"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Wed Jul 16, 2014 12:33 pm

CM101Play wrote:I just don't see why people are worried about the 1v1 gameplay. They've shown us an Alpha version, which is basically giving us the concept and what it sort of looks like. It's not polished yet because it's in alpha. It isn't because that's how it's going to look, it's because that is how it has to look at this point to have it ready to show at things like E3 and Japan Expo. The gameplay looks nice so far, they've told us how it'll work, and demonstrated enough of it for us to see that they're not lying.
It does look nice, it does look fun. What they've shown has a lot of potential.....as a 1v1 game. My problem is with them confirming that it'll have more than just 1v1.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Wed Jul 16, 2014 2:33 pm

Could this be who the new charecter is ?

https://scontent-b-mia.xx.fbcdn.net/hph ... 9303_n.jpg
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Wed Jul 16, 2014 2:43 pm

Obviously, I doubt that specifically is the new character. But I've been saying since the silhouette showed up that it would probably be either the Kaiojikan or a DBO-esque villain like Towa or Miira.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Wed Jul 16, 2014 4:11 pm

Zenkashuu wrote:So one year max for development? Damn, that was a big slap to my face.
Eesh, as optimistic as I try to be towards this game whenever any new updates are revealed it's just disappointments.

I certainly did not expect one year for this considering that Dimps' in this game has a lot to cover up and one year just isn't enough. Fuck it, if you want this kind of game just rehire Spike for it rather than Dimps, Bandai Namco. :|

Hopefully they'll release a demo and prove whether to be worthy of pre-order or not.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Wed Jul 16, 2014 4:20 pm

Rukura wrote:
CM101Play wrote:I just don't see why people are worried about the 1v1 gameplay. They've shown us an Alpha version, which is basically giving us the concept and what it sort of looks like. It's not polished yet because it's in alpha. It isn't because that's how it's going to look, it's because that is how it has to look at this point to have it ready to show at things like E3 and Japan Expo. The gameplay looks nice so far, they've told us how it'll work, and demonstrated enough of it for us to see that they're not lying.
It does look nice, it does look fun. What they've shown has a lot of potential.....as a 1v1 game. My problem is with them confirming that it'll have more than just 1v1.
Why though? Other than some fights in story mode, you won't have to play more than 1v1. Clearly 1v1 is gonna be ok, so no need to worry about it.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Wed Jul 16, 2014 5:52 pm

CM101Play wrote:I just don't see why people are worried about the 1v1 gameplay. They've shown us an Alpha version, which is basically giving us the concept and what it sort of looks like. It's not polished yet because it's in alpha. It isn't because that's how it's going to look, it's because that is how it has to look at this point to have it ready to show at things like E3 and Japan Expo. The gameplay looks nice so far, they've told us how it'll work, and demonstrated enough of it for us to see that they're not lying.
I'm sure most people are just worried its going to be that same generic 5hits + Knock back + repeat we've been getting all throughout Spike's games. So far it looks that way. They said we can cancel supers but not melee hits themselves which is the very depth of Budokai. It just seems just so pointless to get Dimps to make a Spike styled game. Its not what we wanted.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by TheDevilsCorpse » Wed Jul 16, 2014 6:06 pm

I doubt it's the exact same as the Spike 5-hit formula. The interview stated that there are no pre-programmed combos in the game. You make them all yourself by pressing the melee (buttons) in conjunction with the various directions on the analog stick and combining them with cancels, teleports and energy attacks. That way you have freedom and depth for developing your own style of combat.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DBZ_Lee » Wed Jul 16, 2014 6:21 pm

TheDevilsCorpse wrote:
DBZ_Lee wrote:Hi Everyone,

What did you guys think of our Interview this year?

I don't really do much, my good buddy Treevax is the one you owe thanks :)
I enjoy talking with Treevax. He's a huge fan and a nice guy. I'm grateful for everything he does, along with everyone else involved...but I'm disappointed every year with (let's just use what was said in the actual video) how much everyone at these interviews gets "worried" that the games may have an altered story or that Goku won't be the focus of said story.

