Regardless what happens, I think NB is gonna be stuck making DBZ games until 2019 at this rate. After all their contract states that NB will have the DBZ Games License for the next 10 years, starting back from 2009 when Atari left. DBZ games will continue to do decent sales enough to last them for the next several years I believe.DragonBalllKaiHD wrote:No, it's just that I'd like to see the Dragon Ball franchise improve on the video game sales. More sale, more good games made. That's something I would love to see.
DBZ Budokai HD Collection: Official On-Going Thread
- GogetaSSJ2
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Re: DBZ Budokai HD Collection: Official On-Going Thread
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Re: DBZ Budokai HD Collection: Official On-Going Thread
I think you totally misunderstand how licensing works.
Atari had a sub-license that included the ability to create games of their own, sure (see: Legacy of Goku, Sagas, etc.)... but that had nothing to do with Namco-Bandai in Japan. Furthermore, Namco-Bandai is the master rights holder (in terms of games/hobby/toy merchandise), and rarely developed their own games (occasionally under the Banpresto name, and even then usually being ghost-developed by TOSE), instead farming them out to developers like Dimps and Spike.
Atari acted like that over here in North America (like with dishing out projects to WebFoot), but still reported back to the master rights holder (Namco-Bandai) in Japan.
Atari losing the rights for distribution in North America back in 2009 had and will have absolutely zero affect back on the development of games in Japan under Namco-Bandai. It's not like Namco-Bandai took the rights away and somehow instituted a timeframe restriction on themselves and can therefore take it away from themselves and somehow give it back again to themselves.
Atari had a sub-license that included the ability to create games of their own, sure (see: Legacy of Goku, Sagas, etc.)... but that had nothing to do with Namco-Bandai in Japan. Furthermore, Namco-Bandai is the master rights holder (in terms of games/hobby/toy merchandise), and rarely developed their own games (occasionally under the Banpresto name, and even then usually being ghost-developed by TOSE), instead farming them out to developers like Dimps and Spike.
Atari acted like that over here in North America (like with dishing out projects to WebFoot), but still reported back to the master rights holder (Namco-Bandai) in Japan.
Atari losing the rights for distribution in North America back in 2009 had and will have absolutely zero affect back on the development of games in Japan under Namco-Bandai. It's not like Namco-Bandai took the rights away and somehow instituted a timeframe restriction on themselves and can therefore take it away from themselves and somehow give it back again to themselves.
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- Super Sayian Prime
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Re: DBZ Budokai HD Collection: Official On-Going Thread
Burst Limit is a good game, and sold well. You know what that taught Namco Bandai? To give money to Spike to make bad games for four years straight.DragonBalllKaiHD wrote:No, it's just that I'd like to see the Dragon Ball franchise improve on the video game sales. More sale, more good games made. That's something I would love to see.
"I like the money it brings in, but Dragon Ball Heroes is the worst. That's actually the real reason I decided to start working on new material. I was afraid Bandai would make something irredeemably stupid like Super Saiyan 4 Broly." - Akira Toriyama, made up interview, 2013.
Re: DBZ Budokai HD Collection: Official On-Going Thread
I understand where your coming from. RB 1 & 2 were good games that didn't sell nearly as well as they should have imo (I blame lack of advertisement). But you have to understand that certain things need to be pointed out before people buy a game. Would you rather someone drop $40 on this, take it home, and pop it their console only to find out that the music changed, there's censorship, and there's no online? That pisses people off now, image if no one knew about these before buying it.DragonBalllKaiHD wrote:No, it's just that I'd like to see the Dragon Ball franchise improve on the video game sales. More sale, more good games made. That's something I would love to see.
Re: DBZ Budokai HD Collection: Official On-Going Thread
Burst Limit did have its flaws. The ki system was terrible, they should have just continued to use the baseline ki system. And the online mode was pants, to be honest I don't know why. Dimps at the time were working with Capcom on developing Street Fighter 4 so you would think they would pick up some good information and techniques for doing a good online mode.Super Saiyan Prime wrote:Burst Limit is a good game, and sold well. You know what that taught Namco Bandai? To give money to Spike to make bad games for four years straight.DragonBalllKaiHD wrote:No, it's just that I'd like to see the Dragon Ball franchise improve on the video game sales. More sale, more good games made. That's something I would love to see.
- dbboxkaifan
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Re: DBZ Budokai HD Collection: Official On-Going Thread
The Ki system on BL was interesting, it auto-renewed itself than charging up.Hitiro wrote:Burst Limit did have its flaws. The ki system was terrible, they should have just continued to use the baseline ki system. And the online mode was pants, to be honest I don't know why. Dimps at the time were working with Capcom on developing Street Fighter 4 so you would think they would pick up some good information and techniques for doing a good online mode.
What I most disliked about BL was how short the Story Mode was, it was too short. You could complete it in 2-3 hours.
