"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Wed Jun 18, 2014 11:52 pm

SingleFringe&Sparks wrote:
TheGmGoken wrote:Besides the can I thought Rb was very fun. Same with Rb2 though Rb2 lacked content. Burst Limits bored me though. I had it when it came out and then returned it. Didn't catch my interest. I rented it years later. I was more bored. Least Rb series had replay value.
I think good gameplay should make a game playable. Sure Burst limit lacked a lot of content but I still find it very replayable because its gameplay is that good, it leads to thought that was Dimp's focus which I find more respectable
than them just filling a bad game with a lot of irrelevant useless things that wont be fun anyway if the gameplay isnt fun itself.
Burst limit gameplay was boring. Wasn't fun at all. Dimps pretty overrated here. What bad game? Ultimate Blast?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Wed Jun 18, 2014 11:56 pm

TheAldella wrote:
TheGmGoken wrote:Besides the can I thought Rb was very fun. Same with Rb2 though Rb2 lacked content. Burst Limits bored me though. I had it when it came out and then returned it. Didn't catch my interest. I rented it years later. I was more bored. Least Rb series had replay value.
I have actually started to despise Raging Blast. The story was the most poorly executed thing I've ever witnessed in my life. Tedious, too. Though RB2 was generally okay. The challenge mode thingy they have is preeeetty cool.
I hated Raging Blast storymode more so for the fact that every fight felt exactly the same and all the stages were wrongly assembled. It was hard to look at and boring because of all the excessively long cutscenes. (something people seem to like)
dbboxkaifan wrote:Raging Blast 1 made it hard to play the story mode extras due to those damned stars or whatever they're called. I don't know how the fuck Spike thought that'd be fun to collect.
It at least gave the game replay value and something to work for. The Budokai games bored me because of how easy it is to get everything and how lackluster the Shenlong's wishes are. Nothing about collecting anything in those games was fun or rewarding. It may have been tedious but it prolonged a goal for the player. They need to give us something to do.
TheGmGoken wrote:
SingleFringe&Sparks wrote:
TheGmGoken wrote:Besides the can I thought Rb was very fun. Same with Rb2 though Rb2 lacked content. Burst Limits bored me though. I had it when it came out and then returned it. Didn't catch my interest. I rented it years later. I was more bored. Least Rb series had replay value.
I think good gameplay should make a game playable. Sure Burst limit lacked a lot of content but I still find it very replayable because its gameplay is that good, it leads to thought that was Dimp's focus which I find more respectable than them just filling a bad game with a lot of irrelevant useless things that wont be fun anyway if the gameplay isnt fun itself.
Burst limit gameplay was boring. Wasn't fun at all. Dimps pretty overrated here. What bad game? Ultimate Blast?
Explain how Dimps is overrated on this please. Raging blast's gameplay was stiff, transition animations were clunky, and all the combos were repetitive scripted chains. Burst limit was at the least fluid and smoothy animated, a standard most newer DBZ games cant even meet let alone even for decent gameplay. If you're trying to tell me Raging Blast is better than Burst Limit this conversation ends here.
Last edited by SingleFringe&Sparks on Thu Jun 19, 2014 12:03 am, edited 3 times in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Shinnin » Wed Jun 18, 2014 11:59 pm

TheRed259 wrote:I am watching various websites noting that the game's title has to do with the Greek word ''Ξένος'' (Xenos) but I don't know if there is an official confirmation for that. Most of them say that the word ''xenos'' comes from Ancient Greek and means strange, foreign or alien (implying that this has to do with the new character).

But I want to point out that the very 1st meaning of the word ''Xenos'' in Ancient Greek is ''friend'' and has to do with Zeus Xenios and hospitality. It actually means, ''friend from hospitality'' (rough translation), a person that you do know from the past because you did provide housing to him.

So if ''Xenoverse'' has truly to do with ''Xenos'' and we take the very 1st meaning of the word into consideration then we can say that this character must be Future Trunks.
Why would Future Trunks have or even need a scouter?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jun 19, 2014 12:03 am

How exactly? Since when is fast, fluid combat boring? Especially when compared to the stiff, clunky, linearly scripted chains Raging Blast gave us. If you're trying to tell me Raging Blast is better than Burst Limit this conversation ends here.
Besides Goku vs Freeza and Goku vs Vegeta (story mode). Yes IMO Raging Blast series was better. I recently rented it and just couldn't play it. Wait the conversation is over caused our opinions are different. I'm sorry that you feel that way. But the world works like that

