"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 8:43 am

sintzu wrote:Do you think we'll get anything big at Eb expo ? It's in 10 days and the game is confirmed to be there.
Maybe? With TGS having been so recent though, I don't imagine it will be anything substantial. Maybe a new character confirmed in and interview or something, but we've already gotten our big trailer and they aren't going to make a new demo for so small of a gap between cons.
Rukura wrote:
Doctor. wrote:Oh, and is it possible to make a Kid Boo like male Majin? Or are they all fat?
In DBO, the pure Boo form was (at least) the male Majin's transformation. Not sure you could make it.
Yeah, DBO made Pure Buu the transformation for all Majin characters. We don't know if any race besides Saiyans are getting transformations in Xenoverse though, so I guess we could get more body options for them this time around. We'll have to wait and see.
Last edited by TheDevilsCorpse on Mon Sep 22, 2014 9:06 am, edited 1 time in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Mon Sep 22, 2014 9:04 am

Super Saiyan Swagger wrote:The game hasn't been announced for Vita so maybe I am looking too deep into this.
Don't get your hopes up because releasing a game for a portable console that's a commercial failure is an awful idea and while at it a waste of time for Dimps to spend it on.

It's the same reason why it's not coming to the Wii U, the sales are abysmal (except for the exclusive games like Mario, Kart, Smash, Zelda).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 9:27 am

I wonder how in-game transformations are going to work. with what we've seen of the control menus. We've seen the in-game transformations already, but we haven't seen multiple transformations yet, have we? Everything has only been a single transformation. So do we have to work our way up: transform to SS first, then SS2 before reaching SS3? Is it dependent on our ki level? Do we only get one transformation that we select before battle or something? Curious.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 9:35 am

I hope they let us pick the form we want before the fight.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Mon Sep 22, 2014 9:41 am

TheDevilsCorpse wrote:I wonder how in-game transformations are going to work. with what we've seen of the control menus. We've seen the in-game transformations already, but we haven't seen multiple transformations yet, have we? Everything has only been a single transformation. So do we have to work our way up: transform to SS first, then SS2 before reaching SS3? Is it dependent on our ki level? Do we only get one transformation that we select before battle or something? Curious.
From what I see, transformation is an Ultimate attack (reminds me of some power up Supers in UMvC3 or even Lucario Final Smash in Smash Bros. 4). This probably results into choosing, if you want to go with 2 transformation, one transformation and one Ultimate Attack or just 2 Ultimate Attacks. Also Super Saiyan drains Ki.
Kaioken seems a different matter, it's only a special move/super/Hissatsu, also while being active, it drains the willpower/green bar.
DragonBall Xenoverse Fighting Mechanics breakdown
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Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 9:49 am

Super Saiyajin Luffy wrote:From what I see, transformation is an Ultimate attack (reminds me of some power up Supers in UMvC3 or even Lucario Final Smash in Smash Bros. 4). This probably results into choosing, if you want to go with 2 transformation, one transformation and one Ultimate Attack or just 2 Ultimate Attacks. Also Super Saiyan drains Ki.
Eh? That'd be disappointing. How is that even going to work with characters like Freeza and Cell? This would definitely be a case of liking how it was handled better by both Spike and Dimps in the previous game series.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 9:52 am

They could let us rotate between them which is what i think they'll let us do.
Last edited by sintzu on Mon Sep 22, 2014 9:53 am, edited 2 times in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by nato25 » Mon Sep 22, 2014 9:52 am

Yeah looks like transformation is definitely not a permanent state like it has been in raging blast and all that. Thats kind of a bummer I guess but at least it means that transformations will bring power and speed boost with them.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 9:57 am

While I admit that transformations not being permanent is a minor disappointment to me, I'm more upset about the possibility of being limited to only one or two of them. While I'm not a big fan of the Budokai series, I did like the way they handled transformations (with the Breakthrough capsules anyway). I really liked being able to make Versus Mode fights (especially in Spike's games), and cycle my way through all of a transformations during the course of the battle. It's going to suck being limited like this if it turns out that is the way they are handled.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Cetra » Mon Sep 22, 2014 10:01 am

In all honesty, while the story itself makes no sense and I can look past that, I am so hyped for this game. This could become the best Dragon Ball game ever. And I have seen GT Goku's top Gi part.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 10:03 am

Cetra wrote:In all honesty, while the story itself makes no sense and I can look past that, I am so hyped for this game.
What doesn't make sense about the story?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Mon Sep 22, 2014 10:04 am

