"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Thu Jul 03, 2014 3:12 pm

goku the krump dancer wrote:Wonder if Toriyama designed this new character. The silhouette gives me a Dragon Quest Vibe.
Same here. Could easily be one of his Villain designs for a DQ game. Dhoulmagus's half brother...
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheGmGoken » Thu Jul 03, 2014 3:18 pm

sintzu wrote:
CM101Play wrote:Image


Anyone else think it gives off the vibe of a Kaio?
He kind of looks like whis so maby he's a new god ?
I know this is DB Wiki. But could this be possible
http://dragonball.wikia.com/wiki/Lord_of_Time
In the computer game Dragon Ball Online and the manga Jaco the Galactic Patrolman, it is revealed that using a Time Machine is ultimately a violation of the laws of the universe. It is explained in Dragon Ball Online that a deity called the Lord of Time watches over the flow of time from the cosmos, and it is mentioned in Jaco the Galactic Patrolman that the Galactic Patrol can punish this kind of crime.
The act of using a Time Machine is ultimately a violation of the laws of the universe. Even if it was for the protection of Earth's peace, the Lord of Time gave Trunks a stern warning for his actions. Afterwards, in order to redeem his wrong actions, Trunks took up the job of Time Patrol to correct the distortion of history. After the Lord of Time forewarned Time Patrol Trunks of Miira's intentions to spread chaos throughout time and space, Trunks travels to Age 1000 in order to find allies and prevent Miira's reign in Age 2000, thus debuting the story of Dragon Ball Online.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Thu Jul 03, 2014 3:18 pm

sangofe wrote:Nobody else thinking about Ozotto?

https://www.google.no/search?q=majin+oz ... 91&dpr=0.9
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EDIT: I thought the same GmGoten, especially with this stage behind.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Xeogran » Thu Jul 03, 2014 3:24 pm

Lord of Time would be plausible. And considering this game story is all about Time Traveling appearently, then I'd love to finally see him.
I just love how this game keeps DBO's soul alive and goes forward with it. Definitely happy because of that!

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DBZGTKOSDH » Thu Jul 03, 2014 3:43 pm

goku the krump dancer wrote:Wonder if Toriyama designed this new character. The silhouette gives me a Dragon Quest Vibe.
I'm sure that Toriyama will have make some new designs for the game. The latest Naruto & One Piece games have new designs from each series' mangaka.
James Teal (Animerica 1996) wrote:When you think about it, there are a number of similarities between the Chinese-inspired Son Goku and that most American of superhero icons, Superman. Both are aliens sent to Earth shortly after birth to escape the destruction of their homeworlds; both possess super-strength, flight, super-speed, heightened senses and the ability to cast energy blasts. But the crucial difference between them lies not only in how they view the world, but in how the world views them.

Superman is, and always has been, a symbol for truth, justice, and upstanding moral fortitude–a role model and leader as much as a fighter. The more down-to-earth Goku has no illusions about being responsible for maintaining social order, or for setting some kind of moral example for the entire world. Goku is simply a martial artist who’s devoted his life toward perfecting his fighting skills and other abilities. Though never shy about risking his life to save either one person or the entire world, he just doesn’t believe that the balance of the world rests in any way on his shoulders, and he has no need to shape any part of it in his image. Goku is an idealist, and believes that there is some good in everyone, but he is unconcerned with the big picture of the world…unless it has to do with some kind of fight. Politics, society, law and order don’t have much bearing on his life, but he’s a man who knows right from wrong.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Thu Jul 03, 2014 3:48 pm

TheGmGoken wrote:I know this is DB Wiki. But could this be possible
http://dragonball.wikia.com/wiki/Lord_of_Time
As I just said on the previous page, it could be something to do with Miira and Towa or it could be the Kaiojikan. It gives me a vibe of both as a possibility, as the former want to unravel time and the other oversees it. So the Time Storage Vault in the background makes sense either way.

