"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheDevilsCorpse » Thu Jun 20, 2013 12:05 am

THEGOKU wrote:An man I just hope if it's a full Z game they have one arm future gohan.
If it's anything like a typical fighter, that is NEVER going to happen because of all the work it would be to recode characters that use attacks or throws that involve grabbing character by the left arm to use the right instead just for one character's costume.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Chuquita » Thu Jun 20, 2013 12:16 am

Re: Zenkai Battle Royale ssjg
Image
Source: http://db-zenkai.com/characters/27/index.php
I dunno, the above shot of his Zenkai Battle Royale character model doesn't look too off to me. If anything I thought his DBH model looked a bit unusual.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Thu Jun 20, 2013 12:17 am

TheDevilsCorpse wrote:
THEGOKU wrote:An man I just hope if it's a full Z game they have one arm future gohan.
If it's anything like a typical fighter, that is NEVER going to happen because of all the work it would be to recode characters that use attacks or throws that involve grabbing character by the left arm to use the right instead just for one character's costume.
A armed Gohan won't be in because Bandai said it raises their game from a T rating to an M rating or something like that according to Treevax.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Thu Jun 20, 2013 12:22 am

Chuquita wrote:Re: Zenkai Battle Royale ssjg
Image
Source: http://db-zenkai.com/characters/27/index.php
I dunno, the above shot of his Zenkai Battle Royale character model doesn't look too off to me. If anything I thought his DBH model looked a bit unusual.
THANK YOU! I was thinking Of Dragonball Heroes not Zenkai. My mistake. But yeah Dragonball Heroes version look way to skinny and look weird as hell.

Image
Image
Image

I hate the skinny look but Image was a bad design for it. It looks weird and rushed.

I'm glad Image is regular sized as base Goku because it makes the form look a little better for me.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Thu Jun 20, 2013 12:23 am

I hope Birsu is in this game. We don't nee Whis YET! until they make more info on him. If they don't have Birshu then why have Goku Super Saiyan God?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DragonBoxZTheMovies » Thu Jun 20, 2013 12:39 am

TheGmGoken wrote:I hope Birsu is in this game. We don't nee Whis YET! until they make more info on him. If they don't have Birshu then why have Goku Super Saiyan God?
...Birshu? Never heard that spelling before.

Anyway, gonna hold on to my thoughts until we get the first trailer except...


...they should've called this game, Dragon Brawl Z. :x

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Thu Jun 20, 2013 1:15 am

Honestly, I think I prefer the DBH model. The Zenkai model looks great, but it's not quite thin enough.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Mewzard » Thu Jun 20, 2013 1:30 am

Wobbuffet wrote:I really hope this is the definitive Dragon Ball game of this generation. Saint Seiya is getting a new game (apparently by Dimps) that will cover all the sagas for the first time, with rumors of characters from alternate stories like Omega and Lost Canvas. Jojo's Bizarre Adventure is getting an awesome game with lots of fanservice and easter eggs. Why can't we get a good Dragon Ball game for once?

Also, I want LOTS of charaters. I see no reason for wanting less characters than we should get.
Yeah, this is looking to be the year of great 80s Jump games. All we need is a new Fist of the North Star game, and throw in a Kinnikuman game, and we're set.

Jojo's Bizarre Adventure: All Star Battle
Saint Seiya: Brave Soldier
Dragon Ball Z: Battle of Z

Between those and Verses J (or whatever it's called now), it's a great time to be a Jump fan who loves video games (though the game needs to confirm a Jojo, Seiya, and Kenshiro, Goku can't be the only 80s Rep).

Also, is anyone else looking forward to the dub portions of this? We might get a taste of how Schemmel will do Super Saiyan God (he did do some distinctions as the SSJ forms went on), and who they might cast as Bubsy and Whis.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Thu Jun 20, 2013 1:33 am

Glad for the differ Super Saiyan God versions. It got one for almost all the taste. Regular(Battle for Z), Slightly skinny(Zenkai), and Skinny(DBH)

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by DBZ Mick » Thu Jun 20, 2013 2:40 am

I kinda miss Donny Clay's ridiculous updates on Dragonball games.

Is Future Gohan in the game?

No, but the Gohan from Trunks' future is.
:lol:


Anywho, this looks interesting, I don't have a PS3 or whatnot but I'll follow the progress of it. Having 2 people fighting out at the same time could be fun especially in a 4 player multiplayer.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Hellspawn28 » Thu Jun 20, 2013 3:17 am

More fantasy fusions and transformations would be nice. I do like to see the return of what if stories again. If Zarbon and Radditz got one then why not give Nappa his own what if story. I remember one of the trailers of the second Sparking game had Nappa having conversation with Vegeta while going Oozaru. It look like it got scarped for unknown reasons.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by MasterVampire » Thu Jun 20, 2013 3:23 am

So is this the DBZ game they have been working on for the past 2 years?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheGmGoken » Thu Jun 20, 2013 3:28 am

