The Saiyanjin2- We Need Budokai 4

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: The Saiyanjin2- We Need Budokai 4

Post by budokaifanatic007 » Sun Mar 09, 2014 3:30 pm

I don't know if this helps but he made a good point https://www.youtube.com/watch?v=8xl4YlZg3ao
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: The Saiyanjin2- We Need Budokai 4

Post by dbboxkaifan » Sun Mar 09, 2014 5:09 pm

budokaifanatic007 wrote:I don't know if this helps but he made a good point https://www.youtube.com/watch?v=8xl4YlZg3ao
He makes a lot of great points but I admit that Tenkaichi Tag Team, Tenkaichi 3 and Battle of Z are very addictive for its extremely basic gameplay although the replayability only tends to last for 15-30mins or not even that much.

Bringing a new Dragon Ball game by Dimps for the current-gen consoles (PS4, WU, XO) would be great as he says "to start out fresh" but realistically I just don't see Namco Bandai doing it, due to Dimps working on Dragon Ball Heroes which is hugely profitable for them.

What'd Namco Bandai rather have, Dimps work on a DB console game or Dragon Ball Heroes? DBH.
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Re: The Saiyanjin2- We Need Budokai 4

Post by budokaifanatic007 » Sun Mar 09, 2014 6:02 pm

dbboxkaifan wrote:
budokaifanatic007 wrote:I don't know if this helps but he made a good point https://www.youtube.com/watch?v=8xl4YlZg3ao
He makes a lot of great points but I admit that Tenkaichi Tag Team, Tenkaichi 3 and Battle of Z are very addictive for its extremely basic gameplay although the replayability only tends to last for 15-30mins or not even that much.

Bringing a new Dragon Ball game by Dimps for the current-gen consoles (PS4, WU, XO) would be great as he says "to start out fresh" but realistically I just don't see Namco Bandai doing it, due to Dimps working on Dragon Ball Heroes which is hugely profitable for them.

What'd Namco Bandai rather have, Dimps work on a DB console game or Dragon Ball Heroes? DBH.
Most likely DBH because of all the cash it brings in. And plus they want to "move forward" with the console games so i dont know. Things are looking pretty dark right now.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: The Saiyanjin2- We Need Budokai 4

Post by Eternal Super Saiyan » Sun Mar 09, 2014 11:50 pm

dbboxkaifan wrote:
goku the krump dancer wrote:People only started clambering for a then "Next Gen Tenka'ichi Game" after Burst Limit turned out to be a let down.
If Dragon Ball Z : Burst Limit were a let down you wouldn't see people asking for a sequel, Dragon Ball: Ultimate Blast was actually a huge let down.
Many of my friends who played (and still play) Dragon Ball Z games hoped for a Burst Limit 2 or another release of the Budokai series as well. The fighting was more intense (actually felt like you HIT the characters) and the backgrounds/graphics are far better. Especially with a good enough TV, that is like one of the greatest looking fighting games. Plus, all the newer games play exactly the same as Tenkaichi 3 on PS2. I might as well as just play Tenkaichi 3 if I wanted to play a 3D style fighter.
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Re: The Saiyanjin2- We Need Budokai 4

Post by Hellspawn28 » Mon Mar 10, 2014 2:27 am

Eternal Super Saiyan wrote:
A Burst Limit 2 or Infinite World 2 would be some great ideas. Or also a sequel to Attack of the Saiyans on 3DS! It is my 3rd favorite Dragon Ball Z game.
I doubt AOTS will get a sequel anytime soon with Monolith Soft being busy with other project. I would imagine not many people will care for a IW2 or BL2 since fans had mixed feelings for those games.
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Re: The Saiyanjin2- We Need Budokai 4

Post by Eternal Super Saiyan » Mon Mar 10, 2014 2:37 am

Hellspawn28 wrote:
Eternal Super Saiyan wrote:
A Burst Limit 2 or Infinite World 2 would be some great ideas. Or also a sequel to Attack of the Saiyans on 3DS! It is my 3rd favorite Dragon Ball Z game.
I doubt AOTS will get a sequel anytime soon with Monolith Soft being busy with other project. I would imagine not many people will care for a IW2 or BL2 since fans had mixed feelings for those games.
I'm also not much of an RPG gamer either. I like only 2 RPG's really, Attack of the Saiyans being one of the two. They must have done something right for me to place that on my top 3 DBZ games list.

