saiyan, I'm glad it's a temporary thing. I hate having the temptation of just powering Goku up to Super Saiyan 4 and equipping him with a couple Kamehameha and power-housing my way through things in Budokai 3.

User avatar
Duo
I Live Here
Posts: 3221
Joined: Tue Nov 16, 2004 11:14 pm
Location: West Michigan
Contact:

Post by Duo » Tue Jul 25, 2006 1:48 pm

I'm quite glad transformations don't play a huge part, because characters are generally equal in the game, and the fights are determined by *gasp* skill!

Super DragonBall is more based on the Manga, which is why people don't power up for half an episode. Duh.

It's a break from the norm progression set by the Budokai titles, and that's a very good thing.

User avatar
m121akuma
Beyond Newbie
Posts: 159
Joined: Sun Nov 27, 2005 1:09 am

Post by m121akuma » Tue Jul 25, 2006 2:26 pm

Rocketman wrote:
tigerwiccan wrote:So flying in the air, throwing ki blasts and other projectile attacks, and rushing at each other at insane speeds, isn't DBZ? Then what is, then?
It's not DBZ when you can't even power up, or use Super Saiyan as anything but a strobe light.
SSJ is just a strobe light? SSJ makes a bigger difference in SDBZ than in Budokai. The enhancements to the attack when you go SSJ are absolutely insane. It makes a HUGE difference. In Budokai, transformations are mainly good for the free guard-break (which I'll admit I would have liked in SDBZ, but that would make Saiya-jin characters too broken).

User avatar
Orochi_Rockman
Beyond Newbie
Posts: 127
Joined: Thu Oct 06, 2005 3:22 pm

Post by Orochi_Rockman » Tue Jul 25, 2006 3:02 pm

I really don't understand the extreme need to constantly be in the higher stages of Super Saiyan.

I mean... most people treat a characters base form as if it's NOT their REAL one!

User avatar
ngnikolaos
Beyond-the-Beyond Newbie
Posts: 318
Joined: Thu Jan 27, 2005 1:17 pm
Location: Greece

Post by ngnikolaos » Tue Jul 25, 2006 3:11 pm

Well, you have to admit that after Freeza, none of the Saiyans fought an above-Cyborg enemy without going SSJ. But I agree that base and mid-stage forms are quite nice. 2nd Stage Freeza is da-bomb.
"Destiny"... people claim by force what they desire, wreak havoc upon others in order to acquire it... and they call it "destiny".

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Post by Rocketman » Tue Jul 25, 2006 4:38 pm

Duo wrote:I'm quite glad transformations don't play a huge part, because characters are generally equal in the game, and the fights are determined by *gasp* skill!
Which is also unlike DBZ. :P
Super DragonBall is more based on the Manga, which is why people don't power up for half an episode. Duh.
So characters never powered up at all in the manga? Manga Goku never stayed as a Super Saiyan for ten days without ever dropping out of the form?
SSJ is just a strobe light? SSJ makes a bigger difference in SDBZ than in Budokai. The enhancements to the attack when you go SSJ are absolutely insane. It makes a HUGE difference.
Didn't seem like that much to me.

Which is not saying I want SSJ to be completely overpowering. I just like being able to use it for more than 10 seconds at a time. Now it feels more like B2/B3 Fusion Dance than SSJ.
I really don't understand the extreme need to constantly be in the higher stages of Super Saiyan.
The original Super Saiyan is my favorite form. I know Goku's base is his real form, but I like SSJ Goku best.

User avatar
Steven Perry
Advanced Regular
Posts: 1186
Joined: Mon Mar 27, 2006 10:27 am
Location: Hertfordshire, UK

Post by Steven Perry » Tue Jul 25, 2006 5:06 pm

Are people trying to say that Super Dragonball Z is better than Budokai 3 and Tenkaichi? Super DBZ, to me, is a generic fighting game... but with Dragonball character skins and flashy lights. Sorry to enrage anyone, but it really is a toned-down version of the existing games.

But hey... I didn't say generic fighting games were bad! I like this game.

