"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by dbboxkaifan » Mon Oct 06, 2014 1:07 pm

Isn't there a way to get the severs to work again by inputting certain IPs on the router and then the game would recognise them as officials?

This might not be legal stuff to be talking about here but I just wanna play Xenoverse! :D
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Mon Oct 06, 2014 1:11 pm

dbboxkaifan wrote:Isn't there a way to get the severs to work again by inputting certain IPs on the router and then the game would recognise them as officials?

This might not be legal stuff to be talking about here but I just wanna play Xenoverse! :D
Shot in the dark here but would setting the clock on the console back a day or 2 allow you to play again?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by samuraix123 » Mon Oct 06, 2014 1:12 pm

Yeah that's definitely something I have no idea about nor would I wanna try something like that. :P I wanna play it just as bad but I want them to take their time. We may actually have ourselves a good Dragonball game on the way guys! haha I mean, I hate Ultimate Tenkaichi. I haven't played every single game there has been. but that in my opinion was the worst I have played. I played the demo to battle of Z and just didn't buy it. lol
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Mon Oct 06, 2014 1:18 pm

So, was I the only one that found Ki supers to be pointless?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by radrappy » Mon Oct 06, 2014 1:27 pm

KentalSSJ6 wrote:So, was I the only one that found Ki supers to be pointless?
What do you mean? Full Blast Volley was incredibly useful at point blank and Special Beam Cannon straight up can't be blocked! I found uses for both of those moves often.

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Post by omegalucas » Mon Oct 06, 2014 1:33 pm

I think Kental means Ki charging supers... which I agree, it's easier to just charge by meleeing or parrying xD
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Mon Oct 06, 2014 1:33 pm

radrappy wrote:
KentalSSJ6 wrote:So, was I the only one that found Ki supers to be pointless?
What do you mean? Full Blast Volley was incredibly useful at point blank and Special Beam Cannon straight up can't be blocked! I found uses for both of those moves often.
I found a lot of the Ki based moves just easy to dodge in general with the exception of Giant Storm. The Kamehameha has a long chargeup that can be dodged with the mere flick of the analog stick if at the proper distance and if you fire it point blank with no charge it does fairly little damage. After a few matches I found myself sticking to melee and the Evil Dash attack.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Sshadow5001 » Mon Oct 06, 2014 2:06 pm

KentalSSJ6 wrote:I'm a little worried about something with Xenoverse. I only just recently realized even the basic starting outfit boosted my stats. To be honest I was kinda disappointed by that as I could see those boosts being the reason I won so many matches. Hopefully they will remove stat boosts from clothing options in the final build. I'd like my character to look good sure but I don't want my win to come from a pair of pants.
I hate in fighting games when they attach stats to clothing items :( I like dressing how I like and I don't wanna be penalized for it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Super Saiyajin Luffy » Mon Oct 06, 2014 2:08 pm

KentalSSJ6 wrote:
radrappy wrote:
KentalSSJ6 wrote:So, was I the only one that found Ki supers to be pointless?
What do you mean? Full Blast Volley was incredibly useful at point blank and Special Beam Cannon straight up can't be blocked! I found uses for both of those moves often.
I found a lot of the Ki based moves just easy to dodge in general with the exception of Giant Storm. The Kamehameha has a long chargeup that can be dodged with the mere flick of the analog stick if at the proper distance and if you fire it point blank with no charge it does fairly little damage. After a few matches I found myself sticking to melee and the Evil Dash attack.
Why dodging a Super Kamehame-Ha, if you can just Insta Block? :D

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DragonBall Xenoverse Fighting Mechanics breakdown
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Mon Oct 06, 2014 2:13 pm

