"Sparking! NEO" (PS2/Wii)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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kvon
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Post by kvon » Sat Sep 23, 2006 4:44 pm

Two more videos made their way onto Youtube.com. But, ever since the advent of the second Promo Video, these look like crap. More features, nevertheless.

Goku doing continuous backflips
Super Saiyan 3 Goku super charging his Super Kamehameha
Yay, Slickmasterfunk got his wish! I was right about IGN not posting anything significant about "Budokai Tenkaichi 2" at TGS. All they did was post a new preview which contains nothing more than what we know. Go Gamespot! :D
Pedro The Hutt wrote:Simple, now Radditz is going to uproot Goku's favourite palmtree from the island and fly off with it. And it just happened to be Piccolo's fave tree too. So the two will team up and beat the evil Saiyajin!
What the hell does that mean? :?:
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Post by DBZ-Guy » Sat Sep 23, 2006 5:09 pm

Just saw the trailer and wow! This game looks so awesome, i never played the first due to never having a PS2 and i have no plans of buying one but since this is going to be released on Wii I'm really excited about this game!

The thing i noticed instantly was the cut-scenes, they look so cool. I cant wait to see how the storymode will be, perhaps it will go thorugh the whole series, starting at DB and ending at DBGT. That would be a dream come true!

Other thigs that amused me from the trailer was all the stuff from the movies, little Garlic Jr. figthing (I know he suck but he look hilarious when he's not transformed and fighting), all the Bardock stuff, Super Buu smashing candy-Gotenks, Giru shooting a rocket at Bebi-Vegeta, and the end of the trailer when Head-Cha-La was played. Man, that trailer was awesome, i hope the game is just as awesome. Spike, you better not cancel the Wii version!
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Post by kvon » Sat Sep 23, 2006 7:39 pm

This is for DBZ music addicts! (And maybe stage addicts as well.)

http://img242.imageshack.us/img242/6707 ... 313vp6.jpg

It seems like you can have the option to choose BGM by pressing the L1/R1 button(See the CHA-LA HEAD-CHA-LA?), the square button for random stage select, and the triangle button to toggle the destruction animation on or off. Hot damn! Atari USA will really have to consider leaving the music in. This feauture is just too sexy!
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Post by Slickmasterfunk » Sat Sep 23, 2006 8:15 pm

kvon wrote:This is for DBZ music addicts! (And maybe stage addicts as well.)

http://img242.imageshack.us/img242/6707 ... 313vp6.jpg

It seems like you can have the option to choose BGM by pressing the L1/R1 button(See the CHA-LA HEAD-CHA-LA?), the square button for random stage select, and the triangle button to toggle the destruction animation on or off. Hot damn! Atari USA will really have to consider leaving the music in. This feauture is just too sexy!
It's almost like Spike is doing more North American fan-service than Atari and Funimation usually allow. By adding two seperate soundtracks to the game I think Spike has just made it too much trouble for Funimation and Atari to remove the Japanese selection. Sneaky, Sneaky.

I'm giddy with glee.

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Post by Sebastian (SB) » Sat Sep 23, 2006 8:29 pm

I want this game......now.
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Post by Pedro The Hutt » Sat Sep 23, 2006 8:30 pm

kvon wrote:
Pedro The Hutt wrote:Simple, now Radditz is going to uproot Goku's favourite palmtree from the island and fly off with it. And it just happened to be Piccolo's fave tree too. So the two will team up and beat the evil Saiyajin!
What the hell does that mean? :?:
That was my crackpot explanation for the absence of the crybaby Gohan model. >.>;; Instead of kidnap, Radditz could treenap.

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Post by kvon » Sat Sep 23, 2006 8:37 pm

Pedro The Hutt wrote:That was my crackpot explanation for the absence of the crybaby Gohan model. >.>;; Instead of kidnap, Radditz could treenap.
Ahhh...how ignorant of me.
Big-ass Super Kamehameha! :shock:
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Post by Dominator » Sun Sep 24, 2006 5:43 am

Soundtracks from the show?

Sweeeeeeeeeeeeeeeeet.
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Post by kvon » Sun Sep 24, 2006 12:00 pm

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Post by Slickmasterfunk » Sun Sep 24, 2006 12:14 pm

I love that move Super Buu does in the second video. Turns the opponent into chocolate (or is it a cookie?) and proceeds to smash it. :D

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Post by Thanos6 » Sun Sep 24, 2006 3:53 pm

Was it just me, or did Tullece keep regaining health during that first video?

Also, glad to see they included the famous "Piccolo kick" from the Butoden series/Hyper Dimension.
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Post by _Jrinu_ » Sun Sep 24, 2006 7:15 pm

Sweet!

