DBZ: Ultimate Blast/Tenkaichi (Pre-Release Discussion)

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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LeprikanGT
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by LeprikanGT » Thu Jul 21, 2011 10:17 pm

Why do people want a DBZ game so badly where you screw with the characters from said show instead of playing with actual characters. That along side them taking away free fire supers...I'm still buying it but my desire has fallen tremendously.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Thu Jul 21, 2011 10:25 pm

LeprikanGT wrote:Why do people want a DBZ game so badly where you screw with the characters from said show instead of playing with actual characters. That along side them taking away free fire supers...I'm still buying it but my desire has fallen tremendously.
I'm pretty sure they were talking about costume customizing like in Tekken.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Thu Jul 21, 2011 10:28 pm

LeprikanGT wrote:Why do people want a DBZ game so badly where you screw with the characters from said show instead of playing with actual characters. That along side them taking away free fire supers...I'm still buying it but my desire has fallen tremendously.
I like what they're doing. It reduces spam a great deal.

In fact, where in the show did Goku fire 4 Kamehameha waves simultaneously? I don't find it true to the show where I can win the fight by doing a wave over and over again to win. With this, you have to actually build up your power, and it gives your opponent a greater chance on avoiding the blast. I like it.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Shin_Chou_Senshi » Thu Jul 21, 2011 10:37 pm

LeprikanGT wrote:Why do people want a DBZ game so badly where you screw with the characters from said show instead of playing with actual characters. That along side them taking away free fire supers...I'm still buying it but my desire has fallen tremendously.
ShinMassa wrote:
I like what they're doing. It reduces spam a great deal.

In fact, where in the show did Goku fire 4 Kamehameha waves simultaneously? I don't find it true to the show where I can win the fight by doing a wave over and over again to win. With this, you have to actually build up your power, and it gives your opponent a greater chance on avoiding the blast. I like it.
That's exactly what I want to know. I don't buy a DBZ game to make my own character. Me watching DBZ or buying this game in the first place is because the already existant characters are the reason we love it. I like what they're doing with " Dragon Ball Heroes " though, expanding on the universe, but I don't need to see a whole bunch of overpowered ratchet designs by fans in Ultimate Tenkaichi. SORRY ! -lolz

I don't care about the " non-free fire supers ", every game has it's vices. I welcome the change, more so cause it's done effectively. And I believe in the spam reduction theory aswell. My friend.... when we would BT3 together, he'd spam super blast ALL DAY and thought he was good ! I just wanted to say " Don't you have no dignity ?! ". -lolz- I myself would use each attack at least once in a fight sparingly, and fight hand to hand for the majority of the fight, and maybe finishing it off with an ultimate if I felt naughty. 8)
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by LeprikanGT » Thu Jul 21, 2011 10:46 pm

ShinMassa wrote:
LeprikanGT wrote:Why do people want a DBZ game so badly where you screw with the characters from said show instead of playing with actual characters. That along side them taking away free fire supers...I'm still buying it but my desire has fallen tremendously.
I like what they're doing. It reduces spam a great deal.

In fact, where in the show did Goku fire 4 Kamehameha waves simultaneously? I don't find it true to the show where I can win the fight by doing a wave over and over again to win. With this, you have to actually build up your power, and it gives your opponent a greater chance on avoiding the blast. I like it.


Where in the show did everyone just stand still and watch things happening and use like 17 different camera angles and have 3 different buttons prompts pop up every second n a half?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Rocketman » Thu Jul 21, 2011 10:57 pm

LeprikanGT wrote:Where in the show did everyone just stand still and watch things happening
Uh....................all the time.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by InfernalVegito » Thu Jul 21, 2011 11:12 pm

ShinMassa wrote: In fact, where in the show did Goku fire 4 Kamehameha waves simultaneously?
How did Super 17 die again?
BT3 off meds | The final fight

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by batistabus » Thu Jul 21, 2011 11:19 pm

