"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
Kendamu
Born 'n Bred Here
Posts: 7000
Joined: Wed Nov 23, 2005 10:31 am
Location: The Martial Arts World

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Kendamu » Sat Jun 14, 2014 12:38 am

The last thing I want is for the core experience to be compromised by extra stuff. If they make an excellent core experience with this game, they can just make improvements and additions from then on in sequels. I'm also not opposed to the core experience getting additional story and character DLC if the game is successful enough.

As for characters, I really don't need tons and tons of playable characters because I'll likely stick to a couple of favorites for the most part. I'm not against them putting more characters into the sequels, though.

User avatar
SingleFringe&Sparks
I'm, pretty, cozy, here...
Posts: 1642
Joined: Mon Dec 09, 2013 10:55 pm
Location: Mt. Paozu/East District

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sat Jun 14, 2014 3:02 am

Hellspawn28 wrote:In IW, they should have made Bebi Vegeta into a item transformation similar to Majin Vegeta. XV needs to make both Majin Vegeta and Bebi Vegeta into transformation items that you need to attach to the character. Same with Bebi Janemba if he ever shows up in the game.
In heroes they did that with Baby, from what I've seen - Baby is Vegeta getting absorbed by the Parasite. If they did it the opposite of Buu where Vegeta (the victim is in control) having (Baby-Infection Capsule Equiped) his SSJ forms would be replaced with Baby's forms after transformation. I could see that working.
TheGmGoken wrote:
Hellspawn28 wrote:Both Bebi Vegeta and Majin Vegeta are both Vegeta got their minds taken over by a evil force. To me, there's not a big difference between the two since Bebi Vegeta would have the same set of moves as Vegeta expect for his final attack in his third form.
Bebi did more than take over the mind. He took the whole body. He's not even Vegeta no more. Everything is different. Just do what they did with Boo. That way you can get other Bebi forms as well. Pointless for Bebi to be in Vegeta slot.
On second thought from the fact that Baby has his own moves, fighting style and voice, he cant really be treated as an alt for Vegeta anymore than Super Buu is for Fat Buu. Hes probably an exception, he just only exists through Vegeta but he isnt actually Vegeta. His self-sustained form is his own character before he takes over Vegeta. So with that in mind, he'd be the one that would have to absorb Vegeta.
EXBadguy wrote:I too think Baby Vegeta should be his own character, but not Majin Vegeta. For Baby Vegeta though, either he becomes his own person, or as GmGoken said, just put Baby(2nd form) in and just put in the Vegeta absorption skill. Heck, I even want them to start with Baby Vegeta's first form, then the ripped 2nd form(which looks cool IMO), and then the final form. They did it with Vegito by starting with base.
I'd assume hed have to be treated as his own character because GT Vegeta is his own character if they gave him the Final Shine Attack which wouldn't work on Z Vegeta if he was just a costume. I wouldn't argue if they gave Final shine to Z Vegeta though, but it conflicts. Just as GT Vegeta in IW refering to himself as "Super Vegeta" felt wrong.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

User avatar
cesarcoronel07
Beyond Newbie
Posts: 181
Joined: Fri Nov 01, 2013 1:05 am

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by cesarcoronel07 » Sat Jun 14, 2014 4:04 am

Ki charging confirmed! And other special attacks! read the first comment of the video you'll know what i'm talking about... http://www.youtube.com/watch?v=S1ugw9fRWug

User avatar
Zenkashuu
Beyond-the-Beyond Newbie
Posts: 352
Joined: Sun May 18, 2014 3:01 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Sat Jun 14, 2014 4:39 am

cesarcoronel07 wrote:Ki charging confirmed! And other special attacks! read the first comment of the video you'll know what i'm talking about... http://www.youtube.com/watch?v=S1ugw9fRWug
Thank god! Someone is still talking about the game and not for the X character etc.

Btw, Super Dragon Fist is back.

User avatar
EA575
Regular
Posts: 521
Joined: Tue Dec 11, 2012 5:24 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EA575 » Sat Jun 14, 2014 6:01 am

cesarcoronel07 wrote:Ki charging confirmed! And other special attacks! read the first comment of the video you'll know what i'm talking about... http://www.youtube.com/watch?v=S1ugw9fRWug
Thanks for the tip! At least we know now what those two gauges are and how they're utilized.

Ki gauge
From the video it seems that to charge the ki gauge you:
-have to get hit, whether by a combo "finisher", a special attack, or a teleport attack.
-manually charge it.
-finish a combo string or just land your combo "finisher."
This is exactly like Fulgore in the latest Killer Instinct minus having to get hit.
It's interesting that you start with 0 bars at the beginning of the match. I guess this stops those from spamming their super attack at the start of the match or transform immediately (which looks like it costs meter)
So far, the techniques in that sub-menu are the only ones that uses the ki gauge.

Teleport gauge
You start with a max gauge and it refills over time after use. Manual teleport to the back of your opponent costs 2 bars, which I think is fair. Not much is shown using the teleport gauge other than that.


