Styles exist in video games too, with pixely graphics and 3D stuff.Asura wrote:I wouldn't say anime and video games are a fair comparison. A newer video game will almost always look better than an older one, but that's not always true for anime. With the advent of the digital age, it's really become two different styles more than just simply old and new. Skyrim will undoubtedly 100% look better than Super Mario 64, but when it comes to anime it's really more up to personal preference, which is whether you prefer hand-drawn or digital. Newer animes will mostly be digital, older animes will be hand-drawn. In my opinion the Buu saga looks a lot better "graphically" than Super does because I prefer hand drawings to digital. In terms of footage quality I don't really know how to factor that in to video game graphic terms, but I don't see it as that big of a deal (at least when comparing the latest Z blu-ray releases and Super). Maybe we could say it's the difference between 8x anti-aliasing and 16x or somethingFortuneSSJ wrote:Art is the drawings. Animation is the movement.Asura wrote: I'm confused as to what you consider "graphics" and how it differs from "art and animation".
By graphics I mean the overall visual quality, the footage quality...
Everyone is able to tell if an anime/game is old or new by looking to it's graphics and see how it was done.
You can also use Disney Movies as example, by comparing the new ones to the old ones. I don't know how to explain it better to you.
The most radical example I can give you is for you to compare an old black and white Movie with a Movie in color. "Outdated" is the keyword here..
Super Animation Catalogue 2.0
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- KameNinja45
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Re: Super Animation Catalogue 2.0 - Episode 100
Re: Super Animation Catalogue 2.0 - Episode 100
That falls more under art than graphics, at least for this comparison.KameNinja45 wrote:Styles exist in video games too, with pixely graphics and 3D stuff.Asura wrote:I wouldn't say anime and video games are a fair comparison. A newer video game will almost always look better than an older one, but that's not always true for anime. With the advent of the digital age, it's really become two different styles more than just simply old and new. Skyrim will undoubtedly 100% look better than Super Mario 64, but when it comes to anime it's really more up to personal preference, which is whether you prefer hand-drawn or digital. Newer animes will mostly be digital, older animes will be hand-drawn. In my opinion the Buu saga looks a lot better "graphically" than Super does because I prefer hand drawings to digital. In terms of footage quality I don't really know how to factor that in to video game graphic terms, but I don't see it as that big of a deal (at least when comparing the latest Z blu-ray releases and Super). Maybe we could say it's the difference between 8x anti-aliasing and 16x or somethingFortuneSSJ wrote: Art is the drawings. Animation is the movement.
By graphics I mean the overall visual quality, the footage quality...
Everyone is able to tell if an anime/game is old or new by looking to it's graphics and see how it was done.
You can also use Disney Movies as example, by comparing the new ones to the old ones. I don't know how to explain it better to you.
The most radical example I can give you is for you to compare an old black and white Movie with a Movie in color. "Outdated" is the keyword here..
- ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 100
They all look great. Hopefully if next arc is EoZ Yamamuro will update all the designs.ArchedThunder wrote:I thought I'd try my hand at updating Goku's design based off of these.
[spoiler]
[/spoiler]
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- ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 100
It doesn't even need to be EoZ for him to update the designs, Gohan got a new design even though they could have just taken his BoG combat design and removed the bang. Another example would be Heles having one design at the start of the arc, but getting it updated part way through to look better.emperior wrote:
They all look great. Hopefully if next arc is EoZ Yamamuro will update all the designs.
Re: Super Animation Catalogue 2.0 - Episode 100
I thought Yamamuro would have improved every design for this arc but it didn't happen. It seems like he believes that the old designs are fine.ArchedThunder wrote:It doesn't even need to be EoZ for him to update the designs, Gohan got a new design even though they could have just taken his BoG combat design and removed the bang. Another example would be Heles having one design at the start of the arc, but getting it updated part way through to look better.emperior wrote:
They all look great. Hopefully if next arc is EoZ Yamamuro will update all the designs.
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Re: Super Animation Catalogue 2.0 - Episode 100
Given the intensity of the arc it's understandable he wouldn't have the time to update everyone's old designs that doesn't necessarily means he thinks they're okay especially given he updated Goku and Vegeta desgin for and looked better in the Dr Slump episode.emperior wrote:I thought Yamamuro would have improved every design for this arc but it didn't happen. It seems like he believes that the old designs are fine.ArchedThunder wrote:It doesn't even need to be EoZ for him to update the designs, Gohan got a new design even though they could have just taken his BoG combat design and removed the bang. Another example would be Heles having one design at the start of the arc, but getting it updated part way through to look better.emperior wrote:
They all look great. Hopefully if next arc is EoZ Yamamuro will update all the designs.
Goku's new form will be handled by this Yamamuro so that's relieving.
Re: Super Animation Catalogue 2.0 - Episode 100
Where can I find this Trunks illustration you are talking about?riversxv wrote:One of his illustrations that I really liked was the one with Future Trunks holding baby Pan. His nose and eyes looked good and his ear even had the full earlobe drawn inArchedThunder wrote:These Yamamuro designs for the Gohan two parter are pretty nice.
https://pbs.twimg.com/media/DGV7FTFUAAEEc3p.jpg:orig
I think it's interesting that Yamamuro's edit of the old Saiyaman design for the battle damage has simpler shading and the muscle detailing on Barry's various forms is fairly simple.
I wonder when he did these and when he started the designs for the current arc. I really hope he's able to redo some of the main cast's designs for the next arc, even if it's ultimately just Goku and Vegeta he gets to redo.
