Dragon Ball Xenoverse Modding

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Quebaz
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Re: Dragon Ball Xenoverse Modding

Post by Quebaz » Thu Mar 26, 2015 5:06 pm

Melpontro wrote:SNIP
Is that some Full Color Manga style palletes I see there? Looks amazing, are colors coded the same way as the CaC colors are or is it manual re-texturing?
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Re: Dragon Ball Xenoverse Modding

Post by DarkPrince_92 » Thu Mar 26, 2015 6:03 pm

Quebaz wrote:
Melpontro wrote:SNIP
Is that some Full Color Manga style palletes I see there? Looks amazing, are colors coded the same way as the CaC colors are or is it manual re-texturing?
I think it has something to do with the color files being 3 flat colors instead of being smoothed out like how the game has it. Me personally would rather the anime color pallete.
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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Thu Mar 26, 2015 8:00 pm

Quebaz wrote:
Melpontro wrote:SNIP
Is that some Full Color Manga style palletes I see there? Looks amazing, are colors coded the same way as the CaC colors are or is it manual re-texturing?
Manual retexturing in this case. The colors are based off of the Full Color Manga, correct!
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Re: Dragon Ball Xenoverse Modding

Post by BlazingBarrrager » Thu Mar 26, 2015 9:35 pm

Melpontro wrote:
Quebaz wrote:
Melpontro wrote:SNIP
Is that some Full Color Manga style palletes I see there? Looks amazing, are colors coded the same way as the CaC colors are or is it manual re-texturing?
Manual retexturing in this case. The colors are based off of the Full Color Manga, correct!
That's pretty neat. Will this also apply to outfits our CaCs wear or just the canon characters?

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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Thu Mar 26, 2015 9:37 pm

BlazingBarrrager wrote:
That's pretty neat. Will this also apply to outfits our CaCs wear or just the canon characters?
Just the canon characters for now, I'll look into doing it for the CaC outfits once I do all the main characters. At the moment I plan on doing it based on saga, I'll finish all the Saiyan Saga characters and release those first, then move on to the next.
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Re: Dragon Ball Xenoverse Modding

Post by Silkman3003 » Thu Mar 26, 2015 9:58 pm

Do you think it'll eventually be possible to do 1 vs 2, or 1 VS 3 matches in VS mode? Or even be able to fight against your CAC in VS mode in the future?

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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Thu Mar 26, 2015 11:39 pm

Image
Made some progress on the cel shading.

As for 1v2 and so on, honestly I'm not sure. I would assume that is hardcoded, definitely outside my area of expertise.
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Re: Dragon Ball Xenoverse Modding

Post by Hellspawn28 » Fri Mar 27, 2015 12:21 am

It didn't take long for Xicor to show up in XV. I found this on Google.

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Re: Dragon Ball Xenoverse Modding

Post by macho_man » Fri Mar 27, 2015 6:28 am

Hi Melpontro, so I assume you will release a graphic mod for Xenoverse, right? It would be awesome, please release it!
I prefere this much more than original bulky flash-and-bright graphics.
As for that Xicor, it just needs a more accurate customize of the moveset, based on toyble's DBAF

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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Fri Mar 27, 2015 7:02 am

I'll release the first version once I finish editing all the saiyan saga characters. It is a bit of a time consuming process, but the first release should be soon.
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Re: Dragon Ball Xenoverse Modding

Post by GTx10 » Fri Mar 27, 2015 6:03 pm

Hellspawn28 wrote:It didn't take long for Xicor to show up in XV. I found this on Google.

[img

Ohhh! That is great! As a Xicor fan I highly approve!
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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Sat Mar 28, 2015 11:05 pm

Image
I'm almost done, all that is left is Kid Gohan and the Oozaru. That and all the other outfits for Goku and Vegeta, but I'll get to those later.
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Re: Dragon Ball Xenoverse Modding

Post by DarkPrince_92 » Sat Mar 28, 2015 11:11 pm

Wow, those are looking nice. :thumbup: :clap:
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Re: Dragon Ball Xenoverse Modding

Post by TheDevilsCorpse » Sat Mar 28, 2015 11:14 pm

Quick question for when I get into the Steam version later on down the road (I need a computer that could actually run the thing first).

How hard would it be to have someone fix Freeza's eyes? They're bugging me. Like SERIOUSLY bugging me. I hate the brow ridges on his basic Final Form, and they are far too wide on both that and the 100% form.
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Re: Dragon Ball Xenoverse Modding

Post by Melpontro » Sat Mar 28, 2015 11:21 pm

TheDevilsCorpse wrote:Quick question for when I get into the Steam version later on down the road (I need a computer that could actually run the thing first).

How hard would it be to have someone fix Freeza's eyes? They're bugging me. Like SERIOUSLY bugging me. I hate the brow ridges on his basic Final Form, and they are far too wide on both that and the 100% form.
Can you get me a picture pointing this out? I'm not 100% sure what you mean here.
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Re: Dragon Ball Xenoverse Modding

Post by TheDevilsCorpse » Sun Mar 29, 2015 12:01 am

The Super Saiyan 3 like brows are fine on 100% Freeza, but they look weird on his normal form. Regardless the eyes are way too wide on both of them. I tried my best to make a visual describing it. lol

Image

I also fixed his nose...
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Re: Dragon Ball Xenoverse Modding

Post by BlazingBarrrager » Sun Mar 29, 2015 8:17 pm

Have they figured out what controls auras, because it would be nice to see a mod that allows us to change our aura colors in charge skills and transformations.

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Re: Dragon Ball Xenoverse Modding

Post by DarkPrince_92 » Sun Mar 29, 2015 10:25 pm

BlazingBarrrager wrote:Have they figured out what controls auras, because it would be nice to see a mod that allows us to change our aura colors in charge skills and transformations.
Here. http://dbxvmods.freeforums.net/thread/1 ... aura-style
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Re: Dragon Ball Xenoverse Modding

Post by BlazingBarrrager » Mon Mar 30, 2015 9:46 pm

DarkPrince_92 wrote:
BlazingBarrrager wrote:Have they figured out what controls auras, because it would be nice to see a mod that allows us to change our aura colors in charge skills and transformations.
Here. http://dbxvmods.freeforums.net/thread/1 ... aura-style
Thanks for showing me this and the mod forum that a community is using.

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Re: Dragon Ball Xenoverse Modding

Post by DarkPrince_92 » Mon Mar 30, 2015 10:09 pm

BlazingBarrrager wrote:Thanks for showing me this and the mod forum that a community is using.
...Sarcasm? (Sheldon moment) You're welcome? :wink: :crazy:
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