KentalSSJ6 wrote: I found a lot of the Ki based moves just easy to dodge in general with the exception of Giant Storm. The Kamehameha has a long chargeup that can be dodged with the mere flick of the analog stick if at the proper distance and if you fire it point blank with no charge it does fairly little damage. After a few matches I found myself sticking to melee and the Evil Dash attack.
I swear I saw one guy manage to get Energy Volley to actually track the opponent. Anyway ki supers generally worked better when you comboed into them but Explosive Demon Wave was generally a good tool to keep opponents away if they got too close, and yes Evil Dash is probably one of the best supers in the Test, it was so useful in almost every situation.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Mon Oct 06, 2014 2:17 pm

Quebaz wrote:
KentalSSJ6 wrote: I found a lot of the Ki based moves just easy to dodge in general with the exception of Giant Storm. The Kamehameha has a long chargeup that can be dodged with the mere flick of the analog stick if at the proper distance and if you fire it point blank with no charge it does fairly little damage. After a few matches I found myself sticking to melee and the Evil Dash attack.
I swear I saw one guy manage to get Energy Volley to actually track the opponent. Anyway ki supers generally worked better when you comboed into them but Explosive Demon Wave was generally a good tool to keep opponents away if they got too close, and yes Evil Dash is probably one of the best supers in the Test, it was so useful in almost every situation.
Evil Dash worked best when you come out of a physical clash with the enemy. As soon as you jump apart use it. I think the only thing that counters it is a well timed Double Sunday, otherwise it's a great move to get some breathing room or combo into a dashing heavy for a further juggle (which you experienced first hand.)
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Mon Oct 06, 2014 2:27 pm

Sshadow5001 wrote:
KentalSSJ6 wrote:I'm a little worried about something with Xenoverse. I only just recently realized even the basic starting outfit boosted my stats. To be honest I was kinda disappointed by that as I could see those boosts being the reason I won so many matches. Hopefully they will remove stat boosts from clothing options in the final build. I'd like my character to look good sure but I don't want my win to come from a pair of pants.
I hate in fighting games when they attach stats to clothing items :( I like dressing how I like and I don't wanna be penalized for it.
I totally forgot about that. While I didn't feel that big of a difference during the matches, (won most of them with the standard costume and only Goku's boots and wristbands) I'm very much of the camp of wanting my character to look the way I want without consequences.

I get that we can choose whatever we wanna wear in Tokitoki and have several presets with whatever combination of looks and skills (which is a great thing to have, regardless) but still.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by radrappy » Mon Oct 06, 2014 2:42 pm

Rukura wrote:
Sshadow5001 wrote:
KentalSSJ6 wrote:I'm a little worried about something with Xenoverse. I only just recently realized even the basic starting outfit boosted my stats. To be honest I was kinda disappointed by that as I could see those boosts being the reason I won so many matches. Hopefully they will remove stat boosts from clothing options in the final build. I'd like my character to look good sure but I don't want my win to come from a pair of pants.
I hate in fighting games when they attach stats to clothing items :( I like dressing how I like and I don't wanna be penalized for it.
I totally forgot about that. While I didn't feel that big of a difference during the matches, (won most of them with the standard costume and only Goku's boots and wristbands) I'm very much of the camp of wanting my character to look the way I want without consequences.

I get that we can choose whatever we wanna wear in Tokitoki and have several presets with whatever combination of looks and skills (which is a great thing to have, regardless) but still.
I'm torn on this. When games eliminate stats from clothes, it does open things up for customizability, but it also renders equipment flat out useless and entirely shallow/cosmetic then. It's made games like PSO2 more about dress up than actual gameplay. I think some stats to clothes (but nothing too game breaking) can work as long as you can potentially modify your gear to make the clothes you like stronger. Dark Souls handles this great. Then again Dark Souls also has a weight component that heavily influences what you can wear as well.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by DarkPrince_92 » Mon Oct 06, 2014 2:51 pm

DC Universe has it so you can equip clothes that better your stats, but you can then change your "style" to whatever you want and keep those stats. So you can have helmet stats, without actually seeing the helmet worn, or use a different helmet look. You would have to have collected that item first. Pretty cool.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Mon Oct 06, 2014 2:51 pm

