"Dragon Ball FighterZ" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ranmaru Rei » Thu Oct 05, 2017 8:52 am

Simere wrote:As I see it, SS Goku's extremely basic moveset puts him more at risk of being weak than Yamcha.
Goku has no so much moves, but they are basics and they are extremely effective. A lot of his moves you can use on ground and in air too. For example, Gohan's Kamehamaha is not so effective, because it is only anti-air move.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Thu Oct 05, 2017 8:55 am

Simere wrote:
LightBing wrote:Marketing stuff I don't buy it, they've named it as Bandai's concern. They've repeated this power-levels stuff before, which was received with confusion including in this forum.
They've said it, but do you see it translated to the game? Kuririn was just as able to challenge SS Goku as anybody, and the SSBs aren't overwhelmingly powerful in the new video — they're not even noticeably more powerful. So either it's lip service, or it's as I said awhile ago: a 6-4 matchup at worst. Something that can only be felt at the highest levels of play, which is perhaps what Bandai would be concerned about: the (most) popular characters not being represented on the big stage.

As I see it, SS Goku's extremely basic moveset puts him more at risk of being weak than Yamcha.
It's translated as well as they can. They can't be loyal or most fights would end in one punch.
The team aspect is the most obvious way to mitigate this because Goku vs Kuririn shouldn't last for the entirety of their life bar, people will change characters eventually. So when their Goku is defeated, players will rationalize(feel) it's was because of Kuririn, Piccolo and Cell, plus game shenanigans.

Regarding stats here's the list they offered in the magazines:
[spoiler]SSB Goku
Power - 4
Speed - 5
Reach - 3
Technique - 4
Energy - 2

Total - 18

SSB Vegeta
Power - 5
Speed - 4
Reach - 2
Technique - 3
Energy - 4

Total - 18

Piccolo
Power - 3
Speed - 2
Reach - 4
Technique - 4
Energy - 3

Total - 16

Future Trunks
Power - 3
Speed - 3
Reach - 3
Technique - 4
Energy - 2

Total - 15

Kuririn
Power - 2
Speed - 3
Reach - 1
Technique - 4
Energy - 4

Total - 14

#18
Power - 3
Speed - 3
Reach - 2
Technique - 3
Energy - 3

Total - 14

#16
Power - 4
Speed - 1
Reach - 4
Technique - 2
Energy - 3

Total - 14

Tenshinhan
Power - 3
Speed - 3
Reach - 3
Technique - 3
Energy - 2

Total - 14

Yamcha
Power - 2
Speed - 4
Reach - 2
Technique - 3
Energy - 2

Total - 13[/spoiler]

As you can see the Blue versions are much better than the rest, It's noticeable how Blue Goku is super fast in the most recent video. Yamcha is stat wise the weakest character of the bunch.

Arc System and Bandai Namco simply reached a compromise, it's not like Bandai had any leverage to begin with make this game loyal to the manga and this simply isn't a fighting game. Can you imagine the competitive scene, it would only be Blue Goku and Blue Vegeta. There's other concerns besides being true to the source material.

Likewise it's also mentioned how they wanted to offer different play-styles, yet Blue Goku and Vegeta appear to be 70% equal to their SSJ versions and we only have 15 characters. I guess Bandai edged out in this particular aspect, forcing in these two for the sake of advertising Super and all it's related products.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Thu Oct 05, 2017 9:33 am

I`m alrigth with Yamcha`s stats but I still feel the 2 in reach is kind of weird. The Sokidan and Kamekameha shouldn`t have less reach than most attacks, I`m assuming.

I haven`t seen much of Blue (and I have little to zero interest sadly - I still think they should have been a transformation given by some input or other mechanic but that is nether here or there)) but it makes sense their stats are much better than the rest. I understand the compromise they`re making and you got to at least respect how straight up they`re playing the lore in gameplay and its circular logic. Kuririn pushing Blue`s kamehameha back is an exemple but that doesn`t translate in Kuririn standing on equal footing on its own.

