"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Xeogran » Sun Jun 15, 2014 2:25 pm

This game has these "scan circles" on characters during battle, that usually games with 2VS2 have like Tag VS. So I'm not sure where it will exactly go, or why would these circles be there otherwise.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sun Jun 15, 2014 4:52 pm

SSJmole wrote:Dimps + original story = Shit up and take my money! :D This looks great and that name "XENOVERSE" just sounds awesome. I'm excited. I'll be getting ps4 version.
I just hope the story is seamless and realistic to the canon mithos of the in-universe and not feature absurdities with unlikely situations altered created just to insert their new character or center everything on him. What I call"The Beerus Effect."
Nightstar1994 wrote:This game has these "scan circles" on characters during battle, that usually games with 2VS2 have like Tag VS. So I'm not sure where it will exactly go, or why would these circles be there otherwise.
Maybe the target circles are there just to keep lock on to them because of how small the characters are now with the large stages.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Sun Jun 15, 2014 5:37 pm

Drev wrote:i hope for melee combo, like battle of z did (battle of z didn't have ANY qte)
Battle of Z didn't have QTE? What about pressing a button for gathering energy for the ultimate attack or continuing the beat up that someone has started? This is QTE, although optional.
I think you're forgetting Final Bout although that was also pretty 'meh' aside from the music.
Nope. That's not a Dragon Ball GT game. Heck, it didn't even have a story mode much less a saving option.

Just because a game features characters from Dragon Ball GT it doesn't make it a GT game or for that matter you could say Budokai 3, Infinite World, Tenkaichi 3, Ultimate Blast or others are.
t3 was a gt proper game
It was okay but it lacked Dragon Ball GT's logo, its own music and some animated cutscenes to make it feel like it'd be GT, as well as its own gameplay.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Sun Jun 15, 2014 6:05 pm

dbboxkaifan wrote:
Drev wrote:i hope for melee combo, like battle of z did (battle of z didn't have ANY qte)
Battle of Z didn't have QTE? What about pressing a button for gathering energy for the ultimate attack or continuing the beat up that someone has started? This is QTE, although optional.
that was real time, you can beat up that player while he charges etc.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SSJmole » Sun Jun 15, 2014 6:15 pm

SingleFringe&Sparks wrote:
SSJmole wrote:Dimps + original story = Shit up and take my money! :D This looks great and that name "XENOVERSE" just sounds awesome. I'm excited. I'll be getting ps4 version.
I just hope the story is seamless and realistic to the canon mithos of the in-universe and not feature absurdities with unlikely situations altered created just to insert their new character or center everything on him. What I call"The Beerus Effect."
Not me. If i want a faithful story I'll just play one of the 100 games featuring it. I want enjoyment even if it makes no sense. Example my favourite what-if in these games was Mini-Cell aka cell with krillin absorbed. Followed by Majin frieza and majin cell. It can be crazy and unrealistic. As long as it's fun. After all the franchise features stuff like talking human dogs as police chief. So I don't care if it's something that makes no sense as the name XENOVERSE to be sounds like a multiverse story. So as long as it's enjoyable i'm happy :)

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Hellspawn28 » Sun Jun 15, 2014 9:32 pm

dbboxkaifan wrote:
Dragon Ball GT has never got a proper game and the one that it had was just 'meh' (i.e, Dragon Ball GT: Transformation).
GT is never going to get a solo video game anyways. Transformation was made to cash in on the Black Star Dragon Ball arc on Toonami since Funi skip that storyline and went straight to the Bebi saga. GT is the least popular out of the three and I remember people were like "GT sucks. So I'm not going to buy this" when Transformation was coming out.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sun Jun 15, 2014 10:22 pm

SSJmole wrote:Not me. If i want a faithful story I'll just play one of the 100 games featuring it. I want enjoyment even if it makes no sense. Example my favourite what-if in these games was Mini-Cell aka cell with krillin absorbed. Followed by Majin Freeza and majin cell. It can be crazy and unrealistic. As long as it's fun. After all the franchise features stuff like talking human dogs as police chief. So I don't care if it's something that makes no sense as the name XENOVERSE to be sounds like a multiverse story. So as long as it's enjoyable i'm happy :)
What I mean in "sensless" I mean the plausability factor the the situation having to at least be open for it to happen. I don't want what-ifs to be treated like those terrible fan-fics where the rules of the universe break just to support their self-insert as the main character into a forced-lead.

I also don't want another Hero Mode of done like UT's atrocious one, like Why would Ginyu be your fighting teacher? Why would #17? Why does #17 turn on you and want the dragonballs? The storymode not making sense made it impossible to enjoy for me. Any what if should relatively consistant with the canonality. Even with minor alterations, it should at least have some abstract or hypatherical likelyhood.
dbboxkaifan wrote:Battle of Z didn't have QTE? What about pressing a button for gathering energy.
Oh god not that again............
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SSJmole » Sun Jun 15, 2014 11:00 pm

SingleFringe&Sparks wrote:
SSJmole wrote:Not me. If i want a faithful story I'll just play one of the 100 games featuring it. I want enjoyment even if it makes no sense. Example my favourite what-if in these games was Mini-Cell aka cell with krillin absorbed. Followed by Majin Freeza and majin cell. It can be crazy and unrealistic. As long as it's fun. After all the franchise features stuff like talking human dogs as police chief. So I don't care if it's something that makes no sense as the name XENOVERSE to be sounds like a multiverse story. So as long as it's enjoyable i'm happy :)
What I mean in "sensless" I mean the plausability factor the the situation having to at least be open for it to happen. I don't want what-ifs to be treated like those terrible fan-fics where the rules of the universe break just to support their self-insert as the main character into a forced-lead.
Not a kingdom hearts fan huh? :P joke I had too. Yeah I understand now :) I meant more say like shin Budokai seemed to ignore the time travel rules I was ok as game was great but yes I don't want new guy to be god-mod levels either