Oh yeah, and did Hercule... die in Cell's self-destruction? :cry:
XBL: CallyMan90 | YouTube | DeviantART

~ LAST SURVIVING MEMBER OF ROOM 29 ~

User avatar
Rocketman
Namekian Warrior
Posts: 10799
Joined: Mon Nov 08, 2004 10:17 pm

Post by Rocketman » Tue Jul 25, 2006 5:08 pm

Steven Perry wrote:Oh yeah, and did Mr. Satan... die in Cell's self-destruction? :cry:
Impossible. Everyone knows Hercule wished for immortality. How else could he survive being hit by Cell and Kid Buu?

User avatar
Steven Perry
Advanced Regular
Posts: 1186
Joined: Mon Mar 27, 2006 10:27 am
Location: Hertfordshire, UK

Post by Steven Perry » Tue Jul 25, 2006 5:11 pm

Oh I forgot! He has a jet-pack, doesn't he? I'm not sure if he has it in SDBZ though... I'll check in the morning.
XBL: CallyMan90 | YouTube | DeviantART

~ LAST SURVIVING MEMBER OF ROOM 29 ~

User avatar
DevilsAlwaysCry
Beyond Newbie
Posts: 105
Joined: Mon May 29, 2006 6:34 pm
Location: In The Shadow of The Valley of Death

Post by DevilsAlwaysCry » Tue Jul 25, 2006 5:40 pm

Steven Perry wrote:Oh I forgot! He has a jet-pack, doesn't he? I'm not sure if he has it in SDBZ though... I'll check in the morning.
Mr. Satan isn't in Super Dragonball Z...Anyway, does this game have a lot of replay value? Sparking didn't really have any replay value, and Budokai 3 was very easy to get bored with (to me).

User avatar
Deus ex Machina
I'm, pretty, cozy, here...
Posts: 1917
Joined: Tue Jan 13, 2004 3:47 am

Post by Deus ex Machina » Tue Jul 25, 2006 5:46 pm

DevilsAlwaysCry wrote:
Steven Perry wrote:Oh I forgot! He has a jet-pack, doesn't he? I'm not sure if he has it in SDBZ though... I'll check in the morning.
Mr. Satan isn't in Super Dragonball Z...Anyway, does this game have a lot of replay value? Sparking didn't really have any replay value, and Budokai 3 was very easy to get bored with (to me).
He's not a playable character, but he certainly is in the game. You can see him quite clearly running back and forth in the Cell Games stage, trying to hide from all the destruction.

User avatar
VegettoEX
Kanzenshuu Co-Owner & Administrator
Posts: 17798
Joined: Sat Jan 10, 2004 3:10 pm
Location: New Jersey
Contact:

Post by VegettoEX » Tue Jul 25, 2006 5:47 pm

DevilsAlwaysCry wrote:Anyway, does this game have a lot of replay value? Sparking didn't really have any replay value, and Budokai 3 was very easy to get bored with (to me).
Does the game have replay value? Umm... do you like fighting games?
Steven Perry wrote:Are people trying to say that Super Dragonball Z is better than Budokai 3 and Tenkaichi?
To me, this game is leaps and bounds "better" than Sparking! Is it better than Budokai 3? I dunno. I've had something like two years with that game and played it through in two different languages, so it's hard to compare my experiences. I need more than a couple weeks to form that opinion. Will I play this game (more specifically, if there's a series of this game will I play this SERIES) years down the road more than I'll play Budokai 3? Almost guaranteed.
Orochi_Rockman wrote:Here, take this and go back to your Budokai's and your Sparking's and leave the fighting games to the grown-ups.
No offense to anyone else, but the more I read across the disgusting wasteland of the internet, the more this seems to ring true ^^;;.
:: [| Mike "VegettoEX" LaBrie |] ::
:: [| Kanzenshuu - Co-Founder/Administrator, Podcast Host, News Manager (note: our "job" titles are arbitrary and meaningless) |] ::
:: [| Website: January 1998 |] :: [| Podcast: November 2005 |] :: [| Fusion: April 2012 |] :: [| Wiki: 20XX |] ::

Post Reply