We've had Raditz to Cell/Buu in the games for over a decade now, and for much longer when you count the anime, the manga, and the rehashes that are Kai, the Full Color manga, etc. I love the story to death, but I know it by heart and I'm immediately bored every time I see it being rehashed in the games every year. I also know I'm not the only one when I look through these threads. Even without a lot of details on the game right now, it's easy to see that they're actually doing something right with Xenoverse. They're actually mixing things up.

Honestly, I would be more than thrilled if they stepped away from the traditional story completely and gave us completely new content that we don't have elsewhere, like a Battle of Gods or DBZ2015 narrative...but told through the game. The more creative they get with a new story and characters (especially if it's handled by Toriyama), the more excited some fans would be to pick up the game. I've skipped every game since Raging Blast 2, but I'd pick up something with a unique (well written) story like this even if the gameplay wasn't super amazing. I REALLY wish there was someone in the room that shared this point of view and would vocalize it more than a comment getting lost on a Facebook page...
To be honest with you, I can completely understand what you're saying, but the way I see it, is that whilst yes, there are many games that have attempted to cover the Story, they did so very poorly, with very little effort.
Each time they attempted it, they always had the same gaps (same characters always missing) and yes, there are a lot of people who are totally fed up with the Story over and over but as many as there are bored, on the flipside, there are just as many who aren't.
At the end of the day, it's all subject to opinion, but as it turns out, from what we were told by the Community Manager, it is not enough anymore to cover the same Story and include it as the main Mode, so from the sounds of it, you won't be seeing the original Story for some time at least.

Even though I am a big supporter of having the original Story recreated faithfully (which in my opinion they haven't done with anywhere near the amount of effort needed on the PS3/360 generation of consoles) I am very much looking forward to this new version of events.
Do I want to play the game as a completely original character? yes & no. When I buy a Dragon Ball Z Game, I buy it for the license - Goku is the main protagonist, for example; would people buy Tomb Raider not to play as Lara Croft? I view it in the exact same way.
Choice is the key - I personally think it may be like Tenkaichi Tag team, so there could be an element of choice involved. I guess we'll have to wait and see.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Wed Jul 16, 2014 6:34 pm

SingleFringe&Sparks wrote:
CM101Play wrote:I just don't see why people are worried about the 1v1 gameplay. They've shown us an Alpha version, which is basically giving us the concept and what it sort of looks like. It's not polished yet because it's in alpha. It isn't because that's how it's going to look, it's because that is how it has to look at this point to have it ready to show at things like E3 and Japan Expo. The gameplay looks nice so far, they've told us how it'll work, and demonstrated enough of it for us to see that they're not lying.
I'm sure most people are just worried its going to be that same generic 5hits + Knock back + repeat we've been getting all throughout Spike's games. So far it looks that way. They said we can cancel supers but not melee hits themselves which is the very depth of Budokai. It just seems just so pointless to get Dimps to make a Spike styled game. Its not what we wanted.
It's what I wanted.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by ZombieVito » Wed Jul 16, 2014 6:49 pm

DBZ_Lee wrote:the production began 2 & 1/2 years ago. The development started only a few months back.
Hype completely gone.

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Post by TheDevilsCorpse » Wed Jul 16, 2014 7:12 pm

DBZ_Lee wrote:To be honest with you, I can completely understand what you're saying, but the way I see it, is that whilst yes, there are many games that have attempted to cover the Story, they did so very poorly, with very little effort.
Each time they attempted it, they always had the same gaps (same characters always missing) and yes, there are a lot of people who are totally fed up with the Story over and over but as many as there are bored, on the flipside, there are just as many who aren't.
At the end of the day, it's all subject to opinion, but as it turns out, from what we were told by the Community Manager, it is not enough anymore to cover the same Story and include it as the main Mode, so from the sounds of it, you won't be seeing the original Story for some time at least.