InfernalVegito wrote:
ShinMassa wrote: In fact, where in the show did Goku fire 4 Kamehameha waves simultaneously?
How did Super 17 die again?
GT doesn't count!! This game is called Dragon Ball Z: Ultimate Tenkaichi, so it follows the rules of that universe. (Even though some GT characters are included...) :wink:


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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by InfernalVegito » Thu Jul 21, 2011 11:56 pm

batistabus wrote:
InfernalVegito wrote:
ShinMassa wrote: In fact, where in the show did Goku fire 4 Kamehameha waves simultaneously?
How did Super 17 die again?
GT doesn't count!! This game is called Dragon Ball Z: Ultimate Tenkaichi, so it follows the rules of that universe. (Even though some GT characters are included...) :wink:
GT counts as much as Z and DB. It's in the game like it was in BT3 and B3. Every game before had the Z in its title and we had gameplay that allowed for "spamming".
BT3 off meds | The final fight

Ah, the Alpha and the Omega. As all life was created from Chaos...so shall it be DESTROYED!!!

The wails of machines | Singing cold harmony | Shifting air upward | Entranced by the breeze | Light pours like blood | Into a cosmic sea | Of stars crystallized | In a frozen symphony

Vegetto kicking you into orbit theme

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Luke Groundwalker » Fri Jul 22, 2011 12:10 am

InfernalVegito wrote:GT counts as much as Z and DB. It's in the game like it was in BT3 and B3. Every game before had the Z in its title and we had gameplay that allowed for "spamming".
No way, GT certainly doesn't count as much as DB, which is being left out of this game.

That's really the most disappointing thing. Instead of General Blue, Tao, and King Piccolo we're getting fucking BABY.

Even then we're probably not gonna get proper GT representation anyway. Mind you I don't hate GT, just don't think it should have priority over the original manga itself.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Fri Jul 22, 2011 1:42 am

InfernalVegito wrote:
ShinMassa wrote: In fact, where in the show did Goku fire 4 Kamehameha waves simultaneously?
How did Super 17 die again?
I'm talking about every single battle he's in.

GT didn't even come to mind.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ArchedThunder » Fri Jul 22, 2011 1:43 am

InfernalVegito wrote:
ShinMassa wrote: In fact, where in the show did Goku fire 4 Kamehameha waves simultaneously?
How did Super 17 die again?
Super Dragon Fist.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ArchedThunder » Fri Jul 22, 2011 1:44 am

Luke Groundwalker wrote:
InfernalVegito wrote:GT counts as much as Z and DB. It's in the game like it was in BT3 and B3. Every game before had the Z in its title and we had gameplay that allowed for "spamming".
No way, GT certainly doesn't count as much as DB, which is being left out of this game.

That's really the most disappointing thing. Instead of General Blue, Tao, and King Piccolo we're getting fucking BABY.

Even then we're probably not gonna get proper GT representation anyway. Mind you I don't hate GT, just don't think it should have priority over the original manga itself.
Z and GT have the same style of fighting, DB is a completely different cup of tea, I always thought it was weird that they were even in the Sparking games to begin with.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by goku the krump dancer » Fri Jul 22, 2011 1:50 am

Okay a couple things I noticed:

1.I didnt hear anything about creating a character, all I heared was that you could customise a pre-existing one (looks and play style) maybe that was just the representative not knowing what he was talking about but hey, only time will tell.

2. The beam struggles look great! this goes to show that as I said before, Spike captured the look of the series pretty well in this game.

3. The game play looks so basic back and forth its not even funny and I think the QTEs makes this more noticable than ever. Yeah I know it was stated some where that we can turn those off but they didnt say anything like that in this recent interview. Yes we finally get the professional gameplay demostration but they made the gameplay seem worse than the non-professional ones. I dont know maybe I'm just sick of seeing Goku in every video since the games announcement, I mean I do wanna see how Freeza's death beam soars across the stage maybe they should show off some ultimates aswell because so far every video consisted of the same thing.

