"Dragon Ball FighterZ" Official Discussion Thread

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TheMikado » Mon Oct 02, 2017 11:40 am

LightBing wrote:
TheMikado wrote:It’s going to come down to movie characters. If a single movie character like Broly makes it into the game then SSJ4 will certainly be in it.

Also what Super exclusive content is there in this game at this point?
This isn't about just crossing a line - movies/GT - the worth of the characters in question and their marketability are the key factors.

Broly has a sizeable fan-base, he adds a rare archetype(grappler) to this type of game, there's a lot of upside by his inclusion.
I would be shocked if there was any widespread complaints if he's added, while SSJ4 would be met with the same complaints the SSJ Blue versions received.
While both don't matter much for the marketability part(maybe Broly with Kale), there's a clear difference in their potential.

SSJ4 is adding a third version of either Goku or Vegeta, no matter how hard they try to make them different you are making 20% of your roster the same bloody character.
This would definitely hurt the game.

Super content in the game are Freeza transforming into Golden Freeza and the Blue Saiyans. It's a lot taking into account the current roster, 25% of the current roster is Goku and Vegeta. We are just adding the core and obvious character, yet they went out of their way to introduce clones so soon. Bandai probably demanded it.
I do think SSBs inclusion was because Bandai wanted it however considering they have yet to reveal anything Super is exclusive ( Champa arc forward) and still named it Z. I could anticipate maybe on one or two Super related characters if we get that at all. While it could see the issue in keeping a SSJ4 Goku, if it were part of a wider Oozaru form it would be completely seperate game mechanics. I.e. a Baby Vegeta Oozaru would add quite a bit of depth and marketability. I think Bandai will market whatever they want to sell so I have a feeling some type of GT related content will ultimately end up on game. Although it’s still difficult to tell as the time period isn’t very clear. If it’s prior to EoZ then GT content would likely appear later as a seperate storyline.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Mon Oct 02, 2017 4:06 pm

SSB is to promote Super and the TOP.

I have to see how #16 fights but from what you guys say he doesn`t seem to be designed as the game`s grappler? Hum, looking for alternatives for Broly, who would we manage to get? Recoome? Slug? Nappa? Mummy?

Looks like the most appearant and popular choice for a big guy outside 16 is Broly. Too bad it`s another Saiyan, that lowers my interest a bit on the role and Grapplers are always my second choice after the rushdown characters.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Simere » Mon Oct 02, 2017 4:12 pm

SSBKK is Super exclusive.

I don't know what people who think this game is exclusively focused on characters who appeared in Z expect. Right off the bat that's going to be most the roster, intended focus or not. There'll only be a couple more Super characters coming? There's only a couple more Super characters worth including. People who want Super characters aren't lobbying in noticeable numbers for Cabba or Tagoma. These are the most requested ones:

Beerus
Hit
Black
Caulifla

And remember, it's pronounced "Fighters" not "Fighter Z".
Why is Z in the title for Dragon Ball FighterZ?

Well basically for Dragon Ball FighterZ, we put in the Z because Z is the last letter of the alphabet, so we just wanted to be able to reach the “last” or “ultimate” point, and as you can probably imagine the Z has a really strong connection with Dragon Ball in general.
Last edited by Simere on Mon Oct 02, 2017 5:45 pm, edited 1 time in total.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Mon Oct 02, 2017 5:41 pm

I don't know if they always planned to have SSB versions in or not, however it's obvious that the early reveal of them is for convincing people to preorder, because they will be timed exclusives.

(But since SSB forms are not made from scratch but from editing two finished characters, they might have been planning them as a preorder bonus from the beginning.)

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TrunksTrevelyan0064 » Mon Oct 02, 2017 5:58 pm

Olympian wrote:I have to see how #16 fights but from what you guys say he doesn`t seem to be designed as the game`s grappler? Hum, looking for alternatives for Broly, who would we manage to get? Recoome? Slug? Nappa? Mummy?

