"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by El Diabeetus » Wed Jun 19, 2013 9:06 pm

SparkyPantsMcGee wrote:EDIT: I have a question about the music. Is there a link that talks about this whole AB group thing? I don't think I've ever heard anything about this. Also if AB charges huge royalties how then can Funimation use the music for the their DVD releases?
Not sure, I've just heard it said before and I can believe it.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Ringworm128 » Wed Jun 19, 2013 9:07 pm

I'm giving them one last chance. Give us something that outshines Sparking Meteor/BT3 or I will stop giving a shit.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Wed Jun 19, 2013 9:11 pm

Big Momma wrote:Is there some kind of copyright reason for the US-releases not getting Kikuchi music?
I would imagine to use the rights to the music in the games would cost a lot. From what I've seen that music is often own by individual artists.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Wed Jun 19, 2013 9:13 pm

Why can't they use the falconer nusic?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Ringworm128 » Wed Jun 19, 2013 9:15 pm

Because he never made any "nusic" he made music.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by mysticboy » Wed Jun 19, 2013 9:25 pm

miguelnuva1 wrote:Why can't they use the falconer nusic?
Bruce left Funimation on bad terms.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jun 19, 2013 9:25 pm

miguelnuva1 wrote:Why can't they use the falconer nusic?
Falconer made music not nusic. The more you know! :thumbup:

But in all seriousness. Bruce was fired years ago. I doubt he'll come back cause if my sources are right then Bruce sued. Not to mention some of his music IMO won't fit the gameplay and the short cut-scenes.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Wed Jun 19, 2013 9:35 pm

miguelnuva1 wrote:Why can't they use the falconer nusic?
Almost no one likes it. Yeah, the American fanbase has it's fair share of fans but that select group of fans is a fairly small portion of the entire DBZ fanbase. Furthermore, Faulconer and Funimation don't get along.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by CashmanX » Wed Jun 19, 2013 9:47 pm

TheGmGoken wrote:
miguelnuva1 wrote:Why can't they use the falconer nusic?
Falconer made music not nusic. The more you know! :thumbup:

But in all seriousness. Bruce was fired years ago. I doubt he'll come back cause if my sources are right then Bruce sued. Not to mention some of his music IMO won't fit the gameplay and the short cut-scenes.
Isn't he more or less the Ken Penders of the North American DBZ fanbase? :P
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Ringworm128 » Wed Jun 19, 2013 10:00 pm

Judging from how they haven't used him in 10 years and how they now use the dub plus Kikuchi option as the default for their newer releases I'd say Funi wants to stay as far away from the Faulconer score as possible.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Wed Jun 19, 2013 10:05 pm

At least none of the Budokai music is coming back. I remember after the first Sparking game came out, everyone was sick of it.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Thanos » Wed Jun 19, 2013 10:11 pm

Hellspawn28 wrote:At least none of the Budokai music is coming back. I remember after the first Sparking game came out, everyone was sick of it.
They need to hire someone really good to do the new score. After the Yamamoto fiasco, we have had recycled or completely uninspired filler soundtracks. That's always been a big part of the experience for me, and it was missing from this generation for me. I want a soundtrack that will get frequent play on my iPod for years to come, like the Budokai ones. :) That's a major factor that feeds into looking back fondly and nostalgically on past DBZ gaming generations. Super Butouden, Final Bout, Budokai... then it dropped off. Give me another rockin' theme like Clash! The Biggest Fight and a killer soundtrack and that'll be a big selling point for me. Just sayin'. That's one thing that has contributed to my purchases of previous DBZ games... hearing the music played during trailers, game play previews, etc.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DarkPrince_92 » Wed Jun 19, 2013 10:11 pm

Aside from the music, did anyone notice that Goku in SSJ God form, isn't a frail, skinny, gaunt little thing? I'm so glad, I really don't understand why he has to be skinny. Zenkai Battle Royale did kept him normal size as well if I remember correctly.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jun 19, 2013 10:25 pm

