Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Hit!!
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Hit!! » Sun Jul 02, 2017 12:02 am

I'm sorry guys but in part, its your fault for setting your expectations so high. You guys were getting too hyped and i said a couple of times to keep those expectations in check, because we are going to get probably more than 10 episode of pure tournament action and i don't care how much Super's production has improved, there's no way the staff can pull that off without having to take serious measures to ease the schedule. I'm pretty sure the good stuff is yet to come, but these next few episodes are probably going to look pretty sub par, due to the harsh circumstances.

Doing 10+ episodes of pure action is not a fucking walk in a park and definitely not on Super's schedule.

Also, remember that when an animator in twitter says that there's nothing to worry about, always remember that the animators have a totally different standard than the audience. Because they are the once experiencing the harsh schedule conditions and for them, to get some work done under such conditions is a great accomplishment, even if it looks sub par to us the audience.
Last edited by Hit!! on Sun Jul 02, 2017 12:02 am, edited 2 times in total.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Jinzoningen MULE » Sun Jul 02, 2017 12:02 am

ArchedThunder wrote:The opening episodes of the tournament are going to be the least important and with how many characters are in play this early it makes more sense to cut corners here than anywhere else in the tournament. This is only the beginning, the good stuff will come later.
Assuming that's true, do you not see how, after the enormous build-up to the beginning of the tournament, that it's an absolutely ass-backwards approach? They should have been revving the production engines right now, there will be plenty of time to relax in the tournament's midsection, but first impressions are the key to the structure of an entire arc. If this episode had been astounding, and next week were more like this week, I think most everyone would be fine with it. It wouldn't be an unreasonable expectation either, since there's been a streak of great episodes lately where resources could have easily been funneled to this episode instead. You can only defer gratification for so long, and the supposed inevitable improvement that you've mentioned here is anything but.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sun Jul 02, 2017 12:14 am

Jinzoningen MULE wrote:
ArchedThunder wrote:The opening episodes of the tournament are going to be the least important and with how many characters are in play this early it makes more sense to cut corners here than anywhere else in the tournament. This is only the beginning, the good stuff will come later.
Assuming that's true, do you not see how, after the enormous build-up to the beginning of the tournament, that it's an absolutely ass-backwards approach? They should have been revving the production engines right now, there will be plenty of time to relax in the tournament's midsection, but first impressions are the key to the structure of an entire arc. If this episode had been astounding, and next week were more like this week, I think most everyone would be fine with it. It wouldn't be an unreasonable expectation either, since there's been a streak of great episodes lately where resources could have easily been funneled to this episode instead. You can only defer gratification for so long, and the supposed inevitable improvement that you've mentioned here is anything but.
The mid section is likely when plot is going to get moving, it will be when they start focusing on important fights, the beginning is the perfect time to cut some corners. Having a string of really good episodes just before this helps people know what there will probably be more good stuff in the future and helped keep people watching. Having the staff that we've had show up in the past few episodes means they will show up a few episodes into the tournament, likely when the important stuff actually starts happening.
Besides, it wasn't a bad start to the tournament, the reaction I've seen has been mostly positive with some people being incredibly pleased.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Super Saiyan Swagger » Sun Jul 02, 2017 12:26 am

[spoiler]Image[/spoiler]
Is this Yamamuro? Cause god damn it looks really nice.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sun Jul 02, 2017 12:27 am

Super Saiyan Swagger wrote:[spoiler]Image[/spoiler]
Is this Yamamuro? Cause god damn it looks really nice.
The entire ending was Yamamuro.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Super Saiyan Swagger » Sun Jul 02, 2017 12:31 am

ArchedThunder wrote:
Super Saiyan Swagger wrote:[spoiler]Image[/spoiler]
Is this Yamamuro? Cause god damn it looks really nice.
The entire ending was Yamamuro.
Did he storyboard it as well? There were some really nice moments like the 4 Star Dragon Ball showing Goku's family and then turning into Goku's pupil... That sounds way too creative. Yamamuro couldn't have storyboarded it. :lol:

