Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Baggie_Saiyan
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Baggie_Saiyan » Sat May 27, 2017 5:57 am

ShinyPhanpy wrote:
precita wrote:It's a real shame the tournament will be animated horribly. With all the hype building up to this, if the tournament falls flat there goes the last bit of goodwill Super has left. The whole 80 characters fighting at the same time sounded like a disaster from the start, I don't know why they did it like that.

At most there should have been something like 2 on 2 or 3 on 3 battles...all seperate from each other.
No need to be so pessimistic, we don't know the tournament will look horrible. We just know that it is gonna be tough behind the scenes, which can also be said about episode 90, which most people loved.
And #66 had behind the scenes problems too, and that's the best looking episode in any series so far!

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by iAnimationLover_ » Sat May 27, 2017 6:19 am

Gashif Aldi wrote:
Shreyas_Singh wrote:Other than Shida,Tate and Higashide, are there any other good action animators that are guaranteed to work in the final fight?
Jin Inaba, and Nikudo (forgot) are probably at the tournament.
Maybe Ken Otsuka, and Hideki Yamazaki will join too?
I don't know about Yuya Takahasi, Yuki Hayashi, Koudai Watanabe.

And probably some talented animators from Nagamine's connection or whatever freelancer.
You also have Manabe, hes not bad.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by JulieYBM » Sat May 27, 2017 9:18 am

ShinyPhanpy wrote:
precita wrote:It's a real shame the tournament will be animated horribly. With all the hype building up to this, if the tournament falls flat there goes the last bit of goodwill Super has left. The whole 80 characters fighting at the same time sounded like a disaster from the start, I don't know why they did it like that.

At most there should have been something like 2 on 2 or 3 on 3 battles...all seperate from each other.
No need to be so pessimistic, we don't know the tournament will look horrible. We just know that it is gonna be tough behind the scenes, which can also be said about episode 90, which most people loved.
The production has had issues animating even just one-on-one fights, it's extraordinarily unlikely it will suddenly be able to handle big fights with multiple combatants.
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Hit!! » Sat May 27, 2017 10:35 am

Baggie_Saiyan wrote:
ShinyPhanpy wrote:
precita wrote:It's a real shame the tournament will be animated horribly. With all the hype building up to this, if the tournament falls flat there goes the last bit of goodwill Super has left. The whole 80 characters fighting at the same time sounded like a disaster from the start, I don't know why they did it like that.

At most there should have been something like 2 on 2 or 3 on 3 battles...all seperate from each other.
No need to be so pessimistic, we don't know the tournament will look horrible. We just know that it is gonna be tough behind the scenes, which can also be said about episode 90, which most people loved.
And #66 had behind the scenes problems too, and that's the best looking episode in any series so far!
Something i've noticed is that the best DBS episodes had behind the scene problems :lol: I also heard there were behind the scene problems for ep 57.

Episode 39, though massively overrated, had only 3 weeks to be produced. It was incredibly rushed and still came out looking good!! The same for episode 11 and episode 14..

We'll be fine guys.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by SaiyanGod117 » Sat May 27, 2017 10:44 am

Mostly every DBS episode has behind the scenes problems, but I agree I think the tournament will turn out looking good. My expectations aren't that high though, I don't feel like being disappointed again.
JulieYBM wrote:
The production has had issues animating even just one-on-one fights, it's extraordinarily unlikely it will suddenly be able to handle big fights with multiple combatants.
Before the Universal arc I would say so, but we've been getting a lot of one-on-one fights after another and they have been pretty decent looking.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Hit!! » Sat May 27, 2017 10:51 am

My god, the classic DBZ sound effects make this fight so much better in this fan edit of episode 90's Goku vs Gohan fight.

https://www.youtube.com/watch?v=Qwoltkx_bU4

https://www.youtube.com/watch?v=xvg6vSkqKf8

Forget the music and the voices, just focus on how well the DBZ sound effects fit in DBS action. And this is just a fan edit with poor mixing and mastering. Imagine how cool it would be if Toei decided to use the same sound effects from DB Kai in DBS. I still don't understand why they decided to use different sound effects.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by FortuneSSJ » Sat May 27, 2017 11:12 am

Hit!! wrote: Forget the music and the voices, just focus on how well the DBZ sound effects fit in DBS action. And this is just a fan edit with poor mixing and mastering. Imagine how cool it would be if Toei decided to use the same sound effects from DB Kai in DBS. I still don't understand why they decided to use different sound effects.
100% agree. I'm of the opinion "If it's not broke, don't fix it".
If they wanted to come back with new sound effects, at least be sure they are on the same level or even better (which is almost impossible).