Even though I am a big supporter of having the original Story recreated faithfully (which in my opinion they haven't done with anywhere near the amount of effort needed on the PS3/360 generation of consoles) I am very much looking forward to this new version of events.
Do I want to play the game as a completely original character? yes & no. When I buy a Dragon Ball Z Game, I buy it for the license - Goku is the main protagonist, for example; would people buy Tomb Raider not to play as Lara Croft? I view it in the exact same way.
Choice is the key - I personally think it may be like Tenkaichi Tag team, so there could be an element of choice involved. I guess we'll have to wait and see.
I saw him say that they didn't think it's enough to just cover the same old story anymore, and I think that's a step in the right direction...but it's only a step. I also understand that my viewpoint isn't the only one, which is why I'm not being a douche and saying I wish all of you who get to have these interviews would just get over the fact that they've done the original story enough or anything. Your desires for what you want out of the games is just as valid as mine, I'd just like someone who shares my opinion of "the more original you get, the more interested I am" to be represented in the room to voice these types of opinions and desires so they can actually be heard instead of the guys in charge just accidentally heading in the direction I desire for a game or two while they try and figure out how to start making a profit again.

As for the character situation, I think the story should dictate things. To counter your Tomb Raider example, I don't mind switching to have characters like Nero in DMC or Raiden in MGS. So if they want to develop an entirely new story and have you play as a new character, I'd be fine. The other characters would be involved in the story and will always be playable in Versus at least (even ones who shouldn't be in an actual new, well written story without good reason, like the traditionals of Freeza, Cell and Buu). But ideally, we would only be playing as the new character for part of the time anyway, because just like with the original series, we should be switching characters depending on what the story calls for. Like how we usually have Goku when fighting 19, then Vegeta fighting 19, and on to Piccolo facing 20, and back to Vegeta facing 18, etc.

So far, Xenoverse is looking to be a very good start to what I want out of future games, but that doesn't mean I"m not worried about what will come next. Especially with their track record of games in the very recent past.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Wed Jul 16, 2014 7:24 pm

TheDevilsCorpse wrote:I doubt it's the exact same as the Spike 5-hit formula. The interview stated that there are no pre-programmed combos in the game. You make them all yourself by pressing the melee (buttons) in conjunction with the various directions on the analog stick and combining them with cancels, teleports and energy attacks. That way you have freedom and depth for developing your own style of combat.
It sounds good on paper but how will this be structured? Linear scripted combos are always worse imo but what if people find infinites? How do we even know what we can actually chain? Too much freedom could usually lead to button mashing for people just winging it. To me, real freedom is fluidity and smooth frames. Choppy frames almost forces mashing.
CM101Play wrote:It's what I wanted.
Why? Why get Dimps to do that? Most of the hardcore fanbase wanted a Budokai styled game hence why Dimps was demanded to return, if we wanted another BOZ game might as well just keep Artdink or Spike with expectations low.
Zombie wrote:
DBZ_Lee wrote:the production began 2 & 1/2 years ago. The development started only a few months back.
Hype completely gone.
Here comes another rushed failure then. Did Artdink really get 2 full years of development as claimed? If so, I'm ready to get pissed.
Last edited by SingleFringe&Sparks on Wed Jul 16, 2014 7:33 pm, edited 2 times in total.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DBZ_Lee » Wed Jul 16, 2014 7:30 pm

TheDevilsCorpse wrote:
DBZ_Lee wrote:To be honest with you, I can completely understand what you're saying, but the way I see it, is that whilst yes, there are many games that have attempted to cover the Story, they did so very poorly, with very little effort.
Each time they attempted it, they always had the same gaps (same characters always missing) and yes, there are a lot of people who are totally fed up with the Story over and over but as many as there are bored, on the flipside, there are just as many who aren't.
At the end of the day, it's all subject to opinion, but as it turns out, from what we were told by the Community Manager, it is not enough anymore to cover the same Story and include it as the main Mode, so from the sounds of it, you won't be seeing the original Story for some time at least.

