Complete BT3 Info and Discussion Thread [UPDATED 10/02/07]

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SuperSaiyan3Goku
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Post by SuperSaiyan3Goku » Tue Sep 25, 2007 3:52 pm

SonEric84 wrote:
Humpski wrote:
ReiMehari wrote: That's weird...I never saw it...
Go try it out. I think you can charge it 4 or 5 times and make it really huge.
8)

Try it out? Do you guys have a demo or something?
No, I think he said to try it out in BT2. :P
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Post by caejones » Tue Sep 25, 2007 4:36 pm

Anonymous Friend wrote:
kaioken12 wrote:Ah well, I just noticed something in BT2 I forgot about for a long time...
The instant transmission kinda sucks ^^"

I mean, it's just not the best thing to evade attacks, of course it shouldn't be unfair using it, but then again it was used to evade attacks as well, wasn't it?

It seems weird to me that Goku for example is already (nearly) gone and then a blast hits him and he's falling down - seems not right xD

I hope this is changed a bit in BT3 :)
I'm also hoping that other blast 1s like the solar flare being usable and not taking 5 seconds to activate.
Goku Vs. Oozaru Vegeta.

Anime: Goku uses Solar Flare and runs off to work on a spirit bomb/Genkidama.
Game: Goku tries to use Solar Flare, but gets beaten to a bloody pulp before and after the move can launch.
Therefore BT =/= playing the show
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Post by SonEric84 » Tue Sep 25, 2007 5:42 pm

SuperSaiyan3Goku wrote:
SonEric84 wrote:
Humpski wrote: Go try it out. I think you can charge it 4 or 5 times and make it really huge.
8)

Try it out? Do you guys have a demo or something?
No, I think he said to try it out in BT2. :P


Oh okay, I didn't realize that about BT2 so I guess I thought he meant Meteor. My bad. :lol:

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Post by ReiMehari » Tue Sep 25, 2007 9:44 pm

Humpski wrote:
ReiMehari wrote:
Humpski wrote: Base Goku has to charge the spirit bomb at least once using his B1 move "Give me your energy" before you can use the UB spirit bomb.
That's weird...I never saw it...
Go try it out. I think you can charge it 4 or 5 times and make it really huge.
8)
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Post by Thanos6 » Tue Sep 25, 2007 11:36 pm

Hmm...apparently the PS2 version got a 32, and the Wii version a 33, in Famitsu. Pretty good.
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Post by kvon » Wed Sep 26, 2007 12:29 am

Thanos6 wrote:Hmm...apparently the PS2 version got a 32, and the Wii version a 33, in Famitsu. Pretty good.
Yeah, I remember Sparking! NEO got a 29 last time, correct? This is saying something coming from Famitsu, especially their possibly biased harsh attitude towards anime games.

And what the hell is this?!
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Post by Thanos6 » Wed Sep 26, 2007 12:47 am

kvon wrote:
Thanos6 wrote:Hmm...apparently the PS2 version got a 32, and the Wii version a 33, in Famitsu. Pretty good.
Yeah, I remember Sparking! NEO got a 29 last time, correct? This is saying something coming from Famitsu, especially their possibly biased harsh attitude towards anime games.

And what the hell is this?!
That's Vegeta's miscolored outfit from his first few anime episodes (eating the aliens with Nappa; Arlia). Apparently it's an alt this time around.
Trunks & Goten forever

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Post by Drunken Master » Wed Sep 26, 2007 1:52 am

That is awesome I must say,
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Post by LOUD-TREE » Wed Sep 26, 2007 2:30 am

I would like to see more videos of Late Goku in his Blue Gi...

Really, when I first saw that the End of Z outfit was an option in BT3, I was instantly sold.
"It's... It's him... That guy who looks like a fat cat... He's incredibly strong..."

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Post by gohanku » Wed Sep 26, 2007 3:18 am

I have no idea of Vegeta's alternate costume 3 is awesome or not, but I am so going to use this as a clone warrior or something when I unlock everything.
[quote="SSj Kaboom talking about Future Gohan in BT3"]I feel sorry for Future Gohan.

