Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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KameNinja45
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by KameNinja45 » Thu Aug 03, 2017 10:54 pm

Asura wrote:
FortuneSSJ wrote:
Asura wrote: I'm confused as to what you consider "graphics" and how it differs from "art and animation".
Art is the drawings. Animation is the movement.
By graphics I mean the overall visual quality, the footage quality...

Everyone is able to tell if an anime/game is old or new by looking to it's graphics and see how it was done.
You can also use Disney Movies as example, by comparing the new ones to the old ones. I don't know how to explain it better to you.

The most radical example I can give you is for you to compare an old black and white Movie with a Movie in color. "Outdated" is the keyword here.
I wouldn't say anime and video games are a fair comparison. A newer video game will almost always look better than an older one, but that's not always true for anime. With the advent of the digital age, it's really become two different styles more than just simply old and new. Skyrim will undoubtedly 100% look better than Super Mario 64, but when it comes to anime it's really more up to personal preference, which is whether you prefer hand-drawn or digital. Newer animes will mostly be digital, older animes will be hand-drawn. In my opinion the Buu saga looks a lot better "graphically" than Super does because I prefer hand drawings to digital. In terms of footage quality I don't really know how to factor that in to video game graphic terms, but I don't see it as that big of a deal (at least when comparing the latest Z blu-ray releases and Super). Maybe we could say it's the difference between 8x anti-aliasing and 16x or something :D.
Styles exist in video games too, with pixely graphics and 3D stuff.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Asura » Thu Aug 03, 2017 11:02 pm

KameNinja45 wrote:
Asura wrote:
FortuneSSJ wrote: Art is the drawings. Animation is the movement.
By graphics I mean the overall visual quality, the footage quality...

Everyone is able to tell if an anime/game is old or new by looking to it's graphics and see how it was done.
You can also use Disney Movies as example, by comparing the new ones to the old ones. I don't know how to explain it better to you.

The most radical example I can give you is for you to compare an old black and white Movie with a Movie in color. "Outdated" is the keyword here.
I wouldn't say anime and video games are a fair comparison. A newer video game will almost always look better than an older one, but that's not always true for anime. With the advent of the digital age, it's really become two different styles more than just simply old and new. Skyrim will undoubtedly 100% look better than Super Mario 64, but when it comes to anime it's really more up to personal preference, which is whether you prefer hand-drawn or digital. Newer animes will mostly be digital, older animes will be hand-drawn. In my opinion the Buu saga looks a lot better "graphically" than Super does because I prefer hand drawings to digital. In terms of footage quality I don't really know how to factor that in to video game graphic terms, but I don't see it as that big of a deal (at least when comparing the latest Z blu-ray releases and Super). Maybe we could say it's the difference between 8x anti-aliasing and 16x or something :D.
Styles exist in video games too, with pixely graphics and 3D stuff.
That falls more under art than graphics, at least for this comparison.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by ArchedThunder » Fri Aug 04, 2017 4:07 am

I thought I'd try my hand at updating Goku's design based off of these.
[spoiler]Image
Image
Image[/spoiler]

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by emperior » Fri Aug 04, 2017 4:40 am

ArchedThunder wrote:I thought I'd try my hand at updating Goku's design based off of these.
[spoiler]Image
Image
Image[/spoiler]
They all look great. Hopefully if next arc is EoZ Yamamuro will update all the designs.
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by ArchedThunder » Fri Aug 04, 2017 4:49 am

emperior wrote:
They all look great. Hopefully if next arc is EoZ Yamamuro will update all the designs.
It doesn't even need to be EoZ for him to update the designs, Gohan got a new design even though they could have just taken his BoG combat design and removed the bang. Another example would be Heles having one design at the start of the arc, but getting it updated part way through to look better.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by emperior » Fri Aug 04, 2017 5:09 am

