"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Tue Apr 07, 2015 11:13 am

I'm going to assume you finished Ginyu's training? In that case, RNG just isn't your friend. :/
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Tue Apr 07, 2015 11:14 am

GogesusSSG wrote:SergioM3 has returned! with some Nuova Shenron gameplay https://www.youtube.com/watch?v=5wWjbyt0Fhs.
Few notes from this gameplay and Eis's
-Melee animations and throws are the same, either they're a Trunks/GT Trunks and Cell/Perfect Cell situation or they're alternate costumes, i'm betting on the former.
-Nouva Shenron's attacks are really cool, he has some kind of shield that seems to absorb energy attacks and counter-attack with his own, an energy ball that resembles Burning Attack in its effects and a power-up that boosts the hell out his melee stats but doesn't let you use supers for a while, he also has Evil Eyes. His Ultimate is similar to Burter's Blue Hurricane, but seems to cover less range, with a worse camera but with faster movement and an explosion at the end.
-Eis Shenron has a Solar Flare type of move where he dashes in and uses his claw to blind the opponent, assuming this works like Super 17's Thunder Eraser it might knock away the opponent mid combo; he has a short-ranged beam that paralyses the opponent and Ice Barrier that seems to protect you while inflicting low damage on the opponent if close, he has Evil Eyes as well. His ultimate, Ice Cannon, is an energy fast small Ball type attack that seems to give the opponent Iced-effects (not confirmed, looks a lot like it) while inflicting damage.

TL;DR: They're twins based on Fire and Ice, have the same melee animations but completely different supers and stats.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Vegitofaxx » Tue Apr 07, 2015 11:21 am

TheDevilsCorpse wrote:I'm going to assume you finished Ginyu's training? In that case, RNG just isn't your friend. :/
Wait, you have to do that first? Ginyu was the one i purposely avoided... :shock:
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Tue Apr 07, 2015 11:23 am

Vegitofaxx wrote:Wait, you have to do that first? Ginyu was the one i purposely avoided... :shock:
Yes, you have to finish Ginyu's training the same way you have to finish Goku's to make Beerus show up.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Tue Apr 07, 2015 11:46 am

songohan619 wrote:
Black_Liger wrote:
Can't enter the link :C what does it say?
The DLC pack 2 compatibility patch will be released TODAY in preparation for next week's release of the 2nd DLC pack on the 14th and 15th of April depending on your platform. We’ll have the server maintenance for the compatibility patch from 15:00 pm to 21:00 pm JST (7AM to 1PM Central European Time) on all platforms. A number of things have been improved, including the level cap raised from 80 to 85 and anti-cheaters measures! Read it all below!
【Contents】
  ・Add DLC data
  ・Increased Capped level (from Lv. 80 to 85 at the maximum)
  ・Incident rate of WARNING during parallel quests has been increased.
  ・The position where players come back in Tokitoki citiy has been changed.
  After cleared parallel quests, now players will be back near “Time Machine Station” in Tokitoki City.
  And, the position of Masters has also been changed.
  ・Changed the spec when disconnected from XENOVERSE servers,
When players are disconnected from XENOVERSE servers, they still can play offline mode, now. (before this update, users had to be back to title screen)
Although Time Space delivery and Campaign events won’t be available, online battles and parallel quests will be still available from each online reception.
Countermeasure against cheating:
  Players who did cheating conducts won’t play the following functions
   ×Log in multi lobbies
   ×Join online battles and online parallel quests
 
Some rules during online battles have been changed:
 ・During endless battles, capsules cannot be used.
 ・Communication delay during online battles has been reduced.
 ・Made adjustment on time patrol, battles and parallel quests
・Added version information on title screen
It's great that Dimps are still updating the game. Xenoverse really needed some of these patches.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SSJ God Gogeta » Tue Apr 07, 2015 12:04 pm

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Tue Apr 07, 2015 12:13 pm

Oh, God. I can already seen people spamming Eis Shenron's freeze technique. :|

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Vegitofaxx » Tue Apr 07, 2015 12:20 pm

Lord Beerus wrote:
Oh, God. I can already seen people spamming Eis Shenron's freeze technique. :|
Punch, punch, Solar flare, punch punch, Freeze technique, E.TC.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Kamiccolo9 » Tue Apr 07, 2015 12:43 pm