Even if Hidenori Arai is busy with One Piece, if Toei really wanted they could just contract another guy to reuse his sound effects, instead of him make new ones. Don't they own them?
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Jinzoningen MULE » Sat May 27, 2017 1:11 pm

precita wrote:It's a real shame the tournament will be animated horribly. With all the hype building up to this, if the tournament falls flat there goes the last bit of goodwill Super has left. The whole 80 characters fighting at the same time sounded like a disaster from the start, I don't know why they did it like that.

At most there should have been something like 2 on 2 or 3 on 3 battles...all seperate from each other.
We have no indication that the tournament won't be animated well, just that a harsh production is already underway. The results are still up in the air, but at the absolute worst, we should expect more of the same.
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by The gr » Sat May 27, 2017 1:25 pm

This tournament better be worth it, because I always say a battle Royale is easier to potray in the manga but for the anime,it could be difficult but they pull it off as long they have set of talented animator that have experience animating multiple people on screen figthing, like the animation team of ROF
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Jinzoningen MULE » Sat May 27, 2017 1:28 pm

The gr wrote:This tournament better be worth it, because I always say a battle Royale is easier to potrayal in the manga but for the anime,it could be difficult but they pull it off as long they have set of talented animator that experience animating multiple people on screen figthing
All they need is some bank animation, occasional CG backgrounds, and selective focus. Remember, while it's not identical, the RoF Arc did just fine with Freeza's 1000 soldiers, and that was done under far worse circumstances than this.
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by JulieYBM » Sat May 27, 2017 2:16 pm

The gr wrote:This tournament better be worth it, because I always say a battle Royale is easier to potray in the manga but for the anime,it could be difficult but they pull it off as long they have set of talented animator that have experience animating multiple people on screen figthing, like the animation team of ROF
It won't be good. Brace yourself before hand, we're going to be in for some really terrible movement.
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Jinzoningen MULE » Sat May 27, 2017 2:18 pm

JulieYBM wrote:
The gr wrote:This tournament better be worth it, because I always say a battle Royale is easier to potray in the manga but for the anime,it could be difficult but they pull it off as long they have set of talented animator that have experience animating multiple people on screen figthing, like the animation team of ROF
It won't be good. Brace yourself before hand, we're going to be in for some really terrible movement.
Ever the optimist, aren't you?
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by FortuneSSJ » Sat May 27, 2017 2:21 pm

Jinzoningen MULE wrote: Remember, while it's not identical, the RoF Arc did just fine with Freeza's 1000 soldiers, and that was done under far worse circumstances than this.
The Movie did it great, but the ROF arc version was below fine.
We barely saw them fighting the soldiers. Tagoma came forward too soon and after that Freeza killed all of them powering up. Unlike the Movie, a lot of the soldiers were just standing there next to Freeza and didn't fight at all. I don't even want to imagine the hell that was behind the scenes at that point.

As for this tournament, I'm not worried.
I think some people are worried because they expect Toei to give us only full lengthy fights and everything happening on-screen. That's not gonna happen at all.
A world without Dragon Ball is just boring.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Hit!! » Sat May 27, 2017 2:26 pm

Some people are lowering their standards as far low as they can, because they don't want to feel dissapointed.

I understand that line of thought, but to me it's just as delusional as being too optimistic. Fact is, the ROF Arc, as someone said earlier, had to do something similar with far worse conditions and far worse schedule. Tu's tweet cannot be interpreted only 1 way. As Ajay said, what he was trying to say, is that he was working extremely hard, harder than he thought, sooner than he thought, which could even be a good thing. Trust me, the animators are busting their ass with this royale. Shida, Tate and Higashide, i believe in these guys and I'm almost certain they will pull it off just well.

Also, i don't think they will focus that much on the 80 fighters fighting all at once. The main focus will be 1 on 1 battles, and these are the ones which will be dragged out.