Everyone's like, "What?! What are you doing with [b][i]two[/i][/b] arms?! You tear that off right now, mister!"

Poor guy.[/quote]
Lol'ed.

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Post by Furu » Wed Sep 26, 2007 4:30 am

Thanos6 wrote:
kvon wrote:
Thanos6 wrote:Hmm...apparently the PS2 version got a 32, and the Wii version a 33, in Famitsu. Pretty good.
Yeah, I remember Sparking! NEO got a 29 last time, correct? This is saying something coming from Famitsu, especially their possibly biased harsh attitude towards anime games.

And what the hell is this?!
That's Vegeta's miscolored outfit from his first few anime episodes (eating the aliens with Nappa; Arlia). Apparently it's an alt this time around.
This is the nerdiest game ever.
Hey, I entirely forgot I had an account here. AGAIN.

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Post by Thanos6 » Wed Sep 26, 2007 4:41 am

Furu wrote:
Thanos6 wrote:
kvon wrote: Yeah, I remember Sparking! NEO got a 29 last time, correct? This is saying something coming from Famitsu, especially their possibly biased harsh attitude towards anime games.

And what the hell is this?!
That's Vegeta's miscolored outfit from his first few anime episodes (eating the aliens with Nappa; Arlia). Apparently it's an alt this time around.
This is the nerdiest game ever.
And yet, according to reports, we STILL don't get Badman Vegeta as playable.
Trunks & Goten forever

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Post by kaioken12 » Wed Sep 26, 2007 6:04 am

Neon Z wrote:
Adamant wrote:
Neon Z wrote:Not really. In DBZ, the only significant time Goku used it during a battle was to prepare the "warp" Kamehameha. Only in the Super 17 battle, in GT, he used it constantly through a battle, but then that strategy was easily defeated because Super 17 claimed to be able to keep up with his instant movement due to an energy flow that traced his movement.
It was used quite extensively against Metal Coola.
ok... I completely forgot about the movies, and I only watched Metal Cooler's once...
Yeah and I remember him using it to evade fighting Cell 2nd form (when he rescued Piccolo and Tien) and to evade perfect Cell's Kamehameha (though I don't know at the moment if this was anime-only).
I remember (in anime-filler) that Vegetto used it, too to evade these "advanced ghost kamikaze attack" in which these ghosts could fire ki-blasts.
caejones wrote: Goku Vs. Oozaru Vegeta.

Anime: Goku uses Solar Flare and runs off to work on a spirit bomb/Genkidama.
Game: Goku tries to use Solar Flare, but gets beaten to a bloody pulp before and after the move can launch.
Therefore BT =/= playing the show
Yeah, that is something that I didn't like in BT at all - the solar flare.
You had to be near your opponent and if by chance he hadn't hit you before the attack was made then it worked - but not as cool as in the show. Well, I just didn't use it very often :P


I noticed something weird in BT2 recently.
When using the instant transmission to get behind my opponent, he had to search for me again to lock me with z-search.

Now I tried several times and shot a kamehameha wave on him or something like that after teleporting.
Well, everytime the opponent (ki-only, humans got always hit by that) evaded this blast and then continued z-search.

So, the opponent didn't find me but evaded my blast and then continued to search for me? wtf?

Does anybody know if this is possible to be made by humans at all?
If it is some kind of "AI" then they better fix that in BT3 O_o

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Post by Gaiash » Wed Sep 26, 2007 6:08 am

Thanos6 wrote:
Furu wrote:
Thanos6 wrote: That's Vegeta's miscolored outfit from his first few anime episodes (eating the aliens with Nappa; Arlia). Apparently it's an alt this time around.
This is the nerdiest game ever.
And yet, according to reports, we STILL don't get Badman Vegeta as playable.
Man, it almost makes you lose your excitment for the game doesn't it?
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Post by Humpski » Wed Sep 26, 2007 7:22 am

kaioken12 wrote:I noticed something weird in BT2 recently.
When using the instant transmission to get behind my opponent, he had to search for me again to lock me with z-search.

