Ultimate Blast/Tenkaichi Game Play (Post-Release Discussion)

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Rukura » Fri Nov 04, 2011 9:25 pm

mysticboy wrote:I want Raging Blast 3. I hope UT is an experiment.
They did Raging Blast. Meh
They did Raging Blast 2. Better. Did worse in sales regardless. And it had a newly animated special, no less.
Ultimate Tenkaichi, their final hurrah that could lead to a sequel if it did well enough. Or as I think of it, "throwing the towel".

It was probably an experiment. Come on, they had to have know that Raging Blast 3 would've just continued the trend to sink further. (unless it was a perfect game, which they had to have known they could never do in a year)
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So, at no point did you feel it was even a TINY BIT repetitive? Come on :wink:
Cold Skin wrote:"for the next game, if we keep the same overall orientation for everything except completely changing the gameplay style, would that be okay with you?" :)
Making it the same game, except not? Yeah, I'd be okay with it. Seems like what'll happen if someone else finally gets a chance to try something new.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by SRB2Unleashed » Fri Nov 04, 2011 9:27 pm

This is how I would do storymode:

1) BARDOCK SAGA
Bardock VS Freeza

2) TOURNAMENT SAGA
Kid Goku VS Kid Krillin
Yamcha VS Jackie Chun
Kid Krillin VS Jackie Chun
Kid Goku VS Nam
Kid Goku VS Jackie Chun

3) RED RIBBON SAGA
Kid Goku VS Colonel Silver
BOSS: Kid Goku & Kid Krillin VS Pirate Robot
Kid Goku VS General Blue
Kid Goku VS Mercenary Tao

4) 22nd BUDOKAI SAGA
Yamcha VS. Tien
Kid Krillin VS. Chiaotzu
Kid Goku VS. Tien

5) KING PICCOLO SAGA
Kid Krillin VS Tambourine
Kid Goku VS Tambourine
Kid Goku VS King Piccolo
Roshi VS King Piccolo
BOSS: Kid Goku VS King Piccolo
Goku VS Piccolo

6) SAIYAN SAGA

Goku & Piccolo VS Raditz
Piccolo, Krillin, Tien & Yamcha VS Saibamen
Chiatzou, Tien, Piccolo, Kid Gohan and Krillin VS Nappa
Goku VS Nappa
Goku VS Vegeta
BOSS: Goku VS Great Ape Vegeta
Krillin, Kid Gohan and Yajirobe VS Vegeta

7) FREEZA SAGA
Vegeta VS Cui
Vegeta VS Dodoria
Vegeta VS Zarbon
Kid Gohan & Krillin VS Guldo
Vegeta, Kid Gohan, & Krillin VS Recoome
Goku VS Recoome, Burter & Jeice
Goku VS Ginyu
Vegeta VS Jeice
Krillin & Kid Gohan VS Goku-Ginyu
Nail VS Freeza
Vegeta, Kid Gohan & Krillin VS Freeza
Vegeta VS Freeza
Goku VS Freeza
BOSS: SSJ Goku VS Freeza

8) SPECIAL SAGA 1
BOSS: Goku & Piccolo VS Garlic Jr.
BOSS: Goku VS Dr. Wheelo
BOSS: Goku VS Turles
BOSS: Goku VS Lord Slug

9) ANDROID SAGA
Trunks VS Mecha Freeza & King Cold
Trunks VS Goku
Yamcha VS Android 20
Goku VS Android 20
Vegeta VS Android 20
Vegeta VS Android 18; Trunks, Tien & Piccolo VS Android 17
Piccolo VS Cell
Piccolo VS Android 17
Piccolo, Android 17, Android 16 & Tien VS Cell
Vegeta VS Cell
Trunks VS Cell
Goku VS Cell
Gohan VS Cell
Goku, Vegeta, Trunks, Krillin, Tien & Yamcha VS Cell Jrs
BOSS: SSJ2 Gohan VS Cell
Trunks VS Android 17 & 18
Trunks VS Cell

10) SPECIAL SAGA 2
BOSS: Goku VS Cooler
Goku & Vegeta VS Meta Cooler
BOSS: Goku VS Big Gete Star Cooler
Goku, Trunks, Vegeta & Gohan VS Broly