Of course, the first few episodes of the Battle Royale will be showing all fighters going at each other at once. That's what i expect.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by ArchedThunder » Sat May 27, 2017 2:29 pm

Most of the time when lots of characters are fighting on screen it will probably be for quick cuts where a character or two take out a bunch of jobbers real quick and those will probably all come in the first episode. Most of the fights will probably be 1v1, 1v2, 2v2, maybe some 1v3 and 2v3 fights and at max maybe a 3v3 fight. They'll probably focus on different characters each episode to stretch out the 48 minutes in a natural way, so multiple episodes will happen at the same time and they don't have to animate 80 characters fighting all at once. I wouldn't be surprised to see some small CG silhouettes clashing in the background of a bunch of shots to keep things feeling like a battle royale.
At worst I think the battle royale will be just okay.
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by JulieYBM » Sat May 27, 2017 2:30 pm

Jinzoningen MULE wrote:
JulieYBM wrote:
The gr wrote:This tournament better be worth it, because I always say a battle Royale is easier to potray in the manga but for the anime,it could be difficult but they pull it off as long they have set of talented animator that have experience animating multiple people on screen figthing, like the animation team of ROF
It won't be good. Brace yourself before hand, we're going to be in for some really terrible movement.
Ever the optimist, aren't you?
I have ninety episodes of poor decision-making when it comes to not cutting enough corners to speed up production backing me up.

Besides, what do we have to lose by assuming the worst? Are we going to shit Legos in rage if it turns out the tournament looks great?
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by ArchedThunder » Sat May 27, 2017 2:32 pm

JulieYBM wrote: I have ninety episodes of poor decision-making when it comes to not cutting enough corners to speed up production backing me up.
More like 90 episodes of them doing everything they can to keep average episode quality as high as possible.

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Re: Super Animation Catalogue 2.0 - Episode 90

Post by Jinzoningen MULE » Sat May 27, 2017 2:35 pm

JulieYBM wrote:I have ninety episodes of poor decision-making when it comes to not cutting enough corners to speed up production backing me up.

Besides, what do we have to lose by assuming the worst? Are we going to shit Legos in rage if it turns out the tournament looks great?
I was just teasing. It's possible that we'll get a groundbreakingly awful stretch of episodes, but things definitely seem to have changed, at least superficially. Like I've said before, if things go horribly wrong, I'd expect everything to default back to the very conservative approach we've been getting recently before they'd let the show collapse.
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by JulieYBM » Sat May 27, 2017 2:40 pm

ArchedThunder wrote:
JulieYBM wrote: I have ninety episodes of poor decision-making when it comes to not cutting enough corners to speed up production backing me up.
More like 90 episodes of them doing everything they can to keep average episode quality as high as possible.
Hence the 'poor decision making' part. They need to sacrifice episodes for a while until they can build up a stockpile of episodes so that they can gain enough time to increase the appeal to other animators.
Jinzoningen MULE wrote:
JulieYBM wrote:I have ninety episodes of poor decision-making when it comes to not cutting enough corners to speed up production backing me up.

Besides, what do we have to lose by assuming the worst? Are we going to shit Legos in rage if it turns out the tournament looks great?
I was just teasing. It's possible that we'll get a groundbreakingly awful stretch of episodes, but things definitely seem to have changed, at least superficially. Like I've said before, if things go horribly wrong, I'd expect everything to default back to the very conservative approach we've been getting recently before they'd let the show collapse.
The Lego thing was levity on my part.
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Re: Super Animation Catalogue 2.0 - Episode 90

Post by ArchedThunder » Sat May 27, 2017 2:49 pm

JulieYBM wrote: Hence the 'poor decision making' part. They need to sacrifice episodes for a while until they can build up a stockpile of episodes so that they can gain enough time to increase the appeal to other animators.
Letting the show go to shit for weeks would be a poor decision.
With Toriyama completing his outlines mere months before an arc has to start airing there is only so much they can do without doing a shit ton of filler. It's best that they continue to improve things as they go and keep the average quality as high as they can, the show has been making significant progress, if they were making poor decisions the show would still look like it did in the F arc, instead things are pretty solid now and quite often I see people think that they fixed the show's production.

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