"Dragon Ball XENOVERSE" Official Discussion Thread
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Downloaded the GT Pack. Is it just me, or is the dialogue really cheesy? 
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
The second one? Is it out already??FoolsGil wrote:Downloaded the GT Pack. Is it just me, or is the dialogue really cheesy?
I don't know, I have it in Japanese with subtitles. I know a few words and my girlfriend is fluent and the dialogue is OK.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
No the first pack. I guess the english VAs are just saying things weird.MCDaveG wrote:The second one? Is it out already??FoolsGil wrote:Downloaded the GT Pack. Is it just me, or is the dialogue really cheesy?
I don't know, I have it in Japanese with subtitles. I know a few words and my girlfriend is fluent and the dialogue is OK.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Yeah the voices are a bit cheesy and are said incorrectly.FoolsGil wrote:No the first pack. I guess the english VAs are just saying things weird.MCDaveG wrote:The second one? Is it out already??FoolsGil wrote:Downloaded the GT Pack. Is it just me, or is the dialogue really cheesy?
I don't know, I have it in Japanese with subtitles. I know a few words and my girlfriend is fluent and the dialogue is OK.
There is a line that sticks out to me, the line is when SSJ4 Goku is thanking you for helping against Baby and he says
"Thanks for helping, Pan" as if he's thanking Pan for helping instead of "Thanks for helping Pan" as in he's thanking me for helping Pan out.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
You'd think they would learn from the problems in the base game, but nope. Incorrect dialogue and terrible lip syncing animations. Is it harder to modify the models in the cutscenes to get lip movement to match the dialogue or is it simple laziness/terrible attempt? They certainly managed to match dialogue with lip movement in the animated scenes.
Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Lip syncing is almost always going to be impossible. And it would be an incredibly tedious process to realign every lip flap and every expression of every character model during these scenes to match with the English voices. To do that level of detailed work that would switch between which language the game is set on would take them another 6mo to a year to get it right. And really it's just not necessary. Getting the dialogue correct isn't nearly as difficult. I can only imagine that time constraints kept them from getting more than a few voice takes before they just had to pick one and roll with it.BlazingBarrrager wrote:You'd think they would learn from the problems in the base game, but nope. Incorrect dialogue and terrible lip syncing animations. Is it harder to modify the models in the cutscenes to get lip movement to match the dialogue or is it simple laziness/terrible attempt? They certainly managed to match dialogue with lip movement in the animated scenes.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Have we heard anything else about when DLC pack 2 is dropping? I remember hearing it was supposed to be the end of the month, and...well, we've only got two more days of it, so the 31st seems the most likely if they keep to that.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Pretty much the current train of thought. It also works out that the 31st is a Tuesday, same as when most the network stores update and the last pack dropped (bar technical difficulties). ignoring the early Steam release, I don't think we were told about the DLC being released until like the day before. So I think this could work out?
Through I wouldn't be surprised if it got pushed back a couple of days into early April to compensate for the wait for Pack 3 (which is supposed to drop at the end of next month). That would have been like a 2 week wait between pack 1 and 2, but then 3-4 weeks between 2 and 3...
Through I wouldn't be surprised if it got pushed back a couple of days into early April to compensate for the wait for Pack 3 (which is supposed to drop at the end of next month). That would have been like a 2 week wait between pack 1 and 2, but then 3-4 weeks between 2 and 3...
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
It takes THAT long? Oh well, at least it's better than Spike's crappy flip flaps. Dimps and other companies o they mouth movements right for the Japanese. Whenever a character screams in a Raging Blast game, their mouths always flap like they're munching on something.Zelvin wrote:To do that level of detailed work that would switch between which language the game is set on would take them another 6mo to a year to get it right.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Soul Caliber 4 had the same issue, which 5 rectified (one of the few things that game did right). Heres hoping Xeno 2 corrects the same issue.BlazingBarrrager wrote:You'd think they would learn from the problems in the base game, but nope. Incorrect dialogue and terrible lip syncing animations. Is it harder to modify the models in the cutscenes to get lip movement to match the dialogue or is it simple laziness/terrible attempt? They certainly managed to match dialogue with lip movement in the animated scenes.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Hey, I'm checking my characters and I'm missing a 4th variation for Nappa. Just Nappa. What do I do to get it?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
It's the Nappa from Gt pack 1, I belive. Think you have to beat GT story.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Beat the Neo Ginyu Force in the GT DLC story.ShadowDude112 wrote:Hey, I'm checking my characters and I'm missing a 4th variation for Nappa. Just Nappa. What do I do to get it?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
It won't affect the achievement of getting all characters, right? I can just get the Dragon Balls and it'll unlock, right?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Nappa? No, I don't think dlc counts for 100% the game.ShadowDude112 wrote:What won't affect the achievement of getting all characters, right? I can just get the Dragon Balls and it'll unlock, right?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
DLC characters don't count. Just unlock everything in the base game.ShadowDude112 wrote:It won't affect the achievement of getting all characters, right? I can just get the Dragon Balls and it'll unlock, right?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Hello guys, stupid question, but I didn't found any clear explanation on this and walktroughs for this game are mess.
To get all the character variations (the main one, not CaC), are they unlockable via story mode or parallel quests? And how does it work?
Only variations that I am missing are Saibaimen, Freeza Soldiers and 1st and 3rd Adult Gohan.
To get all the character variations (the main one, not CaC), are they unlockable via story mode or parallel quests? And how does it work?
Only variations that I am missing are Saibaimen, Freeza Soldiers and 1st and 3rd Adult Gohan.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Most are unlocked via story when you encounter them, but there are some (less than half I think) that you need to get via defeating Parallel Quests. I'm not sure if a guide has been made on which PQs unlock which costumes (there wasn't one back when I asked this question). If you beat all the PQs though, you will get the rest of them.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
And the ones from DB's.TheDevilsCorpse wrote:Most are unlocked via story when you encounter them, but there are some (less than half I think) that you need to get via defeating Parallel Quests.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th
Those are full characters though, not costumes/variations. 