11) BUU SAGA

BOSS: Goku VS Majin Vegeta
Gohan VS Majin Buu
Majin Vegeta VS Majin Buu
Goku VS Majin Buu
Gotenks VS Majin Buu
Gotenks VS Super Buu
Vegito VS Super Buu
BOSS: Goku & Vegeta VS Kid Buu

12) SPECIAL SAGA 3
BOSS: Janemba
Goku & Vegeta VS Super Janemba
BOSS: Gogeta VS Super Janemba
BOSS: Goku VS Hirudegarn

13) GT SAGA
Goku, Pan & Trunks VS Baby
Goku VS Baby Vegeta
BOSS: SSJ4 Goku VS Golden Great Ape Baby
Goku VS Super 17
Goku VS Nuova Shenron
SSJ4 Goku & SSJ4 Vegeta VS Syn Shenron
BOSS: SSJ4 Gogeta VS Omega Shenron
Goku Jr VS Vegeta Jr

That's just my opinion, however
GT isn't bad, just sucks ass in comparison to the other 2 animes.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Super Saiyajin Luffy » Fri Nov 04, 2011 9:30 pm

Metagame is completely broken, Strike Booster can let you win the match.
Strike Booster gives you Super Armor and avoiding QTE. Combine the free damage and free Spirit with free Supers, the opponent will be dead after 3 combos and 2 Supers.
Proof: http://www.youtube.com/watch?v=_we1SSbBz5o
DragonBall Xenoverse Fighting Mechanics breakdown
The DragonBall Xenoverse pre-release Q&A and general information post
Rukura about Sparking Omega wrote:I'm imagining people from Namco Bandai looking at these big sites talking about the announcement and them going "Wait....what?! Did we do that? Are we doing that? *turns to Spike* Are you people doing that?"
DB Xenoverse is not a DBZ simulator with fighting elements, it's a semi competent fighting/action game with DBZ simulation elements.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Fri Nov 04, 2011 9:31 pm

They need to patch the button input response time. Bad

I personally think the game is pretty decent. It really needs to be viewed in a different way than the RB/BT series (even though it shares elements of both). This is more of a strategy fighter if anything. Yes, it can be frustrating at times, but you figure things out, you can get good at it and develop strategies on your own.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Rukura » Fri Nov 04, 2011 9:33 pm

Basically, a game that finally goes through everything? In chronological order? Yes. Dear Kami, yes.
(New fighting engine please)
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by SRB2Unleashed » Fri Nov 04, 2011 9:45 pm

Rukura wrote:Basically, a game that finally goes through everything? In chronological order? Yes. Dear Kami, yes.
(New fighting engine please)
yep.
GT isn't bad, just sucks ass in comparison to the other 2 animes.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Fri Nov 04, 2011 10:17 pm

Good luck getting that with a year's development.

I think they should do a manga only adaption before they try to fit in characters/techniques/battles from movies, GT and filler.

If you just focused on the Z manga, you could do a faithful story with just 30-35 characters. Easy.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by SRB2Unleashed » Fri Nov 04, 2011 10:23 pm

Saiga wrote:Good luck getting that with a year's development.

I think they should do a manga only adaption before they try to fit in characters/techniques/battles from movies, GT and filler.

If you just focused on the Z manga, you could do a faithful story with just 30-35 characters. Easy.
I would have tough luck getting that with a 2 year's development, bro.

It's my dream game, hence why It'll probably never happen.

But yeah just focusing on the Z manga sounds awesome too.

(As long as they fit in Bardock and the History of Trunks)
GT isn't bad, just sucks ass in comparison to the other 2 animes.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Fri Nov 04, 2011 10:25 pm

SRB2Unleashed wrote:
Saiga wrote:Good luck getting that with a year's development.

I think they should do a manga only adaption before they try to fit in characters/techniques/battles from movies, GT and filler.

If you just focused on the Z manga, you could do a faithful story with just 30-35 characters. Easy.
I would have tough luck getting that with a 2 year's development, bro.

