Why do we need a BIG roster for?

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Zenkashuu
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Re: Why do we need a BIG roster for?

Post by Zenkashuu » Thu Jun 05, 2014 3:30 am

DBZGTKOSDH wrote:
ringworm128 wrote:And ironically you end up doing that anyway since most of the characters are Goku and Vegeta but with different skins.
I'm playing BT3, and Freeza doesn't do the Kamehameha, Chaozu doesn't do the Kaio-ken, and Dr. Uiro doesn't have the same fighting style as Yamcha, nor the same voices, or dialog.
Hmm clever...not!

Now tell me how many do Energy Blast Volley or Power Rush?

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Re: Why do we need a BIG roster for?

Post by DBZGTKOSDH » Thu Jun 05, 2014 3:49 am

A lot, but not everyone. And these are used by everyone in the series itself, so it's like complaining about Gohan, Kuririn, Yamcha, Cell, etc having a Kamehameha in the game like Goku.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Why do we need a BIG roster for?

Post by Zenkashuu » Thu Jun 05, 2014 3:54 am

DBZGTKOSDH wrote:A lot, but not everyone. And these are used by everyone in the series itself, so it's like complaining about Gohan, Kuririn, Yamcha, Cell, etc having a Kamehameha in the game like Goku.
It's not the same and you know it, putting "useless" characters and moreover, without creativity in their movesets just for the sake to have big number is pointless.

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Re: Why do we need a BIG roster for?

Post by DBZGTKOSDH » Thu Jun 05, 2014 4:15 am

Zenkashuu wrote:
DBZGTKOSDH wrote:A lot, but not everyone. And these are used by everyone in the series itself, so it's like complaining about Gohan, Kuririn, Yamcha, Cell, etc having a Kamehameha in the game like Goku.
It's not the same and you know it, putting "useless" characters and moreover, without creativity in their movesets just for the sake to have big number is pointless.
So, they shouldn't have Goten in the game unless they thought a unique technique for him? That sucks.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: Why do we need a BIG roster for?

Post by SingleFringe&Sparks » Thu Jun 05, 2014 4:01 pm

Zenkashuu wrote:
DBZGTKOSDH wrote:
ringworm128 wrote:And ironically you end up doing that anyway since most of the characters are Goku and Vegeta but with different skins.
I'm playing BT3, and Freeza doesn't do the Kamehameha, Chaozu doesn't do the Kaio-ken, and Dr. Uiro doesn't have the same fighting style as Yamcha, nor the same voices, or dialog.
Hmm clever...not!

Now tell me how many do Energy Blast Volley or Power Rush?
The characters that don't have any presented abilities significant enough to be unique for themselves? Full-Power Ki blast, Volley and Power Rushes are stock moves used for characters who didnt show they can do anything else.
ringworm128 wrote:
Rocketman wrote:Because I'm not dropping 40bux on a game to play as Goku vs Vegeta again.
And ironically you end up doing that anyway since most of the characters are Goku and Vegeta but with different skins.
No they aren't. There are at least 4 different combo strings among each of the characters and unique moves only go to characters who actually have them. Most characters outside the Z fighters and main villains don't have anything original themselves but the characters themselves are the template.
sintzu wrote:To have more options to play withwhat's better : 10 charecters that are compleatley diffrent or 50 that are diffrent enough? I would say it's more like 5 characters that are different enough, Playing as Goku feels exactly the same as playing as Bardock, Yamcha or Tullece etc. Even Street Fighter's shoto clones feel more diverse.
It doesnt matter how diverse those 10 characters are, playing as the same ones over and within that limit makes the game itself boring. I prefer content.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: Why do we need a BIG roster for?

Post by Darknat » Thu Jun 05, 2014 5:04 pm

About Sparking Meteor...

On the surface characters look the same and they play the same. But that happens on any fighting game. Soul Calibur controls can be defined as horizontal attacks, vertical attacks, kicks and guard. After that they add unique movesets to the characters, but the gameplay is the same for all of them.

Sparking's movesets are mostly the same, except that the chains and strong attacks are different from one character to anoter. There are a set of chains and no character uses all of them.

Characters have different speed, strength, health, charging speed, wall effects, range, and abilities. So for instance Broly has a wall effect, great stregnth but terrible range with his ki blasts. Some ki blasts are homing, some are not. Some can paralize and some don't. Some are unblockable and some aren't.

Then we got the special moves. The blast ones are very different from one another, and are vital to diferentiate characters. Some can do barriers, some upgrade their stats or downgrade them for a wall effect, some evade attacks or counter, some paralize enemies, and things like that. It's quite different from one character to another. Blast 2 and Ultimates are also different, we got ki blasts, multiple volleys, rushes that follow, rushes that don't, rushes that do damage, unblockables, grabs, explosions, kamikaze attakcks...