Even though I am a big supporter of having the original Story recreated faithfully (which in my opinion they haven't done with anywhere near the amount of effort needed on the PS3/360 generation of consoles) I am very much looking forward to this new version of events.
Do I want to play the game as a completely original character? yes & no. When I buy a Dragon Ball Z Game, I buy it for the license - Goku is the main protagonist, for example; would people buy Tomb Raider not to play as Lara Croft? I view it in the exact same way.
Choice is the key - I personally think it may be like Tenkaichi Tag team, so there could be an element of choice involved. I guess we'll have to wait and see.
I saw him say that they didn't think it's enough to just cover the same old story anymore, and I think that's a step in the right direction...but it's only a step. I also understand that my viewpoint isn't the only one, which is why I'm not being a douche and saying I wish all of you who get to have these interviews would just get over the fact that they've done the original story enough or anything. Your desires for what you want out of the games is just as valid as mine, I'd just like someone who shares my opinion of "the more original you get, the more interested I am" to be represented in the room to voice these types of opinions and desires so they can actually be heard instead of the guys in charge just accidentally heading in the direction I desire for a game or two while they try and figure out how to start making a profit again.

As for the character situation, I think the story should dictate things. To counter your Tomb Raider example, I don't mind switching to have characters like Nero in DMC or Raiden in MGS. So if they want to develop an entirely new story and have you play as a new character, I'd be fine. The other characters would be involved in the story and will always be playable in Versus at least (even ones who shouldn't be in an actual new, well written story without good reason, like the traditionals of Freeza, Cell and Buu). But ideally, we would only be playing as the new character for part of the time anyway, because just like with the original series, we should be switching characters depending on what the story calls for. Like how we usually have Goku when fighting 19, then Vegeta fighting 19, and on to Piccolo facing 20, and back to Vegeta facing 18, etc.

So far, Xenoverse is looking to be a very good start to what I want out of future games, but that doesn't mean I"m not worried about what will come next. Especially with their track record of games in the very recent past.
Just to clarify on the subject of playable characters in the main mode, I wish to play as a variety - I don't want to go back to the dark ages of picking one character and sticking to them.
About the questions that we ask in our interviews - they are all, well at least 99% of them are chosen from the most asked in the Community. There are ones which we don't agree with such as "will GT characters be in this game" because they will never give a straight answer to that, as no company will give out roster information - especially not this early.

Let's just hope for a good game, with fresh content and enjoyable gameplay :)

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Wed Jul 16, 2014 7:46 pm

DBZ_Lee wrote:Just to clarify on the subject of playable characters in the main mode, I wish to play as a variety - I don't want to go back to the dark ages of picking one character and sticking to them.About the questions that we ask in our interviews - they are all, well at least 99% of them are chosen from the most asked in the Community. There are ones which we don't agree with such as "will GT characters be in this game" because they will never give a straight answer to that, as no company will give out roster information - especially not this early.
Let's just hope for a good game, with fresh content and enjoyable gameplay :)
I'd rather hear more interviews set solely on suggestions for the gameplay and Character Creation over anything else.
TheDevilsCorpse wrote:To be honest with you, I can completely understand what you're saying, but the way I see it, is that whilst yes, there are many games that have attempted to cover the Story, they did so very poorly, with very little effort.
Each time they attempted it, they always had the same gaps (same characters always missing) and yes, there are a lot of people who are totally fed up with the Story over and over but as many as there are bored, on the flipside, there are just as many who aren't.
At the end of the day, it's all subject to opinion, but as it turns out, from what we were told by the Community Manager, it is not enough anymore to cover the same Story and include it as the main Mode, so from the sounds of it, you won't be seeing the original Story for some time at least.
There are a lot of people I've encountered, casual and hardcore who are sick to death with more of their constant mistakes than the rehashes. More people hype over what-ifs in the Spike games because they're only thing that ever changes in them even if they become the poor gimmicks. The thing I'm tired of with the story mode is the inaccuracy with the stages. No game has ever gotten them right: maybe DBZ sagas and BT2 at its closest but never again. Raging blast put me over the wall with fights like Z-fighters vs Super Buu on that grassy area where they fought Nappa who shouldn't have been there either... its stuff like that, that will always make the story modes failures, from wrong stages, to wrong costumes, to terrible synching, wrong attacks, to terrible mouth animations, to fans complaining cutscene movements arent all identical to the anime.. etc.