Rather than saying 1vs1 play is impossible with the mechanics they`re using (It`s not and you don`t even need to give everyone the same base stats) I chose to believe the tag system is used because it best translates strategically the nuances of different power levels currently.
Last edited by Olympian on Thu Oct 05, 2017 9:41 am, edited 1 time in total.
Ki Breaker wrote:

Yamcha + Roshi = Yamoshi

Coincidence? I think not

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Thu Oct 05, 2017 9:40 am

Ranmaru Rei wrote:
Simere wrote:As I see it, SS Goku's extremely basic moveset puts him more at risk of being weak than Yamcha.
Goku has no so much moves, but they are basics and they are extremely effective. A lot of his moves you can use on ground and in air too. For example, Gohan's Kamehamaha is not so effective, because it is only anti-air move.
That`s my main worry about Yamcha`s moveset. he doesn`t seem to have any strong anti-air/air moves but since I plan to pair him with Tenshinhan/Chiatzu that is going to help cover it :) I love Piccolo`s and #16 moveset as well, pretty good range across the screen - always a plus!
Ki Breaker wrote:

Yamcha + Roshi = Yamoshi

Coincidence? I think not

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Simere » Thu Oct 05, 2017 9:53 am

LightBing wrote:Regarding stats here's the list they offered in the magazines:
[spoiler]SSB Goku
Power - 4
Speed - 5
Reach - 3
Technique - 4
Energy - 2

Total - 18

SSB Vegeta
Power - 5
Speed - 4
Reach - 2
Technique - 3
Energy - 4

Total - 18

Piccolo
Power - 3
Speed - 2
Reach - 4
Technique - 4
Energy - 3

Total - 16

Future Trunks
Power - 3
Speed - 3
Reach - 3
Technique - 4
Energy - 2

Total - 15

Kuririn
Power - 2
Speed - 3
Reach - 1
Technique - 4
Energy - 4

Total - 14

#18
Power - 3
Speed - 3
Reach - 2
Technique - 3
Energy - 3

Total - 14

#16
Power - 4
Speed - 1
Reach - 4
Technique - 2
Energy - 3

Total - 14

Tenshinhan
Power - 3
Speed - 3
Reach - 3
Technique - 3
Energy - 2

Total - 14

Yamcha
Power - 2
Speed - 4
Reach - 2
Technique - 3
Energy - 2

Total - 13[/spoiler]

As you can see the Blue versions are much better than the rest, It's noticeable how Blue Goku is super fast in the most recent video. Yamcha is stat wise the weakest character of the bunch.

Likewise it's also mentioned how they wanted to offer different play-styles, yet Blue Goku and Vegeta appear to be 70% equal to their SSJ versions and we only have 15 characters. I guess Bandai edged out in this particular aspect, forcing in these two for the sake of advertising Super and all it's related products.
I also think those stats are marketing fluff. :P SFV used those exact same charts and they had little bearing on how the character actually played.

I know that I've already argued this to you before, and I hate to sound repetitive, but now that we know for sure: there'll be a marked difference in playstyle. SSB Goku has a command grab, a ridiculous dive kick and meterless teleport that can be combo'd off of, unlike Vanish. He'll be much harder to keep out than SS Goku, and once in it will be much more oppressive due to the presence of a command grab. His assist is also the dive kick which seems worse than the Kamehameha was; which he also lost as a special move. Actually, writing this has upset me a bit. This doesn't seem like the "tool for every situation" character they said he'd be. Seems like he just has tools for rushdown.

I'm honestly not paying much attention to Vegeta, but that article mentions him having attacks that breaks guard. I don't really trust a gaming magazine to get the terminology right, but if he has guard breaks that would be big difference.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Thu Oct 05, 2017 10:02 am

Very interesting discussion here. We`ll know which is which with the release of the late characters Gameplay videos :)
Ki Breaker wrote:

Yamcha + Roshi = Yamoshi

Coincidence? I think not

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Thu Oct 05, 2017 10:20 am

Simere wrote:I also think those stats are marketing fluff. SFV used those exact same charts and they had little bearing on how the character actually played.

I know that I've already argued this to you before, and I hate to sound repetitive, but now that we know for sure: there'll be a marked difference in playstyle. SSB Goku has a command grab, a ridiculous dive kick and meterless teleport that can be combo'd off of, unlike Vanish. He'll be much harder to keep out than SS Goku, and once in it will be much more oppressive due to the presence of a command grab. His assist is also the dive kick which seems worse than the Kamehameha was; which he also lost as a special move. Actually, writing this has upset me a bit. This doesn't seem like the "tool for every situation" character they said he'd be. Seems like he just has tools for rushdown.
If you mean they aren't 100% accurate then I agree. Them being indicators of the characters strong points seems true. Blue Goku is easily the fastest character in the game based on the video from gameinformer. Other characters also match based on the closed beta.