Bottom line is I don;t want my attire winning battles for me. I wanna beat somebody simply with skill without any sort of boost. I'd be fine if all customization was purely cosmetic. As long as it wont alter my stats ill be fine with it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Rukura » Mon Oct 06, 2014 3:01 pm

radrappy wrote:I'm torn on this. When games eliminate stats from clothes, it does open things up for customizability, but it also renders equipment flat out useless and entirely shallow/cosmetic then. It's made games like PSO2 more about dress up than actual gameplay. I think some stats to clothes (but nothing too game breaking) can work as long as you can potentially modify your gear to make the clothes you like stronger. Dark Souls handles this great. Then again Dark Souls also has a weight component that heavily influences what you can wear as well.
My point is that I don't see why clothes and equipment need to be one and the same, in this game. I can't say I don't appreciate their effort to make costumes more than just fanservice....but, at the same time, that's mostly what they are. Which is why we've always had different costumes, so that we can choose the ones we like best, and things like the Capsule and Card systems to customize stats to our playstyle.

We even have a Z-Soul as part of the equipment, something that affects how you play but that you can't see from the outside. (Until it activates, anyway)

I dont' want to have to wear Goku boots, Boo pants, Vegetto vest and Paikuhan turban just because it's what fits my stats best for the way I want to fight, is what I'm saying.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Drev » Mon Oct 06, 2014 3:33 pm

Rukura wrote:
radrappy wrote:I'm torn on this. When games eliminate stats from clothes, it does open things up for customizability, but it also renders equipment flat out useless and entirely shallow/cosmetic then. It's made games like PSO2 more about dress up than actual gameplay. I think some stats to clothes (but nothing too game breaking) can work as long as you can potentially modify your gear to make the clothes you like stronger. Dark Souls handles this great. Then again Dark Souls also has a weight component that heavily influences what you can wear as well.
My point is that I don't see why clothes and equipment need to be one and the same, in this game. I can't say I don't appreciate their effort to make costumes more than just fanservice....but, at the same time, that's mostly what they are. Which is why we've always had different costumes, so that we can choose the ones we like best, and things like the Capsule and Card systems to customize stats to our playstyle.

We even have a Z-Soul as part of the equipment, something that affects how you play but that you can't see from the outside. (Until it activates, anyway)

I dont' want to have to wear Goku boots, Boo pants, Vegetto vest and Paikuhan turban just because it's what fits my stats best for the way I want to fight, is what I'm saying.
Exactly!!
I don't want to look like a freak just because that combination gives good stats! I sincerely hope they will give us two types of sets (like someone said in a previous post) with a set for "stats" and one for "what it looks like", or just make them all "no stats".

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by MCDaveG » Mon Oct 06, 2014 4:06 pm

But it's a pitty from what I saw. I don't even like the design of Tokitoki city.
The thing I'm looking forward the most are actual fights from the series.
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Post by sintzu » Mon Oct 06, 2014 4:57 pm

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by radrappy » Mon Oct 06, 2014 5:06 pm

Rukura wrote: My point is that I don't see why clothes and equipment need to be one and the same, in this game. I can't say I don't appreciate their effort to make costumes more than just fanservice....but, at the same time, that's mostly what they are. Which is why we've always had different costumes, so that we can choose the ones we like best, and things like the Capsule and Card systems to customize stats to our playstyle.

We even have a Z-Soul as part of the equipment, something that affects how you play but that you can't see from the outside. (Until it activates, anyway)

I dont' want to have to wear Goku boots, Boo pants, Vegetto vest and Paikuhan turban just because it's what fits my stats best for the way I want to fight, is what I'm saying.
That's all fair, and a big part of this game is making your character look how you want, so they shouldn't have restrictions in place that would inhibit that freedom. I suppose it would make sense of a saiyan battle jacket provided more protection than a normal gi, but that kind of logic hardly ever applied in the source material to begin with.

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