Complete BT3 Info and Discussion Thread [UPDATED 10/02/07]

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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The S
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Post by The S » Sat Sep 29, 2007 6:01 pm

kvon wrote:
Demi wrote:I hated that in BT2, having to add capsules to highten their health. I'd much rather be able to choose the amount of health bars you start with after you've selected your character in versues mode. Man typing on a Wii is a pain in the arse.
That's why I'm looking so much forward to how they're going to use the Z-Points system.

Just a question: Where exactly is the snowy stage in Budokai 2 from? Having never played the game, I can't draw any clues from it.
I'm pretty sure Muscle Tower was in the background of that stage... unless I'm thinking of something else.
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Post by Neon Z » Sat Sep 29, 2007 6:03 pm

Just a question: Where exactly is the snowy stage in Budokai 2 from? Having never played the game, I can't draw any clues from it.
Budokai 2 or BT2? If it's B2, the first section was just the Red Ribbon tower from DB with many extra details, like nearby mountains that shouldn't be there. The second section was a generic snow area with a few destroyed Red Ribbon vehicles not really based on anything.

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Post by Adamant » Sat Sep 29, 2007 6:37 pm

Demi wrote:I hated that in BT2, having to add capsules to highten their health. I'd much rather be able to choose the amount of health bars you start with after you've selected your character in versues mode.
Seriously, they should just get rid of the entire item system completely. Not only does it put so much more focus on accumulating the right items rather than actual skill, it also forces you to micromanage items for five minutes between matches if you are going to switch characters.
In the BT games, it also completely screws over the story mode, forcing you to exit to the menu to trade items around every time some character who isn't used much, or a new character, is required for the next battle, but it also completely ruins the selectable difficulty levels. If you've already beaten the game on difficulty level 1, you have godly enough powers to walk completely over the first dozen chapters on the hardest difficulty level without any skill needed at all. What's up with that?

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Post by kvon » Sat Sep 29, 2007 7:05 pm

Adamant wrote:
Demi wrote:I hated that in BT2, having to add capsules to highten their health. I'd much rather be able to choose the amount of health bars you start with after you've selected your character in versues mode.
Seriously, they should just get rid of the entire item system completely. Not only does it put so much more focus on accumulating the right items rather than actual skill, it also forces you to micromanage items for five minutes between matches if you are going to switch characters.
In the BT games, it also completely screws over the story mode, forcing you to exit to the menu to trade items around every time some character who isn't used much, or a new character, is required for the next battle, but it also completely ruins the selectable difficulty levels. If you've already beaten the game on difficulty level 1, you have godly enough powers to walk completely over the first dozen chapters on the hardest difficulty level without any skill needed at all. What's up with that?
I know what you're saying. The potaras system is very flawed for several reasons, and one of the most annoying reoccurring issues is that the experience points reset when removing potaras. Adding some confusion to the mix, why the hell do villains have 190+ levels? They are not even that strong! Why, I can cruise through these villains with a level 60 Goku any day of the week, in hard mode, too! (Okay, maybe it's hard to beat the Metal Coolas.) What's the point of giving players the chance of fighting a 5 to 1 battle against a 190+ leveled villain in hard mode if they can win with only one character? Anyways, that's a good point you brought up.
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Post by fps_anth » Sat Sep 29, 2007 8:19 pm

The items piss me off as well. Having to equip it to every character is bullcrap.

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Post by Daizensushi-x » Sat Sep 29, 2007 10:03 pm

fps_anth wrote:The items piss me off as well. Having to equip it to every character is bullcrap.
Meh, I here what you guys are saying...but I just don't bother with it at all. I just think it's better to just play with "normal" versions of characters...there's no point in souping them up.

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Post by Drunken Master » Sat Sep 29, 2007 11:04 pm

Completely agree.
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Post by Xyex » Sat Sep 29, 2007 11:25 pm

Daizensushi-x wrote:
fps_anth wrote:The items piss me off as well. Having to equip it to every character is bullcrap.
Meh, I here what you guys are saying...but I just don't bother with it at all. I just think it's better to just play with "normal" versions of characters...there's no point in souping them up.

My two cents.
It helps with balance in some instances. And it helps make the battles take longer than thirty seconds at most. I like my fights to be of decent length (hence why I always play with 7 life bars in B3) so having maxed out health and defense on anyone I use myself or give the computer helps to make things last longer.
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Post by kaioken12 » Sun Sep 30, 2007 6:15 am

Xyex wrote: It helps with balance in some instances. And it helps make the battles take longer than thirty seconds at most. I like my fights to be of decent length (hence why I always play with 7 life bars in B3) so having maxed out health and defense on anyone I use myself or give the computer helps to make things last longer.
Yeah, I agree with the second statement. I think, long fights are better than short ones.

