"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by KentalSSJ6 » Fri Jul 31, 2015 9:57 pm

I may have overlooked this but has anyone figured out what Potential Unleashed raises and by how much?

For example I know SSJ1 raises basic attack by 2%
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by TheDevilsCorpse » Fri Jul 31, 2015 10:12 pm

Quebaz wrote:It's not really interesting as much as it seems a cop-out due to the way they handled transformations. "Well, you can't start out transformed with any of the Saiyans in the game because we built an entire mechanic around having to stay transformed, BUT HEY, atleast you have an always SSJ Teen Gohan, that's cool right?" IMO if they hopefully rework the way transformations work (please do), having base Teen Gohan included wouldn't hurt anyone (since Dimps would only need to recolor his hair and eyes black).
Sad thing is that his base form is already in the the game, model wise, as he reverts at the end of the Cell Arc, just like in the series.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Saiga » Sat Aug 01, 2015 3:21 am

I don't think it's a cop out before - I do think they handled transformations incorrectly, but accepting that the decision to render Gohan as a Super Saiyan instead of his base form with limited access to Super Saiyan was the correct one.

Really, what they should have done is make base Gohan one of his variations (actually, they should have done that for all transformations, if they were limiting to one in-battle form...) but if we only get one Super Saiyan is definitely the better choice.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by MCDaveG » Sat Aug 01, 2015 6:38 am

Well, as much as I prefer Dimps' gameplay since Budokai 1 over Spike,
I definitely prefer the Spike's transformation system as you simply transform to different character with different attacks, so with Goku, that gave you 4 different characters to fight with in one battle.
But the Dimps system makes more sense as your hair change and your power is higher with some specs - like in the series. I also miss the transformation cinematics from Raging Blast 2, Freeza was totally awesome.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Bullza » Sat Aug 01, 2015 7:17 am

Getting the platinum trophy on this game is going to be a tremendous chore. All I've seemed to do since I've finished the game is grind, you gotta get lucky with triggering the certain enemies to appear then you gotta get lucky with them dropping the specific skill you need.

If they don't you've wasted like 5-10 minutes of your time.

Where's the sense in this? If you finish the quest why not just automatically get the skill with it rather than having to just keep doing it over and over?

Quests fail because an AI character dies. Fights seem to involve too much button mashing. It takes too long to kill people even at high levels etc. It's making it all extremely repetitive.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Ajay » Sat Aug 01, 2015 7:28 am

Bullza wrote:Where's the sense in this? If you finish the quest why not just automatically get the skill with it rather than having to just keep doing it over and over?
Lazy design, to put it simply. It's easier to chuck some frustrating RNG at a player to prolong their play time, rather than create fulfilling content. You can see the same laziness with their difficulty scaling. They had no interest in creatively increasing the difficulty, so they just threw multiple enemies eternally spamming their ultimates at you. Very boring. Succeeding feels like luck rather than skill. It's never fulfilling.

Iron these kinks out, add an incentive to switch up your attack patterns, and we'll have a pretty stellar game for the sequel. As much fun as I had initially, I have no desire to play it again for the sake of attaining every single item.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Bullza » Sat Aug 01, 2015 8:15 am

Yeah I had fun with the story part of the game but now that I've finished I just want to be done with all this grinding. It really is a cheap way of padding the game out.

On top of all the PQ skill grinding there's also the Dragon Ball grinding because you need to get them all 7 times which means being lucky with the Time Patroller appearing and then him dropping the Dragon Ball.

Then there's all the grinding with the Mentors.

It's just unnecessary. They have a skill shop and only a small percentage of the skills are even available to buy. I hope they cut this out of the next game. I haven't seen anyone say anything good about this part of the game.

Edit: Man they're only bronze trophies anyway. It's countless hours to get all those attacks and it's only worth a couple bronze trophies. Maybe I'll forget the platinum after all.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by MCDaveG » Sat Aug 01, 2015 10:28 am

Bullza wrote:Yeah I had fun with the story part of the game but now that I've finished I just want to be done with all this grinding. It really is a cheap way of padding the game out.

On top of all the PQ skill grinding there's also the Dragon Ball grinding because you need to get them all 7 times which means being lucky with the Time Patroller appearing and then him dropping the Dragon Ball.

Then there's all the grinding with the Mentors.

It's just unnecessary. They have a skill shop and only a small percentage of the skills are even available to buy. I hope they cut this out of the next game. I haven't seen anyone say anything good about this part of the game.

Edit: Man they're only bronze trophies anyway. It's countless hours to get all those attacks and it's only worth a couple bronze trophies. Maybe I'll forget the platinum after all.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by BlazingBarrrager » Sat Aug 01, 2015 4:09 pm

KentalSSJ6 wrote:I may have overlooked this but has anyone figured out what Potential Unleashed raises and by how much?

