"Dragon Ball XENOVERSE 2" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Kanassa
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Mon Jun 27, 2016 2:12 pm

Captain Strawberry wrote:
Kanassa wrote:
Captain Strawberry wrote:


People can change. Idc for whatever reason, Cooler would make the best Anti-hero in DB.
"I can'tjust be the strongest warriro in the universe, I'll prove myself to be the strogest across time itself!"
Dude, that just sounds so epic.
Then Beerus appears and Cooler yells "Baby steps! BABY STEPS!"
When Super apparently shoves Goku down our throats:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Captain Strawberry » Mon Jun 27, 2016 4:17 pm

Kanassa wrote: Then Beerus appears and Cooler yells "Baby steps! BABY STEPS!"
lol
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MatrixChap » Mon Jun 27, 2016 9:24 pm

What I'd like to see:
1: BT3 roster with even more chars
2: Even more stages
3: Multiple accessories at once (up to three, perhaps?)
4: Aura color change (same range as basic clothing)
That'd all be nice. :think:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TL18 » Mon Jun 27, 2016 10:26 pm

MatrixChap wrote:What I'd like to see:
1: BT3 roster with even more chars
2: Even more stages
3: Multiple accessories at once (up to three, perhaps?)
4: Aura color change (same range as basic clothing)
That'd all be nice. :think:
I agree with every thing but mainly, I just want to get all of Bardock's team in a game. I also miss 1v1 team battles. Like selecting 5 members and then going to the last man falls. I like this new real time experience but I really miss the focus of just 1v1. I also hated that a small ki blast can stop all attacks (save for ultimates) :problem:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MatrixChap » Mon Jun 27, 2016 10:34 pm

TL18 wrote:I agree with every thing but mainly, I just want to get all of Bardock's team in a game. I also miss 1v1 team battles. Like selecting 5 members and then going to the last man falls. I like this new real time experience but I really miss the focus of just 1v1. I also hated that a small ki blast can stop all attacks (save for ultimates) :problem:
Yeah, miss 1-on-1 teams of 5 from Raging Blast. Hopefully they'll decide halfway through production to remove ki blasts BECAUSE THEY'RE USELESS. :(

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Mon Jun 27, 2016 10:36 pm

Bardock's Elite? Fasha? Mmm, I'll take Gine.

I hope they make Ki Blasts useless and less spammable.

And I also would like several kinds of team battles: 2v1, 3v1, etc.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by BlazingBarrrager » Tue Jun 28, 2016 1:34 am

Anime Kitten wrote:Bardock's Elite? Fasha? Mmm, I'll take Gine.

I hope they make Ki Blasts useless and less spammable.

And I also would like several kinds of team battles: 2v1, 3v1, etc.
Please tell me you're referring to the basic ones. We don't need XV2 to get the Strike Supers treatment as a replacement.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by MCDaveG » Tue Jun 28, 2016 2:49 am

Well, yeah, I agree to thos basic ki-blasts. They are easily deflectible, but pretty annoying in how all oponents are sending a series of nonstop 8 ki-blasts in a row.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by TL18 » Tue Jun 28, 2016 2:53 am

Anime Kitten wrote:Bardock's Elite? Fasha? Mmm, I'll take Gine.

I hope they make Ki Blasts useless and less spammable.

And I also would like several kinds of team battles: 2v1, 3v1, etc.
Lol I can respect that, I just personally would love to see Fasha back and would pre-order instantly if I found Bardock's Elite was in the game. And yeah, I wouldn't mind that either could make for some pretty awesome little stories that would only ever be cannon in my head :lol:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Kanassa » Tue Jun 28, 2016 6:38 am

MCDaveG wrote:Well, yeah, I agree to thos basic ki-blasts. They are easily deflectible, but pretty annoying in how all oponents are sending a series of nonstop 8 ki-blasts in a row.
They're pretty easy to just block, depending on your stamina.
When Super apparently shoves Goku down our throats:

Kanassa wrote:
FoolsGil wrote:I hope Mark is dead. But chances are the dragonballs will bring his stupid ass back. :D
- FoolsGil, Out of Context, 2017

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by KentalSSJ6 » Tue Jun 28, 2016 6:44 am

I wonder if this game will change the green-blue eye color SSJ has usually had in the past to the blue weve seen in the full color manga and Super.
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ArchedThunder » Tue Jun 28, 2016 7:55 am

That's really weird, they messed up Coola's ears, they aren't supposed to stick out like that.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SuperSaiyanBatman » Tue Jun 28, 2016 8:03 am

ArchedThunder wrote:
That's really weird, they messed up Coola's ears, they aren't supposed to stick out like that.
I didn't notice before, but you're right...

Image

Though it has some precedence, they might've been looking at the references for the Plan to Eradicate the Super Saiyans remake...

Image

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zenkashuu » Tue Jun 28, 2016 9:10 am

Dimps' models in general were more stylized than Spike's that were more faithful to anime.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by ArchedThunder » Tue Jun 28, 2016 9:18 am

SuperSaiyanBatman wrote:
ArchedThunder wrote:
That's really weird, they messed up Coola's ears, they aren't supposed to stick out like that.
I didn't notice before, but you're right...

Image

Though it has some precedence, they might've been looking at the references for the Plan to Eradicate the Super Saiyans remake...

Image
They probably used the character design sheet from that OVA then because it was the most recent one. Fair enough.

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by SuperSaiyanBatman » Tue Jun 28, 2016 9:25 am

You're probably right about that, the other discrepancy about the Xenoverse 2 Model is how his red face markings join up with his eye, they don't match the original model sheet but it does match that OVA's version.

@Zenkashuu

I'm not very game-centric so I haven't noticed, would you mind showing some examples? I'm interesting in seeing if you can show clear examples, though uh, that might derail the thread so it might be better as it's own topic maybe... :oops:

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Zenkashuu » Tue Jun 28, 2016 9:53 am

SuperSaiyanBatman wrote:I'm not very game-centric so I haven't noticed, would you mind showing some examples? I'm interesting in seeing if you can show clear examples, though uh, that might derail the thread so it might be better as it's own topic maybe... :oops:
There are many examples around the web but I am in a hurry to give you a detailed answer.

Based on quick google search: https://www.youtube.com/watch?v=5ORiC5Rk1M0

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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Tue Jun 28, 2016 11:56 am

BlazingBarrrager wrote:Please tell me you're referring to the basic ones. We don't need XV2 to get the Strike Supers treatment as a replacement.
Yes, basic Ki blasts. They're constantly spammed by computers, especially the weak ones (Appule, Raspberry, etc.).
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Noah » Tue Jun 28, 2016 12:27 pm

So... No Bio-Broly yet?
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Re: "Dragon Ball XENOVERSE 2" Official Discussion Thread

Post by Anime Kitten » Tue Jun 28, 2016 12:33 pm

Noah wrote:So... No Bio-Broly yet?
Nope. The confirmed movie villains are Slug, Turles, and Cooler. If we don't get Garlic Jr....!
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