DarkPrince_92 wrote:Aside from the music, did anyone notice that Goku in SSJ God form, isn't a frail, skinny, gaunt little thing? I'm so glad, I really don't understand why he has to be skinny. Zenkai Battle Royale did kept him normal size as well if I remember correctly.
Even the game designer thought that wasn't needed lol. Zenkai had him skinnier than the movie lol. But my question is why is his clothes Red like Kaioken? http://www.youtube.com/watch?v=jtCHSX9ZKx0.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Chuquita » Wed Jun 19, 2013 10:44 pm

TheGmGoken wrote:
DarkPrince_92 wrote:Aside from the music, did anyone notice that Goku in SSJ God form, isn't a frail, skinny, gaunt little thing? I'm so glad, I really don't understand why he has to be skinny. Zenkai Battle Royale did kept him normal size as well if I remember correctly.
Even the game designer thought that wasn't needed lol. Zenkai had him skinnier than the movie lol. But my question is why is his clothes Red like Kaioken? http://www.youtube.com/watch?v=jtCHSX9ZKx0.
I think it's also easier to just use the same model as base for ssjg than develop a new body build for it. Imo ssjg's smaller body type being so svelte and fragile is part of why it appeals to me--it's a portion of why I find it so cute (the magenta hair and huge red irises being the other portions). It's very much a "oh he's so adorable" sort of feeling I get about Goku's ssjg. But I can easily see why others wouldn't like it, or why a developer would choose to ignore the body type and focus on the actiony "his aura is fire" part.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jun 19, 2013 11:03 pm

Chuquita wrote:
TheGmGoken wrote:
DarkPrince_92 wrote:Aside from the music, did anyone notice that Goku in SSJ God form, isn't a frail, skinny, gaunt little thing? I'm so glad, I really don't understand why he has to be skinny. Zenkai Battle Royale did kept him normal size as well if I remember correctly.
Even the game designer thought that wasn't needed lol. Zenkai had him skinnier than the movie lol. But my question is why is his clothes Red like Kaioken? http://www.youtube.com/watch?v=jtCHSX9ZKx0.
I think it's also easier to just use the same model as base for ssjg than develop a new body build for it. Imo ssjg's smaller body type being so svelte and fragile is part of why it appeals to me--it's a portion of why I find it so cute (the magenta hair and huge red irises being the other portions). It's very much a "oh he's so adorable" sort of feeling I get about Goku's ssjg. But I can easily see why others wouldn't like it, or why a developer would choose to ignore the body type and focus on the actiony "his aura is fire" part.
You seen the Zenkai version? That's a little too skinny lol.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jun 19, 2013 11:04 pm

Can someone please explain to me why his outfit is Red in SSG form in this game? Scan error? Unfinish character design? Or as she said
I think it's also easier to just use the same model as base for ssjg than develop a new body build for it.
. Using this does it mean they used the Kaioken model?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Jaruka » Wed Jun 19, 2013 11:10 pm

What does everyone on Kanzenshuu think about the graphics so far? The Ozaruu look a bit off to me and the graphics look like a more refined version of Ultimate Tenkaichi which I must say is a very good thing!
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Wed Jun 19, 2013 11:13 pm

Jaruka wrote:What does everyone on Kanzenshuu think about the graphics so far? The Ozaruu look a bit off to me and the graphics look like a more refined version of Ultimate Tenkaichi which I must say is a very good thing!
A great mixture of Arcade and the manga/anime style graphics. I felt that Ultimate Tenkaichi was to bland and look dead. Rb2 was to arcade like. This makes for a great mix of the two.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by THEGOKU » Wed Jun 19, 2013 11:52 pm

Jaruka wrote:What does everyone on Kanzenshuu think about the graphics so far? The Ozaruu look a bit off to me and the graphics look like a more refined version of Ultimate Tenkaichi which I must say is a very good thing!
I like the new look its different and a mix of the other two games. I'd like to see some SSJ3 Goku scans like this or Broly. An man I just hope if it's a full Z game they have one arm future gohan. But graphics I'm liking it. If this were on next gen just imagine the rain effects along with other things I think graphics wise this is the correct step into that.

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