Trying to do some breakdown from the video linked in the URL.
For mobile users, one of the many mirrors: http://www.youtube.com/watch?v=Puad5STyM7Q
game 1 (0:00) Goku vs Vegeta:
0:15 maximum meter increased to 6 on both sides
0:16 aura dash consumes gradually green meter
0:29 normal Kamehame-Ha uses 1 yellow bar now
0:35 dash attack into jump/dodge cancel?
0:37 attempted charged punch
0:48 attempted charged attack, which got interrupted by a Vegeta grab or special attack?
0:58 Super Kamehame-Ha consumes 3 bars
game 2 (1:05) Goku vs Vegeta:
1:10 teleport consumes 2 green bars, not sure if it was out of hitstun or not
1:16 preset string into teleport, also consumes 2 green bars
1:40 Dragon Fist/whatever fist consumes 1 yellow bar
1:50 Kaioken? Kanji seems different, might be "GIMME ENERGY!", consumes 3 yellow bar
game 3 (2:20) Gohan vs Piccolo:
2:36 Masenko and Headbutt Charge both consumes 1 yellow bar
2:47 Gohan's grab I would assume, doesn't combo into Masenko
2:51 some skill, which I can't translate
2:55 combo cinematic, looks nice, has somewhat a feel of the SPIKE DBZ games
3:17 defensive move, consumes 3 green bars
3:21 Gohan can shoot multiple Ki blasts while moving (Goku only can while standing still)
3:25 some recovery cancel stuff with flying/block/sidestep to extend combos according to combo meter
3:53 Gohan activates his ultimate, consumes 3 yellow bars, has startup invicibility/armor, Piccolo's melee attacks doesn't harm Gohan during startup, Continous Headbutt tracks opponent fairly well
game 4 (4:40) Gohan vs Piccolo:
4:13 Gohan standard string into Masenko, might be an unblockable, but probably that Piccolo wasn't pressing the block button
4:17 OTG reset combo
4:37 Headbutt either whiffed or got blocked, has lot of recovery because of backflip
4:42 crazy range on that Piccolo grab, either usual grab or command grab
4:51 usage of the defensive move again, has invicibility/armor frames on startup
game 5 (5:30) Krillin vs Nappa:
5:33 jab range looks insanely long, followed up by a string into launcher and failed manual vanish/teleport combo
5:40 Nappa attempted counter? Krillin charged kick into a small stun combo
5:46 Kienzan, slow, 1 yellow bar, lots of hitstun to combo from, also Krillin taunting
5:49 not sure what happened, probably 2 attacks with armor properties connected and caused this small close combat cutscene, it was present in Budokai 3
6:02 Kienzan combo into some stuff
6:10 Krillin's defensive move, retreating Machine Ki-Blasts, consumes 3 green bars
6:18 dashing stuff, attacks Nappa sideways, land hits on the back despite the fact Nappa was blocking, seems like hits into the back aren't blockable and block button doesn't realign you fast enough for this string
6:22 Krillin's ultimate, "Bullet Rain"
Breakdown finished, might do it to other videos with decent gameplay, the Goku vs Goku footage is meh, though











