"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Flame Dragon » Sat Jul 05, 2014 6:34 am

DonieZ wrote:
sangofe wrote:
JeffJarrett wrote:That's not what the French commentator says. Once again, at 1:46: https://www.youtube.com/watch?v=g9pra4h4WwQ: "Comme vous le voyez, l'écran, même quand vous jouez à deux, n'est plus partagé. Cette façon de jouer qui a était inventé par les jeux Naruto Storm a été désormé appliqué sur ce jeux là pour faire en sorte que vous n'ayez plus besoin d'être séparés. Vous pouvez désormé jouer à deux sur la même console. (...) Et à tour de rôle, vous allez être le personnage qui est devant, le personnage qui est derrière. Et ça ne gène en aucun cas votre façon de jouer."
In english that translates to:

"Like you can see, the screen isn't split anymore when you play two at the same time. This way of playing that got invented by the Naruto Storm game has been used for this game so you don't get seperated. You will henceforth be able to play at the same console. (...) And you will be able to control the person in front, and behind, in turns. It is not an inconvenience for playing."
I don't understand, how can that be possible when the player the game is "focused on" has the option to lock on or off the

opponent? Is the other player meant to "guess" what to do next? You can also see the players looking at two different screens whilst playing. The NB representative doesn't know what he's talking about.
It works on the Naruto Storm games.
We'll need to see if they manage to make it work here too.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DonieZ » Sat Jul 05, 2014 7:50 am

Flame Dragon wrote:
DonieZ wrote:
I don't understand, how can that be possible when the player the game is "focused on" has the option to lock on or off the

opponent? Is the other player meant to "guess" what to do next? You can also see the players looking at two different screens whilst playing. The NB representative doesn't know what he's talking about.
It works on the Naruto Storm games.
We'll need to see if they manage to make it work here too.
But in the storm games you can't lock on and off, what would the other player do if the player focused on decides to lock off and run around the stage? It wouldn't work. If there was no lock on maybe it would, but even then with the scope of battle it would be off putting for player 2. Storms stages are incredibly small and compact.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Sat Jul 05, 2014 7:52 am

Flame Dragon wrote: It works on the Naruto Storm games.
We'll need to see if they manage to make it work here too.
Well guess what, It works in the Storm games, because stages in those games aren't filled with rocks nor are gigantic so you could not view some character. In here tho, you have a circle that only apears on one player, you have a lock-on system that when you lock off, THE OTHER PLAYER LOSES TRACK OF HIMSELF, stages are big, THE SECOND PLAYER CAN'T VIEW IY'S ENERGY, you get the picture. So yes, Scamco, It's an inconvience in playing and yes, scamco, we want split-screen back.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Zenkashuu » Sat Jul 05, 2014 8:28 am

Japan Expo almost over and the Xenoverse stream is no where to find. What is wrong with Namco?

Disappointed.

EDIT: http://www.youtube.com/watch?v=H4GodyGR-7Y

http://www.youtube.com/watch?v=ybxcjX09ivA

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Sat Jul 05, 2014 9:50 am

Looks like the Kaio-Ken is a temporary stat boost, like it should be, and not a transformation. And from what I've been hearing, they've been showcasing online battles where each player have their own screen, but we've only been seeing one.
Last edited by DarkPrince_92 on Sat Jul 05, 2014 10:18 am, edited 1 time in total.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Sat Jul 05, 2014 10:14 am

After the gameplay two guys talked about the game for a while. Not sure what they said as it was in Japanese or French or something.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DarkPrince_92 » Sat Jul 05, 2014 10:20 am

CM101Play wrote:After the gameplay two guys talked about the game for a while. Not sure what they said as it was in Japanese or French or something.
Tried to use Youtube's god awful translation captions. More or less they're talking about a new character that they've finally "revealed", another new character that they said nothing about (the silhouette) and the new world that they said nothing about.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by radrappy » Sat Jul 05, 2014 12:10 pm

JeffJarrett wrote:That's not what the French commentator says. Once again, at 1:46: https://www.youtube.com/watch?v=g9pra4h4WwQ: "Comme vous le voyez, l'écran, même quand vous jouez à deux, n'est plus partagé. Cette façon de jouer qui a était inventé par les jeux Naruto Storm a été désormé appliqué sur ce jeux là pour faire en sorte que vous n'ayez plus besoin d'être séparés. Vous pouvez désormé jouer à deux sur la même console. (...) Et à tour de rôle, vous allez être le personnage qui est devant, le personnage qui est derrière. Et ça ne gène en aucun cas votre façon de jouer."
I have a hard time believing this even with the commentary.

https://www.youtube.com/watch?v=vhtj-hMerZY

At 44 seconds in, the cell player visibly locks OFF his opponent and is able to turn the camera around to view the rest of the stage. This kind of thing doesn't make any sense if the game is supposed to be like the Naruto Storm games.

