"J-Stars Victory VS+" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
User avatar
DarkPrince_92
I Live Here
Posts: 3492
Joined: Sun Jan 02, 2011 2:09 pm
Location: Glendale, CA
Contact:

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by DarkPrince_92 » Wed Mar 19, 2014 3:52 pm

The thing is, this looks like a much more complete, fleshed out game by Spike, unlike the DB only games they had to shit out year after year. I'd understand if it was another DBZ game, but I feel like they had much more time to make this game a hit.
I am a freelance animator, check out my thangs. ART!

Check my webcomic series Off Guard now on webtoons!

PSN/Steam: MOSLittGaming

Gaming Channel/Socials: MOSLittGaming

User avatar
Big Momma
Born 'n Bred Here
Posts: 5153
Joined: Tue Mar 14, 2006 6:21 pm
Location: The Crossroads

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by Big Momma » Wed Mar 19, 2014 4:02 pm

And if you think it's a fun, great game, shouldn't that be all that matters? Doesn't that mean the developer did something right (Make a game that's fun to play)? If that's the case, I'd think it'd be wise to support this release to show them that they're doing something right here. And that they should try to put out quality games like this one in the future.




That and, regardless of the developer, there's a ton of artists and programmers who worked hard to make this game. A bias towards the brand name shouldn't keep you from supporting the actual people who sat at computers and made this.


All this is IMO, of course.
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Insertclevername wrote:I plan to lose my virginity to Dragon Box 2.
Youtube | Art/Animation Blog

User avatar
xmysticgohanx
Regular
Posts: 736
Joined: Sun Jan 26, 2014 4:07 pm
Location: Phoenix, AZ, US

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by xmysticgohanx » Wed Mar 19, 2014 5:53 pm

dbboxkaifan wrote:I'm just not going to support the developer although I'll buy it used from someone else, just the same as an EA game.
Your $60 or lack thereof mean nothing to the developer when they get millions of sales tho bruh :think:
Canon is Jaco, Dragon Ball except for EoZ, Dragon Ball Super anime and manga (both are separate canons)
Kai >>> Z
Current Roshi/Kulilin >>>>>>>>>>>>>>>>> SSJ3 Gotenks

User avatar
dbboxkaifan
Banned
Posts: 8906
Joined: Wed Nov 02, 2011 11:32 pm

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by dbboxkaifan » Wed Mar 19, 2014 6:56 pm

Big Momma wrote:And if you think it's a fun, great game, shouldn't that be all that matters? Doesn't that mean the developer did something right (Make a game that's fun to play)? If that's the case, I'd think it'd be wise to support this release to show them that they're doing something right here. And that they should try to put out quality games like this one in the future.




That and, regardless of the developer, there's a ton of artists and programmers who worked hard to make this game. A bias towards the brand name shouldn't keep you from supporting the actual people who sat at computers and made this.


All this is IMO, of course.
I feel Spike's been given plenty of chances and in all they didn't put much effort at all, except this one which seems to be better than any other Dragon Ball game they've ever developed.

For others EA, Activision, Capcom, Microsoft, Ubisoft have "traumatised" them but for me it's Spike.

I've never had problems with Dimps because despite what little time (Infinite World) they had they'd still make awesome games.
xmysticgohanx wrote:Your $60 or lack thereof mean nothing to the developer when they get millions of sales tho bruh :think:
If I didn't have money then why would I be asking for the Big Green Dub DVDs, LaserDiscs and other media? Not to sound rude but, if you're going to try and defend them then at least put some effort on it.

And by the way, "millions" what? Maybe one million alone in Japan because the game's exclusive to Japan so it restricts from being sold elsewhere unless imported.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray

User avatar
Big Momma
Born 'n Bred Here
Posts: 5153
Joined: Tue Mar 14, 2006 6:21 pm
Location: The Crossroads

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by Big Momma » Wed Mar 19, 2014 9:14 pm

dbboxkaifan wrote:
xmysticgohanx wrote:Your $60 or lack thereof mean nothing to the developer when they get millions of sales tho bruh :think:
If I didn't have money then why would I be asking for the Big Green Dub DVDs, LaserDiscs and other media? Not to sound rude but, if you're going to try and defend them then at least put some effort on it.