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Thu Jun 19, 2014 12:06 am

TheGmGoken wrote:
How exactly? Since when is fast, fluid combat boring? Especially when compared to the stiff, clunky, linearly scripted chains Raging Blast gave us. If you're trying to tell me Raging Blast is better than Burst Limit this conversation ends here.
Besides Goku vs Freeza and Goku vs Vegeta (story mode). Yes IMO Raging Blast series was better. I recently rented it and just couldn't play it. Wait the conversation is over caused our opinions are different. I'm sorry that you feel that way. But the world works like that
That was just an expression in my abrupt disbelief in your conclusion. Feel free to continue if you actually have a comparitive example illustrating how Raging Blast is superior, which I can't see considering the gameplay. Your fun factor bias doesn't prove anything, I don't know how you play the game.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by IGhostUlt » Thu Jun 19, 2014 12:12 am

i also enjoyed raging blast a whole lot better than burst limit. Burst limit had the best graphics and animations but that's basically it. The game felt incomplete.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jun 19, 2014 12:18 am

SingleFringe&Sparks wrote:
TheGmGoken wrote:
How exactly? Since when is fast, fluid combat boring? Especially when compared to the stiff, clunky, linearly scripted chains Raging Blast gave us. If you're trying to tell me Raging Blast is better than Burst Limit this conversation ends here.
Besides Goku vs Freeza and Goku vs Vegeta (story mode). Yes IMO Raging Blast series was better. I recently rented it and just couldn't play it. Wait the conversation is over caused our opinions are different. I'm sorry that you feel that way. But the world works like that
That was just an expression in my abrupt disbelief in your conclusion. Feel free to continue if you actually have a comparitive example illustrating how Raging Blast is superior, which I can't see considering the gameplay. Your fun factor bias doesn't prove anything, I don't know how you play the game.
I'm bias? How? I enjoy the roster size of Raging Blast 1. Not to big or small. Just missing important characters like Gohan Ultimate. I enjoy the customization. The move sets. The fighting felt like Dbz. The combos was cooler. I felt like burst limit was a prototype.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Thu Jun 19, 2014 1:06 am

I don't see how you can just say Dimps is overrated with no example. I never found Raging Blast giving me the feeling I was playing DBZ, gameplay was too slow and overall fights in general gradually became predictable from how exploitable all the moves were. It was more aggravating to play than fun. Fights rarely ever required skill, just nothing but pursuits, afterimage strikes, wild sense and rush spamming. None of that nonsense was in Burst Limit. Most of Burst Limit was accessible to the player through actual combo chaining. Roster means nothing to me, it doesnt change a thing if the game plays like crap and fancy visuals just slow the game down. I felt that way with the excessively long rush attacks in RB. It felt like I was just watching long cutscenes instead of having it so we could do all that stuff ourselves.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jun 19, 2014 1:33 am

This is Chaos punishment(who quit Kanzenshuu) words. We discussing Dbz games. He explains how Dimps is overrated in many places.
Can't even see that Budokai fights nothing like a DB Game should. Or that they're pretty mediocre when you get to the core. It's just

"Do the same combo over again if your character happens to be able to cancel, fuck Gero, don't give side character's ultimates etc."

Mindlessly bash spike without a single fucking clue what they're talking about. "I mash square, Y DA CPU BEAT ME DEY VANISH, DIS GAME SUK HHEHRH DERP EHEREP"
None of that nonsense was in Burst Limit. Most of Burst Limit was accessible to the player through actual combo chaining.
So Burst Limit requires skill? None of the Db games require skill.
I felt that way with the excessively long rush attacks in RB. It felt like I was just watching long cutscenes instead of having it so we could do all that stuff ourselves.
See there's customzaton for that. Just take the rush attack off. Since you like skill do this. Do the manual attacks (the one u press a button to complete like Ssj3 Goku kamehamha combo) and purposely don't press a button so you create your own combo. Burst limit being better than RB is a opinion not a fact.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Thu Jun 19, 2014 2:16 am

TheGmGoken wrote:"Do the same combo over again if your character happens to be able to cancel, fuck Gero, don't give side character's ultimates etc."
Yeah... no, I don't think so. This still requires relative thinking, as not all characters can cancel or chain them in the exact same fashion as that poor claim suggests. Having to do ridiculous, tedious stick rotations just to fire a small projectile isnt skill either if thats what you're going to compare it to. Its illogical sequence mapping that people got used to.
TheGmGoken wrote:Mindlessly bash spike without a single fucking clue what they're talking about. "I mash square, Y DA CPU BEAT ME DEY VANISH, DIS GAME SUK HHEHRH DERP EHEREP"
How does that prove your point? They arent even your own arguments. No where did I compare which game had harder AI.
TheGmGoken wrote:So Burst Limit requires skill? None of the Db games require skill.