Secondly the players are never looking at the same screen. The guy on the left is looking forward and the other guy is always staring off to the right, making it likely that there are two monitors in front of them.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EXBadguy » Sat Jul 05, 2014 1:30 pm

Isn't there another dry month for people buying games instead of January? Cuz I think that this game looks like it needs more than just 7-8 months to make the gameplay balanced.
Quebaz wrote: Well guess what, It works in the Storm games, because stages in those games aren't filled with rocks nor are gigantic so you could not view some character. In here tho, you have a circle that only apears on one player, you have a lock-on system that when you lock off, THE OTHER PLAYER LOSES TRACK OF HIMSELF, stages are big, THE SECOND PLAYER CAN'T VIEW IY'S ENERGY, you get the picture. So yes, Scamco, It's an inconvience in playing and yes, scamco, we want split-screen back.
Shit, despite me liking the gameplay so far, if this is true, then Namco is slipping. Myself, I'm not that bothered cuz most of my friends play Call of Doodie, and my siblings(sister, 18, brother, 15, and I'm 20 1/2) are too busy with school and work, but if Namco wants this game to sell good, they need to put in the split-screen back. I mean, damn, was it really a problem to some fans, cuz it wasn't to me back in the day when I was playing the BT series with my family(though my sister would rather play Budokai 3 on 2 player mode).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DonieZ » Sat Jul 05, 2014 2:59 pm

Why is everyone jumping the gun? They most probably figured that it would be better to demo the game via online or something so that each character has his own screen to make it easier and better for us to view. If they showed the gameplay using screen it would only benefitting on letting us know that it is there, but it would be harder to analyse the game.

If there actually isn't split screen there you can better believe that there is no local multiplayer, which I'm really doubting.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Avenged » Sat Jul 05, 2014 3:11 pm

DonieZ wrote:Why is everyone jumping the gun? They most probably figured that it would be better to demo the game via online or something so that each character has his own screen to make it easier and better for us to view. If they showed the gameplay using screen it would only benefitting on letting us know that it is there, but it would be harder to analyse the game.

If there actually isn't split screen there you can better believe that there is no local multiplayer, which I'm really doubting.
Will the screen be divided ?
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Sat Jul 05, 2014 3:35 pm

Avenged wrote:
DonieZ wrote:Why is everyone jumping the gun? They most probably figured that it would be better to demo the game via online or something so that each character has his own screen to make it easier and better for us to view. If they showed the gameplay using screen it would only benefitting on letting us know that it is there, but it would be harder to analyse the game.

If there actually isn't split screen there you can better believe that there is no local multiplayer, which I'm really doubting.
Will the screen be divided ?
No. You can play on the same TV and the screen won’t be divided.
via: http://dragonballzkai.net/dragon-ball-x ... interview/
If we atleast have local multiplayer than i'm happy, although i am wondering if the maps are so large how no split screen will work.
Very glad to see 1v1 on the same console and no qte (for smoother fluid gameplay) is confirmed in this interview. :clap:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by radrappy » Sat Jul 05, 2014 3:44 pm

Well no wonder player 1 won every match we've seen so far. This sounds unbalanced beyond belief. Are they just going to force people to take turns with who has camera control? It sounds absolutely bizarre.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Sat Jul 05, 2014 3:59 pm

radrappy wrote:Well no wonder player 1 won every match we've seen so far. This sounds unbalanced beyond belief. Are they just going to force people to take turns with who has camera control? It sounds absolutely bizarre.
Classic Scamco making stupid decisions that don't help the game at all since Ultimate Tenkaichi.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Big Momma » Sat Jul 05, 2014 4:10 pm

I'm not too bothered by it (Though I would prefer Splitscreen). It works great in the Storm games, so I have faith they'll find a way to make it work here.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Sat Jul 05, 2014 4:16 pm

Well, to be honest local multiplayer is the least of my concerns because I never use that mode due to not having anyone who'd want to play it so for me I'll go for the Story Mode and then Online Mode.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheAldella » Sat Jul 05, 2014 4:39 pm

I wonder if they'll make it similiar to SSB 4 where each area will have a different version in local that works with the lack of split screen.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Sat Jul 05, 2014 4:46 pm

TheAldella wrote:I wonder if they'll make it similiar to SSB 4 where each area will have a different version in local that works with the lack of split screen.
While this theory is possible which would you prefer? Personally i would rather get the full original map with split screen and i do not see why we need to cram together like this. What's your opinion?

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Sat Jul 05, 2014 5:01 pm

radrappy wrote: This kind of thing doesn't make any sense if the game is supposed to be like the Naruto Storm games.
Secondly the players are never looking at the same screen. The guy on the left is looking forward and the other guy is always staring off to the right, making it likely that there are two monitors in front of them.
It makes sense if you want to get real distance from your opponent in any instance you'd need to. In the Tenkaichi games it was almost impossible to manually see behind yourself. I assume this would be for 2v2 battles to lock on to other opponents around you.
Quebaz wrote:Classic Scamco making stupid decisions that don't help the game at all since Ultimate Tenkaichi.
Yup, a lot of BS marketing and presentation went into that game. Then them lying to us about BOZ in its early announcement was just horrible.
Quebaz wrote:Well guess what, It works in the Storm games, because stages in those games aren't filled with rocks nor are gigantic so you could not view some character. In here tho, you have a circle that only apears on one player, you have a lock-on system that when you lock off, THE OTHER PLAYER LOSES TRACK OF HIMSELF, stages are big, THE SECOND PLAYER CAN'T VIEW IY'S ENERGY, you get the picture. So yes, Scamco, It's an inconvience in playing and yes, scamco, we want split-screen back.
I wasnt a fan of the split screen for DBZ games to be honest, it was always awkward to stare at because of how small they were. Maybe if the split was horizontally divided instead of vertically, like most FPS games it would look a but more natural.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by miguelnuva1 » Sat Jul 05, 2014 5:04 pm

This is the new trend with DBZ games. We get a new trailer and get excited and then a game play mechanic gets put in the ruins the game.

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