And by the way, "millions" what? Maybe one million alone in Japan because the game's exclusive to Japan so it restricts from being sold elsewhere unless imported.
I think he was saying that the one copy you did/did not buy wouldn't matter to the company when the game is (Supposedly) going to sell well anyway.



On that note, I am interested in seeing the first week sales when they come out. :think:
Rocketman(In response to a post about Pandora's Box) wrote: I sat here for ten damn minutes wondering what the hell God of War had to do with any of this.
Insertclevername wrote:I plan to lose my virginity to Dragon Box 2.
Youtube | Art/Animation Blog

User avatar
KentalSSJ6
Born 'n Bred Here
Posts: 6473
Joined: Sun Dec 02, 2012 8:03 am
Location: Chicago, Illinois.

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by KentalSSJ6 » Wed Mar 19, 2014 11:26 pm

Just came across this.

Image

Image

Did this happen to be drawn for the game? If so, anyone got a full version of this? I must make it my wallpaper.
Deviantart (NSFW) - http://yamato012.deviantart.com/
DBSW Group Page - http://dbsw.deviantart.com/
Still the 1k Sniper - [spoiler]http://orig10.deviantart.net/6a02/f/201 ... 8npe7r.png[/spoiler]

User avatar
B
Born 'n Bred Here
Posts: 5563
Joined: Tue Dec 09, 2008 10:15 am
Contact:

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by B » Wed Mar 19, 2014 11:42 pm

Those were drawn by Yusuke Murata, artist behind Eyeshield 21 and One-Punch Man, for the 40th anniversary of Jump five years ago. It'd been really cool if he did another spread this time around, but the level of detail in One-Punch Man implies he has no time for anything else!

EDIT: Curse you for reminding me Saitama from OPM isn't in the game... Not that he was ever a Weekly Shonen Jump character to begin with, but still...
Keen Observation of Dragon Ball Z Movie 4's Climax wrote:Slug shits to see the genki

User avatar
JeffJarrett
OMG CRAZY REGEN
Posts: 964
Joined: Sat Mar 17, 2012 2:09 pm

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by JeffJarrett » Wed Mar 19, 2014 11:51 pm

dbboxkaifan wrote: I feel Spike's been given plenty of chances and in all they didn't put much effort at all, except this one which seems to be better than any other Dragon Ball game they've ever developed.
Spike actually tried new things: Ultimate Tenkaichi/Blast (and even DBZ Kinect). However, when you try something new, there's always a risk that it fails.
You seem to dislike them because they tried to improve their previous formula (RB1 and 2) and tried new formula (Ultimate Tenkaichi/Blast and DBZ Kinect), but these new games unfortunately failed to meet success as great as their previous DBZ games. Sure these games aren't as great a BT3, but at least they tried, and they had a limited time as well.
dbboxkaifan wrote:I've never had problems with Dimps because despite what little time (Infinite World) they had they'd still make awesome games.
Burst Limit was the first downgrade. Dimps took the excuse they were switching from PS2 to PS3 to release an incomplete game. Spike followed their model with RB1, to a lesser extend, as it still had more content than BL.

theoriginalbilis
I'm, pretty, cozy, here...
Posts: 1908
Joined: Mon Apr 17, 2006 1:33 pm
Location: United States
Contact:

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by theoriginalbilis » Thu Mar 20, 2014 12:58 am

Just ordered the Regular Edition from CDJapan!

It should be in my mailbox within the week. Looking forward to playing this; hopefully it'll make a great party game for my friends and I.
Nothing matters (in a cosmic sense.) Have a good time.

User avatar
dbboxkaifan
Banned
Posts: 8906
Joined: Wed Nov 02, 2011 11:32 pm

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by dbboxkaifan » Thu Mar 20, 2014 5:19 am

Spike actually tried new things: Ultimate Tenkaichi/Blast (and even DBZ Kinect). However, when you try something new, there's always a risk that it fails.
You seem to dislike them because they tried to improve their previous formula (RB1 and 2) and tried new formula (Ultimate Tenkaichi/Blast and DBZ Kinect), but these new games unfortunately failed to meet success as great as their previous DBZ games. Sure these games aren't as great a BT3, but at least they tried, and they had a limited time as well.
Their previous games were already broken too and were more or less "Version 1", "Version 2" of the same games whereas Ultimate Blast tried to be something else but asking the fans was their biggest mistake and the Kinect game exists because Microsoft probably paid Namco to make one and that's all there is to it not quality.
Burst Limit was the first downgrade. Dimps took the excuse they were switching from PS2 to PS3 to release an incomplete game. Spike followed their model with RB1, to a lesser extend, as it still had more content than BL.
So regardless of having more content it doesn't mean RB1 was a better game than BL.

