Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Hit!! » Sun Jun 11, 2017 3:01 am

A little out of topic here but, who was the animation supervisor of episode 21??

I wash watching the Funimation Dub of episode 21 in adult swim and my god that episode actually had some pretty good action scenes. Especially Roshi's kamehameha wave against Freeza's goons.

considering the horrible production circumstances and the ridiculous deadlines the staff had to meet by the time the ROF arc was running, it is very impressive what they were able to put together given the circumstances. I've come to admire Super's staff and the way they dealt with said crisis.
Last edited by Hit!! on Sun Jun 11, 2017 3:04 am, edited 4 times in total.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by emperior » Sun Jun 11, 2017 3:01 am

This episode looked so fucking good I was literally amazed. I'm so happy to see Super looking so good, and consistently too!
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Sodhi » Sun Jun 11, 2017 3:04 am

Hit!! wrote:A little out of topic here but, who was the animation supervisor of episode 21??

I wash watching the Funimation Dub of episode 21 in adult swim and my god that episode actually had some pretty good action scenes. Especially Roshi's kamehameha wave against Freeza's goons.

considering the horrible production circumstances and the ridiculous deadlines the staff had to meet by the time the ROF arc was running, it is very impressive what they were able to put such work together given the circumstances. I've come to admire Super's staff and the way they dealt with said crisis.
Supervisors for that episode were Manabe Shuuichiro , Koyama Kazuhiro and Oka Tatsuya. That is a lot of talent. Plus Yashima storyboard probably helped too in how that episode looked.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Sodhi » Sun Jun 11, 2017 3:09 am

After watching #94, I really hope Masato Mitsuka returns to do another episode of Super. His storyboarding and direction were nice.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by JazzMazz » Sun Jun 11, 2017 3:18 am

A Man named RJ wrote:
Dont be the guy posting screen-caps from episode 5 and then saying it's "shit" from that. instead of looking at how the animation flows, we have this entire thread to be slightly better than that.

The episode was beautiful. Extremely solid art, extremely solid animation, does anybody have a webm of Goku training outside Baba's place? that was nice animation there.
Here you go. I believe this is the scene you are talking about.
[spoiler]

[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by HeroR » Sun Jun 11, 2017 4:11 am

Hit!! wrote:A little out of topic here but, who was the animation supervisor of episode 21??

I wash watching the Funimation Dub of episode 21 in adult swim and my god that episode actually had some pretty good action scenes. Especially Roshi's kamehameha wave against Freeza's goons.

considering the horrible production circumstances and the ridiculous deadlines the staff had to meet by the time the ROF arc was running, it is very impressive what they were able to put together given the circumstances. I've come to admire Super's staff and the way they dealt with said crisis.
Really, the Resurrection 'F' Saga have some good scenes, especially Gohan's torture scene and the Earth getting destroyed. I will also put Goku going Super Saiyan God Super Saiyan and Vegeta beating down Freeza as well animated. The problem is that the animation took a nose drive during the Goku vs. Freeze fight and that is what everyone remembers from that arc.

Which is ashamed since I still say that the arc told a better story than the movie and what they added was good, but rushed like Tagoma and Ginyu. Then again, I noticed that Resurrection 'F', movie and story arc, is often bashed on this site.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Sun Jun 11, 2017 4:13 am

FortuneSSJ wrote:
Mazingerdestro wrote: Seriously, must be one of the best productions of Toei. At least for the last 5+ years
[spoiler]Image[/spoiler]
Is it that good? How does its lows and highs compare to Super? And how consistent it was?
I'm curious since it seems to have had a normal pre-production time.
To be honest the show never really reached any low points. The quality of the animation is always high and most of the matches have a lot of action. Still we see instances of CG with vehicles etc. However, none of the battles is badly animated or has any weird drawings or off model stuff.
I have no interest about wrestling but I find it extremely exciting.
You should at least watch the first 3 episodes and check how a normal pre-production for Toei animation looks.
Still Tiger was lucky enough to have many top Toei animators working on it

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Hit!! » Sun Jun 11, 2017 4:22 am

HeroR wrote:
Hit!! wrote:A little out of topic here but, who was the animation supervisor of episode 21??