I love that in Super Buu's transformations you can see him absorbing the person!

That looks great!

This game gets better and better.
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Post by kvon » Mon Sep 25, 2006 1:25 pm

People has been busy posting up videos of them playing the demo disc.

http://www.youtube.com/watch?v=GA4ZecfYmEM
http://www.youtube.com/watch?v=80DUZyoEBns

In the second video, you can actually see the Genki-dama growing in size as Goku charges it each time! :shock:
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Post by Chuquita » Mon Sep 25, 2006 5:38 pm

I've always liked the Kaio-ken. And that genki-dama looks great!
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Post by EvilGamerX » Mon Sep 25, 2006 5:39 pm

There was an ad with the new One Piece episode.
(The black bars on the side are because OP is now widescreen.)

http://www.yousendit.com/transfer.php?a ... 7005196EAA
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Post by kvon » Mon Sep 25, 2006 8:17 pm

Chuquita wrote:I've always liked the Kaio-ken. And that genki-dama looks great!
Speaking of Kaio-ken, when are they going to do something drastic about the auras? Can't they look like this?

Certainly Dimps did a terrific job on Goku's Kaio-ken aura in Budokai 3, but come on, Spike! I have been rooting for you since the last Sparking! game. (I know, fanboy whines.)
Chuquita wrote:I've always liked the Kaio-ken. And that genki-dama looks great!
Of course! It would be funny to commit suicide by flying into the floating 'bomb'. :lol:
Last edited by kvon on Mon Sep 25, 2006 9:22 pm, edited 1 time in total.
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Post by Rocketman » Mon Sep 25, 2006 9:15 pm

kvon wrote:
Chuquita wrote:I've always liked the Kaio-ken. And that genki-dama looks great!
Of course! It would be funny to commit suicide by flying into the floating 'bomb'. :lol:
Or, by flying into the Spirit Bomb, absorb it!

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Post by kindertuin » Tue Sep 26, 2006 3:01 am

I really hope that you can do the super Genki-dama on your own now.

Just charge it when being normal and then BAM supersaya-jin supergenki-Dama on your ass!

And yes the aura's in Sparking are really lame. The auras from budokai 3 are by far the best at this moment!

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Post by kvon » Tue Sep 26, 2006 2:50 pm

kindertuin wrote:I really hope that you can do the super Genki-dama on your own now.

Just charge it when being normal and then BAM supersaya-jin supergenki-Dama on your ass!

And yes the aura's in Sparking are really lame. The auras from budokai 3 are by far the best at this moment!
This is the exact reason why Spike should stop limiting the characters' moves within the Blast 1, Blast 2 (Blast 1 and 2 each have one favorite technique and one death move(?)), and one Ultimate. From the videos we saw, I can only guess that Goku has to be in base form to execute Genki-dama since the demo only throws it down after Sparking/max power mode, indicating an ultimate move. What about Goku's other forms and their ultimates? SSJ Goku has his Shunkan Ido Kamehameha, I haven't seen SSJ2 yet, SSJ3 and SSJ4 (as shown in Gamespot stage show) have Ryu-ken for their ultimates. It's very unlikely that Spike is going to include a second ultimate atttack for the characters, UNLESS they are customizable. So kindertuin, you want Super Genki-dama? Join the club. Even though all evidence points to the other direction, I would very much like your idea to be added in. :P
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Post by _Jrinu_ » Tue Sep 26, 2006 4:02 pm

kvon wrote:
kindertuin wrote:I really hope that you can do the super Genki-dama on your own now.

Just charge it when being normal and then BAM supersaya-jin supergenki-Dama on your ass!

And yes the aura's in Sparking are really lame. The auras from budokai 3 are by far the best at this moment!
This is the exact reason why Spike should stop limiting the characters' moves within the Blast 1, Blast 2 (Blast 1 and 2 each have one favorite technique and one death move(?)), and one Ultimate. From the videos we saw, I can only guess that Goku has to be in base form to execute Genki-dama since the demo only throws it down after Sparking/max power mode, indicating an ultimate move. What about Goku's other forms and their ultimates? SSJ Goku has his Shunkan Ido Kamehameha, I haven't seen SSJ2 yet, SSJ3 and SSJ4 (as shown in Gamespot stage show) have Ryu-ken for their ultimates. It's very unlikely that Spike is going to include a second ultimate atttack for the characters, UNLESS they are customizable. So kindertuin, you want Super Genki-dama? Join the club. Even though all evidence points to the other direction, I would very much like your idea to be added in. :P
Well, I may be wrong so don't go by this, but I seem to recall hearing them say in an interview, that the attacks will be like they were in the original Budokais, where you could choose what attacks characters have.

I believe it was at the first E3 interview we saw.
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