Some characters got special traits like the Android energy (either auto recharge, or need to absorv), the non flying characters. Some attacks have impact on other characters, like Spopovitch ultimate chargnig Babidi's ultimate. And there is at least one ultimate that deals damage depending on how good or bad the enemy is. Some characters can't have their energy absorved by Cell or the Androids, and finally some need special conditions to transform (Oozarus and fusions).


Movesets as we know them from games like Streeth Figher, Tekken or Soul calibur are treated here in a different way. Instead of having completely different movesrts we got completely different effects and stats. It''s a different way to establish differences in a fighting game and the engine is quite good and tried to do something different back in the day.


Going back to topic, as I said I want a big roster if the engine gives as many options as this one does.

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Re: Why do we need a BIG roster for?

Post by SingleFringe&Sparks » Thu Jun 05, 2014 5:30 pm

Darknat wrote:Well, I do want a good storymode, but I want good gameplay as well, or at least, good enough. That's why I always have defended the Sparking games, they do have good gameplay and a lot possibilities, but it's not polished. There is always the problem that everyone says that characters fight exactly the same. Thing is, there are easy ways to diferentiate them. I said this lots of times and I always use the same example. Just by doing the rushes as chains, that would work wonders for individualizing them.
At this point in DBZ games, I just one thats actually playable now. I dont care if all the characters play the same (which they dont) I want to feel like I'm playing DBZ, demanding special treatment for various characters only gives Namco the insentive to hold it as a gimmick instead of a standard and I don't want gimmicky gameplay (BoZ)

As for storymode, I dont want one filled with badly animated cutscenes if any at all. I want a freeroam world for defaults and created characters to coexist. I've seen Krillin die and Goku go SSJ so many times enough, Burst limit did it the best, leave it there.
Darknat wrote:Raging Blast does something similar with some rushes, but the way it's done doesn't feel right for some reason and seems way too simplistic.
RB combos feel way to scripted and imput frames dont feel smooth at all especially the Raging Soul thing. BT3 had more freeedom with its system - you could even create your own can cancels through directional stuns before RB2 scripted them into linearity.
Darknat wrote:Adding that, a few added things from RB2, cancels, and ground combat they would have a great game.
If Tenkaichi's engine allowed Running/ Run Dashing/ Super Rising + Super Decending/ Jumping and rolling, we'd have a pretty good game.
Darknat wrote:Zenkai Battle Royale is probably the closest thing right now to this, but I don't really know how the chains work exactly.
Meh, gameplay in that game looks slow, but their stage destruction is what we're missing.
Darknat wrote:I agree his a voice for the community, but I disagree in several of his ideas. He's looking for a flashy game more than a good game. For instance I disagree with using the system of Ultimate Blast to deal with ultimates. Minigames and quick events can kill the flow of a game, specially if it's a fighting game.
that I agree. I don't want them to make it so every special attacks requires an open pause just to launch it, it takes away the strategy of having to avoid them and doesnt fix the spamming problem.

Darknat wrote:Also I prefer using the ultimates freely instead of just once, as long as they have some kind of limit. I liked the blast stocks for ultimates in Sparking for instance (not so much for transformations or for Goku's Kaioken which I think were done better in RB).
My solution for it would have just used Ultimate Blast's Ki system alone. Seperate Ki for movement and Spirit for Projectiles. Make Ki chargable and Spirit Auto refill and we're done. There is no need for the "Long range / Short range" idea, sounds complicateded and unbalancable.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: Why do we need a BIG roster for?

Post by Hellspawn28 » Fri Jun 06, 2014 9:58 pm

What good it is to have 100+ characters when most of them are clones and a lot of them were crap? I think 64 is a good amount of characters to play from. I have been on DBZ web sites for 13 years and no one bitch about Budokai 3 being 40 characters back in 2004. The post-2005 DBZ games made fans spoiled in my opinion.
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Re: Why do we need a BIG roster for?

Post by IGhostUlt » Mon Jun 09, 2014 2:51 pm

Cuz it's fun and its makes the game last. Idk care about competitive gaming for dbz.Thats what we have other games for.

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Re: Why do we need a BIG roster for?

Post by kbrooksgohan » Wed Jun 11, 2014 6:33 pm

I don't that having a large roster is a bad thing. But I do think that it's important that the character's play different and has the person two posts above me said have things to differentiate them :

1.Stance/Manuevers - can my character flip around? (Goku) Does he walk slow? (Broly) etc
2.Combos - are they unique? Do they change when you transform? For example : Goku SS3 should move like Naruto does in his Nine-Tails Energy Mode.
3.Supers - different types of blasts, counter supers,short range(Double Galic Gun - Vegeta), physical real time attacks,cinematic mini game attacks.
4.Ultimates - different types like real time beams,cinematic,struggle bar,button command mini game...etc.
5.Ki Charge - different poses. If I'm a Super Saiyan do I need to keep charging or does my energy run out eventually? Ish like that.
6.Ki Blasts - different colors and properties : Exploding, Radius damage, Dome Blasts...etc.
7.Speed

I don't really want 100 characters right off the bat though. I would rather them expand on the old budokai 3 roster by filling in the gaps with characters like the entire Ginyu Force,19,20,Zarbon,Dodoria etc. Dimps is notorious for leaving them out. They haven't been in a Dimps game since Budokai 1. I feel like they could make a pretty solid game with 60 characters. Tbh there probably aren't 60 characters from the entire Saiyan to Buu Sagas. But I would say that the Budokai 3 character list is a great place to start but with 20 more characters. I think they should start small and then expand but since we've been through the same song and dance for so long I think small means "60" and not the usually 40. I think it's time to step it up.

