It's not confirmed, but the evidence is very strong. The beta was datamined to reveal a list that likely corresponds to playable characters, each list being a 3 letter code for a character. "GOK" for Goku, "GK4" for Super Saiyan 4 Goku, "PIC" for Piccolo, etc... and one of the codes was "PAN".Nikkolas wrote:
Really?? Well someone yesterday was asking me if I would be getting Xenoverse and I was like "ehhhhhh, maybe." If this is true though, I might pre-order the thing.
Why was Infinite World so poorly received?
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Re: Why was Infinite World so poorly received?
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!
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Re: Why was Infinite World so poorly received?
I love it because it like a second Budokai 3, which is my favourite game.
If they didn't remove things from Budokai 3 and just added the new stuff it would be perfection. Even so, its close!
I enjoyed the cutscenes and that mini games are a must. Adventure mode is always welcome.
If they didn't remove things from Budokai 3 and just added the new stuff it would be perfection. Even so, its close!
I enjoyed the cutscenes and that mini games are a must. Adventure mode is always welcome.
A world without Dragon Ball is just boring.
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
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Re: Why was Infinite World so poorly received?
Funny how everyone's complaining about hard the game is yet I found it even easier than Budokai 3. That said, I found the AI in Infinite World annoying not difficult (especially regarding #18 *shudders*).
fadeddreams5 wrote:Goku didn't die in GT. The show sucked him off so much, it was impossible to keep him in the world of the living, so he ascended beyond mortality.DBZGTKOSDH wrote:... Haven't we already gotten these in GT? Goku dies, the DBs go away, and the Namekian DBs most likely won't be used again because of the Evil Dragons.
jjgp1112 wrote: Sat Jul 18, 2020 6:31 am I'm just about done with the concept of reboots and making shows that were products of their time and impactful "new and sexy" and in line with modern tastes and sensibilities. Let stuff stay in their era and give today's kids their own shit to watch.
I always side eye the people who say "Now my kids/today's kids can experience what I did as a child!" Nigga, who gives a fuck about your childhood? You're an adult now and it was at least 15 years ago. Let the kids have their own experience instead of picking at a corpse.
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Re: Why was Infinite World so poorly received?
Never really care for Infinite World. I mean if you played Budokai 3 or Burst Limit, you've pretty much already played Infinite World. It really didn't bring anything new or exciting to the table that we already saw in Dragon Ball games prior to it. I think that's the reason the game was so poorly received. It felt like DLC being shallowly pushed as a full fledged game. Which is how I honestly saw the game as well.
For me personally, Infinite World also marked the beginning of mediocre Dragon Ball fighting games. Raging Blast 1 (meh), Raging Blast 2 (okay), Ultimate Tenkaichi/Blast (hot garbage), Battle Of Z (lazy).
That, and also the fact the AI is disgustingly difficult. Even on Regular difficulty I get my ass kicked a lot.
For me personally, Infinite World also marked the beginning of mediocre Dragon Ball fighting games. Raging Blast 1 (meh), Raging Blast 2 (okay), Ultimate Tenkaichi/Blast (hot garbage), Battle Of Z (lazy).
That, and also the fact the AI is disgustingly difficult. Even on Regular difficulty I get my ass kicked a lot.
Last edited by Lord Beerus on Fri Nov 14, 2014 4:05 pm, edited 1 time in total.
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Re: Why was Infinite World so poorly received?
I don't care for the whole obstacle course bullshit in Story Mode. I wanted to play a fighting game but now you're telling me I need to collect checkpoints and crap to unlock my darling Pan?
Screw that, I'm just gonna wait and get an Action Replay to download a save with all the characters unlocked.
Screw that, I'm just gonna wait and get an Action Replay to download a save with all the characters unlocked.
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Re: Why was Infinite World so poorly received?
I loved this game a lot with those sidemissions in story mode. Those bonus fights in GT storyline were kinda nice.
But what sucked a lot were the new characters with Ultimate attacks, that you didn't had to build up in clash.
OK, it was cool cheat for you playing on hardest difficulty, but when that character was your opponent, he just kept spamming Ultimates with you unable to counter them and getting full hit.
Also, they should've left the Kaioshin and Uub in.
But what sucked a lot were the new characters with Ultimate attacks, that you didn't had to build up in clash.
OK, it was cool cheat for you playing on hardest difficulty, but when that character was your opponent, he just kept spamming Ultimates with you unable to counter them and getting full hit.
Also, they should've left the Kaioshin and Uub in.
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