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Post by TheAldella » Mon Jun 16, 2014 4:57 am

So, in the other stage with the time machine; is that Snake Way in the back?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Mon Jun 16, 2014 5:37 am

TheAldella wrote:So, in the other stage with the time machine; is that Snake Way in the back?
It's Shenlong. He can be seen wrapped around the hourglass from that stage in the logo as well.
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Post by JeffJarrett » Mon Jun 16, 2014 5:39 am

Looks like a statue/decoration rather than the actual Shenron.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sangofe » Mon Jun 16, 2014 5:45 am

Rukura wrote:Finally watched the interview with Masayuki Hirano, and it was interesting. As far as the "mysterious character" being a created character or not, nothing in what he says confirms it one way or the other.

He said that usually it's about picking a favorite character BUT this time it's about this "new Dragon Ball world" and having fun in that world. That can be taken in the "new character" being a created character that reflects us, and us having fun in that world, or in the sense of this being a new character.

Him saying that this mystery character will be important to the story doesn't tell us much either. We were the main character in UT's Hero Mode. They also showed Hero and Berserker in the trailers for UT and they're even in the opening.

The way he talked about how they're focusing on what they've shown, which is 1v1, kinda puts me at ease.
Drev wrote:why can't it be a 1v1 that works also as 2v2, if u want to play 2v2 as well...
Because this is the first game in a possible series, unlike Tag Vs, for example (and even Tag Vs worked better as a 1v1 game), and I don't think they should be focusing on something that may or may not work.
SSuperVegito wrote:I honestly believe/think there will be at least 2v2 because of the circle thing around the enemy and the big space of the Stage (he also did not deny 2v2 in the interview).
He didn't deny a portuguese brazilian dub for the game, either. And I'm pretty sure nobody's holding their breath over that.
They'd have to make a lot of dubs to satisfy people all over the world: french, latin spanish, chinese, korean, european spanish, italian...

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Flame Dragon » Mon Jun 16, 2014 5:50 am

Fuck that, foreign dubs would be a waste of time.
And half of the Italian cast is dead, so i would cringe to hear some random guy voice Goku for just a game.

Even when a game has an italian dub, i tend to change back to English or Japanese voice actors. Italian dubs are some of the best at the world, but they seem to never put any effort for videogames.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Drev » Mon Jun 16, 2014 5:54 am

sangofe wrote:
They'd have to make a lot of dubs to satisfy people all over the world: french, latin spanish, chinese, korean, european spanish, italian...
i agree, japanese is just fine, i don't even care of english one (it's horrible btw).

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Mon Jun 16, 2014 7:40 am

Drev wrote:
sangofe wrote:
They'd have to make a lot of dubs to satisfy people all over the world: french, latin spanish, chinese, korean, european spanish, italian...
i agree, japanese is just fine, i don't even care of english one (it's horrible btw).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Mon Jun 16, 2014 7:43 am

sangofe wrote:They'd have to make a lot of dubs to satisfy people all over the world: french, latin spanish, chinese, korean, european spanish, italian...
Exactly. My point was that Hirano's answer for the 2v2 question seemed to be along the same tone as the dub question.

They have yet to bother going through the trouble of getting the Kikuchi score, which I'm still hoping for, much less coordenating with Dende knows how many international dubbing companies. As long as the original's there, there nothing to be said about it.
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No reason why any of that needs to happen in a discussion about Xenoverse.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Mon Jun 16, 2014 10:33 am

I'm assuming this is the right place to ask such a question, does anybody think that XENOVERSE will feature local muiltiplayer? In the case that this game might have 2v2 which sounds cool, I would regardless feel a bit disappointed if local offline multiplayer was not made available. I would infer that because this is Dimps we should expect to get offline local multiplayer most likely however I am not certain. Anyone have any information?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Mon Jun 16, 2014 11:27 am

There isn't any information about that yet, but it would be incredibly surprising if it didn't have local multiplayer. Especially after Battle of Z.

Also, I don't understand how everyone got so caught up in this having 2v2. Nothing about this game (aside from the reticle, I guess) hints at that, as opposed to the two games that did have it (Tag Vs and Battle of Z) and showed it from the start.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Mon Jun 16, 2014 12:56 pm

Rukura wrote:There isn't any information about that yet, but it would be incredibly surprising if it didn't have local multiplayer. Especially after Battle of Z.

Also, I don't understand how everyone got so caught up in this having 2v2. Nothing about this game (aside from the reticle, I guess) hints at that, as opposed to the two games that did have it (Tag Vs and Battle of Z) and showed it from the start.
I certainly hope that XENOVERSE has local muiltiplayer, that would be a huge let down if it didn't. When they started mentioning 2v2 in this thread i understood there was no evidence or even hint of it, however i personally think it would be fun. Based on what you're saying i see your point, they probably would have made it clear by now if 2v2 was going to happen however some of us can still dream. :D

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Mon Jun 16, 2014 2:12 pm

If ever be 2vs2 fights, at least be optional. If not I'll pass it, I want one on one.

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