My biggest surprise is that transformations might cost meter, since it was in the same sub-menu as the other super attacks, instead of just needing enough like in the Budokai games. But if it just drains the ki gauge like in Budokai 3, you might see a lot less (or maybe more) transformations in matches depending on what techniques use the ki gauge: the more uses for the ki gauge, the less transformations.

User avatar
Luso Saiyan
I'm, pretty, cozy, here...
Posts: 1593
Joined: Wed Sep 25, 2013 10:33 am
Location: Portugal

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Luso Saiyan » Sat Jun 14, 2014 6:55 am

The targeting HUD is so distracting... Couldn't they get rid of it on 1v1 fights?

User avatar
TheAldella
OMG CRAZY REGEN
Posts: 924
Joined: Wed Mar 16, 2011 7:03 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheAldella » Sat Jun 14, 2014 7:08 am

Luso Saiyan wrote:The targeting HUD is so distracting... Couldn't they get rid of it on 1v1 fights?
This can obviously move at a Serious pace. I dunno if that'd be a good idea.
Favorite anime -
Mob Psycho 100
Yu Yu Hakusho

Favorite movies -
Star Wars Episode III: Revenge of the Sith
Zack Snyder's Justice League
HybridSaiyan wrote:Super better nail the fusion right. I don't want to see some gay twirling shit like the Zamasu fusion when they should just smack dicks together and merge.

User avatar
Luso Saiyan
I'm, pretty, cozy, here...
Posts: 1593
Joined: Wed Sep 25, 2013 10:33 am
Location: Portugal

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Luso Saiyan » Sat Jun 14, 2014 7:11 am

TheAldella wrote:
Luso Saiyan wrote:The targeting HUD is so distracting... Couldn't they get rid of it on 1v1 fights?
This can obviously move at a Serious pace. I dunno if that'd be a good idea.
The character seems to automatically point to the opponent, so why have a reticle around it? Alternatively they could fade it as the opponent gets closer.

User avatar
TheAldella
OMG CRAZY REGEN
Posts: 924
Joined: Wed Mar 16, 2011 7:03 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheAldella » Sat Jun 14, 2014 8:01 am

Luso Saiyan wrote:
TheAldella wrote:
Luso Saiyan wrote:The targeting HUD is so distracting... Couldn't they get rid of it on 1v1 fights?
This can obviously move at a Serious pace. I dunno if that'd be a good idea.
The character seems to automatically point to the opponent, so why have a reticle around it? Alternatively they could fade it as the opponent gets closer.
I suppose so, huh? That sounds kinda clever, actually. Well, we really don't know much about things like that. That counts as a touch-up, anyway, imo, so of course they haven't gotten to that yet.
Favorite anime -
Mob Psycho 100
Yu Yu Hakusho

Favorite movies -
Star Wars Episode III: Revenge of the Sith
Zack Snyder's Justice League
HybridSaiyan wrote:Super better nail the fusion right. I don't want to see some gay twirling shit like the Zamasu fusion when they should just smack dicks together and merge.

User avatar
supersaiyan DbZ fan
Beyond Newbie
Posts: 231
Joined: Sun Apr 21, 2013 12:23 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by supersaiyan DbZ fan » Sat Jun 14, 2014 11:06 am

yay!!!!!!
DBZ!!!
(haven't been active in a long time)
It's so exciting, better than BoZ? Anyone?
Someone hit me up when Krillin, Tien, Yamcha, Chiaotzu :lolno:, Goten, Buu, and Gohan :!: :!: :!: become relevant again :?

User avatar
supersaiyan DbZ fan
Beyond Newbie
Posts: 231
Joined: Sun Apr 21, 2013 12:23 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by supersaiyan DbZ fan » Sat Jun 14, 2014 11:12 am

Really want Gt and DB AND Mr Satan, (come on, how could they leave him out all those years??)
HERCULE FTW!!!!!!! :D
Last edited by supersaiyan DbZ fan on Sat Jun 14, 2014 11:13 am, edited 1 time in total.
Someone hit me up when Krillin, Tien, Yamcha, Chiaotzu :lolno:, Goten, Buu, and Gohan :!: :!: :!: become relevant again :?

User avatar
Drev
Beyond Newbie
Posts: 248
Joined: Mon Dec 23, 2013 3:25 pm

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Sat Jun 14, 2014 11:13 am

Luso Saiyan wrote:
TheAldella wrote:
Luso Saiyan wrote:The targeting HUD is so distracting... Couldn't they get rid of it on 1v1 fights?
This can obviously move at a Serious pace. I dunno if that'd be a good idea.
The character seems to automatically point to the opponent, so why have a reticle around it? Alternatively they could fade it as the opponent gets closer.
because 4 player support :wink:

User avatar
Luso Saiyan
I'm, pretty, cozy, here...
Posts: 1593
Joined: Wed Sep 25, 2013 10:33 am
Location: Portugal

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Luso Saiyan » Sat Jun 14, 2014 11:41 am

Drev wrote:because 4 player support :wink:
That's why I specified 1v1 fights.