ArchedThunder wrote:
emperior wrote:
They all look great. Hopefully if next arc is EoZ Yamamuro will update all the designs.
It doesn't even need to be EoZ for him to update the designs, Gohan got a new design even though they could have just taken his BoG combat design and removed the bang. Another example would be Heles having one design at the start of the arc, but getting it updated part way through to look better.
I thought Yamamuro would have improved every design for this arc but it didn't happen. It seems like he believes that the old designs are fine.
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Baggie_Saiyan » Fri Aug 04, 2017 5:31 am

emperior wrote:
ArchedThunder wrote:
emperior wrote:
They all look great. Hopefully if next arc is EoZ Yamamuro will update all the designs.
It doesn't even need to be EoZ for him to update the designs, Gohan got a new design even though they could have just taken his BoG combat design and removed the bang. Another example would be Heles having one design at the start of the arc, but getting it updated part way through to look better.
I thought Yamamuro would have improved every design for this arc but it didn't happen. It seems like he believes that the old designs are fine.
Given the intensity of the arc it's understandable he wouldn't have the time to update everyone's old designs that doesn't necessarily means he thinks they're okay especially given he updated Goku and Vegeta desgin for and looked better in the Dr Slump episode.

Goku's new form will be handled by this Yamamuro so that's relieving.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by emperior » Fri Aug 04, 2017 5:43 am

riversxv wrote:
ArchedThunder wrote:These Yamamuro designs for the Gohan two parter are pretty nice.
https://pbs.twimg.com/media/DGV7FTFUAAEEc3p.jpg:orig
I think it's interesting that Yamamuro's edit of the old Saiyaman design for the battle damage has simpler shading and the muscle detailing on Barry's various forms is fairly simple.
I wonder when he did these and when he started the designs for the current arc. I really hope he's able to redo some of the main cast's designs for the next arc, even if it's ultimately just Goku and Vegeta he gets to redo.
Hell, I wouldn't mind if he took the current Gohan full body shots, drew Goku's head over Gohan's, added the Go symbol and then did new headshots for the design. Though ultimately I would rather a new Goku design have a slightly wider torso and thicker arms than this Gohan, but these proportions wouldn't bother me.

Also I'm surprised that it seems like Yamamuro did a lot of the new designs in the 10 weeks of filler, I would have thought that animation supervisors would have been responsible for more of them, like how Yamamuro seemingly didn't do the baseball episode designs.
One of his illustrations that I really liked was the one with Future Trunks holding baby Pan. His nose and eyes looked good and his ear even had the full earlobe drawn in
Where can I find this Trunks illustration you are talking about?
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Nasryyy » Fri Aug 04, 2017 8:43 am

No image leak for next episode ? god i really want to know if karasawa is supervising 103

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by ArchedThunder » Fri Aug 04, 2017 8:46 am

Nasryyy wrote:No image leak for next episode ? god i really want to know if karasawa is supervising 103
I checked recently and nothing yet, might be another week without one.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by FortuneSSJ » Fri Aug 04, 2017 9:09 am

ArchedThunder wrote:These Yamamuro designs for the Gohan two parter are pretty nice.
https://pbs.twimg.com/media/DGV7FTFUAAEEc3p.jpg:orig
I think it's interesting that Yamamuro's edit of the old Saiyaman design for the battle damage has simpler shading and the muscle detailing on Barry's various forms is fairly simple.
I wonder when he did these and when he started the designs for the current arc. I really hope he's able to redo some of the main cast's designs for the next arc, even if it's ultimately just Goku and Vegeta he gets to redo.
I like it. Everyone looks better when they don't have white highlights on their bodies.
A world without Dragon Ball is just boring.