I thought the mini games aspect of Infinite World was unique, and cool. Like catching bubbles, or quick time events with Vegeta/Goku training. I was going to say I liked Infinite World better than Budokai 3, because the fighting style has a little bit of Shin Budokai thrown in there (dashing around and then the 'stunning' hits during battle) but overall Budokai 3 takes the cake for me.

I realize Attack of the Saiyans probably will never have a sequel, was fantasizing about that mostly :angel:
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Re: The Saiyanjin2- We Need Budokai 4

Post by dbboxkaifan » Mon Mar 10, 2014 8:59 am

Then you have those that are hoping CC2's given a chance to develop a Dragon Ball game but if we go by their Naruto Shippudden games we can see they prioritise presentation and graphics over gameplay so it's not that much better than a mediocre Spike DB game really.

We might not see a quality experience developer producing a Dragon Ball game because that'd cost too much for Namco Bandai and they know Dragon Ball games on consoles aren't very lucrative, but it's their own fault.
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Re: The Saiyanjin2- We Need Budokai 4

Post by budokaifanatic007 » Wed Mar 12, 2014 8:40 pm

dbboxkaifan wrote:Then you have those that are hoping CC2's given a chance to develop a Dragon Ball game but if we go by their Naruto Shippudden games we can see they prioritise presentation and graphics over gameplay so it's not that much better than a mediocre Spike DB game really.

We might not see a quality experience developer producing a Dragon Ball game because that'd cost too much for Namco Bandai and they know Dragon Ball games on consoles aren't very lucrative, but it's their own fault.
I really don't know why people want CC2 to develop a DBZ game. I don't think they fit the mold.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: The Saiyanjin2- We Need Budokai 4

Post by goku the krump dancer » Fri Mar 14, 2014 12:01 am

dbboxkaifan wrote:
goku the krump dancer wrote:People only started clambering for a then "Next Gen Tenka'ichi Game" after Burst Limit turned out to be a let down.
If Dragon Ball Z : Burst Limit were a let down you wouldn't see people asking for a sequel, Dragon Ball: Ultimate Blast was actually a huge let down.

By the way, Tenkaichi 4 (aka Next Level Tenkaichi) already exists since 2009:

Image
People expected Burst Limit to be Budokai 3 on steroids but it wasnt for the most part, thus it was a let down. People only wanted a sequel because 1. A sequel seemed inevitable at that point and 2. The end of the game hinted at such.

However some people were so angry that they demanded a "next gen" Tenkaichi style game (despite people starting to worry about said play style by the time BT3 rolled around because of the way the characters were handled thus led to yearning for a "Budokai 4") and well thats what we got... The Tenkaich style game I mean I.E Raging Blast.
It's not too late. One day, it will be.
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Re: The Saiyanjin2- We Need Budokai 4

Post by InfernalVegito » Fri Mar 14, 2014 12:06 am

"Next Level Tenkaichi"

That's a good one.
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Re: The Saiyanjin2- We Need Budokai 4

Post by budokaifanatic007 » Fri Mar 14, 2014 4:22 pm

So basically, Raging blast is technically the " Tenkaich 4" that everyonee has been asking about?
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

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Re: The Saiyanjin2- We Need Budokai 4

Post by DBZGTKOSDH » Fri Mar 14, 2014 4:24 pm

budokaifanatic007 wrote:So basically, Raging blast is technically the " Tenkaich 4" that everyonee has been asking about?
It is the "Tenkaichi 4", but not the one that everyone has asked for.
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Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: The Saiyanjin2- We Need Budokai 4