  ・Incident rate of WARNING during parallel quests has been increased.
  ・The position where players come back in Tokitoki citiy has been changed.
Oh dear God, they actually did it.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Vegitofaxx » Tue Apr 07, 2015 1:13 pm

Am i the only one who can suddenly zoom in on their feet?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Big Momma » Tue Apr 07, 2015 1:24 pm

Quebaz wrote:
GogesusSSG wrote:SergioM3 has returned! with some Nuova Shenron gameplay https://www.youtube.com/watch?v=5wWjbyt0Fhs.
Few notes from this gameplay and Eis's
-Melee animations and throws are the same, either they're a Trunks/GT Trunks and Cell/Perfect Cell situation or they're alternate costumes, i'm betting on the former.
You're right. Sergio said in the comments that they are different slots.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by GoldLiger » Tue Apr 07, 2015 1:58 pm

Well both Eis and Nuova are twins so... it is to be expected that they have the same basic movesets.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Dyno » Tue Apr 07, 2015 2:12 pm

Towa Gameplay.

Towa officially joined up with Burter, Jeice and Lapis in the characters with the best Ultimate Attacks. :D
Maybe it's just me, but I notice her aura is kind of the same from Evil Bardock in Dragon Ball Heroes, so I liked it how it turns out be in Xenoverse's graphics.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Lord Beerus » Tue Apr 07, 2015 2:37 pm

Dyno wrote:Towa Gameplay.

Towa officially joined up with Burter, Jeice and Lapis in the characters with the best Ultimate Attacks. :D
Maybe it's just me, but I notice her aura is kind of the same from Evil Bardock in Dragon Ball Heroes, so I liked it how it turns out be in Xenoverse's graphics.
I love Towa's fighting style with her staff. It's so Kid Goku-esque. :)

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Tue Apr 07, 2015 2:58 pm

Yeah, Towa has been nicely done here. Kinda wish she had a damage dealing ultimate though. This one appears to heal and block weak attacks? At least it's unique...

Probably much better than Mira stealing everyone else's moves (sure there is a reason, but still disappointing).

BTW, half way done with Piccolo, so almost master free till the DLC. I can't wait for Pack 3, I'm probably going to keep Jaco as my permanent master once I train with everyone.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Tue Apr 07, 2015 3:03 pm

Dyno wrote:Towa Gameplay.
Her moveset seems wierd, aside from Bloody Sauce, every other attack seems there just to confuse the opponent or to cause a side effect, heck her Ultimate looks like a perfect move for Team Battles if it heals her surroundings.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Tue Apr 07, 2015 3:08 pm

Quebaz wrote:Her moveset seems wierd, aside from Bloody Sauce, every other attack seems there just to confuse the opponent or to cause a side effect, heck her Ultimate looks like a perfect move for Team Battles if it heals her surroundings.
That plays in perfectly from what we know of her from throughout DBO and Xenoverse though. She never once gets her own hands dirty, and relies on magic (Makai "science") to do pretty much everything. This just seem to validate that she can fight if she has to, but is likely more skilled in the magic arts than actual combat (though they had to give her basic combos to be playable).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by CashmanX » Tue Apr 07, 2015 3:20 pm

Dyno wrote:Towa Gameplay
I think I'm in love. So hyped for the Mira gameplay now.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Quebaz » Tue Apr 07, 2015 3:22 pm

TheDevilsCorpse wrote:
Quebaz wrote:Her moveset seems wierd, aside from Bloody Sauce, every other attack seems there just to confuse the opponent or to cause a side effect, heck her Ultimate looks like a perfect move for Team Battles if it heals her surroundings.
That plays in perfectly from what we know of her from throughout DBO and Xenoverse though. She never once gets her own hands dirty, and relies on magic (Makai "science") to do pretty much everything. This just seem to validate that she can fight if she has to, but is likely more skilled in the magic arts than actual combat (though they had to give her basic combos to be playable).
From that point of view it does make sense yeah. Plus it's always a plus seeing something unique :)
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by SergioM3 » Tue Apr 07, 2015 3:39 pm

Eis Escape move that freezes you is totally OP!

You can't escape from it even with your own escape move... The only possible downfall is that whenever you take any hit while frozen you get thrown far away so your foe can't combo you...I don't know what to think about this :)

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