Hell, I wouldn't mind if he took the current Gohan full body shots, drew Goku's head over Gohan's, added the Go symbol and then did new headshots for the design. Though ultimately I would rather a new Goku design have a slightly wider torso and thicker arms than this Gohan, but these proportions wouldn't bother me.
Also I'm surprised that it seems like Yamamuro did a lot of the new designs in the 10 weeks of filler, I would have thought that animation supervisors would have been responsible for more of them, like how Yamamuro seemingly didn't do the baseball episode designs.
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Re: Super Animation Catalogue 2.0 - Episode 100
No image leak for next episode ? god i really want to know if karasawa is supervising 103
- ArchedThunder
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Re: Super Animation Catalogue 2.0 - Episode 100
I checked recently and nothing yet, might be another week without one.Nasryyy wrote:No image leak for next episode ? god i really want to know if karasawa is supervising 103
- FortuneSSJ
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Re: Super Animation Catalogue 2.0 - Episode 100
I like it. Everyone looks better when they don't have white highlights on their bodies.ArchedThunder wrote:These Yamamuro designs for the Gohan two parter are pretty nice.
https://pbs.twimg.com/media/DGV7FTFUAAEEc3p.jpg:orig
I think it's interesting that Yamamuro's edit of the old Saiyaman design for the battle damage has simpler shading and the muscle detailing on Barry's various forms is fairly simple.
I wonder when he did these and when he started the designs for the current arc. I really hope he's able to redo some of the main cast's designs for the next arc, even if it's ultimately just Goku and Vegeta he gets to redo.
A world without Dragon Ball is just boring.
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota
- BakaManiaHD
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Re: Super Animation Catalogue 2.0 - Episode 100
Ep 103 picture:
[spoiler]
[/spoiler]
Looks like we're going to see some NAOKI TATE ACTION
[spoiler]

Looks like we're going to see some NAOKI TATE ACTION
kill me
Re: Super Animation Catalogue 2.0 - Episode 100
https://www.youtube.com/watch?v=1XLIx54SAWw
Have you guys seen this? The shading is so great! Minimalistic and very pleasing to the eye. Wonder who was responsible for the designs.
Have you guys seen this? The shading is so great! Minimalistic and very pleasing to the eye. Wonder who was responsible for the designs.
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Re: Super Animation Catalogue 2.0 - Episode 100
Hopefully this is an in-between frame or something, because otherwise Gohan has some broken fingers there.BakaManiaHD wrote:Ep 103 picture:
[spoiler][/spoiler]
Looks like we're going to see some NAOKI TATE ACTION
Re: Super Animation Catalogue 2.0 - Episode 100
I vote for the 3rd, z shading is best shadingArchedThunder wrote:I thought I'd try my hand at updating Goku's design based off of these.
[spoiler]
[/spoiler]
Re: Super Animation Catalogue 2.0 - Episode 100
That's Buu arc shading, it wasn't always like that in Z. The shading used to be more like the first picture. For me, that's the best shading.cuartas wrote:I vote for the 3rd, z shading is best shadingArchedThunder wrote:I thought I'd try my hand at updating Goku's design based off of these.
[spoiler]
[/spoiler]
悟 “Vincit qui se vincit”
What I consider canonical
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Spoiler:
Re: Super Animation Catalogue 2.0 - Episode 100
Oh boy, that looks pretty bad. Not only do his fingers look like they were crushed by a bulldozer, but his bang looks so damn weird too.BakaManiaHD wrote:Ep 103 picture:
[spoiler][/spoiler]
Looks like we're going to see some NAOKI TATE ACTION
Surprised that Gohan's already going right for the ultimate form. Would have thought we'd be seeing him go SSJ or SSJ2 as well at first.
Re: Super Animation Catalogue 2.0 - Episode 100
Woah I love it too !emperior wrote:https://www.youtube.com/watch?v=1XLIx54SAWw
Have you guys seen this? The shading is so great! Minimalistic and very pleasing to the eye. Wonder who was responsible for the designs.
Do we know who handles 102 this week ?
???????? Why would he do that ? They use more stamina for less power.Asura wrote:BakaManiaHD wrote:
Surprised that Gohan's already going right for the ultimate form. Would have thought we'd be seeing him go SSJ or SSJ2 as well at first.
I can't stand this design. Not your work specifically that is pretty nice, just that overall artwork. Hate the proportions on the face and neck here.ArchedThunder wrote:I thought I'd try my hand at updating Goku's design based off of these.
[spoiler]
[/spoiler]
Re: Super Animation Catalogue 2.0 - Episode 100
Dramatic effect, of course. Just like how Goku keeps going SSB for seemingly no reason despite generally being stamina conservative otherwise in the fact that he's fighting at base most of the time.Slaythe wrote:???????? Why would he do that ? They use more stamina for less power.Asura wrote:Surprised that Gohan's already going right for the ultimate form. Would have thought we'd be seeing him go SSJ or SSJ2 as well at first.
Usually it's used as a way to show that you're not going all out and using the lesser transformations = using less power.
Re: Super Animation Catalogue 2.0 - Episode 100
Blue is supposed to use more stamina though. It's more efficient but not less draining.Asura wrote:Dramatic effect, of course. Just like how Goku keeps going SSB for seemingly no reason despite generally being stamina conservative otherwise in the fact that he's fighting at base most of the time.Slaythe wrote:???????? Why would he do that ? They use more stamina for less power.Asura wrote:Surprised that Gohan's already going right for the ultimate form. Would have thought we'd be seeing him go SSJ or SSJ2 as well at first.
Usually it's used as a way to show that you're not going all out and using the lesser transformations = using less power.
Ultimate flat out makes SSJ and SSJ2 obsolete.