Post by Super Sayian Prime » Fri Mar 14, 2014 7:06 pm

DBZGTKOSDH wrote:
budokaifanatic007 wrote:So basically, Raging blast is technically the " Tenkaich 4" that everyonee has been asking about?
It is the "Tenkaichi 4", but not the one that everyone has asked for.
It's not the game they wanted, but it's the game they deserved. :wink:
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Re: The Saiyanjin2- We Need Budokai 4

Post by SingleFringe&Sparks » Sat Mar 15, 2014 1:04 am

goku the krump dancer wrote:People only started clambering for a then "Next Gen Tenka'ichi Game" after Burst Limit turned out to be a let down.
Lact I checked (Correct me) Burst limit is STILL the highest selling DBZ game on current gen. Raging blast was the huge let down.
Fan reception just thought it lacked content and the Ki-system didnt work well. Easy fixes.
Raging blast is an unbalanced series with mediocre visuals effects and clunky, linear gameplay.
budokaifanatic007 wrote:So basically, Raging blast is technically the " Tenkaich 4" that everyonee has been asking about?
No, it was an unfinished Tenkaichi 3 reboot.
goku the krump dancer wrote:People expected Burst Limit to be Budokai 3 on steroids
It was gameplay wise, using the shin Budokai engine was the smart move, I still say BL has the best gameplay to date. Its engine was fast, frames were smooth, response time was consistant. It was a big leap from Budokai 3. As good as it might have been to a lot of people, Budokai's ps2 gameplay was really stiff, not bad stiff but characters felt wooden.
budokaifanatic007 wrote:
dbboxkaifan wrote:Then you have those that are hoping CC2's given a chance to develop a Dragon Ball game but if we go by their Naruto Shippudden games we can see they prioritise presentation and graphics over gameplay so it's not that much better than a mediocre Spike DB game really.
We might not see a quality experience developer producing a Dragon Ball game because that'd cost too much for Namco Bandai and they know Dragon Ball games on consoles aren't very lucrative, but it's their own fault.
I really don't know why people want CC2 to develop a DBZ game. I don't think they fit the mold.
Its because of Ninja storm. CC2 tends to at least have consistancy and actual accuracy to the source material. Ninja storm looks like Naruto. Explosions are actual fucking explosions and not puffs of dirty pixalated smoke. I think people wanted CC2 because of how substandard Spike was with their game designing.
dbboxkaifan wrote:Bringing a new Dragon Ball game by Dimps for the current-gen consoles (PS4, WU, XO) would be great as he says "to start out fresh" but realistically I just don't see Namco Bandai doing it, due to Dimps working on Dragon Ball Heroes which is hugely profitable for them.
We need Dimps back, they've worked on Sonic Generations and SF4 and they were good cmes with strong positive reception. They've proven each time that they know how to make functional games much less adventure modes/Fighting engines. Basically verything a Budokai 3 styled game is. I don't know why Namco doesn't want to promote them back to console games when they were the only company with experience, all the obscure, indie companies they get for the console games aren't making anything of quality. Just overhyped, cash-in garbage. Artdink isn't strong enough to meet the standard of modern gaming yet either Namco cant see that or they just can't be bothered to care.

With everything Cardass W-Impact became since Budokai 3 we need something. The content is all there, I don't see why they're wasting their time.
We need a Burst limit 2 but every time Namco is asked, all they focus on are the catering to the 7-year olds.
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Re: The Saiyanjin2- We Need Budokai 4

Post by dbboxkaifan » Sat Mar 15, 2014 7:03 am

Lact I checked (Correct me) Burst limit is STILL the highest selling DBZ game on current gen. Raging blast was the huge let down.
Fan reception just thought it lacked content and the Ki-system didnt work well. Easy fixes.
Raging blast is an unbalanced series with mediocre visuals effects and clunky, linear gameplay.
One of the easily worst things about RB1 is its horrendous camera which fails to follow the enemy so if he/she is above or below it doesn't track at all times, but thankfully Spike realised the shit they released before and fixed it on RB2.