Looks like the most appearant and popular choice for a big guy outside 16 is Broly. Too bad it`s another Saiyan, that lowers my interest a bit on the role and Grapplers are always my second choice after the rushdown characters.
YouTuber "Maximilian Dood" has been posting videos that break down each character's playstyle, and #16 is actually one of his favorites so far. He definitely does seem to be a grappler.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ranmaru Rei » Mon Oct 02, 2017 6:13 pm

Buu breakdown by Maximilian Dood: https://youtu.be/jHz5uyPHPfk

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Mon Oct 02, 2017 7:55 pm

TrunksTrevelyan0064 wrote:
Olympian wrote:I have to see how #16 fights but from what you guys say he doesn`t seem to be designed as the game`s grappler? Hum, looking for alternatives for Broly, who would we manage to get? Recoome? Slug? Nappa? Mummy?

Looks like the most appearant and popular choice for a big guy outside 16 is Broly. Too bad it`s another Saiyan, that lowers my interest a bit on the role and Grapplers are always my second choice after the rushdown characters.
YouTuber "Maximilian Dood" has been posting videos that break down each character's playstyle, and #16 is actually one of his favorites so far. He definitely does seem to be a grappler.
Oh, I was missing these. #16 it is then!
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Asura » Mon Oct 02, 2017 8:12 pm

What are the chances they'll actually be called "SSB Goku" and "SSB Vegeta" in the game? I don't understand why the video games and merchandise continue to use the ugly and outdated term of SSGSS when both the manga and anime have been calling it Super Saiyan Blue for like, over a year now?

Also I don't know why people think this game was supposed to be Z exclusive. They already showed Bulma from Super in the Piccolo/Krillin/Android 18/16 reveal trailer before SSB Goku and Vegeta were even announced as seen here:

Image

Assumingly this is a cutscene from the story as well, meaning the story will probably directly tie in or take place during Super.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TheDBZmaster100 » Tue Oct 03, 2017 8:27 am

Ranmaru Rei wrote:Buu breakdown by Maximilian Dood: https://youtu.be/jHz5uyPHPfk
This breakdown from Max is awful.

Here's a better breakdown, Fat Buu from Madluk.

Fat Buu
Special Moves
Cartwheel (214L/M/H) is a multipurpose tool. Assists in buu’s zoning, as well as having combo potential. L version is a combo tool, H version is for zoning. M should not be used unless planning on burning meter
Medium version can be followed up with jH, 236M in the corner

Mount Dive (236L/M/H) amazing combo tool, can be followed up with super or assist to extend. Heavy version seeks out opponent farther and faster, M version just goes farther.

Potbelly attack (214S) is reactable on startup, poor for zoning. Great combo extender, resets opponent to a grounded state

Sweeping Breath (236S) has good hitbox and fast startup, fairly effective for keep away, vanish follows up for full combo

Chocolate Beam (214LM) terrible hitbox, recovers massive amount of HP (whopping 20~25%). Should only ever be confirmed into, however generally is better to tag as the 3 bars could be used more effectively on a different character.


Gameplay Notes
5LL autocombo hits low, 5L5M hits as an overhead. Can be option selected defensively due to slow startup on 5M. Very weak 5050, generally not a good option to go for.

2M pulls in the opponent and is your best grounded combo starter.

J74H, (iAD back heavy) great for spacing out opponent, confirms into Mount Dive (236H) for full combo midscreen. iAD forward heavy much less effective due to slow startup on the attack.

Buu is a midscreen fighter capable of dealing massive damage with assists and safe pokes. His zoning tools (236S, iAD jH) are VERY good at what they do, forcing the opponent to respect both options or risk taking heavy damage.

Probably the most important thing regarding buu is, HE ONLY NEEDS 1 METER TO GET 50%. This makes buu one of the best point characters in the game (Android 18 is busted best point in the game)

In the corner, buu is great at applying pressure to the opponent with his dumb “5050” mixup, and is able to safe jump away to apply pressure from far range. The only thing you need to fear in this situation is vanish, which is easy to pressure the opponent into doing and punishing heavily.