Favourite old DB Animators: Masaki Sato and Tadayoshi Yamamuro
Favourite new DB Animators: Yuya Takahashi and Chikashi Kubota

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by BakaManiaHD » Fri Aug 04, 2017 10:52 am

Ep 103 picture:
[spoiler]Image[/spoiler]
Looks like we're going to see some NAOKI TATE ACTION
kill me

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by emperior » Fri Aug 04, 2017 1:40 pm

https://www.youtube.com/watch?v=1XLIx54SAWw

Have you guys seen this? The shading is so great! Minimalistic and very pleasing to the eye. Wonder who was responsible for the designs.
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by BlueBasilisk » Fri Aug 04, 2017 2:21 pm

BakaManiaHD wrote:Ep 103 picture:
[spoiler]Image[/spoiler]
Looks like we're going to see some NAOKI TATE ACTION
Hopefully this is an in-between frame or something, because otherwise Gohan has some broken fingers there.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by cuartas » Fri Aug 04, 2017 2:46 pm

ArchedThunder wrote:I thought I'd try my hand at updating Goku's design based off of these.
[spoiler]Image
Image
Image[/spoiler]
I vote for the 3rd, z shading is best shading

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by emperior » Fri Aug 04, 2017 3:14 pm

cuartas wrote:
ArchedThunder wrote:I thought I'd try my hand at updating Goku's design based off of these.
[spoiler]Image
Image
Image[/spoiler]
I vote for the 3rd, z shading is best shading
That's Buu arc shading, it wasn't always like that in Z. The shading used to be more like the first picture. For me, that's the best shading.
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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Asura » Fri Aug 04, 2017 4:43 pm

BakaManiaHD wrote:Ep 103 picture:
[spoiler]Image[/spoiler]
Looks like we're going to see some NAOKI TATE ACTION
Oh boy, that looks pretty bad. Not only do his fingers look like they were crushed by a bulldozer, but his bang looks so damn weird too.

Surprised that Gohan's already going right for the ultimate form. Would have thought we'd be seeing him go SSJ or SSJ2 as well at first.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Slaythe » Fri Aug 04, 2017 4:43 pm

emperior wrote:https://www.youtube.com/watch?v=1XLIx54SAWw

Have you guys seen this? The shading is so great! Minimalistic and very pleasing to the eye. Wonder who was responsible for the designs.
Woah I love it too !


Do we know who handles 102 this week ?
Asura wrote:
BakaManiaHD wrote:
Surprised that Gohan's already going right for the ultimate form. Would have thought we'd be seeing him go SSJ or SSJ2 as well at first.
???????? Why would he do that ? They use more stamina for less power.
ArchedThunder wrote:I thought I'd try my hand at updating Goku's design based off of these.
[spoiler]Image
Image
Image[/spoiler]
I can't stand this design. Not your work specifically that is pretty nice, just that overall artwork. Hate the proportions on the face and neck here.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Asura » Fri Aug 04, 2017 4:56 pm

Slaythe wrote:
Asura wrote:Surprised that Gohan's already going right for the ultimate form. Would have thought we'd be seeing him go SSJ or SSJ2 as well at first.
???????? Why would he do that ? They use more stamina for less power.
Dramatic effect, of course. Just like how Goku keeps going SSB for seemingly no reason despite generally being stamina conservative otherwise in the fact that he's fighting at base most of the time.

Usually it's used as a way to show that you're not going all out and using the lesser transformations = using less power.

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Re: Super Animation Catalogue 2.0 - Episode 100

Post by Slaythe » Fri Aug 04, 2017 5:03 pm

Asura wrote:
Slaythe wrote:
Asura wrote:Surprised that Gohan's already going right for the ultimate form. Would have thought we'd be seeing him go SSJ or SSJ2 as well at first.
???????? Why would he do that ? They use more stamina for less power.
Dramatic effect, of course. Just like how Goku keeps going SSB for seemingly no reason despite generally being stamina conservative otherwise in the fact that he's fighting at base most of the time.

Usually it's used as a way to show that you're not going all out and using the lesser transformations = using less power.
Blue is supposed to use more stamina though. It's more efficient but not less draining.

Ultimate flat out makes SSJ and SSJ2 obsolete.

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