The DB Wiki really needs to change that crap for now though. Kaiojikan means "World King of Time", not just "Time Lord" or "Lord of Time". They are missing a pretty important portion of the name, so it's ridiculous to have an alternate dub-style name for something that never saw an English release.

Also, someone mentioned Ozotto. I doubt he has anything to do with this game, but I guess I could see it as a possibility. He has the ability to transform into other people. So maybe it transformed into the Kaiojikan (if that's who that is) and sent the Future Warrior back into the past to screw things up by convincing him and Trunks that they needed to "help" everyone? Again, I don't think it's likely, but I can't say it's impossible or anything...
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Xeogran » Thu Jul 03, 2014 4:01 pm

I have a feeling we'll see Ozotto faster in Heroes than any console game.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EXBadguy » Thu Jul 03, 2014 4:03 pm

Gameplay looks tight and the fighting animations puts Spike's robotic animations to shame.

Anyway, for that silhouette character, I for one hope it's NOT the Lord of Time. I rather save him for the future games, if this game ends up doing well. If it is him though, I hope they would make him at least use 10-20% of his strength, like how Madara was in Storm 3, or Sol Badguy in Guilty Gear. I say that cuz I see him being one of the primary villains in the game....to Trunks.
sangofe wrote:Nobody else thinking about Ozotto?

https://www.google.no/search?q=majin+oz ... 91&dpr=0.9
Nah, I doubt it, cuz the silhouette guy's slender.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Thu Jul 03, 2014 4:12 pm

There's a video of the full Goku vs Vegeta match at the presentation: https://www.youtube.com/watch?v=g9pra4h4WwQ

Just realized what's been bugging me with all the gameplay coming from Japan Expo (and even the first gameplay video). The ki attacks rarely hit their marks. Seriously, the amount of Kamehamehas from Goku and beams from Cell that actually hit seem very little.
And it doesn't seem to be from the people playing being really good at dodging, either.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Thu Jul 03, 2014 4:18 pm

EXBadguy wrote:Anyway, for that silhouette character, I for one hope it's NOT the Lord of Time. I rather save him for the future games, if this game ends up doing well. If it is him though, I hope they would make him at least use 10-20% of his strength, like how Madara was in Storm 3, or Sol Badguy in Guilty Gear. I say that cuz I see him being one of the primary villains in the game....to Trunks.
The Kaiojikan (World King of Time) isn't supposed to be a bad guy though. He watched over time and hired Trunks to prevent the universe from being destroyed via too many timelines. Why would he become an antagonist in antagonist in any sense? This isn't and shouldn't be a rehash of the Beerus situation.

Also, I doubt he's very strong. If the Kaiojikan is that much stronger than Trunks, he wouldn't have really needed to force him into the job in the first place. I mean, Miira couldn't have been too ungodly powerful if Towa thought base Bardock was capable of killing him. So why wouldn't he just take 30 seconds out of his day and go obliterate the threat himself?
Rukura wrote:There's a video of the full Goku vs Vegeta match at the presentation: https://www.youtube.com/watch?v=g9pra4h4WwQ
Apparently, there seems to be least 21 characters (but arrows on the sides of the selection screen, implying scrolling for more) and 24 stages (no arrows). Interesting...
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Ajay » Thu Jul 03, 2014 4:30 pm

Still pretty unsure about this game but I am feeling a lot more positive than I was during the initial announcement.

It's clearly very early in development given all the placeholders, the camera issues, ki attack angle errors and so on. However, despite all of that, it does seem more up my street than I first thought.

Raging Blast and Budokai Tenkaichi all felt far too stilted. Combos felt unintuitive and clunky, and the movement suffered as a result. Any successful combo seemed to take the camera in and slow for impact just for the sake of showing off. Grew tiresome after a while.

DIMPs seem to be removing a lot of the awful 'cinematic finesse' and keeping it to your basic fighting standards. Let the combos and speed do the talking!

I guess we'll see how future gameplay footage looks. I feel like I'm falling into that Dragon Ball game cycle image that was circulating the start of this thread. Trying to remain as reserved as possible.
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Post by Rukura » Thu Jul 03, 2014 4:41 pm

I guess I'm mostly on board with what Ajay said above, from what is currently being shown at Japan Expo.