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by JazzMazz » Sun Jul 02, 2017 12:41 am

ArchedThunder wrote:
JazzMazz wrote:From this episode there was bank animation from 79, 85, 86 and even the episode itself, from the NEP there was bank animation from 61, where Goku and Vegeta were recoloured from SSB to be normal SSJ's, Tates big cut from the OP and stuff from 81. This amount of bank animation cannot be a decision made by just the supervisor of the episode. I think some of higher-ups are definitely encouraging the mass use of bank animation so they can probably do stuff later in the tournament when there are less fighters.
Piccolo's makankosappo was from the F arc as well.

Also can you show me what you are talking about with reused animation from 61?
This scene stuck out to me.
Sorry for the low quality.
[spoiler]

[/spoiler]
It also appears that they are using similar layouts from episode 61.
[spoiler]

[/spoiler]
Also, here's the highlight of the episode.
[spoiler]

[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Hit!! » Sun Jul 02, 2017 12:52 am

I prefer a bunch of bank animation and repeated frames than a complete collapse like in ep 5, 24 and 33.

But they should tone down the reused animation of the OP... I really wish the fight between Goku and Jiren doesn't start with that OP cut, but it probably will.
Last edited by Hit!! on Sun Jul 02, 2017 1:01 am, edited 1 time in total.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by ArchedThunder » Sun Jul 02, 2017 12:57 am

JazzMazz wrote:
ArchedThunder wrote:
JazzMazz wrote:From this episode there was bank animation from 79, 85, 86 and even the episode itself, from the NEP there was bank animation from 61, where Goku and Vegeta were recoloured from SSB to be normal SSJ's, Tates big cut from the OP and stuff from 81. This amount of bank animation cannot be a decision made by just the supervisor of the episode. I think some of higher-ups are definitely encouraging the mass use of bank animation so they can probably do stuff later in the tournament when there are less fighters.
Piccolo's makankosappo was from the F arc as well.

Also can you show me what you are talking about with reused animation from 61?
This scene stuck out to me.
Sorry for the low quality.
[spoiler]

[/spoiler]
It also appears that they are using similar layouts from episode 61.
[spoiler]

[/spoiler]
Also, here's the highlight of the episode.
[spoiler]

[/spoiler]
I think that Vegeta one is a coincidence.

I think that fairy thing is booru worthy.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by DainIronfoot » Sun Jul 02, 2017 1:14 am

I rather them use bank animation and cut corners at the start than in later episodes where the meat gets tender. Besides, this episode was a decent start imo. It showed chaos erupt, at least one knockout and just began the ToP Train. If people were expecting Goku vs Jiren or any other huge fight already, then that's on them. The first few episodes of this Tournament are only a setup, be patient lads.

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Post by Gashif Aldi » Sun Jul 02, 2017 1:20 am

Who directed the ending? Nagamine? It's actually really good
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by JazzMazz » Sun Jul 02, 2017 1:46 am

ArchedThunder wrote:
JazzMazz wrote:
ArchedThunder wrote: Piccolo's makankosappo was from the F arc as well.

Also can you show me what you are talking about with reused animation from 61?
This scene stuck out to me.
Sorry for the low quality.
[spoiler]

[/spoiler]
It also appears that they are using similar layouts from episode 61.
[spoiler]

[/spoiler]
Also, here's the highlight of the episode.
[spoiler]

[/spoiler]
I think that Vegeta one is a coincidence.