That is also the reason why it bucks me, that you can't use any character more than once in Free Mode VS.
Fighting 5x Kid Buu with one character for example would be more a challenge than 5x Cooler, so I hope for something like that in BT3. :)

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Post by Xyex » Sun Sep 30, 2007 6:45 am

kaioken12 wrote:Fighting 5x Kid Buu with one character for example would be more a challenge than 5x Cooler, so I hope for something like that in BT3. :)
That depends. SSJ4 Gogeta against 5x anyone is still a simple matter. Even an unboosted SSJ4 Gogeta against 5 maxed out anyone. Meanwhile an unboosted Hercule against 5 maxed Sabaimen would prove a challenge. :P
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Post by kaioken12 » Sun Sep 30, 2007 8:07 am

Xyex wrote:
kaioken12 wrote:Fighting 5x Kid Buu with one character for example would be more a challenge than 5x Cooler, so I hope for something like that in BT3. :)
That depends. SSJ4 Gogeta against 5x anyone is still a simple matter. Even an unboosted SSJ4 Gogeta against 5 maxed out anyone. Meanwhile an unboosted Mr. Satan against 5 maxed Sabaimen would prove a challenge. :P
Yeah, but well, anyway, I would love it when I could decide if I want to use two Gokus or two Piccolos and so on ^^
Which character one takes then is another story.
It's just that Spike decided for BT2 that we can use 5 Metal Coolers or 5 saibaman but we are not allowed to fight 5 Gogeta SSJ4 at once.
There one could say they wanted to add that just the "logical" multiple persons could be added.
But then again, what is about Tien or Piccolo who could split up their body?

Eventually I'd just like that I as the player can decide what I want to add, and removing these restrictions shouldn't be too hard :/

This in general is one thing I often miss in video games: "Options"
They should in some cases just let people decide for themselves (like transformations on/off or items on/off in BT2). So everyone can be happy.

Of course just then, when it's not to complicated to program stuff.

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Post by Drunken Master » Sun Sep 30, 2007 9:55 am

Well, there were multiple Cell Jrs, Saibamen, and Metal Coolers, so it makes sense that those are the only guys you can keep picking.
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Post by Kunzait_83 » Sun Sep 30, 2007 10:41 am

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Kunzait's Wuxia Thread
Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
Kamiccolo9 wrote:It grinds my gears that people get "outraged" over any of this stuff. It's a fucking cartoon. If you are that determined to be angry about something, get off the internet and make a stand for something that actually matters.
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Post by Neon Z » Sun Sep 30, 2007 10:50 am

They should allow multiple Tenshinhans too... They probably will have Goku (Early) facing 4 Tenshinhans in story mode, so it'll be just annoying if he can't be picked multiple times for Free Battle.

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Post by Leotaku » Sun Sep 30, 2007 10:54 am

Kunzait_83 wrote: It occurs to me that we really don't know a lot of the new stages added to this game. There's 30 stages total, and the 15 (technically 16) from BT2 wil all be coming back. That leaves 14 total (I'm not counting the space level, because that was in the non U.S. versions of BT2).

We know of:

Muscle Tower
Penguin Village
The King's palace
Janemba Hell
Yamucha's desert
We're also getting Grandpa Gohan's house.
Xyex wrote:By Karin's tower I assume you mean the base of it, right? Yeah, that'd be cool to have back. Haven't had that since Budokai 1. And it'd be useful for story mode since that's where Goku fights against Tao.
We also got the base of Karin's tower in Super DBZ. You have to knock the enemy off Kami's place to get there though.

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Post by Kunzait_83 » Sun Sep 30, 2007 11:07 am

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Kunzait's Wuxia Thread
Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
Kamiccolo9 wrote:It grinds my gears that people get "outraged" over any of this stuff. It's a fucking cartoon. If you are that determined to be angry about something, get off the internet and make a stand for something that actually matters.
Rocketman wrote:"Shonen" basically means "stupid sentimental shit" anyway, so it's ok to be anti-shonen.

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Post by kaioken12 » Sun Sep 30, 2007 12:04 pm

Kunzait_83 wrote:
Neon Z wrote:They should allow multiple Tenshinhans too... They probably will have Goku (Early) facing 4 Tenshinhans in story mode, so it'll be just annoying if he can't be picked multiple times for Free Battle.
By that logic they should also allow multiple Piccolos (multiple Kuririns too if we wanna get REALLY obscure and nitpicky).
Well, yeah, exactly.
Or simply everyone, just everyone.

If I don't want 4 Piccolos, I wouldn't put them in a team.
But if I actually WANTED them, I could do so (and so on for every character).

I don't know, why they didn't just allow it.
If I play against a human, we both have a brain and can say "Yeah, we will take multiple kaioshins" for instance or "No, we won't".
If I play against AI, I can choose for myself.

So I don't really see a problem with that (for offline games).

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Post by SuperSaiyan3Goku » Sun Sep 30, 2007 12:44 pm

Neon Z wrote:
Crap, I totally forgot about that one. I recall now hearing about it from multiple sources, but have there been any screenshots of that one?
Got one: http://www.ataricommunity.com/forums/I'm ... Goku05.jpg
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Post by Demi » Sun Sep 30, 2007 2:52 pm

If they don't fix it in BT3 so that you can easily change characters health when you select them, i'm just gonna gameshark unlimited Health+20 capsules or whatever the BT3 eqivilant would be.

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Post by Drunken Master » Sun Sep 30, 2007 3:07 pm

Kunzait_83 wrote:I sincerely hope they allow this with the Freeza Soldier as well. No reason why they shouldn't.
Yeah, I hope so. I also hope they have more than two different soldier skins as well.
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