Prove it. I don't know what you call skill. Burst Limit was the closest thing to that concept we've ever had. Your false equivalent of the definition doesn't back up your claim.
TheGmGoken wrote:See there's customzaton for that. Just take the rush attack off. Since you like skill do this. Do the manual attacks (the one u press a button to complete like Ssj3 Goku kamehamha combo) and purposely don't press a button so you create your own combo.
Yes then wait for the animation to repostion you. Right. How exactly does that require skill?
TheGmGoken wrote:Burst limit being better than RB is a opinion not a fact.
Your opposition isnt even a complete opinion.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jun 19, 2014 2:36 am

That was a sperate point bout Dimps being overrated. Though as said not my words.
Prove it. I don't know what you call skill. Burst Limit was the closest thing to that concept we've ever had. Your false equivalent of the definition doesn't back up
Burst limits was the closest to a game requiring skill. Yet you want me to prove dbz games don't take skills.... :crazy: :crazy:
Yes then wait for the animation to repostion you. Right. How exactly does that require skill?
Timing. Use of attacks to makes new attacks. Not much skill but still basis skill.
Your opposition isnt even a complete opinion.
How? I think RB is better. Opinion. You think BL is better. Opinion.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Li'l Lemmy » Thu Jun 19, 2014 2:53 am

All right, fellas. Break it up. ^_^;

I get that comparisons between past games draw strong opinions about what's better than what, but at some point it becomes entirely too subjective to discuss factually and we just have to agree to disagree. This sort of one-on-one back-and-forth is better suited to PM anyway, so by all means continue the conversation there if you'd like to press on. Let's try and bring this topic back to Xenoverse for now.


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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jun 19, 2014 2:57 am

Li'l Lemmy wrote:All right, fellas. Break it up. ^_^;

I get that comparisons between past games draw strong opinions about what's better than what, but at some point it becomes entirely too subjective to discuss factually and we just have to agree to disagree. This sort of one-on-one back-and-forth is better suited to PM anyway, so by all means continue the conversation there if you'd like to press on. Let's try and bring this topic back to Xenoverse for now.


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Fine but only cause you're a Goten fan. Hopefully Goten be in Xenoverse. Seeing as I'm the number 1 Goten fan in the universe I'll be ultra piss if he wasn't.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jun 19, 2014 2:57 am

Li'l Lemmy wrote:All right, fellas. Break it up. ^_^;

I get that comparisons between past games draw strong opinions about what's better than what, but at some point it becomes entirely too subjective to discuss factually and we just have to agree to disagree. This sort of one-on-one back-and-forth is better suited to PM anyway, so by all means continue the conversation there if you'd like to press on. Let's try and bring this topic back to Xenoverse for now.


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Fine but only cause you're a Goten fan. Hopefully Goten be in Xenoverse. Seeing as I'm the number 1 Goten fan in the universe I'll be ultra piss if he wasn't.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Flame Dragon » Thu Jun 19, 2014 5:50 am

TheGmGoken wrote:
Li'l Lemmy wrote:All right, fellas. Break it up. ^_^;

I get that comparisons between past games draw strong opinions about what's better than what, but at some point it becomes entirely too subjective to discuss factually and we just have to agree to disagree. This sort of one-on-one back-and-forth is better suited to PM anyway, so by all means continue the conversation there if you'd like to press on. Let's try and bring this topic back to Xenoverse for now.


~Da Lemmy
Fine but only cause you're a Goten fan. Hopefully Goten be in Xenoverse. Seeing as I'm the number 1 Goten fan in the universe I'll be ultra piss if he wasn't.
Well, we have the Buu Saga in this game, so unless they pull an Ultimate Tenkaichi (aka Gotenks without Goten and Trunks) he's pretty much confirmed.
Give me EoZ Goten instead.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Thu Jun 19, 2014 6:24 am

HOLY SHIT! Xenoverse confirmed to have "ties" with DBO. Time Patrol Trunks is in the game...
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DBZGTKOSDH » Thu Jun 19, 2014 6:36 am

Fuck yeah! Dragon Ball Online is alive! :o
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Saiga » Thu Jun 19, 2014 6:48 am

Whoa. That's unexpected.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Thu Jun 19, 2014 7:04 am

Huh. So he's an actual character. Didn't expect that at all.

This has the potencial to get pretty confusing, exciting as it is. Because...like...is this guy someone that actually exists in DBO? Was Trunks the only time patrol in the official story, or is it possible that this is another one? Will this count, officially, as an extension of DBO's story or just as...some kind of spin-off? This just raises way more questions than it answers. :think:

On the other hand, if it's related to DBO, there goes all hope for GT content in this one.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Thu Jun 19, 2014 7:46 am

Without being able to actually read the information, I don't know if he's an actual character yet or not. It could just be that they are explaining this character's role and involvement with Trunks, but he could still be a default custom character. Dunno.

No, he's not. Not as far as we know (from what they had completed anyway). From the info we have, Trunks seems to have been the one to actually form the Time Patrol. He was just asked by the Kaiojikan to help stop Towa and Miira from unraveling time as a punishment for breaking the rules of the universe by time traveling. It didn't really seem like there was an organization before Trunks came to AGE 1000 and set one up.

As for how this actually works with DBO, if at all? Someone else will have to answer that when they translate the scans (or we get more information, if there isn't much here). These aren't known locations from DBO in Xenoverse, so they may just be recycling concepts (which I'm totally fine with, but would prefer that they just expand on already existing content if at all possible).

On a different note, if all the character we see in the screen are playable, we have a first for a DImps console game. Gurd is in the screenshot with Kuririn and the Dragon Ball.
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