They made the Blue characters different, just not different enough in my opinion. I'm curious to see who the players pick the most.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by dbzfan7 » Thu Oct 05, 2017 10:42 am

[spoiler]SSB Goku
Power - 4
Speed - 5
Reach - 3
Technique - 4
Energy - 2

Total - 18

SSB Vegeta
Power - 5
Speed - 4
Reach - 2
Technique - 3
Energy - 4

Total - 18

Freeza

Power - 3
Speed - 3
Reach - 3
Technique - 4
Energy - 4

Total - 17

Majin Boo

Power - 4
Speed - 1
Reach - 4
Technique - 4
Energy - 4

Total - 17

Cell

Power - 4
Speed - 3
Reach - 4
Technique - 3
Energy - 3

Total - 17

Piccolo
Power - 3
Speed - 2
Reach - 4
Technique - 4
Energy - 3

Total - 16

SSJ2 Gohan

Power - 5
Speed - 4
Reach - 1
Technique - 2
Energy - 3

Total - 15

SSJ Goku

Power - 4
Speed - 2
Reach - 3
Technique - 3
Energy - 3

Total - 15

SSJ Vegeta

Power - 3
Speed - 3
Reach - 2
Technique - 3
Energy - 4

Total - 15

Future Trunks
Power - 3
Speed - 3
Reach - 3
Technique - 4
Energy - 2

Total - 15

Kuririn
Power - 2
Speed - 3
Reach - 1
Technique - 4
Energy - 4

Total - 14

#18
Power - 3
Speed - 3
Reach - 2
Technique - 3
Energy - 3

Total - 14

#16
Power - 4
Speed - 1
Reach - 4
Technique - 2
Energy - 3

Total - 14

Tenshinhan
Power - 3
Speed - 3
Reach - 3
Technique - 3
Energy - 2

Total - 14

Yamcha
Power - 2
Speed - 4
Reach - 2
Technique - 3
Energy - 2

Total - 13[/spoiler][/quote]

http://www.shonengamez.com/2017/08/11/d ... haracters/
http://dba.bn-ent.net/character/

With these we can compile the stats of every character in the game.
Last edited by dbzfan7 on Thu Oct 05, 2017 12:25 pm, edited 2 times in total.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TrunksTrevelyan0064 » Thu Oct 05, 2017 10:59 am

Something curious about the character-specific URLs on that site: for Gohan it says "gohan-y" and for Boo it says "majinboo-z". Could possibly mean we'll see other forms of Gohan and Boo. The "y" stands for "young", I imagine, implying there might be a grown-up version of Gohan, but I have no idea what that "z" for Boo might stand for. In any case, I think a playable evil version of Boo is fairly likely, whether it's the tall one or the small one (or both; I've read a fun fan suggestion that "Super" Boo should revert into "Kid" Boo when he gets down to 25% health).

Of course, I could be completely wrong about all of this. I don't mean to jump to any "OMG CONFIRMED!!!" conclusions.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Ranmaru Rei » Thu Oct 05, 2017 11:22 am

TrunksTrevelyan0064 wrote:
Something curious about the character-specific URLs on that site: for Gohan it says "gohan-y" and for Boo it says "majinboo-z". Could possibly mean we'll see other forms of Gohan and Boo. The "y" stands for "young", I imagine, implying there might be a grown-up version of Gohan, but I have no idea what that "z" for Boo might stand for. In any case, I think a playable evil version of Boo is fairly likely, whether it's the tall one or the small one (or both; I've read a fun fan suggestion that "Super" Boo should revert into "Kid" Boo when he gets down to 25% health).

Of course, I could be completely wrong about all of this. I don't mean to jump to any "OMG CONFIRMED!!!" conclusions.
It was discussed long time ago.
Z means Zen (Good) Majin Buu. It is Japanese name of Fat Buu.
Kid Buu, for example, is Junsui (Pure) Buu.
Super Buu is Aku (Evil) Buu.
Gray Buu is Junsuiaku (Pure Evil) Buu.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TrunksTrevelyan0064 » Thu Oct 05, 2017 11:34 am

Ranmaru Rei wrote:It was discussed long time ago.
Z means Zen (Good) Majin Buu. It is Japanese name of Fat Buu.
Kid Buu, for example, is Junsui (Pure) Buu.
Super Buu is Aku (Evil) Buu.
Gray Buu is Junsuiaku (Pure Evil) Buu.
I missed that, then. Thanks for the info, that's interesting terminology I wasn't yet aware of.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by dbzfan7 » Thu Oct 05, 2017 12:26 pm

All Stats for all characters so far. I just switched letters for numbers which was easy. The stats on the main website can be converted. The last stat is whether a character is easier or more difficult to use I believe, which I didn't count to the overall character power stats. I added them and ranked them in the former list. I don't believe I made a mistake but I can easily do that so a double check is always welcome.