Back to the wall, Buu struggles. His moves all hit slow, meaning the opponent can easily keep safe pressure on you until they get through. Deflect is a great general defensive option, however the slow mobility on buu makes it difficult to follow up on opponents applying safe pressure.

Combos

Midscreen BnB:
J44 > jH > 236H > VG > 214S > 2M > 5M > 2H > H+S (superdash) > jL > jM > jL > jM > jH > 236M > 236LM
2 Bar, vegeta assist

2M > 5M > jM > j2H > H+S (superdash) > jL > jM > jL > jM > jH > 236M > 236LM
1 bar, no assist

236S > M+H (Vanish) uhhhhh didnt get past here cuz idk how vanish works

Corner BnB:
j66H > 2M > 5M > jM > jH > 214M > 236M > A16 > jL > jM > jcjM > 236M > VG > 214S > 2M > 5M > 2H > jM > jM > 236M > 214L+M
3 bars, vegeta assist, Android 16 assist
Corner BnB

Corner Reset:
j66H > 2M > 5M > jM > 214M > jH (ground reset) > Dragon Rush > jL > jM > jcjL > jM > 236H > 236LM
1 Bar, no assist (can use assists to extend dragon rush combo if desired. For sake of space just leaving this as is)
Corner Reset


Some MU stuff
I personally found myself having difficulty against A18, Frieza, and Piccolo. Beyond that, Vegeta with meter was also quite annoying to deal with. Gohan-Y has many powerful tools to pressure buu in the corner, but has a terrible neutral, so unless you get opened up by one of the above he’s not a problem

Overall, I dont think buu is an AMAZING character; However, he isn’t terrible either. Depending on a few things I was unable to find out with my time in the open beta (can 2H be anti aired full screen for example), he has the potential to survive in the meta when the game launches. He’s an obscure character capable of putting on a lot of damage with a surprisingly good neutral game, so only time will tell what the future of buu has to offer

The only Super characters they should choose with unique moves are the three following characters... Hit, Beerus and Goku Black (with Zamasu), the other Super characters barely have normals or unique techniques.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Dragon Wukong » Tue Oct 03, 2017 11:33 am

I'd argue Beerus isn't a Super character. The 3 Super characters I would want are Hit, Magetta, and Fused Zamasu. I want that portal beatdown Zamasu did on Goku to be a level 3 Super. And Magetta could be an interesting super-armor character.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TheDBZmaster100 » Tue Oct 03, 2017 1:14 pm

November Cover Revealed – Dragon Ball FighterZ

http://www.gameinformer.com/b/news/arch ... hterz.aspx
hough millions of people around the world are familiar the Dragon Ball manga, anime, games, and other kinds of cultural artifacts, only some fighting game and anime fans may know the name Arc System Works. For years, the developer has been quietly creating some of the deepest, most technical fighting games on the planet. But now that it's teamed up with Bandai Namco to create Dragon Ball FighterZ, Arc System Works has a chance to make an even bigger name for itself while also expanding the audience for fighting games. We've played the most recent build of the fast-paced, accessible fighter (including the four most recently-announced characters) and have histories, impressions, and more to share with you in this month's cover story.

Dragon Ball FighterZ takes a simple (but chaotic) approach to adapting the enormously influential series to a video game. As a 2D fighter, it emphasizes frantic, three-on-three team battles over worldbuilding, but a deep appreciation of the source material shows in every animation, whether it be a character's introduction sequence or their special and super moves. Taking cues from more recent Dragon Ball efforts such as Dragon Ball Super and Dragon Ball Xenoverse, FighterZ hopes to not only have a story mode breaking out of the series' set-in-stone sagas, but s fighter that Dragon Ball and fighting game fans can sink their teeth into for years to come. We have twelve pages covering Bandai Namco's plans for FighterZ, the history of Arc System Works, and more details on Yamcha, Tien, SSGSS Goku, SSGSS Vegeta, details on Android 21, information about the game's story mode, as well as details on a new, secretive feature you won't find anywhere else.
Image

