"DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Thread

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by hulkty » Fri Jun 21, 2013 10:54 am

By the way...the story mode in the game is SUPER f***ed up........ :?

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Fri Jun 21, 2013 10:54 am

Super Saiyajin Luffy wrote:Here is a screencap from the end of the teaser:
http://abload.de/img/capture5ck13.jpg
ARTDINK is developing the game and Ryuji Nishida is part of the soundteam.
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I never played any of these ARTDINK games, though, so I cannot comment on them...
This game gives me an idea of Battle Robot Damashii X Tenkaichi Tag Team X Zenkai Battle Royale, like a mix of the three in one.

BRD's ARTDINK game, which is about robots battling with a lock-on feature.

https://www.youtube.com/watch?v=k9gqN0CLPUc
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by omegalucas » Fri Jun 21, 2013 10:55 am

I actually would love if we were able to change the control of the characters mid-fight, it'd add more strategy to the game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Big Momma » Fri Jun 21, 2013 11:06 am

In one of the images of the Oozaru Vegeta Boss Battle:

Image

There's a Saibaman off to the side, there. So the giant bosses might have a couple minions helping them out, which would add a bit more to the fight.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Jaruka » Fri Jun 21, 2013 11:12 am

1-8 player online?

Well given that two people are needed to duke it out can we take this as confirmation of a new online challenge mode with leaderboards? Like point based challenges where we do things such as fighting the whole Ginyu Force at once?

The games looks very interesting, you can tell it borrows a lot from Zenkai. I'm interested in the roster, the inclusion of Freeza Soldier would imply a larger roster but I do wonder if characters such as him are in purely for the large scale battles and the roster wont actually be large.

That being said, I don't mind a smaller roster as Artdink are new to this and it is their first game, assuming most work went on the engine.

One last thought is whether Ozaru will be playable in offline mode. They may be playable online as well if Artdink have managed to balance them properly.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Silkman3003 » Fri Jun 21, 2013 11:12 am

In an age where we pretty much know all there is to know about the dragonball story line, and have experienced the recreation or transition to video games. dozens of times...well why **** not at this point. Screw being faithful to the story, i have dozens of Z games that already do that. Bring on the saibaman :mrgreen:

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Makaioshin » Fri Jun 21, 2013 11:23 am

I'm just glad we made it out of the Spike cycle. I see Saibaiman and Freeza soldier which isn't a good sign though. I hope they don't bloat the roster and give a unique style to each character like ZBR and SDBZ.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Fri Jun 21, 2013 11:39 am

Well the fact that Spike isn't working on this is a big plus for me. Bringing in someone new who hasn't worked on a Dragonball game is what we needed, and the way this game is shaping up, it really shows. The style is nice but not exactly what I wanted. Still I can dig it, and I like Krillin's expression in the video. It's a good sign of things to come with facial animations and so forth. The combat seems interesting; though I'm bummed I can't play couch co-op with my girlfriend(COME ON!). Oh well, if the game is good, I can overlook it. So far, I have high hopes for this game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Ryuman » Fri Jun 21, 2013 11:55 am

To be fair, split-screen in this game would be awfully confusing.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Jaruka » Fri Jun 21, 2013 12:02 pm

Also I remember rumblings that the boxart posted may not be official.

SaiyanIsland never provide sources because they prefer to have the traffic to their site.

They ripped everything from the Namco site, here it is:
http://www.uk.namcobandaigames.eu/produ ... ystation-3
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by mysticboy » Fri Jun 21, 2013 12:12 pm

Seems like devs at ArtDink are using Spike assets for this.

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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by goku the krump dancer » Fri Jun 21, 2013 12:19 pm

mysticboy wrote:Seems like devs at ArtDink are using Spike assets for this.
Yeah I get a Spikeish vibe from this too.

I think there'll be minor changes in the story similar to Budokai 2, so we might be seeing things like the "Saiba Rangers" and Majin Freeza and Cell come back.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Fri Jun 21, 2013 12:20 pm

I hope they fix the faces on the models. The models themselves look fine but their faces leave something to be desired.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Fri Jun 21, 2013 12:21 pm

Jaruka wrote:Also I remember rumblings that the boxart posted may not be official.

SaiyanIsland never provide sources because they prefer to have the traffic to their site.

They ripped everything from the Namco site, here it is:
http://www.uk.namcobandaigames.eu/produ ... ystation-3
So seems like Super Saiyan God Goku is the final boxart for the retail version. Count me in!

Now all that's left is wait for a possible playable demo on XBL/PSN, release date and pre-order it. :)
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Rukura » Fri Jun 21, 2013 12:23 pm

Jaruka wrote:Also I remember rumblings that the boxart posted may not be official.

SaiyanIsland never provide sources because they prefer to have the traffic to their site.

They ripped everything from the Namco site, here it is:
http://www.uk.namcobandaigames.eu/produ ... ystation-3
I can't find the huge SSjGod Goku picture, though. That one looked great. Is it in the wallpaper section or something?
dbboxkaifan wrote:So seems like Super Saiyan God Goku is the final boxart for the retail version.
Not necessarily. It wouldn't be the first time that they changed it closer to the release date. I do like that image, though.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Chuquita » Fri Jun 21, 2013 12:28 pm

My thoughts so far:
Both surprised and impressed we've finally escaped Spike, think it's neat that ssjg Goku gets to be on the box art, character models are ok--but don't impress me that much. Overall, atm I think I might just be too tired of replaying the same story, which I guess it's why I haven't bought one since Burst Limit, so I can't say I'm excited to see this altered only for four person play edition, I guess that could change though.

I am interested in how they'll translate ssjg and what his move set will be.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by Jaruka » Fri Jun 21, 2013 12:29 pm

dbboxkaifan wrote: So seems like Super Saiyan God Goku is the final boxart for the retail version. Count me in!

Now all that's left is wait for a possible playable demo on XBL/PSN, release date and pre-order it. :)
I'm actually very fond on the boxart, I thought Ultimate Tenkaichi had a brilliant one as well.

I wonder if we get a PSN version whether we would be able to use Gaikai to stream in on the PS4 in 2014.
Rukura wrote: I can't find the huge SSjGod Goku picture, though. That one looked great. Is it in the wallpaper section or something?
They ripped it from the source of the Japanese page, I believe. It's just awkward because they don't post sources.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by TheMightyOzaru » Fri Jun 21, 2013 12:32 pm

I would imagine he is gonna pack a unique rush move, Limit-Break Kamehameha(ultimate), and Super Explosive Wave as his main attack methods. His 2 others will probably be Afterimage Strike and Instant Transmission.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by dbboxkaifan » Fri Jun 21, 2013 12:35 pm

Jaruka wrote:I'm actually very fond on the boxart, I thought Ultimate Tenkaichi had a brilliant one as well.
I agree.

From the Ultimate Tenkaichi boxart it was almost flawless, although I hated the spine because it wasn't consistent with the other games of DBZ spines. :(

Fingers crossed they get the spine right on this game.
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Re: "DBZ: Battle of Z" (360/PS3/Vita) On-Going Discussion Th

Post by SparkyPantsMcGee » Fri Jun 21, 2013 12:40 pm

Ryuman wrote:To be fair, split-screen in this game would be awfully confusing.
True, but It would actually make sense.
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