Hellspawn28 wrote:More fantasy fusions and transformations would be nice. I do like to see the return of what if stories again. If Zarbon and Radditz got one then why not give Nappa his own what if story. I remember one of the trailers of the second Sparking game had Nappa having conversation with Vegeta while going Oozaru. It look like it got scarped for unknown reasons.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Thu Jun 20, 2013 3:43 am

I know we'd never get this but what if Broly was sent to Earth with Goku and becane good.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Super Sayian Prime » Thu Jun 20, 2013 3:56 am

kei17 wrote:
dbboxkaifan wrote:
TheMightyOzaru wrote:As long as it's not a pain in the ass to control like Zenkai Battle Royal is, I'm good. The character roster better not pull an Ultimate Tenkaichi either :problem: . Also, why the f*** is it not for the Wii U!?
Wii U isn't selling well. It wouldn't be profitable to release it for a console that doesn't sell shit.
And they release the Vita version.
Sony has provided third parties with tools to port PS3 (and PSP) games to Vita in an attempt to get more third party support, a tactic Nintendo cannot use. Namco Bandai is a big supporter of this initiative.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Thu Jun 20, 2013 5:19 am

miguelnuva1 wrote:Why can't they use the falconer nusic?
Faulconer's soundtrack isn't the official music it's replacement too. And the only fanbase that cares somewhat about it is the American.

As FUNimation has been using Kikuchi for Kai and DBZ over Faulconer, it shows that they have no interest in going back to the cheap alternate music they produced back then.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Thu Jun 20, 2013 5:22 am

I'm still setting my expectations low until we get some more information, including:

1) Will the characters be properly balanced with these new gameplay mechanics?
2) What will the full roster look like?
3) And will we finally get GT characters?

These are 3 simple prerequesites that I'm personally hoping for in this new game. I try to get my brother and some friends into these DBZ fighting games but they are always playing Super Smash Bros instead and calling the DBZ games "garbage". I ask "Why?" They said the the DBZ games are not "user friendly" where you can pick up and start playing without having any knowledge on how the control mechanics work. Unlike Super Smash Bros. where its "Move with control stick, Press A and B for special attacks" thats it. That is something I think Namco Bandai needs to work on if they want to broaden the appeal of these games outside the usual DBZ fan base. Or else I'm going to be playing DBZ Battle for Z all alone in my room while my brother invites 5 of his friends to his room for Smash Bros parties......seriously whatever NIntendo is doing to make their Smash Bros games so dang popular, I wish Namco Bandai would apply the same treatment to DBZ games. Then these games might start to garner some respect for once.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by miguelnuva1 » Thu Jun 20, 2013 5:40 am

GogetaSSJ2 wrote:
These are 3 simple prerequesites that I'm personally hoping for in this new game. I try to get my brother and some friends into these DBZ fighting games but they are always playing Super Smash Bros instead and calling the DBZ games "garbage". I ask "Why?" They said the the DBZ games are not "user friendly" where you can pick up and start playing without having any knowledge on how the control mechanics work. Unlike Super Smash Bros. where its "Move with control stick, Press A and B for special attacks" thats it. That is something I think Namco Bandai needs to work on if they want to broaden the appeal of these games outside the usual DBZ fan base. Or else I'm going to be playing DBZ Battle for Z all alone in my room while my brother invites 5 of his friends to his room for Smash Bros parties......seriously whatever NIntendo is doing to make their Smash Bros games so dang popular, I wish Namco Bandai would apply the same treatment to DBZ games. Then these games might start to garner some respect for once.
They must not play tenkachi 3

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by GogetaSSJ2 » Thu Jun 20, 2013 5:47 am

miguelnuva1 wrote:
GogetaSSJ2 wrote:
These are 3 simple prerequesites that I'm personally hoping for in this new game. I try to get my brother and some friends into these DBZ fighting games but they are always playing Super Smash Bros instead and calling the DBZ games "garbage". I ask "Why?" They said the the DBZ games are not "user friendly" where you can pick up and start playing without having any knowledge on how the control mechanics work. Unlike Super Smash Bros. where its "Move with control stick, Press A and B for special attacks" thats it. That is something I think Namco Bandai needs to work on if they want to broaden the appeal of these games outside the usual DBZ fan base. Or else I'm going to be playing DBZ Battle for Z all alone in my room while my brother invites 5 of his friends to his room for Smash Bros parties......seriously whatever NIntendo is doing to make their Smash Bros games so dang popular, I wish Namco Bandai would apply the same treatment to DBZ games. Then these games might start to garner some respect for once.
They must not play tenkachi 3
As a matter of fact, they didn't. I showed my bro BT3 one time and he was unimpressed. He said the controls were too complicated and all the characters played the same. He then went back to play Smash Bros the next day...
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Ringworm128 » Thu Jun 20, 2013 5:50 am

Smash Bros is popular because all of Nintendo most popular characters in a single game, it's pretty much the video game equivalent to The JL or Avengers. And I use to feel the same way about Street Fighter thinking it was too hard. And really he finds DBZ game controls "too complicated"? :lol: :lol: :lol: :lol: :lol: :lol: :lol:

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