Stages looks awesome

Image

Image

Image
https://twitter.com/gameinformer/status ... 11424?s=09 (Kyle Hebert voice over)

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Tue Oct 03, 2017 2:23 pm

Wow, so the destroyed city makes a debut from the Goku Black arc, awesome! :)
Another indicator for Super stuff is not being left out, besides the two SSB characters, the attire of Tien, Krillin and Yamcha, Buu's win pose from the Zeno exhibition match, Bulma's and #18's attire from the story mode...

I wonder what happened with the space (moon?) stage that was in the first teaser though. It's weird that they showed it that early, but never again since.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Tue Oct 03, 2017 2:28 pm

Ooohh can`t wait for the new input about the more recent characters and their movesets.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Tue Oct 03, 2017 2:31 pm

Dragon Wukong wrote:I'd argue Beerus isn't a Super character. The 3 Super characters I would want are Hit, Magetta, and Fused Zamasu. I want that portal beatdown Zamasu did on Goku to be a level 3 Super. And Magetta could be an interesting super-armor character
That`s another cool role for a fighting game and the second big guy after #16 we "need".

Waiting for Roshi, Hit, Zamasu and Magetta. Just the diversity of designs and movesets alone would make this game all the more colorful.
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Yamcha + Roshi = Yamoshi

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by sintzu » Tue Oct 03, 2017 3:25 pm

If I'm not mistaking, this is the first time a mainsteam anime game has been on their front cover correct ?

In terms of the new pictures, I think it's safe to say that Black and Zamasu will be in the game which is great.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Neo-Makaiōshin » Tue Oct 03, 2017 3:28 pm

KayDash wrote:Wow, so the destroyed city makes a debut from the Goku Black arc, awesome! :)
Another indicator for Super stuff is not being left out,
besides the two SSB characters, the attire of Tien, Krillin and Yamcha, Buu's win pose from the Zeno exhibition match, Bulma's and #18's attire from the story mode...
Or said destroyed city could just an arena from game original story and not DBS necesarily.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KayDash » Tue Oct 03, 2017 3:33 pm

Neo-Makaiōshin wrote:
KayDash wrote:Wow, so the destroyed city makes a debut from the Goku Black arc, awesome! :)
Another indicator for Super stuff is not being left out,
besides the two SSB characters, the attire of Tien, Krillin and Yamcha, Buu's win pose from the Zeno exhibition match, Bulma's and #18's attire from the story mode...
Or said destroyed city could just an arena from game original story and not DBS necesarily.
That's definitely logical a way to make it fit with the storyline. But still, the colors and all are referencing Future Trunks' city, even if it's a different place.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by FortuneSSJ » Tue Oct 03, 2017 3:43 pm

KayDash wrote: That's definitely logical a way to make it fit with the storyline. But still, the colors and all are referencing Future Trunks' city, even if it's a different place.
It does look like the DBS FT Trunks destroyed city. I would like to see some stuff burning in the background to make it more impactful.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ranmaru Rei » Tue Oct 03, 2017 3:46 pm

I like new arenas. Glad to see destroyed city from Trunks's timeline. And that beach stage looks cool. I wanna see more gameplay.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by cringey » Tue Oct 03, 2017 3:56 pm

sintzu wrote:If I'm not mistaking, this is the first time a mainsteam anime game has been on their front cover correct ?
Too bad, it's a ugly one.
Neo-Makaiōshin wrote:
KayDash wrote:Wow, so the destroyed city makes a debut from the Goku Black arc, awesome! :)
Another indicator for Super stuff is not being left out,
besides the two SSB characters, the attire of Tien, Krillin and Yamcha, Buu's win pose from the Zeno exhibition match, Bulma's and #18's attire from the story mode...
Or said destroyed city could just an arena from game original story and not DBS necesarily.
Maybe it's a stage destruction.

From this:
Image

to this:
Image

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