I didn't mind much that the game only had 20-30 characters, they're all fun to play, and when you use Goku with the alternate costume, he turns to Vegito.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray
- Kai 2.0 on Blu-ray
Re: DBZ Budokai HD Collection: Official On-Going Thread
It would have been fine if the charge wasn't so fast. And moves actually used ki. Did you know you can infinitely combo cancel Vegeta's Big Bang Attack?dbboxkaifan wrote:The Ki system on BL was interesting, it auto-renewed itself than charging up.
What I most disliked about BL was how short the Story Mode was, it was too short. You could complete it in 2-3 hours.
I didn't mind much that the game only had 20-30 characters, they're all fun to play, and when you use Goku with the alternate costume, he turns to Vegito.
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Re: DBZ Budokai HD Collection: Official On-Going Thread
Bust Limit had it's flaws yes but I still feel it's the best game out of this gen. That's not really praising Dimps as much as it is being really disappointing in Spike. I'm not the biggest fan of the re-chargable ki(because it does make things a bit unbalanced), but I feel like the fights had a better flow because of it. Less stopping to charge and more fighting. Still though, I feel like all of my complaints towards the game would have been fixed if they made a second one. The charge bar, the Buu saga, Gambits; they are all easy fixes.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?
Re: DBZ Budokai HD Collection: Official On-Going Thread
I agree that its the best DBZ fighting game to come out of this gen, despite the re-chargable ki system. But I'd like to say that there really isn't any stopping to charge in the budokai games if your doing high-level play. The whole system is based around a ki-centred metagame where you try fight to maintain ki superiority in the battle to have the advantage. If your charging in the middle of a high-level battle your going to be punished by the other person who's going to get up in your face and start combing the hell out of you. You'll then have to waste the ki you gathered to TC out of the combo which will just put you back where you started. This is why I enjoy the ki system in the budokai games. Its a constant evaluation of "I need to maintain my ki levels, I'll have to do x and x to keep it up and then maybe I can put in a Super and do this.SparkyPantsMcGee wrote:Bust Limit had it's flaws yes but I still feel it's the best game out of this gen. That's not really praising Dimps as much as it is being really disappointing in Spike. I'm not the biggest fan of the re-chargable ki(because it does make things a bit unbalanced), but I feel like the fights had a better flow because of it. Less stopping to charge and more fighting. Still though, I feel like all of my complaints towards the game would have been fixed if they made a second one. The charge bar, the Buu saga, Gambits; they are all easy fixes.
http://www.youtube.com/watch?v=N5dv3ee5 ... e=g-user-c
http://www.youtube.com/watch?v=KX4eTRBa ... ature=plcp
^This guy rarely uses the charging ki mechanic. If only for a split second to feint the fact that he'll charge his ki. All through the fights he consistently maintains a good ki lead on his opponent to give him the advantage. As well as using high level play to help him out when he is at a ki disadvantage like when he's fighting Omega Shenron.
- GogetaSSJ2
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Re: DBZ Budokai HD Collection: Official On-Going Thread
The only simple point I was making is that DBZ games are still going to be made for the next couple of years.VegettoEX wrote:I think you totally misunderstand how licensing works.
Atari had a sub-license that included the ability to create games of their own, sure (see: Legacy of Goku, Sagas, etc.)... but that had nothing to do with Namco-Bandai in Japan. Furthermore, Namco-Bandai is the master rights holder (in terms of games/hobby/toy merchandise), and rarely developed their own games (occasionally under the Banpresto name, and even then usually being ghost-developed by TOSE), instead farming them out to developers like Dimps and Spike.
Atari acted like that over here in North America (like with dishing out projects to WebFoot), but still reported back to the master rights holder (Namco-Bandai) in Japan.
Atari losing the rights for distribution in North America back in 2009 had and will have absolutely zero affect back on the development of games in Japan under Namco-Bandai. It's not like Namco-Bandai took the rights away and somehow instituted a timeframe restriction on themselves and can therefore take it away from themselves and somehow give it back again to themselves.
And no, Namco Bandai is not the master rights holder of DBZ, that would be Toei Animation. Toei is giving NB permission to produce DBZ merchandise. And my mistake, NB has the NA gaming license for DBZ for the next 5 years, not 10 (sorry about that) which started in 2009. So they have about 2 more years for the NA license.
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Re: DBZ Budokai HD Collection: Official On-Going Thread
That's because Dimps contract expired and they didn't want to renew it. If Dimps has stayed I'm sure they would have made a Burst Limit 2 but it was impossible.Super Saiyan Prime wrote:Burst Limit is a good game, and sold well. You know what that taught Namco Bandai? To give money to Spike to make bad games for four years straight.DragonBalllKaiHD wrote:No, it's just that I'd like to see the Dragon Ball franchise improve on the video game sales. More sale, more good games made. That's something I would love to see.