I wash watching the Funimation Dub of episode 21 in adult swim and my god that episode actually had some pretty good action scenes. Especially Roshi's kamehameha wave against Freeza's goons.

considering the horrible production circumstances and the ridiculous deadlines the staff had to meet by the time the ROF arc was running, it is very impressive what they were able to put together given the circumstances. I've come to admire Super's staff and the way they dealt with said crisis.
Really, the Resurrection 'F' Saga have some good scenes, especially Gohan's torture scene and the Earth getting destroyed. I will also put Goku going Super Saiyan God Super Saiyan and Vegeta beating down Freeza as well animated. The problem is that the animation took a nose drive during the Goku vs. Freeze fight and that is what everyone remembers from that arc.
Yes.. If I'm correct, the episode where Gohan get's tortured is storyboarded by Nataoshi Shida. The actual animation in that episode wasn't what made it look so cool, it was actually the story board, the direction. Of course, everything fell apart in episode 24 and 25.. Seriously, those 2 episodes were garbage. I hope Super will never again fall into that level of quality. The way Vegeta killed Ginyu was so hard to watch.

As for 25, the episode had some ok scenes, but the second half had some really bad shots too. But i believe some of that material was fixed for the blue rays if i'm not mistaken.
HeroR wrote:Which is ashamed since I still say that the arc told a better story than the movie and what they added was good, but rushed like Tagoma and Ginyu. Then again, I noticed that Resurrection 'F', movie and story arc, is often bashed on this site.
Unfortunately people only remember the bad stuff... That's how it is.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by HeroR » Sun Jun 11, 2017 4:33 am

Hit!! wrote: Yes.. If I'm correct, the episode where Gohan get's tortured is storyboarded by Nataoshi Shida. The actual animation in that episode wasn't what made it look so cool, it was actually the story board, the direction. Of course, everything fell apart in episode 24 and 25.. Seriously, those 2 episodes were garbage. I hope Super will never again fall into that level of quality. The way Vegeta killed Ginyu was so hard to watch.

As for 25, the episode had some ok scenes, but the second half had some really bad shots too. But i believe some of that material was fixed for the blue rays if i'm not mistaken.
HeroR wrote:Which is ashamed since I still say that the arc told a better story than the movie and what they added was good, but rushed like Tagoma and Ginyu. Then again, I noticed that Resurrection 'F', movie and story arc, is often bashed on this site.
Unfortunately people only remember the bad stuff... That's how it is.
I don't remember anything particularly wrong with Vegeta killing Ginyu. And when I said the Gohan torture scene, I mean it was animated well and really convey how messed up the situation was. I remember fans being horrified, in a good way, when they first saw it. It also helps that it came off the heels of Tagoma shooting Gohan, which was a big WTF moment since the arc up until that point followed the movie faithful.
Kanassa wrote:
precita wrote:Goku will still be around but take a Buu saga approach backseat.
Goku barely took a backseat in the Buu saga, at best he took a leisurely stroll round back while everyone else cried for him to come back.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by A Man named RJ » Sun Jun 11, 2017 4:53 am

Mazingerdestro wrote:
FortuneSSJ wrote:
Mazingerdestro wrote: Seriously, must be one of the best productions of Toei. At least for the last 5+ years
[spoiler]Image[/spoiler]
Is it that good? How does its lows and highs compare to Super? And how consistent it was?
I'm curious since it seems to have had a normal pre-production time.
To be honest the show never really reached any low points. The quality of the animation is always high and most of the matches have a lot of action. Still we see instances of CG with vehicles etc. However, none of the battles is badly animated or has any weird drawings or off model stuff.
I have no interest about wrestling but I find it extremely exciting.
You should at least watch the first 3 episodes and check how a normal pre-production for Toei animation looks.
Still Tiger was lucky enough to have many top Toei animators working on it
Kado: the Right Answer is also a nice-looking (albiet with bland designs on everything that isnt Kado) production.

Perhaps Toei is trying to fully master the art of mixing mediums on a low budget much more seamlessly? That could really help dragon ball. if it isnt done as poorly as it was during Battle of "PS2-era games CG" Gods
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Sun Jun 11, 2017 6:07 am

Just watched the episode.
It was ok, nothing impressive but ok.
Since his collaboration with Tate, I had the feeling that Karasawa's art and animation feel always very stiff. I think that I can finally admit it. I don't enjoy the way he draws his characters or how incredibly stiff and heavy everything feels. Also all his characters feel extremely serious even in scenes that they should look relaxed. I don't see his style fitting with db unless he adapts it and maybe add a bit of roundness to his designs. His comeback episode suffers from the same issues his last one did. Back then I chose to blame Tate but maybe Karasawa was the issue.
Weird since his Cabba episode had a nice looking transformation (maybe it was heavily corrected)

Good to have him back but his style doesn't look that it can fit in the dbverse

Also I understand why some didn't enjoy the punch from Frieza and Goku's training in baba's place. They were indeed a bit awkwardly drawn with Frieza' s punch twisting and Goku literally going back and forward while his punch stayed the same, it felt like he vibrated while the scene had no sound effects.