I think that fairy thing is booru worthy.
I'll consider uploading this, it might get accepted, but I think Ajay would probably prefer doing it himself.
[spoiler]

[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Shreyas_Singh » Sun Jul 02, 2017 2:40 am

I expected it to be a tight real time battle royale for 3 or 4 episodes, but no, apparently this episode made up for only 1 minute out of 48 minutes. So I guess they'll take the Namek saga route and give us minimum 8-10 episodes of TOP, which sounds fun, but as many including Ajay have complained about already, the bank animation is used a little too often and it's a little too noticeable, especially for people who regularly track the animator cuts. It seems like they're going for Bank for the most part, with half decent animation cuts in between for some of the important moments. This will water down the overall quality to mediocre, but then let's hope this is just like what happened in the beginning of Goku v Botamo fight and they might have some good stuff in the latter episodes. Still very disappointed by the beginning though, this arc doesn't have anything special narrative wise either, so I was atleast hoping for an impressive fight with numerous good cuts :(
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by emperior » Sun Jul 02, 2017 3:34 am

This episode was very underwhelming. As others pointed out the bank animation use was excessive. The art was decent but the effects were bad, I didn't like them.
I'm still sure this tournament is going to have some wonderfully animated episodes, though they should have focused into making this episode better considering how much they've been hyping it.
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Re: Super Animation Catalogue 2.0 - Episode 93

Post by precita » Sun Jul 02, 2017 3:59 am

I'll take horrible/re-used animation for fodder fights over getting good animation now and then crap animation during the important fights towards the end of the tournament.

Yes, this episode did look like garbage, and what looked good was just re-used animation from older episodes, but that's fine. Comparing it to the two Freeza recruitment episodes too, those blew this ep out of the water.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Sun Jul 02, 2017 4:29 am

Hey the episode wasn't that bad.
They bank the f out of the animation but still nothing felt unnatural. The action wasn't that extreme but everyone looked aesthetically good. No insulting drawings, no weird body types no nothing. Even fodders had nice designs.

The explosions were indeed improved but still they were at YouTube level.

Kitano's style was nowhere to be found so someone must have "died" correcting everything.

Overall not a bad episode but still not extremely exciting. It looks like that you can't expect something great when 80 people are fighting.

Next episode has bank animation from episodes, the op etc to create a long Bergamo vs Goku fight.

I really think that the animation won't get extremely good until 90% of the fighters are off the stage but as long as it is not visibly insulting I am ok.

The ending was just amazing. Tadayoshi Yamamuro shows how good he has become by drawing the best looking characters in the show. The final Goku/Gohan shit is a masterpiece

Still for everyone here that complains "did you know what bank animation was before that episode or you just recycle stuff others say? Because it doesn't look that you understand what's its purpose" not every bank animation is a cool overanimated flashy transformation scene. Bank animation can be everything. Also bank animation can be used numerous times as long as it serves its purpose. Stop complaining when people try to save a show that already suffers and try considering their hatd work a little more. Nothing looked distracting and for people who use that excuse l, I challenge them to prove all these scenes that distracted them
Last edited by Mazingerdestro on Sun Jul 02, 2017 5:53 am, edited 2 times in total.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Baggie_Saiyan » Sun Jul 02, 2017 5:18 am

emperior wrote:This episode was very underwhelming. As others pointed out the bank animation use was excessive. The art was decent but the effects were bad, I didn't like them.
I'm still sure this tournament is going to have some wonderfully animated episodes, though they should have focused into making this episode better considering how much they've been hyping it.
They've been hyping the tournament not this specific episode, don't see what's the point in making this episode better when nothing really happened and only two people got knocked out. Re using animation for this early part is fine.

People have been crying for DBS to use bank animation and they're using it petty effectively imo, if we're at the third act of the ToP and the re used animation is still excessive then that's a different story.

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by PMD » Sun Jul 02, 2017 5:34 am

I enjoyed the episode but all that BANK animation distracted me a little too much. It wasn't that bad (thank God for my low expectations, lol).

And I agree, this one was the best part by far:
JazzMazz wrote: [spoiler]

[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Nasryyy » Sun Jul 02, 2017 6:22 am

LOL, they forgot to add Tien in this shot
Image

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Re: Super Animation Catalogue 2.0 - Episode 93

Post by Mazingerdestro » Sun Jul 02, 2017 6:35 am

Nasryyy wrote:LOL, they forgot to add Tien in this shot
Image
Gohan might have punched him again out of the scene lol

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