It's my dream game, hence why It'll probably never happen.

But yeah just focusing on the Z manga sounds awesome too.

(As long as they fit in Bardock and the History of Trunks)
Well, History of Trunks was based off a special manga chapter.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by SparkyPantsMcGee » Fri Nov 04, 2011 11:05 pm

I think part of the problem is trying to sell a product based off of a show from twenty years ago. At this point most people have seen the show at least once and if they haven't they at least know the general elements because of the games; so why should consumers buy something they experienced over, and over, and over, and over again...(the sad part is I can keep going)...why not give them something different?

I personally would like to see something along the lines of Shin Budokai: Another Road. Obviously I'd like to see something more original and fleshed out but you get the idea. Developers could make a fresh semi-original story for the single player experience(on top of challenges and the such) and then have all your favorite characters across the Dragonball Universe for a solid multiplayer experience(be it on the couch or online). As a fan of fighting games, I'd like to see something leaning more towards Street Fighter, Tekken and the such but keeping it simple like they did with Budokai would be fun too.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Fri Nov 04, 2011 11:25 pm

Saiga wrote:Good luck getting that with a year's development.

I think they should do a manga only adaption before they try to fit in characters/techniques/battles from movies, GT and filler.

If you just focused on the Z manga, you could do a faithful story with just 30-35 characters. Easy.
That's how they should've did it form the get-go. Canon characters should be first and foremost. They could've that with RB1, but instead we get SSJ3 Vegeta and Broly. If you take out all of the Brolys (2 slots on the select screen) and SSJ3 Vegeta, you'll have 3 free slots. Future Gohan, Mystic Gohan, and Dabura. Simple.
1st game- Canon characters (40+)
2nd game- add in movie villains and others (9 villains) (other: Gogeta, Tapion, Nail, Pikkon, Mecha Freeza, King Cold, Kid Vegeta, King Vegeta) (17 total)
3rd game- GT (5 main villains; Super 17 not counted as he can be a transformation) (Kid Goku and 4 new heroes; again, SSJ4s can be transformations)
movie villians' and Freeza's henchmen (CAS, Zangya etc.. eight) SSJ3s can be transformation; not counted Tarble and Teincha. (21 total)

That's about 79 characters in all. That's 13 more than RB2 an only 9 less than BT3.
Last edited by mysticboy on Fri Nov 04, 2011 11:30 pm, edited 1 time in total.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Fri Nov 04, 2011 11:28 pm

mysticboy wrote:
Saiga wrote:Good luck getting that with a year's development.

I think they should do a manga only adaption before they try to fit in characters/techniques/battles from movies, GT and filler.

If you just focused on the Z manga, you could do a faithful story with just 30-35 characters. Easy.
That's how they should've did it form the get-go. Canon characters should be first and foremost. They could've that with RB1, but instead we get SSJ3 Vegeta and Broly. If you take out all of the Brolys (2 slots on the select screen) and SSJ3 Vegeta, you'll have 3 free slots. Future Gohan, Mystic Gohan, and Dabura. Simple.
1st game- Canon characters (40+)
2nd game- add in movie villains and others (9 villains) (other: Gogeta, Tapion, Nail, Paikuhan, Mecha Freeza, King Cold, Kid Vegeta, King Vegeta) (17 total)
3rd game- GT (5 main villains; Super 17 not counted as he can be a transformation) (4 new heroes again, SSJ4s can be transformations)
movie villians' and Freeza's henchmen (CAS, Zangya etc.. eight) SSJ3s can be transformation; not counted Tarble and Teincha. (21 total)

That's about 78 characters in all. That's 12 more than RB2 an only 10 less than BT3.
A lot of canon characters only get important fights/techniques through filler and movies though, which is what I'd want to avoid as well.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Fri Nov 04, 2011 11:40 pm