For example I know SSJ1 raises basic attack by 2%
If you mean Unlock Potential than what I know atm it gives a bigger boost to your Basic Attack than Ki Blast Supers. Also boosts Stamina Regen I believe.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Bullza » Sat Aug 01, 2015 8:17 pm

Japanese playtrough of doing one simple boring thing for 1000 times and get almost nothing? No thanks.
Yeah I've noticed this is something more commonly found in Japanese games. I had that One Piece Pirate Warriors game and that was the same where you had to collect all the coins but they dropped randomly so you had to play through the same level over and over and over again hoping that you would get the coin you needed.

It also had a kill 100,000 trophies trophy. I did everything in that game and didn't have close to a third that amount of kills which meant grinding that hours.

I like getting the trophies but sometimes I wonder what the developers are thinking when they put in stupid trophies like that.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Sshadow5001 » Sat Aug 01, 2015 8:39 pm

Bullza wrote:
Japanese playtrough of doing one simple boring thing for 1000 times and get almost nothing? No thanks.
Yeah I've noticed this is something more commonly found in Japanese games. I had that One Piece Pirate Warriors game and that was the same where you had to collect all the coins but they dropped randomly so you had to play through the same level over and over and over again hoping that you would get the coin you needed.

It also had a kill 100,000 trophies trophy. I did everything in that game and didn't have close to a third that amount of kills which meant grinding that hours.

I like getting the trophies but sometimes I wonder what the developers are thinking when they put in stupid trophies like that.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Bullza » Sun Aug 02, 2015 3:13 am

Another stupid design flaw.

Just finished training with Goku, now I want to train with another mentor but they don't show up. I've had to start a mission and quit it half a dozen times already just to see if they show up this time around which means running around each location looking for them.

How did nobody involved in the making of this game have the common sense to think to put all the Mentors in a fixed permanent location so this doesn't happen?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Chuquita » Sun Aug 02, 2015 4:25 am

*Adds to flaws list.* Where they place the portal in space. Directly up above your head. Who looks there?! Everywhere else the portal's across from you.
I wasted 3 minutes looking for the stupid thing and because of it ran out of time where I otherwise would've won. T_T And of course the next time I tried to play that level I got beaten the regular way instead. :(
Blah.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by ShadowBardock89 » Sun Aug 02, 2015 8:40 am

Hellspawn28 wrote:I think the next game will likely have the Time Breakers brought the 1-13 DBZ movie villains and GT villains from their own timelines and sent them on a rampage during the events of DBZ and Super. They can do pre-DBZ as DLC.
Yes. Also, I like the idea of either joining the Time Patrol or the Time Breakers.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Kamiccolo9 » Sun Aug 02, 2015 11:34 am

Bullza wrote:
Japanese playtrough of doing one simple boring thing for 1000 times and get almost nothing? No thanks.
Yeah I've noticed this is something more commonly found in Japanese games. I had that One Piece Pirate Warriors game and that was the same where you had to collect all the coins but they dropped randomly so you had to play through the same level over and over and over again hoping that you would get the coin you needed.

It also had a kill 100,000 trophies trophy. I did everything in that game and didn't have close to a third that amount of kills which meant grinding that hours.

I like getting the trophies but sometimes I wonder what the developers are thinking when they put in stupid trophies like that.
It's not a Japanese thing, per say. It's an MMO thing. Xenoverse is the closest thing I've seen to a fighting MMO, and it hasn't really figured out how to balance those two genres in a way that doesn't annoy fans of either of them.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by MCDaveG » Tue Aug 04, 2015 4:09 am

Kamiccolo9 wrote:
Bullza wrote:
Japanese playtrough of doing one simple boring thing for 1000 times and get almost nothing? No thanks.
Yeah I've noticed this is something more commonly found in Japanese games. I had that One Piece Pirate Warriors game and that was the same where you had to collect all the coins but they dropped randomly so you had to play through the same level over and over and over again hoping that you would get the coin you needed.

It also had a kill 100,000 trophies trophy. I did everything in that game and didn't have close to a third that amount of kills which meant grinding that hours.

I like getting the trophies but sometimes I wonder what the developers are thinking when they put in stupid trophies like that.
It's not a Japanese thing, per say. It's an MMO thing. Xenoverse is the closest thing I've seen to a fighting MMO, and it hasn't really figured out how to balance those two genres in a way that doesn't annoy fans of either of them.
Well, Final Fantasy series and other RPG's, Gundam Assault series (Hours of grinding and unforgivable combat to get all the MS) to name a few I've played. Hours of grinding if you wanna have smooth gameplay. In Final Fantasy, unless you cheat somehow or if you play casually per say, you go the straight route with occasional battles to the bosses, you will be OK until some time, when the boss is levels above you. And I've never met this formula outside of Japanese game.

And outside of FFXI and FFXIV, these are not MMO.
Chuquita wrote:*Adds to flaws list.* Where they place the portal in space. Directly up above your head. Who looks there?! Everywhere else the portal's across from you.
I wasted 3 minutes looking for the stupid thing and because of it ran out of time where I otherwise would've won. T_T And of course the next time I tried to play that level I got beaten the regular way instead. :(
Blah.