User avatar
SingleFringe&Sparks
I'm, pretty, cozy, here...
Posts: 1642
Joined: Mon Dec 09, 2013 10:55 pm
Location: Mt. Paozu/East District

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sat Jun 14, 2014 1:51 pm

DBZGTKOSDH wrote:
goku the krump dancer wrote:If BoG is included in the game I wonder how SSJGod will work. Maybe there'll be a "Will of the Good Saiyans" capsule for Goku.
Goku can transform on his own after BoG, so the same should go for the game.
With Dimps, he'd probably just overlap on SSJ3, and TBH I don't have a problem with that as it wouldnt be that farfetched to see it like that. SSJ4 though was out of place done that way on B3/IW because it was an entirely different concept that didn't come off the same line as SSJ. If GT is in (seemingly unlikely as of now) I'd hope SSJ4 is exclusive to GT Goku. I would also help diversify Goku from GT Goku a lot more.
cesarcoronel07 wrote:Ki charging confirmed! And other special attacks! read the first comment of the video you'll know what i'm talking about... http://www.youtube.com/watch?v=S1ugw9fRWug
Thats a relief. I think it was already confirmed to be so, but I love how Ki, Super Moves and Vanish energies are seperated to their own consumption systems, that alone would have radically reduced RB's problems.
Zenkashuu wrote:Btw, Super Dragon Fist is back.
For SSJ3 Goku to have DF, and a Super Kamehameha shared in a moveset on a Dimps Game would make my day: I really hope we get 2 ultimates to select from as Burst Limit had it. Then the idea Instantaneous Kamehameha used on any SSJ form would be perfect.
Last edited by SingleFringe&Sparks on Sat Jun 14, 2014 1:55 pm, edited 1 time in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

User avatar
Kendamu
Born 'n Bred Here
Posts: 7000
Joined: Wed Nov 23, 2005 10:31 am
Location: The Martial Arts World

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Kendamu » Sat Jun 14, 2014 1:54 pm

cesarcoronel07 wrote:Ki charging confirmed! And other special attacks! read the first comment of the video you'll know what i'm talking about... http://www.youtube.com/watch?v=S1ugw9fRWug
That's not good. You're not supposed to be taking photos or video in the presentation rooms. Without the presentation dialog to go with it, people are gonna be judging this as if it's the full finished game.

User avatar
Ajay
Moderator
Posts: 6220
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Ajay » Sat Jun 14, 2014 2:34 pm

Kendamu wrote:
cesarcoronel07 wrote:Ki charging confirmed! And other special attacks! read the first comment of the video you'll know what i'm talking about... http://www.youtube.com/watch?v=S1ugw9fRWug
That's not good. You're not supposed to be taking photos or video in the presentation rooms. Without the presentation dialog to go with it, people are gonna be judging this as if it's the full finished game.
This version has the commentary with none of that nonsense fan comments and shitty slow mo - https://www.youtube.com/watch?v=E5jefNakkQU
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
SingleFringe&Sparks
I'm, pretty, cozy, here...
Posts: 1642
Joined: Mon Dec 09, 2013 10:55 pm
Location: Mt. Paozu/East District

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sat Jun 14, 2014 3:00 pm

AjayLikesGaming wrote:
This version has the commentary with none of that nonsense fan comments and shitty slow mo -
The full version was already posted pages ago, the one on this page was a guy responding with speculation on it.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

User avatar
Ajay
Moderator
Posts: 6220
Joined: Sun May 26, 2013 6:15 pm
Location: Surrey, UK
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Ajay » Sat Jun 14, 2014 3:03 pm

SingleFringe&Sparks wrote:
AjayLikesGaming wrote:
This version has the commentary with none of that nonsense fan comments and shitty slow mo -
The full version was already posted pages ago, the one on this page was a guy responding with speculation on it.
I'm aware. I was just pointing it out for Josh's benefit. Plus that video was garbage.
Follow me on Twitter for countless shitposts.

Deadtuber.

User avatar
B
Born 'n Bred Here
Posts: 5563
Joined: Tue Dec 09, 2008 10:15 am
Contact:

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by B » Sat Jun 14, 2014 3:23 pm

It's so weird, and interesting, to see Super Saiyan 3 Goku running.
Keen Observation of Dragon Ball Z Movie 4's Climax wrote:Slug shits to see the genki

User avatar
Rukura
I'm, pretty, cozy, here...
Posts: 1848
Joined: Thu Feb 03, 2011 4:29 pm
Location: Space Lisbon, Space Portugal

Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Sat Jun 14, 2014 3:59 pm

Luso Saiyan wrote:
Drev wrote:because 4 player support :wink:
That's why I specified 1v1 fights.
The reticle and hud don't disturb me that much, but I'm seriously hoping this isn't a 4 player game this time. I just want this to be a 1v1 fighting game that works.

If Bandai wants to release another 4 player game to consoles, they can port Zenkai Battle Royal (which has been proven to work, at arcades) and leave this one alone.
Full checklist of all Xenoverse clothing pieces, accessories and Z-Souls (Many thanks to jrdemr for the Z-Souls sheet): https://www.dropbox.com/s/u8vxc8m0fehev ... .xlsx?dl=0

Post Reply