4. I dont think Pre Z characters would fit in this game because one of the main attractions of this game is the HUGE explosions and there are only four that I know off head who are capable of those crater producing blasts, and they are Daimaoh, Roshi, Ten (of course he's already in the game), and Maybe Cyber Tao with the Super Dodonpa. Maybe if they showed some VARIETY with the characters then maybe they could add some Pre Z characters, but as of right now skipping over those three is cool with me.

Now I'm not crying or pouting, or lusting after the "pefect" DBZ game but all I'm looking for is some variety between characters which I'm pretty sure this game has (I hope) but they arent showing it right now. Yeah Budokai 3 was by a different company but the "Dragon Rush" which was one of the main features of that game had at least 4 or 5 different moves at the end of it depending on the character you had. In Tenkaichi 3, yeah sure the basic combos were pretty Identical but if you dived deeper into the moves list, you would find that Super 13 had some combos that Goku or Metal Coola did not have. Again Maybe its the QTEs that are ruining it for me and yes they said we can turn them off but we dont know for sure yet.

The whole "Blast Mode" thing isn't all that bad imo. In fact that captures the show a great deal, for example Goku stood in shock before countering Vegeta's Galick Gun, Cell stood there while Goku charged his Kamehameha and while Vegeta charged the Final Flash, in the anime Vegetto stood there while Boo made that gigantic energy ball before deflecting it into space etc. I can go on and on but y'all should see what I'm getting at BUT if we can turn that off as well that would be great.
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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Luke Groundwalker » Fri Jul 22, 2011 1:52 am

ArchedThunder wrote:Z and GT have the same style of fighting, DB is a completely different cup of tea, I always thought it was weird that they were even in the Sparking games to begin with.
I'm sorry but...what? Aside from power level (which is completely irrelevant to the series by GT), GT's fighting is completely different. Matter of fact fights in GT are SLOWER than they were in Z, and the three characters I listed have just as much potential as any Z and GT character.

When Cui makes it in over King Piccolo, there really is this sense of death the DBZ video games.

You can also take those characters and be more creative with them. Like for example I was disappointed in TB3 that General Blue didn't have very much moves related to his physic powers, when they could've easily made a bunch of made-up moves centered around them and make him a unique character. Instead he gets like one physic centric move, and a move where he shoots a rocket. Instead of making a cool character based off his potential, they just made a generic one where he didn't do much. I mean, hell, if they can make up moves for other characters, why not General Blue?
goku the krump dancer wrote:I didnt hear anything about creating a character, all I heared was that you could customise a pre-existing one (looks and play style) maybe that was just the representative not knowing what he was talking about but hey, only time will tell.
Create-a-character was mentioned in the press release.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by mysticboy » Fri Jul 22, 2011 2:10 am

Luke Groundwalker wrote: I'm sorry but...what?
Z/GT focused on flying through air and making big explosions.

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Luke Groundwalker » Fri Jul 22, 2011 2:11 am

mysticboy wrote:Z/GT focused on flying through air and making big explosions.
So did King Piccolo Saga :P

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by ShinMassa » Fri Jul 22, 2011 2:46 am

Luke Groundwalker wrote:
mysticboy wrote:Z/GT focused on flying through air and making big explosions.
So did King Piccolo Saga :P
So you're saying just have the King Piccolo saga in the game?

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Re: Dragon Ball Z: Ultimate Tenkaichi (Pre-Release Discussio

Post by Luke Groundwalker » Fri Jul 22, 2011 2:51 am

ShinMassa wrote:So you're saying just have the King Piccolo saga in the game?
No I want the entirety of the manga represented.

DBZ games don't have to be about beam struggles. Matter of fact those rarely happened in the series. With creativity, a character that doesn't have ki like - say - Bulma could be playable in these games.

All it takes is a bit of creativity.

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