TheDevilsCorpse wrote:
Super Saiyajin Luffy wrote:From what I see, transformation is an Ultimate attack (reminds me of some power up Supers in UMvC3 or even Lucario Final Smash in Smash Bros. 4). This probably results into choosing, if you want to go with 2 transformation, one transformation and one Ultimate Attack or just 2 Ultimate Attacks. Also Super Saiyan drains Ki.
Eh? That'd be disappointing. How is that even going to work with characters like Freeza and Cell? This would definitely be a case of liking how it was handled better by both Spike and Dimps in the previous game series.
Freeza and Cell? Either some forms of them gets scrapped or they are getting seperate slots for each form. Although that would be meh for Freeza. That would be my guess...
DragonBall Xenoverse Fighting Mechanics breakdown
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Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 10:17 am

That'd be pretty lackluster, especially with transformations draining ki. I'd honestly rather they go back to their Budokai or Burst Limit method on this mechanic.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DBZGTKOSDH » Mon Sep 22, 2014 10:20 am

The DB Wikia has Oozaru Gohan as a playable character... did I miss something?
Rukura wrote:
Doctor. wrote:Oh, and is it possible to make a Kid Boo like male Majin? Or are they all fat?
In DBO, the pure Boo form was (at least) the male Majin's transformation. Not sure you could make it.
It is also the transformation for the females.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by sintzu » Mon Sep 22, 2014 10:38 am

DBZGTKOSDH wrote:The DB Wikia has Oozaru Gohan as a playable character... did I miss something ?
Nothing at all has been said about ozaru's being playable.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Cetra » Mon Sep 22, 2014 10:43 am

TheDevilsCorpse wrote: What doesn't make sense about the story?
You cannot change time, that is a causality paradox, no matter if you call it "caused by a space-time distortion" or whatever. That is a common mistake or thing to be ignored in time travel stories and therefore fixing that distortion would not be necessary in the first place. Often it is just ignored to tell a story the way you want without looking into it with to much logic.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Doctor. » Mon Sep 22, 2014 10:45 am

Cetra wrote:
TheDevilsCorpse wrote: What doesn't make sense about the story?
You cannot change time, that is a causality paradox, no matter if you call it "caused by space-time distortion" or whatever. That is a common mistake or thing to be ignored in time travel stories and therefore fixing that distortion would not be necessary in the first place.
Nobody ever complained when Trunks created an alternate timeline.

The same thing is done here. They change things to make various alternate timelines. History isn't changed. History is just... added to.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Cetra » Mon Sep 22, 2014 10:46 am

Doctor. wrote:
Cetra wrote:
TheDevilsCorpse wrote: Nobody ever complained when Trunks created an alternate timeline.

The same thing is done here. They change things to make various alternate timelines. History isn't changed. History is just... added to.
They have spoken about changing it and fixing it so it is not the same thing as the alternate line thing - except they have explained it wrong - and Trunks wasn't the one, it was Cell. And even Trunks changed his words, because first he talked about changing but then reallized it would not actually change but only mean something for another timeline (when Gohan asked him if he can just go back and destroy the Cyborgs).
And that claim "nobody complained" is based on what?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Mon Sep 22, 2014 10:49 am

Didn't Bandai pay Sabat enough to voice the Xenoverse trailer?! It lacks enthusiasm, excitement and overall it's just so bland and uninteresting whereas in Battle of Z he did a solid job!

Battle of Z: https://www.youtube.com/watch?v=A8ghEz5Xx6k
Xenoverse: https://www.youtube.com/watch?v=lKgU26GDeZk

He didn't even bother to scream out "SPECIAL BEAM CANNON!!" even though he also voices Piccolo on the FUNimation dub.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Mon Sep 22, 2014 11:04 am

Cetra wrote:They have spoken about changing it and fixing it so it is not the same thing as the alternate line thing - except they have explained it wrong - and Trunks wasn't the one, it was Cell.
Trunks changed it first, then Cell changed it again by splitting another timeline.

Anyway, assuming they are actually following DBO's plot (like with most of everything else in the game) with how time travel works, then the trailer is probably wrong...which isn't exactly unprecedented. They change history in alternate timelines and then the heroes "fix" them to prevent the bad guys from following through with their plans, causing more chaos and trouble later on down the line.
dbboxkaifan wrote:Didn't Bandai pay Sabat enough to voice the Xenoverse trailer?! It lacks enthusiasm, excitement and overall it's just so bland and uninteresting whereas in Battle of Z he did a solid job!

He didn't even bother to scream out "SPECIAL BEAM CANNON!!" even though he also voices Piccolo on the FUNimation dub.
Solid job? Xenoverse is more like Kai, and Battle of Z's was more like the terrible original dub acting from Sabat. You don't need to scream everything to show excitement. Way too over the top.
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