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Re: Why do we need a BIG roster for?

Post by WittyUsername » Wed Jun 11, 2014 10:51 pm

Large rosters are preferable in a Dragon Ball game mainly for fan service reasons. They don't affect the game's overall quality by any means, they're just a nice little bonus for fans.

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Re: Why do we need a BIG roster for?

Post by Careless Saiyajin » Thu Jun 12, 2014 4:53 pm

Hellspawn28 wrote:What good it is to have 100+ characters when most of them are clones and a lot of them were crap? I think 64 is a good amount of characters to play from. I have been on DBZ web sites for 13 years and no one bitch about Budokai 3 being 40 characters back in 2004. The post-2005 DBZ games made fans spoiled in my opinion.
I couldn't agree more, while more characters sound great if it means sacrificing the unique traits of each for clones then i definitely find greater importance in the developers focusing on other areas such as how each character plays, unique controls or move sets and other such differences.

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Re: Why do we need a BIG roster for?

Post by Gokuden » Thu Jun 12, 2014 6:06 pm

Because I like to mess around with characters and roleplay, why not?

We have the PS4 for God's sake, you can shove a million characters down its throat, I wasn't happy with Burst Limit's limited roster. A game can have a complex fighting system, as well as a gazirrion characters in the new Gen.

What happens if you have 100 fight mode, and the same characters appear over and over? Talk about immersion. I don't agree with you OP, nor do I like your post.

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Re: Why do we need a BIG roster for?

Post by Careless Saiyajin » Thu Jun 12, 2014 10:10 pm

Gokuden wrote:Because I like to mess around with characters and roleplay, why not?

We have the PS4 for God's sake, you can shove a million characters down its throat, I wasn't happy with Burst Limit's limited roster. A game can have a complex fighting system, as well as a gazirrion characters in the new Gen.

What happens if you have 100 fight mode, and the same characters appear over and over? Talk about immersion. I don't agree with you OP, nor do I like your post.

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Akkuman for the win!
That's a good point you raise as well, it is fun to have more characters at your disposal, i can understand and agree with that. I see both sides you guys represent here, all valid arguments from both perspectives.

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Re: Why do we need a BIG roster for?

Post by EXBadguy » Fri Jun 13, 2014 8:16 pm

Gokuden wrote:Because I like to mess around with characters and roleplay, why not?

We have the PS4 for God's sake, you can shove a million characters down its throat, I wasn't happy with Burst Limit's limited roster. A game can have a complex fighting system, as well as a gazirrion characters in the new Gen.
But what about the uniqueness in the gameplay? Like instead of Goku and Bardock having the same damn combos, have Goku's combos be long but quick and have Bardocks combos be short and strong.

Don't get me wrong, I wanna play as new characters too, I even commended Hero Mode in Ultimate Tenkaichi because it was something new, no matter how limited it was. I may like all of that, but just throwing new characers in the roster and making them have the same or similar combos to the rest of the cast isn't something that I and many people want. It's no wonder why half the fans gave u on the games after Budokai 3, and no, I never asked for a 2-D game.
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Re: Why do we need a BIG roster for?

Post by WittyUsername » Fri Jun 13, 2014 8:27 pm

EXBadguy wrote:
Gokuden wrote:Because I like to mess around with characters and roleplay, why not?

We have the PS4 for God's sake, you can shove a million characters down its throat, I wasn't happy with Burst Limit's limited roster. A game can have a complex fighting system, as well as a gazirrion characters in the new Gen.
But what about the uniqueness in the gameplay? Like instead of Goku and Bardock having the same damn combos, have Goku's combos be long but quick and have Bardocks combos be short and strong.

Don't get me wrong, I wanna play as new characters too, I even commended Hero Mode in Ultimate Tenkaichi because it was something new, no matter how limited it was. I may like all of that, but just throwing new characers in the roster and making them have the same or similar combos to the rest of the cast isn't something that I and many people want. It's no wonder why half the fans gave u on the games after Budokai 3, and no, I never asked for a 2-D game.
Honestly, even in the Tenkaichi/Sparking games, there were subtle differences in how most of the characters played. BT3/Sparking Meteor may not have been a particularly deep fighter but it is a Dragon Ball game, so I'm not expecting them to be like Tekken. Large rosters are just fun because they give you more to play around with in the game and it's cool having all of these Dragon Ball characters to choose from. From a fighting game perspective, I'd Budokai 3 is the best but BT3 wins in the fan service department.

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