Burst Limit was a short game but high quality nevertheless and it's still the best next-gen Dragon Ball looking game on any home console. The gameplay is Budokai-style, graphics anime-type, music by Kenji Yamamoto and hearing the voice acting is simply the best part of it (sample).

Reason why Dimps hasn't returned to develop another home console Dragon Ball game is quite simple just think of the two most profitable Japanese fighting (SF) and card (DBH) games out there.

By the way, despite how broken the camera/gameplay plus annoying ways of unlocking the story RB1's graphics and customisation system were the only two positive aspects from this unfinished game released to the public. Ah yes, 3-5 BGMs were good especially the Opening (by Kenji Yamamoto, I think).
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray

User avatar
NintendoBlaze53
Regular
Posts: 567
Joined: Tue Aug 28, 2012 1:24 am
Location: Australia
Contact:

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by NintendoBlaze53 » Thu Mar 20, 2014 6:35 am

Just ordered from Playasia 1-3 days delivery to Australia, That's pretty quick, too quick. is there a way to check the estimated delivery date?
"You should enjoy the little detours. To the fullest. Because that's where you'll find the things more important than what you want." -Ging Freecss

If you care about opinionated/critical analysis and reviews of anime, manga and gaming products, feel free to check out my website. https://otakustance.wordpress.com/

Darknat
Beyond-the-Beyond Newbie
Posts: 491
Joined: Sat Jul 14, 2007 4:23 am

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by Darknat » Thu Mar 20, 2014 6:48 am

dbboxkaifan wrote:
Spike actually tried new things: Ultimate Tenkaichi/Blast (and even DBZ Kinect). However, when you try something new, there's always a risk that it fails.
You seem to dislike them because they tried to improve their previous formula (RB1 and 2) and tried new formula (Ultimate Tenkaichi/Blast and DBZ Kinect), but these new games unfortunately failed to meet success as great as their previous DBZ games. Sure these games aren't as great a BT3, but at least they tried, and they had a limited time as well.
Their previous games were already broken too and were more or less "Version 1", "Version 2" of the same games whereas Ultimate Blast tried to be something else but asking the fans was their biggest mistake and the Kinect game exists because Microsoft probably paid Namco to make one and that's all there is to it not quality.
Burst Limit was the first downgrade. Dimps took the excuse they were switching from PS2 to PS3 to release an incomplete game. Spike followed their model with RB1, to a lesser extend, as it still had more content than BL.
So regardless of having more content it doesn't mean RB1 was a better game than BL.

Burst Limit was a short game but high quality nevertheless and it's still the best next-gen Dragon Ball looking game on any home console. The gameplay is Budokai-style, graphics anime-type, music by Kenji Yamamoto and hearing the voice acting is simply the best part of it (sample).

Reason why Dimps hasn't returned to develop another home console Dragon Ball game is quite simple just think of the two most profitable Japanese fighting (SF) and card (DBH) games out there.

By the way, despite how broken the camera/gameplay plus annoying ways of unlocking the story RB1's graphics and customisation system were the only two positive aspects from this unfinished game released to the public. Ah yes, 3-5 BGMs were good especially the Opening (by Kenji Yamamoto, I think).

Well, actually the entire BGM of Raging Blast is good in the japanese version.

The problem is that you are blaming the developers who are just people that work and do as they are told. Developing and designing a game is not easy, but there is also the added problem you have to maintain the publishers happy. In the case of Dragon Ball, they have to develop a game in a year, so it's normal they reused assets and the engine. Even dimps have been doing that for years now with all the carddass games they have releases all the budokai iterations.