RB1 did have pretty animation/graphics but when the gameplay and camera are so messed up that's worthless.
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Re: The Saiyanjin2- We Need Budokai 4

Post by Darknat » Sat Mar 15, 2014 9:33 am

dbboxkaifan wrote:
Lact I checked (Correct me) Burst limit is STILL the highest selling DBZ game on current gen. Raging blast was the huge let down.
Fan reception just thought it lacked content and the Ki-system didnt work well. Easy fixes.
Raging blast is an unbalanced series with mediocre visuals effects and clunky, linear gameplay.
One of the easily worst things about RB1 is its horrendous camera which fails to follow the enemy so if he/she is above or below it doesn't track at all times, but thankfully Spike realised the shit they released before and fixed it on RB2.

RB1 did have pretty animation/graphics but when the gameplay and camera are so messed up that's worthless.
They should have expanded on the gameplay from Sparking Meteor instead of doing a downgrade. They added new things that were good, and brought back cancels, but RB1 seemed more of a downgrade than an upgrade. RB2 was better, but still feels that it lacks things that were or worked better in the sparking series.

About a Budokai 4, I actually wouldn't mind a new game in the series as long as they went more the Shin Budokai games than the actual Budokai 3. I don't like playing minigames during attack cutscenes, and I think the Shin series was the one which did better in that regard.

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Re: The Saiyanjin2- We Need Budokai 4

Post by Eternal Super Saiyan » Sat Mar 15, 2014 1:12 pm

Darknat wrote: About a Budokai 4, I actually wouldn't mind a new game in the series as long as they went more the Shin Budokai games than the actual Budokai 3. I don't like playing minigames during attack cutscenes, and I think the Shin series was the one which did better in that regard.
That pretty much means an Infinite World 2 needs a release. The fighting was just like Shin Budokai and they took out that "dragon rush" thingy, which before required you to do that to perform Special Beam cannon or the Final Flash in Budokai 3. Now you just simply press a button then you do your special without any BS! 8)
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Re: The Saiyanjin2- We Need Budokai 4

Post by hulkty » Sat Mar 15, 2014 1:34 pm

These are dreams and nothing but dreams:
Infinite World 2
Burst Limit 2
Budokai 4
Budokai Tenkaichi 4
Raging Blast 3

It is too late for any of these to happen. The best thing we can get at this point is one that acts as the same way Ultimate Ninja Storm games work, but that's VERY wishful thinking for DBZ...
Guys, just stop getting hopes up and move on with life.

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Re: The Saiyanjin2- We Need Budokai 4

Post by Eternal Super Saiyan » Sat Mar 15, 2014 1:36 pm

hulkty wrote:These are dreams and nothing but dreams:
Infinite World 2
Burst Limit 2
Budokai 4
Budokai Tenkaichi 4
Raging Blast 3

It is too late for any of these to happen. The best thing we can get at this point is one that acts as the same way Ultimate Ninja Storm games work, but that's VERY wishful thinking for DBZ...
Guys, just stop getting hopes up and move on with life.
Don't forget sequel to Attack of the Saiyans :wink:
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Re: The Saiyanjin2- We Need Budokai 4

Post by Darknat » Sat Mar 15, 2014 1:40 pm

hulkty wrote:These are dreams and nothing but dreams:
Infinite World 2
Burst Limit 2
Budokai 4
Budokai Tenkaichi 4
Raging Blast 3

It is too late for any of these to happen. The best thing we can get at this point is one that acts as the same way Ultimate Ninja Storm games work, but that's VERY wishful thinking for DBZ...
Guys, just stop getting hopes up and move on with life.

I don't see why they are impossible at all. Shin Butoden and ultimate butoden were released years after the original 3 butodens. Same goes with the card based games. We got a Gokuden for the wonderswan color which was a remake of the old gokuden for the famicom, and also a direct sequel for it in the DS with harukanaru goku densetsu.

I don't see any problem with them reviving old game series.

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