With that said, I'm VERY unsure about how to feel, towards the possibility of 2v2. I'm very much of the mindset that they need to focus on getting a good 1v1 game, that we haven't had in a while, at least right now.
TheDevilsCorpse wrote:Apparently, there seems to be least 21 characters (but arrows on the sides of the selection screen, implying scrolling for more) and 24 stages (no arrows). Interesting...
Exactly, because of the arrows, we can't say much about that. And Dimps usually goes outside of the box for stage, so we can only guess.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Thu Jul 03, 2014 5:02 pm

AjayLikesGaming wrote:Still pretty unsure about this game but I am feeling a lot more positive than I was during the initial announcement.
Agreed. It's hard to make an opinion based on a video that someone else is playing, the best we can hope for is a release date for a demo and then that'll get us prepped for the full game.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Thu Jul 03, 2014 5:08 pm

Ki based attacks do seem to miss a lot, but I feel like it's a combination of bad timing on the player's part. What bothers me is that there were two players and I could only see Goku most of the time... that's kinda weird. Maybe they were both demonstrating, but on different screens. It looked like a boss battle in versus mode, couldn't see Vegeta's HUD aside from his health. I don't know if I like that, especially in multiplayer fights.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Thu Jul 03, 2014 5:38 pm

AjayLikesGaming wrote: Raging Blast and Budokai Tenkaichi all felt far too stilted. Combos felt unintuitive and clunky, and the movement suffered as a result. Any successful combo seemed to take the camera in and slow for impact just for the sake of showing off. Grew tiresome after a while.
Raging blast's problem to me was how sluggesh characters felt when moving, like they felt really weighted when attacking, then the hits themselves felt so light that you couldn't recieve the satisfaction of damage given. At least as this game seems to appear, character hits look pretty hard and aggressive. Combo wise Raging Blast did feel clunky as the combo strings felt too repetitive and sequences really forced at times.
AjayLikesGaming wrote:DIMPs seem to be removing a lot of the awful 'cinematic finesse' and keeping it to your basic fighting standards. Let the combos and speed do the talking!
Seems refeshing, a lot of the complaints I know with Spike's games was that they were too focused on cinemetics and the Rush attacks, some as unique as they were by BT3, they all did too much of the work for you.
EXBadguy wrote:Gameplay looks tight and the fighting animations puts Spike's robotic animations to shame.
Nah, I doubt it, cuz the silhouette guy's slender.
Goku's fighting animations look a bit weird, they dont look like how he fought in the show. Fim flailing his arms and doing multiple tap-kicks looks more like Piccolo's style. The thing is,as stiff as Spike's animations were indeed, at least Spike got the character animations right for how Goku and Vegeta fought in motion.
I swear Goku and Cell have the exact same combo animations in the second video.
Last edited by SingleFringe&Sparks on Thu Jul 03, 2014 6:12 pm, edited 3 times in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Thu Jul 03, 2014 5:40 pm

Rukura wrote:There's a video of the full Goku vs Vegeta match at the presentation: https://www.youtube.com/watch?v=g9pra4h4WwQ
There is at least 2 pages for the charecters so that means at leas 42 charecters and 24 stages which is very good for a 1st game
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Post by kidtrunksssj » Thu Jul 03, 2014 5:46 pm

Dragon Ball Xenoverse - SSJ Goku vs Vegeta Full Fight & Character & Stage Selection |Japan Expo 2014
https://www.youtube.com/watch?v=l8L0szERDxA
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Ajay » Thu Jul 03, 2014 5:48 pm

You gotta be fucking kidding me. Dude, that video is literally on the SAME PAGE.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Thu Jul 03, 2014 5:50 pm

AjayLikesGaming wrote:You gotta be fucking kidding me. Dude.[/i][/b]
I think he is.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Thu Jul 03, 2014 5:51 pm

LMAO. Kidtrunksssj, you gotta do better bruh.
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