Saiga wrote:A lot of canon characters only get important fights/techniques through filler and movies though, which is what I'd want to avoid as well.
I mean, they can still have those moves though. Hell, the only time Yamcha did a Spirit Ball was in filler and he still has it in most games.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Fri Nov 04, 2011 11:44 pm

mysticboy wrote:
Saiga wrote:A lot of canon characters only get important fights/techniques through filler and movies though, which is what I'd want to avoid as well.
I mean, they can still have those moves though. Hell, the only time Yamcha did a Spirit Ball was in filler and he still has it in most games.
He used it in the manga against Kami.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by CaBrPi » Fri Nov 04, 2011 11:50 pm

Saiga wrote:
mysticboy wrote:
Saiga wrote:A lot of canon characters only get important fights/techniques through filler and movies though, which is what I'd want to avoid as well.
I mean, they can still have those moves though. Hell, the only time Yamcha did a Spirit Ball was in filler and he still has it in most games.
He used it in the manga against Kami.
He did use it in Z filler, though.

But that seems to happen a lot. Kuririn only uses the Kienzan a few times in the manga, but it's his signature attack due to using a ton in anime filler/movies. Same thing for Piccolo's Makankosappo.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Fri Nov 04, 2011 11:56 pm

Saiga wrote:
mysticboy wrote:
Saiga wrote:A lot of canon characters only get important fights/techniques through filler and movies though, which is what I'd want to avoid as well.
I mean, they can still have those moves though. Hell, the only time Yamcha did a Spirit Ball was in filler and he still has it in most games.
He used it in the manga against Kami.
Oh yeah that's right :oops: . But still, just because a character may have done a move only in filler shouldn't matter, as long as the characters themselves are canon.

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Fri Nov 04, 2011 11:58 pm

CaBrPi wrote:
But that seems to happen a lot. Kuririn only uses the Kienzan a few times in the manga, but it's his signature attack due to using a ton in anime filler/movies. Same thing for Piccolo's Makankosappo.
I know, but I was talking about the techniques that were only in filler. Sokidan, Kienzan, and Makankosappo were all used in the manga. A lot of techniques were only used once in the manga, but they're still really good for video games.
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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by mysticboy » Sat Nov 05, 2011 12:26 am

Saiga wrote:
CaBrPi wrote:
But that seems to happen a lot. Kuririn only uses the Kienzan a few times in the manga, but it's his signature attack due to using a ton in anime filler/movies. Same thing for Piccolo's Makankosappo.
I know, but I was talking about the techniques that were only in filler. Sokidan, Kienzan, and Makankosappo were all used in the manga. A lot of techniques were only used once in the manga, but they're still really good for video games.
http://www.youtube.com/watch?v=xYxsNF070b8
stated but never used. Good for video games
http://youtu.be/08n9542xvDM?t=1m26s
good for video games.
http://youtu.be/dw4pCwHdeUo?t=1m51s

All of theses are great move for the video games and were never seen in the manga

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by LeprikanGT » Sat Nov 05, 2011 8:04 am

How do you collect the dragon balls after you beat story An hero modes?

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Re: Ultimate Blast/Tenkaichi Game Play (Post-Release Discuss

Post by Saiga » Sat Nov 05, 2011 8:49 am

mysticboy wrote:
Saiga wrote:
CaBrPi wrote:
But that seems to happen a lot. Kuririn only uses the Kienzan a few times in the manga, but it's his signature attack due to using a ton in anime filler/movies. Same thing for Piccolo's Makankosappo.
I know, but I was talking about the techniques that were only in filler. Sokidan, Kienzan, and Makankosappo were all used in the manga. A lot of techniques were only used once in the manga, but they're still really good for video games.
http://www.youtube.com/watch?v=xYxsNF070b8
stated but never used. Good for video games
http://youtu.be/08n9542xvDM?t=1m26s
good for video games.
http://youtu.be/dw4pCwHdeUo?t=1m51s

All of theses are great move for the video games and were never seen in the manga
Yeah, there is a lot of stuff that would be great for video games, I'm just thinking a "Manga only" adaption would be a great starting point. If done Dimps style, you wouldn't need separate moves for each form so the manga would have enough moves for the characters.

This is probably biased from me being a slight manga purist. :lol: But I really don't think those three moves, while great, are needed.
I'm re-watching Dragon Ball GT in full on my blog. Check it out if you're interested in my thoughts on the series as I watch through it!

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