SS: 5
S: 4
A: 3
B: 2
C: 1

[spoiler]SSB Goku
Power - 4
Speed - 5
Reach - 3
Technique - 4
Energy - 2

Total - 18

SSB Vegeta
Power - 5
Speed - 4
Reach - 2
Technique - 3
Energy - 4

Total - 18

Freeza

Power - 3
Speed - 3
Reach - 3
Technique - 4
Energy - 4

Total - 17

Majin Boo

Power - 4
Speed - 1
Reach - 4
Technique - 4
Energy - 4

Total - 17

Cell

Power - 4
Speed - 3
Reach - 4
Technique - 3
Energy - 3

Total - 17

Piccolo
Power - 3
Speed - 2
Reach - 4
Technique - 4
Energy - 3

Total - 16

SSJ2 Gohan

Power - 5
Speed - 4
Reach - 1
Technique - 2
Energy - 3

Total - 15

SSJ Goku

Power - 4
Speed - 2
Reach - 3
Technique - 3
Energy - 3

Total - 15

SSJ Vegeta

Power - 3
Speed - 3
Reach - 2
Technique - 3
Energy - 4

Total - 15

Future Trunks
Power - 3
Speed - 3
Reach - 3
Technique - 4
Energy - 2

Total - 15

Kuririn
Power - 2
Speed - 3
Reach - 1
Technique - 4
Energy - 4

Total - 14

#18
Power - 3
Speed - 3
Reach - 2
Technique - 3
Energy - 3

Total - 14

#16
Power - 4
Speed - 1
Reach - 4
Technique - 2
Energy - 3

Total - 14

Tenshinhan
Power - 3
Speed - 3
Reach - 3
Technique - 3
Energy - 2

Total - 14

Yamcha
Power - 2
Speed - 4
Reach - 2
Technique - 3
Energy - 2

Total - 13[/spoiler]

http://www.shonengamez.com/2017/08/11/d ... haracters/
http://dba.bn-ent.net/character/

With these we can compile the stats of every character in the game.
Why Dragon Ball Consistency in something such as power levels matter!

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Neo-Makaiōshin » Thu Oct 05, 2017 3:38 pm

Dragon Ball was always a kid series and fans should stop being in denial.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by EXBadguy » Fri Oct 06, 2017 9:21 am

Akira Toriyama wrote:If anyone. ANYONE AT TOEI! Makes a movie about old and weak major villains returning, or making recolored versions of Super Saiyan, I'ma come to yo company and evict you from doing Dragon Ball ever again! Only I do those things, because people love me, and they despise you....derp!
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Lord Beerus » Fri Oct 06, 2017 10:18 am

EXBadguy wrote:New gameplay videos!
Future Trunks deflecting Piccolo's Hellzone grenade attack and the blasts going off into the background made me orgasm a little.

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by LightBing » Fri Oct 06, 2017 3:20 pm

More videos from the 4 more recent characters, including Tenshinhan and Yamcha! Yamcha looks great! The new island stage is pretty nice, also.

http://www.gameinformer.com/b/features/ ... cters.aspx

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by Olympian » Fri Oct 06, 2017 3:30 pm

Huuza! We`ll finally able to get a feeling on all four characters :D
Ki Breaker wrote:

Yamcha + Roshi = Yamoshi

Coincidence? I think not

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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by TrunksTrevelyan0064 » Fri Oct 06, 2017 4:12 pm

Yesss, finally some Tenshinhan footage. People complain that he has two Kikoho attacks, but well, what did they expect? It makes complete sense anyway. As long as they also give him a variety of other moves (Dodonpa and Volleyball Fist already confirmed), it's perfectly fine. And that repeating Shin Kikoho looks so awesome. I get the impression that you really feel everything in this game, especially if you're familiar with all the nods and references to the source material. They actually made sure to differentiate between Tenshinhan's hand positions for the regular Kikoho and the upgraded version, for example.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by FortuneSSJ » Fri Oct 06, 2017 4:52 pm

The island stage looks beautiful and I didn't know we would have battle damage. Even though they won't go crazy with that because of the character models, some scratches here and there is better than nothing.
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Re: "Dragon Ball FighterZ" (PS4/XBO/PC, 2018, Arc System Works) Official Discussion Thread

Post by KorgDTR2000 » Fri Oct 06, 2017 5:39 pm

Yamcha and Tenshinhan both look amazing.

Yamcha's speed and ferocity, and the way his style of play is built around the Roga Fu Fu Ken, is what I've wanted to see from him in a game for years.

And Tenshinhan just seems amazing. The Shin Kikoho seems to do a devastating amount of damage, it was able to KO Kuririn in three hits. It's curious that the damage he takes from the Kihoho isn't recoverable, when the other self-damaging move in the game (16's self destruct) is.

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