Still Goku and Freeza welcome punching each other felt like an Ippo moment when he did the same to Volg
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by iAnimationLover_ » Sun Jun 11, 2017 6:21 am

Mazingerdestro wrote: It was ok, nothing impressive but ok.
Bbbbbut what about Freeza's transformation in the end? :p

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Sun Jun 11, 2017 6:25 am

iAnimationLover_ wrote:
Mazingerdestro wrote: It was ok, nothing impressive but ok.
Bbbbbut what about Freeza's transformation in the end? :p
I liked that scene and maybe got a little overhyped after reading some of your reactions here and as a result I was expecting a little more than what they delivered. Still I cant call an episode good or bad based on one single scene.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Amir » Sun Jun 11, 2017 6:37 am

JazzMazz wrote:
A Man named RJ wrote:
Dont be the guy posting screen-caps from episode 5 and then saying it's "shit" from that. instead of looking at how the animation flows, we have this entire thread to be slightly better than that.

The episode was beautiful. Extremely solid art, extremely solid animation, does anybody have a webm of Goku training outside Baba's place? that was nice animation there.
Here you go. I believe this is the scene you are talking about.
[spoiler]

[/spoiler]
Could someone please tell me who animated this? The animation was really good here, reminds me of Higashide for some reason.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by iAnimationLover_ » Sun Jun 11, 2017 6:46 am

Amir wrote:
JazzMazz wrote:
A Man named RJ wrote:
Dont be the guy posting screen-caps from episode 5 and then saying it's "shit" from that. instead of looking at how the animation flows, we have this entire thread to be slightly better than that.

The episode was beautiful. Extremely solid art, extremely solid animation, does anybody have a webm of Goku training outside Baba's place? that was nice animation there.
Here you go. I believe this is the scene you are talking about.
[spoiler]

[/spoiler]
Could someone please tell me who animated this? The animation was really good here, reminds me of Higashide for some reason.
Thats Karasawa :P

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Ajay » Sun Jun 11, 2017 7:07 am

Karasawa heavily corrected the entire second half. He wasn't very high up the staff list, though. I'd be careful about attributing everything to him. It's unlikely.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by JazzMazz » Sun Jun 11, 2017 7:34 am

Ajay wrote:Karasawa heavily corrected the entire second half. He wasn't very high up the staff list, though. I'd be careful about attributing everything to him. It's unlikely.
Ajay, do you have any scenes that you can varify as Karasawa for certain. I think he at least did that entire "my hand slipped scene", the effects look the same as the ones we saw when Vegeta punched Cabba in SSB back in #37.
Mazingerdestro wrote: Good to have him back but his style doesn't look that it can fit in the dbverse
Neither does Shida's, or the current character designs for that matter. I think quality of output is what's important here and this episode definitely delivered on that.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Gashif Aldi » Sun Jun 11, 2017 7:42 am

Mazingerdestro wrote:Just watched the episode.
It was ok, nothing impressive but ok.
This episode is way above average though, but some people said that this is how "DB" should look. But I don't know, it looks good to me and fit pretty good.

I mean Karasawa's animation is actually very far from stiff, he really does have details + fluidity, he have an impressive rèsume just like Ajay said.

Maybe he is rushing himself so he can work/animate on the Tournament earlier?
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by aaronWgamer » Sun Jun 11, 2017 8:12 am

Mazingerdestro wrote:Good to have him back but his style doesn't look that it can fit in the dbverse
I struggle to take the line "_____'s art doesn't suit Dragon Ball" seriously now because the art direction for the anime has changed so many times over the years. People who say this also tend to pick and choose. Criticisms of a supervisor's style are of course natural, I just feel like this line has been overused and inappropriately so.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Gashif Aldi » Sun Jun 11, 2017 8:48 am

I just realized, the writer Yoshitaka Toshio said that he hopes to work with Yuichi Karasawa when he was asked by Psykomatikk(?) in Twitter.

And now here he is working with Karasawa... it's not even a month since he tweeted it. Huh, I guess they can just play dumb on us. Well, who knows if Shida played dumb too and act like he didn't know in his tweet.
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