"Dragon Ball Z: Kakarot" Official Discussion Thread
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
The card game could turn out to be a fun addition to extend the game’s longevity. Hopefully it’s turn based using the game’s graphics and showing the characters doing the moves. For what little can be seen from the scan, it seems like it might be this way.
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What I consider canonical
What I consider canonical
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
Wow, my chances of buying this game raised to 0,0005 % now with this content introduced!
I think in this day and age, they really should step up the game in Japan and stop doing this cheap cash-ins
based on franchise properties with so little and repeptitive content. It is not that hard to adapt Super as story content, as the whole series is literally just series of fights with not much going on... Beerus arc, fight on the sky and on orbit, Freeza arc is just the archipelago setting, Goku Black is destroyed city, Champa Tournament is one Tournament stage and TOP the same...
I think in this day and age, they really should step up the game in Japan and stop doing this cheap cash-ins
based on franchise properties with so little and repeptitive content. It is not that hard to adapt Super as story content, as the whole series is literally just series of fights with not much going on... Beerus arc, fight on the sky and on orbit, Freeza arc is just the archipelago setting, Goku Black is destroyed city, Champa Tournament is one Tournament stage and TOP the same...
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
^ The rest is already too much work to ask, but the ToP is the one that will absolutely not get made:
- 70 new fighters that would require models.
- Just as much voice acting and dialogues, plus encyclopedia entries.
- Making an arena where 80 persons appear at the same time (unlike the show and manga that can pretend the camera is just not looking at other fighters currently fighting, the game can't give you the whole ring to fight in and pretend everyone else disappears when you turn the camera 360° and can't see anyone else, nor can it have other models acting around except you and your current enemy).
- Sticking the player to that single arena for what could be more than 15 different fights without a single chance to go check out something else elsewhere.
For the other sagas, it requires conveying the story with cutscenes, dialogues... Something that was already reduced to bare minimum to cover Z, with true full-blown cutscenes being 36 pre-rendered videos in total, hundreds of other pre-rendered videos using the in-game engine because a few special moves or special effects were already too much to craft in real time animation-wise (occcasionally to avoid loading times) and the actual in-game cutscenes being basically static with punctual, generic 1 second animations prompted by the next dialogue box.
This is not to diss the game because it's a very nice game, I enjoyed going through it and I think it's a cool first try for a 3D game covering a whole bunch of the story, but these guys have clearly visible limits to what they can materialize in-game, having to simplify, shortcut or downright skip sections to make it through the bare minimum that needs to be created.
With four sagas included in the game, creating even just one more saga is actually asking them to add an extra 1/4 of the current complete game that they already had trouble coming up with without taking shortcuts visually and content-wise.
So it's likely that they won't play around with adding more than one arc (the one that's planned as DLC), given that they were already on the edge for most arcs and having to "cheat their way through" many times to possibly make it through.
- 70 new fighters that would require models.
- Just as much voice acting and dialogues, plus encyclopedia entries.
- Making an arena where 80 persons appear at the same time (unlike the show and manga that can pretend the camera is just not looking at other fighters currently fighting, the game can't give you the whole ring to fight in and pretend everyone else disappears when you turn the camera 360° and can't see anyone else, nor can it have other models acting around except you and your current enemy).
- Sticking the player to that single arena for what could be more than 15 different fights without a single chance to go check out something else elsewhere.
For the other sagas, it requires conveying the story with cutscenes, dialogues... Something that was already reduced to bare minimum to cover Z, with true full-blown cutscenes being 36 pre-rendered videos in total, hundreds of other pre-rendered videos using the in-game engine because a few special moves or special effects were already too much to craft in real time animation-wise (occcasionally to avoid loading times) and the actual in-game cutscenes being basically static with punctual, generic 1 second animations prompted by the next dialogue box.
This is not to diss the game because it's a very nice game, I enjoyed going through it and I think it's a cool first try for a 3D game covering a whole bunch of the story, but these guys have clearly visible limits to what they can materialize in-game, having to simplify, shortcut or downright skip sections to make it through the bare minimum that needs to be created.
With four sagas included in the game, creating even just one more saga is actually asking them to add an extra 1/4 of the current complete game that they already had trouble coming up with without taking shortcuts visually and content-wise.
So it's likely that they won't play around with adding more than one arc (the one that's planned as DLC), given that they were already on the edge for most arcs and having to "cheat their way through" many times to possibly make it through.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
I think the Tenkaichi/Sparking series were the only games to really cover Garlic Jr. It would be refreshing to get that as content nowadays.LettuceJUMP wrote: Fri Apr 17, 2020 11:52 am Card game?? Noooooooo
Ehh it’s free content. I’d prefer movie content like garlic or cooler.
Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
Meh, it's filler content from the original cut of the Z anime that not a lot of fans hold in the best regard. It'd be a waste of time.DarkPrince_92 wrote: Sun Apr 19, 2020 9:07 pm I think the Tenkaichi/Sparking series were the only games to really cover Garlic Jr. It would be refreshing to get that as content nowadays.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
The card game is a good idea, but let's hope obtaining cards and using them isn't strictly for online play, some players like it offline and need to be able to find those cards like collectibles without having to take part in online matches.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
After taking a gander at the latest scans, I just want to reiterate that I'm 99% sure this DLC will be about Goku and Vegeta obtaining SSG after Battle of Gods and before Resurrection 'F'.
This was (criminally) under-explored in Super, so I'm willing to bet on it.