Now I tried several times and shot a kamehameha wave on him or something like that after teleporting.
Well, everytime the opponent (ki-only, humans got always hit by that) evaded this blast and then continued z-search.

So, the opponent didn't find me but evaded my blast and then continued to search for me? wtf?

Does anybody know if this is possible to be made by humans at all?
If it is some kind of "AI" then they better fix that in BT3 O_o
Yeah the computer on higher difficulties will dodge your ki blasts even if it doesn't have a lock on you. The only sure way to hit a computer with a beam is to be right next to him. If you just fire a beam any other time they'll dodge it 9 out of 10 times.
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Post by kaioken12 » Wed Sep 26, 2007 9:35 am

Humpski wrote:
kaioken12 wrote:I noticed something weird in BT2 recently.
When using the instant transmission to get behind my opponent, he had to search for me again to lock me with z-search.

Now I tried several times and shot a kamehameha wave on him or something like that after teleporting.
Well, everytime the opponent (ki-only, humans got always hit by that) evaded this blast and then continued z-search.

So, the opponent didn't find me but evaded my blast and then continued to search for me? wtf?

Does anybody know if this is possible to be made by humans at all?
If it is some kind of "AI" then they better fix that in BT3 O_o
Yeah the computer on higher difficulties will dodge your ki blasts even if it doesn't have a lock on you. The only sure way to hit a computer with a beam is to be right next to him. If you just fire a beam any other time they'll dodge it 9 out of 10 times.
Well using Instant Transmission brings you right near to your opponent.
What bothers me in this fact isn't the difficulty level, but the scripting of the dodge maneuvers.
This is no AI, it's just... well...
I hope that in BT3 there will be a more "realistic" AI.

I once had a MUGEN-character Goku which was able to charge Kamehameha and if you pressed instant transmission during this charge, he teleported behind his opponent and you could shoot - like having made this teleport kamehameha "manually".

I'd like to have such a possibility in BT-games as well, would be cool to do it not only by an automatic combo ^^

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Post by Demi » Wed Sep 26, 2007 9:57 am

What are all the moves/transformations/costumes/differences known about early, mid and late Goku? I only just found out we're getting 3 grown up Gokus.

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Post by Humpski » Wed Sep 26, 2007 10:09 am

Demi wrote:What are all the moves/transformations/costumes/differences known about early, mid and late Goku? I only just found out we're getting 3 grown up Gokus.
Early - No SSJ. Kaioken and the original one handed Genki Dama available. Costume with no weights is one of his alts (I.E. the Raditz fight)

Mid - Base, SSJ forms. Large Genki-Dama available (Used against Freeza). Yardrat outfit as one of his alts.

Late - Base, SSJ, SJJ2, SJ3 forms. Super Genki-Dama available (Used against Buu) End of Z outfit available as alt costume.
Last edited by Humpski on Wed Sep 26, 2007 1:30 pm, edited 1 time in total.
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Post by denitonis » Wed Sep 26, 2007 10:20 am

Demi wrote:What are all the moves/transformations/costumes/differences known about early, mid and late Goku? I only just found out we're getting 3 grown up Gokus.
Well you can find some of the costumes in this chart:
http://www.ataricommunity.com/forums/sh ... p?t=612145
but it seems like not all are known yet.
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Post by kaioken12 » Wed Sep 26, 2007 10:51 am

http://www.youtube.com/watch?v=6rNikd87 ... ted&search

I hope this is not going to be in the final version Oo
Majin Vegeta (SSJ2) cannot land serious punches on Brolly :/

I liked in BT2 that SSJ2 and SSJ3 were able to kick his a** where normal SSJ struggled to do so - I always thought in BT1 that it was not very likely that SSJ3 Goku couldn't send Brolly down with normal combos ^^"

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