Its why we shouldn't rely on the games ever getting them right. Then we have to deal with the voice acting quality getting worse and worse as the actors themselves feel the same way. Look at UT, they were so lazy they just copy + pasted lines from Raging Blast 1 overlapping with the kai voices. I think we all need new material by now. I honestly have to tell people with Treevax mindset to just watch the anime. You know the story by heart, why do we need a long chore of a mode forced upon us in the games? (Raging Blast 1) where every fight was put in and divided up. I dont want to deal with Piccolo vs Piccolo just because it happened.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Post by Hellspawn28 » Wed Jul 16, 2014 10:39 pm

I always wanted to see a DBZ game with a story mode similar to Konquest mode from MKD since 2004. I hope we get a free room story mode for once. BT2/S2 and UB/UT try to recreate the story mode from Budokai 3 and failed in my opinion.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by ss4songoku » Wed Jul 16, 2014 10:56 pm

I believe there isn't nearly enough info to make up ones mind about whether or not they love or hate this game. It's crzy to come to a conclusion so quickly it's comical. It would be like a film critic giving a positive or rave review or an awful one to a movie he/she has yet to see. :lol: I love finding out new facts about a game and it's okay to contemplate and surmise is fine but take it easy sheesh

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Wed Jul 16, 2014 10:59 pm

SingleFringe&Sparks wrote:
TheDevilsCorpse wrote:I doubt it's the exact same as the Spike 5-hit formula. The interview stated that there are no pre-programmed combos in the game. You make them all yourself by pressing the melee (buttons) in conjunction with the various directions on the analog stick and combining them with cancels, teleports and energy attacks. That way you have freedom and depth for developing your own style of combat.
It sounds good on paper but how will this be structured? Linear scripted combos are always worse imo but what if people find infinites? How do we even know what we can actually chain? Too much freedom could usually lead to button mashing for people just winging it. To me, real freedom is fluidity and smooth frames. Choppy frames almost forces mashing.
CM101Play wrote:It's what I wanted.
Why? Why get Dimps to do that? Most of the hardcore fanbase wanted a Budokai styled game hence why Dimps was demanded to return, if we wanted another BOZ game might as well just keep Artdink or Spike with expectations low.
Zombie wrote:
DBZ_Lee wrote:the production began 2 & 1/2 years ago. The development started only a few months back.
Hype completely gone.
Here comes another rushed failure then. Did Artdink really get 2 full years of development as claimed? If so, I'm ready to get pissed.
I want Dimps to do it because they're better than Spike and I'd much rather have a Tenkaichi style "simulator" than a Budokai game where the characters don't even fight like they really did in the manga/anime.

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Post by budokaifanatic007 » Wed Jul 16, 2014 11:01 pm

I don't see why they cant just make a game that caters to people who like tenkaichi and then make a game for the hardcore Budokai fans. All the games don't have to be 3D, that gets boring after a couple of years...
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Super Sayian Prime » Thu Jul 17, 2014 3:03 am

Has anyone asked why this is a 3D fighting game? Bandai Namco has no problems bringing up the Budokai connection, but this isn't a traditional Dimps game.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Thu Jul 17, 2014 8:47 am

CM101Play wrote:I want Dimps to do it because they're better than Spike and I'd much rather have a Tenkaichi style "simulator" than a Budokai game where the characters don't even fight like they really did in the manga/anime.
For the anime series that's valid but the manga only provides still images so it's not exactly the same thing and playing an improved Tenkaichi/RB game developed by Dimps is OK but nothing outstanding as it's been done to death and there are more genres out there to try out.
budokaifanatic007 wrote:I don't see why they cant just make a game that caters to people who like tenkaichi and then make a game for the hardcore Budokai fans. All the games don't have to be 3D, that gets boring after a couple of years...
Pretty much.

Can you imagine what'd be of Street Fighter, Marvel Vs. Capcom, Super Smash Bros., Mortal Kombat, Virtua Fighter and other fighting games if they were behind the shoulder (3D)? They'd certainly not be as good as they are now.
FUNimation 2015 Releases I want:
- Kai 2.0 on Blu-ray

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