This was (criminally) under-explored in Super, so I'm willing to bet on it.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
That's very possible as nothing looks like the movie, which I think they're leaving for a sequel.The Undying wrote: Mon Apr 20, 2020 4:44 pm After taking a gander at the latest scans, I just want to reiterate that I'm 99% sure this DLC will be about Goku and Vegeta obtaining SSG after Battle of Gods and before Resurrection 'F'.
This was (criminally) under-explored in Super, so I'm willing to bet on it.
Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
April 28th is the release date for the DLC. SSG Goku and SSG Vegeta fighting Beerus in the scans
Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
28th? Oh shit, I gotta finish the rest of the endgame content...Koitsukai wrote: Tue Apr 21, 2020 12:35 pm April 28th is the release date for the DLC. SSG Goku and SSG Vegeta fighting Beerus in the scans
When Super apparently shoves Goku down our throats:
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
Someone mentioned in another thread that they should add a tournament to the endgame content that allows you to fight against bosses and other characters. I thought that was a great idea. I really think they need some game+ additions.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
Yeah, a gauntlet of bosses with different constraints would be cool. KH2 had that with the Underworld Coliseum & FFVII Remake has that challenge mode.
Only dubs that matter are DB, Kai, & Super. Nothing else.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
Very interesting that this game went for the ritual, as Movie 14 implied it would happen. Can someone tell me why Trunks is there, though?
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
At the end of Kakarot's story, you're given the ability to get him back, so he's still just hanging around the main series timeline at the end of Kakarot's version of events.
Basically, the easiest way to look at it is like this, IMO -
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
This DLC is an original game event (almost like a what-if maybe?). Since they are not trying to recreate the BoG story (which I think would be more interesting tbh), they have some freedom to adapt the way Goku and Vegeta obtained the SSG. Honestly, it's cool to see some media showing Vegeta doing the ritual. The anime implied that he got it on his own so it's easy to imagine that it was probably just through training, so being able to see it another way is interestingGrimlock wrote: Mon Apr 27, 2020 10:57 am Very interesting that this game went for the ritual, as Movie 14 implied it would happen. Can someone tell me why Trunks is there, though?
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
How Vegeta attains Super Saiyan God in this game completely contradicts was what stated in the Super anime and heavily implied in the Super manga.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
The manga never implied that Vegeta didn’t do the ritual though.Lord Beerus wrote: Mon Apr 27, 2020 12:59 pm How Vegeta attains Super Saiyan God in this game completely contradicts was what stated in the Super anime and heavily implied in the Super manga.
Considering how the movie Battle of Gods is basically entirely canonical to the manga of Super, as Beerus later even reminds Goku how he told him he was his 2nd strongest opponent (something which was only said in the movie), it’s possible that Vegeta really went through the ritual too if we go by what he said at the end of the movie.
Keep in mind that the anime already contradicted Toriyama’s tidbit, which he gave after RoF, when he said that Goku was the one who asked Whis to train him and then Vegeta just tagged along to not be left behind. So who knows what Toriyama’s intentions were as to how Vegeta first achieved the form.
By the way the game completely contradicts everything by having the rituals happen on Beerus’ planet and by having Future Trunks be there, so it doesn’t mean anything.
It’s such a shame, this DLC looks incredibly rushed. They could have done more, they couldn’t even bother making a new Videl model for her to help with the ritual. Honestly I would have preferred it if they made a super short cutscene to show what happened during Battle of Gods and then start from there with Goku and Vegeta both training with Whis.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
I see. Exactly what should've at least happened in the end of Future Trunks saga. Games knowing better, as per usual.Gyt Kaliba wrote: Mon Apr 27, 2020 11:11 amAt the end of Kakarot's story, you're given the ability to get him back, so he's still just hanging around the main series timeline at the end of Kakarot's version of events.
I mean, I would say Mira and Towa are just guests here. I don't think their appearance is meant to signify anything but that's an interesting way to look at it, indeed.Gyt Kaliba wrote: Mon Apr 27, 2020 11:11 amBasically, the easiest way to look at it is like this, IMO -Spoiler:
More than interesting, I'd say it's the correct way of doing it. Merely training to get forms should stay in the past. The original Super Saiyan God got it through ritual, as well as Goku and Xeno Trunks, there's no reason Vegeta should be any different.TheSaiyanGod wrote: Mon Apr 27, 2020 12:11 pmThis DLC is an original game event (almost like a what-if maybe?). Since they are not trying to recreate the BoG story (which I think would be more interesting tbh), they have some freedom to adapt the way Goku and Vegeta obtained the SSG. Honestly, it's cool to see some media showing Vegeta doing the ritual. The anime implied that he got it on his own so it's easy to imagine that it was probably just through training, so being able to see it another way is interesting
The idea of Vegeta getting Super Saiyan God through training should stay solely in Toei's continuity, never to be used again.
Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
The DLC contradicts nothing since it's not following the event of BOGLord Beerus wrote: Mon Apr 27, 2020 12:59 pm How Vegeta attains Super Saiyan God in this game completely contradicts was what stated in the Super anime and heavily implied in the Super manga.
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Re: "Dragon Ball Z: Kakarot" Official Discussion Thread
The game producer confirming that this DLC is an original story made exclusively for the game and not a BoG retelling
https://blog.us.playstation.com/2020/04 ... z-kakarot/
So there is no contradiction because the DLC does not follow any story already told in the series, it is something original. Like I said, it's like a what-if
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https://blog.us.playstation.com/2020/04 ... z-kakarot/
So there is no contradiction because the DLC does not follow any story already told in the series, it is something original. Like I said, it's like a what-if