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Hahaha, hey, Chuquita, this exact same thing happened to me as well! And was even looking with scouter.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Kamiccolo9 » Tue Aug 04, 2015 9:09 am

MCDaveG wrote: Well, Final Fantasy series and other RPG's, Gundam Assault series (Hours of grinding and unforgivable combat to get all the MS) to name a few I've played. Hours of grinding if you wanna have smooth gameplay. In Final Fantasy, unless you cheat somehow or if you play casually per say, you go the straight route with occasional battles to the bosses, you will be OK until some time, when the boss is levels above you. And I've never met this formula outside of Japanese game.

And outside of FFXI and FFXIV, these are not MMO.
Aside from the post-game stuff, only Final Fantasy II (the original second game, not what was known as II abroad) requires grinding in-game, and that's due to it's abysmal design, not by creator intent. FFXIII, in fact, caps your levels during chapters to prevent grinding, and FFX No Sphere Grid challenges are commonplace. Grinding is an option, but it's not necessary. Having played every game in the series, as long as you don't intentionally gimp yourself by running away a lot or skimping on abilities, you should almost never be too outmatched to beat a boss fight.

No idea about the Gundam game.

And if you've never experienced grinding in a Western-developed game, play more Western-developed games. I assure you, it's there.

And even then, experience grinding with a guaranteed outcome is totally different from Xenoverse's RNG-dependent grinding. Play practically any MMO and you'll see the exact same thing from them. Xenoverse is trying soooooo hard to be a Fighting-MMO that it hurts.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Chuquita » Tue Aug 04, 2015 10:22 am

Re: the portal

I've gotten over it. It only frustrated me at the time. At least I know I could beat it so next time I get a chance to play I'll give it shot.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by MCDaveG » Tue Aug 04, 2015 1:10 pm

Kamiccolo9 wrote:
MCDaveG wrote: Well, Final Fantasy series and other RPG's, Gundam Assault series (Hours of grinding and unforgivable combat to get all the MS) to name a few I've played. Hours of grinding if you wanna have smooth gameplay. In Final Fantasy, unless you cheat somehow or if you play casually per say, you go the straight route with occasional battles to the bosses, you will be OK until some time, when the boss is levels above you. And I've never met this formula outside of Japanese game.

And outside of FFXI and FFXIV, these are not MMO.
Aside from the post-game stuff, only Final Fantasy II (the original second game, not what was known as II abroad) requires grinding in-game, and that's due to it's abysmal design, not by creator intent. FFXIII, in fact, caps your levels during chapters to prevent grinding, and FFX No Sphere Grid challenges are commonplace. Grinding is an option, but it's not necessary. Having played every game in the series, as long as you don't intentionally gimp yourself by running away a lot or skimping on abilities, you should almost never be too outmatched to beat a boss fight.

No idea about the Gundam game.

And if you've never experienced grinding in a Western-developed game, play more Western-developed games. I assure you, it's there.

And even then, experience grinding with a guaranteed outcome is totally different from Xenoverse's RNG-dependent grinding. Play practically any MMO and you'll see the exact same thing from them. Xenoverse is trying soooooo hard to be a Fighting-MMO that it hurts.
Yeah well, I have to have all the weapons, summons and stuff and being a working adult, it hurts :) Couldn't beat the Sin in FFX without grinding and even grinding hard, in FFVII having all summons and crazy levels sans The Knights Of The Round Table, couldn't beat the regenrating Sephiroth for a few times. I did invest like 50 hours into FF7.
Tough you are right, the leveling system in FF2 is nervebreaking, one of the reasons I didn't moved past the airship stuff.
With MMO, you are also right. I stopped playing The Old Republic and DC Universe Online because of that. It always has a kicking start of a countless quests you can do and it gets repetitive and boring later.

PS: Some fans and tutorials boasted about how FFIV has the toughest boss? I killed him in 20 minutes with playing the game casualy. I dunno if I even play the games right.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360/PC) Official Th

Post by Kamiccolo9 » Tue Aug 04, 2015 1:22 pm

MCDaveG wrote:
Kamiccolo9 wrote:
MCDaveG wrote: Well, Final Fantasy series and other RPG's, Gundam Assault series (Hours of grinding and unforgivable combat to get all the MS) to name a few I've played. Hours of grinding if you wanna have smooth gameplay. In Final Fantasy, unless you cheat somehow or if you play casually per say, you go the straight route with occasional battles to the bosses, you will be OK until some time, when the boss is levels above you. And I've never met this formula outside of Japanese game.

And outside of FFXI and FFXIV, these are not MMO.

PS: Some fans and tutorials boasted about how FFIV has the toughest boss? I killed him in 20 minutes with playing the game casualy. I dunno if I even play the games right.
Most grindcore, Dissidia and Duodecim... Invested 100+ hours on PSP over 3 years on the latter and still didn't finished the bonus story mode with Chaos on steroids.
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Duodecim's a lot grindier than the original Dissidia, I'll grant you. Feral Chaos is tough, but, like regular Chaos, once you get his attack patterns down, he's more tedious than difficult due to that crazy 140K+ HP.
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