When the first Sparking game came out, it was really buggy, and had lots of problems, but the truth is that they tried to do something different from the usual fighting 2D game that's been around since Streeth Fighter II popularized it. That engine had a lot of potential and the developers deserve merit. It's true that the games on PS3 are not as good as the ones on PS2, but they also had to redo a lot of the assets and adapt the engine to the PS3. They half succeded doing that, and sadly RB1 was not as good as Sparking Meteor. After that they had to put another game in less than a year (and also the TAG VS game which even though it used a lot of Sparking Meteor Assets, they had to be adjusted for PSP).

If you want to blame someone, blame namco bandai or shuesia.

About Dimps, it's true that Dragon Ball Heroes is very popular, and I like it. But the truth is that is just fanservice and not much gameplay. All characters share the same animations for all the attacks besides the idle, winning and final attack animation. That's really low budget and that's why it's very cost effective. You say that Spike had a lot of chances doing the Sparking games, but the same could be said about Dimps.

SPike: Sparking, Sparking Neo, Sparking Meteor, Raging Blast, Tag VS, Raging Blast 2, Ultimate Blast, Kinnect
DIMPS: Budokai 1, budokai 2, Budokai 3, Shin Budokai 1, Shin Budokai 2, Infinite World, Burst Limit
+ Card games using the same assets and engine: Carddass 1, Carddass 2, Bakuretsu Impact, W Bakuretsu Impact, Dragon Battlers, Heroes, Victory Mission, Victory Mission 2
+ Dragon Ball Advance, but this one is not importan for this discussion.

Both Dimps and Spike had the same chances of doing good games (if we count carddass games, DIMPS had a lot more DBZ games). Dimps did a bit better because even though Burst Limit uses the budokai engine, they tried changing a few things and the end result wasn't bad (it wasn't as good as infinite world either in my opinion), on the other hand, Spike did really bad with the changes in Ultimate Blast, they should have go with RB3 instead and improve what they were doing. It's good they tried somehing new, but in this case it was just simplifying a game instead of doing a new engine.

Then we have Zenkai battle royale which looks like a very good game if we don't count those annoying sound blips when locking into opponents.We don't know who developed it, but my guess is either Spike, or someone using assets from Spike (the game uses the same engine and animations).


What I have seen from J Stars, it again uses the same engine, but really improved. The game seems fun, and I really hope my game arrives soon.

A long time ago I thought the same about EA because they were responsible for the decline in Origin Systems (A great company in the 80s and 90s). Of course you are free to think whatever you want, and if you don't want to buy a game, then don't. But I recomend that if you really see a game that you like, just buy it and forget about who developed or published it. As long as it's fun, then that's what matters in the end.

User avatar
budokaifanatic007
Regular
Posts: 616
Joined: Thu Jun 27, 2013 9:53 pm

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by budokaifanatic007 » Thu Mar 20, 2014 7:10 am

SPike: Sparking, Sparking Neo, Sparking Meteor, Raging Blast, Tag VS, Raging Blast 2, Ultimate Blast, Kinnect
DIMPS: Budokai 1, budokai 2, Budokai 3, Shin Budokai 1, Shin Budokai 2, Infinite World, Burst Limit
+ Card games using the same assets and engine: Carddass 1, Carddass 2, Bakuretsu Impact, W Bakuretsu Impact, Dragon Battlers, Heroes, Victory Mission, Victory Mission 2
+ Dragon Ball Advance, but this one is not importan for this discussion..
Those carddass games werent released here.
Last edited by budokaifanatic007 on Thu Mar 20, 2014 7:31 am, edited 1 time in total.
Bring Back Budokai:https://www.change.org/en-CA/petitions/ ... it-2#intro
Tyestor wrote:How many dicks do I have to suck to get Dimps to make another 3D Budokai-esque game again? My patience is seriously starting to wear thin with these new DB games.

User avatar
chaospunishment
Beyond Newbie
Posts: 116
Joined: Mon Dec 23, 2013 5:06 am

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by chaospunishment » Thu Mar 20, 2014 7:10 am

They changed to Ultimate Tenkaichi due to fan suggestions, it's the same way they got the name. All the other names were way more fitting (Saiyan based names) but this was before anybody had any information on the game itself.
Which is probably why they should never take any fan suggestions again.

Hopefully getting J-Stars today or tomorrow. Does anybody know if Frieza can go 100%?

User avatar
KentalSSJ6
Born 'n Bred Here
Posts: 6473
Joined: Sun Dec 02, 2012 8:03 am
Location: Chicago, Illinois.