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"I am neither Goku nor Vegeta, I am the instrument of your destruction!" - Gogeta
"I am neither Goku nor Vegeta, I am the instrument of your destruction!" - Gogeta
Re: DBZ Budokai HD Collection: Official On-Going Thread
Pretty sure we never heard any kind of news about that, at all.GogetaSSJ2 wrote:That's because Dimps contract expired and they didn't want to renew it. If Dimps has stayed I'm sure they would have made a Burst Limit 2 but it was impossible.
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Re: DBZ Budokai HD Collection: Official On-Going Thread
I very specifically said:GogetaSSJ2 wrote:And no, Namco Bandai is not the master rights holder of DBZ, that would be Toei Animation.
I've been covering the financial reports of these companies for years upon years. I do actually know what I'm talking about hereVegettoEX wrote:Furthermore, Namco-Bandai is the master rights holder (in terms of games/hobby/toy merchandise)
:: [| Mike "VegettoEX" LaBrie |] ::
:: [| Kanzenshuu - Co-Founder/Administrator, Podcast Host, News Manager (note: our "job" titles are arbitrary and meaningless) |] ::
:: [| Website: January 1998 |] :: [| Podcast: November 2005 |] :: [| Fusion: April 2012 |] :: [| Wiki: April 2026 |] ::
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- GogetaSSJ2
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Re: DBZ Budokai HD Collection: Official On-Going Thread
Ok man I believe you. I wasn't trying to fight here. I was just responding to DragonBalllKaiHD's comment about "more sales, more good games made". Whether the sales are bad or good, I'm sure we'll at least be getting new DBZ games next year and 2014. That's all I was saying. I didn't want to talk about licensing Dragon Ball merchandise in the 1st place lolVegettoEX wrote:I very specifically said:GogetaSSJ2 wrote:And no, Namco Bandai is not the master rights holder of DBZ, that would be Toei Animation.
I've been covering the financial reports of these companies for years upon years. I do actually know what I'm talking about hereVegettoEX wrote:Furthermore, Namco-Bandai is the master rights holder (in terms of games/hobby/toy merchandise).
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Re: DBZ Budokai HD Collection: Official On-Going Thread
I actually just found about this recently myself. It wasn't till last summer I was told of this. When Atari went under, Dimps went under as well. Atari was having trouble keeping their DBZ license for allegedly breaking their contract on top of financial troubles. I don't know the specifics honestly of what it was Atari violated. So Dimps decided to go develop Street Fighter 4 for Capcom. And Dimps is still working for Capcom to this day. I don't think Dimps is coming back sadly.Rory wrote:Pretty sure we never heard any kind of news about that, at all.GogetaSSJ2 wrote:That's because Dimps contract expired and they didn't want to renew it. If Dimps has stayed I'm sure they would have made a Burst Limit 2 but it was impossible.
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Re: DBZ Budokai HD Collection: Official On-Going Thread
That's alright, really. I think that, considering the amount of time the developers normally have to get a DBZ game out to us, anyway, it would take Dimps a few entries before we got the good one that everyone would praise. Maybe it's time for someone new to step up to the plate.
Or, they can just be lazy and port Zenkai Battle Royale.
Or, they can just be lazy and port Zenkai Battle Royale.
- JeffJarrett
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Re: DBZ Budokai HD Collection: Official On-Going Thread
Isn't that Dimps who develop Dragon Ball Heroes?
Re: DBZ Budokai HD Collection: Official On-Going Thread
Yeah, i think that's DIMPS. I saw their logo on the official Dragon Ball Heroes website somewhere too.JeffJarrett wrote:Isn't that Dimps who develop Dragon Ball Heroes?
Re: DBZ Budokai HD Collection: Official On-Going Thread
You're pulling this out of your ass. You know this, we know this.GogetaSSJ2 wrote:When Atari went under, Dimps went under as well. Atari was having trouble keeping their DBZ license for allegedly breaking their contract on top of financial troubles. I don't know the specifics honestly of what it was Atari violated. So Dimps decided to go develop Street Fighter 4 for Capcom. And Dimps is still working for Capcom to this day. I don't think Dimps is coming back sadly.
Dimps never 'went under', they had their games published by Atari internationally, and they sold well. Dimps isn't 'working for Capcom' (not as exclusively as you make it sound), they still make games for other companies such as SEGA (they've definately made their mark on the Sonic franchise, which they were making games for before Street Fighter IV by the way). They're a games development studio who can work for practically whoever they want, they don't need to be tied to some contract and work for a single company. As everyone else said, Dimps is still kinda' involved with the franchise right now, so not a single thing you said in that post is true, except for 'Atari went under'.
- dragondyle
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Re: DBZ Budokai HD Collection: Official On-Going Thread
Hey, what's the character password for that crazy level 99 Vegeta in Budokai 3's Dragon Arena?
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