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by KentalSSJ6 » Thu Mar 20, 2014 7:26 am

Not sure if its been posted before but is there a list of the stage themes out? Really wanna see if Kenshin's stage has The Last Wolf Suite.
Deviantart (NSFW) - http://yamato012.deviantart.com/
DBSW Group Page - http://dbsw.deviantart.com/
Still the 1k Sniper - [spoiler]http://orig10.deviantart.net/6a02/f/201 ... 8npe7r.png[/spoiler]

User avatar
Sshadow5001
Advanced Regular
Posts: 1480
Joined: Sat May 26, 2007 11:02 am
Location: UK

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by Sshadow5001 » Thu Mar 20, 2014 8:43 am

My copy came in the post today :D it came with a little book called J-Stars Victory Book.
Please check out my Youtube channel GLEclipseGaming
https://www.youtube.com/channel/UC8otmN ... FvDYiaKt9w

Currently Playing
Gundam Breaker 3

User avatar
DarkPrince_92
I Live Here
Posts: 3492
Joined: Sun Jan 02, 2011 2:09 pm
Location: Glendale, CA
Contact:

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by DarkPrince_92 » Thu Mar 20, 2014 11:43 am

chaospunishment wrote:Hopefully getting J-Stars today or tomorrow. Does anybody know if Freeza can go 100%?
From what I've seen... no? Does every character have a little transformation/power-up? I've been watching some playthroughs and it seems everyone has a little mode they go into, (i.e. SSJ, Senin Mode, Gon's Nen thingy..etc)
I am a freelance animator, check out my thangs. ART!

Check my webcomic series Off Guard now on webtoons!

PSN/Steam: MOSLittGaming

Gaming Channel/Socials: MOSLittGaming

RocktheDragon
Regular
Posts: 586
Joined: Mon Jan 27, 2014 7:03 pm
Location: North Orange County, California
Contact:

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by RocktheDragon » Thu Mar 20, 2014 3:51 pm

I'm sill waiting to see in-depth impressions from owners of the game. I told myself that I won't be getting this game unless it has a worthwhile/well put together fighting system. The character roster is impressive but it isn't enough for me if the game itself is filled with broken mechanics.
Kyle Broflovski wrote:It's all real. Think about it. Haven't Luke Skywalker and Santa Claus affected your lives more than most real people in this room? I mean, whether Jesus is real or not, he - he's had a bigger impact on the world than any of us have. And the same can be said for Bugs Bunny and - and Superman and Harry Potter. They've changed my life - changed the way I act on the earth. Doesn't that make them kind of real? They might be imaginary but, but they're more important than most of us here. And they're all gonna be around here long after we're dead. So, in a way, those things are more realer than any of us.

User avatar
chaosyoshimage
Beyond Newbie
Posts: 107
Joined: Tue Dec 20, 2011 3:05 am

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by chaosyoshimage » Thu Mar 20, 2014 3:55 pm

Anyone know if this game automatically saves? I'm not sure if it's saving or if I maybe clicked the wrong thing on a prompt at the beginning. On Vita version BTW. Also, does anyone know where the Anison Sound songs appear in the game and if you need to redeem a DLC code or anything to use them? The only thing I could find in the box resembling a redeem code was a QR code and a short alphanumeric code next to it. I think those are just to register the game on the Namco Bandai site.

EDIT: Never mind, figured out both things. There's an option on the menu screen to swap the regular BGM with the opening themes, and the game seems to just save automatically.
Last edited by chaosyoshimage on Thu Mar 20, 2014 5:10 pm, edited 1 time in total.

User avatar
DarkPrince_92
I Live Here
Posts: 3492
Joined: Sun Jan 02, 2011 2:09 pm
Location: Glendale, CA
Contact:

Re: J-Stars Victory Vs. (JUMP crossover game) for PS3/Vita

Post by DarkPrince_92 » Thu Mar 20, 2014 4:11 pm

For chaospunishment. So that's a definite no for Frieza.

SPOILERS: All character Transformations!!!
I am a freelance animator, check out my thangs. ART!

Check my webcomic series Off Guard now on webtoons!

PSN/Steam: MOSLittGaming

Gaming Channel/Socials: MOSLittGaming

Post Reply