"Dragon Ball XENOVERSE" Official Discussion Thread

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EXBadguy » Thu Jul 17, 2014 12:19 pm

DBZ_Lee wrote:
I can clear this up - the production began 2 & 1/2 years ago. The development started only a few months back, this is why they say the game is in early stages of development.
How do you know that? Were you with Treevax or something? And if that's true, then I'm scared. Though I still think Dimps would make a better Tenkaichi game than Spike. I don't see any of the characters doing the generic 5-hit. And when I see them do a basic square combo, it ends in different ways (Goku with a gut punch, Cell doing a kick to make the opponent fly sideways).

And I laugh at people who think this looks like BoZ. Sure, some of the animations are iffy, but did you see Cell doing the same combos?

budokaifanatic007 wrote:I don't see why they cant just make a game that caters to people who like tenkaichi and then make a game for the hardcore Budokai fans. All the games don't have to be 3D, that gets boring after a couple of years...
So after a few years of Budokai from Dimps in the early years, did you think people were getting tired of them after Budokai 3? Sure, we're getting more 3-d games, but there's no doubt in my mind that if there was a Budokai 4 right after 3 instead of Tenkaichi, people would get turned off a bit, just like Spike was doing with the Tenkaichi games.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Thu Jul 17, 2014 3:42 pm

Dragon Ball console games need to step away from the usual fighting games (whether 2D or 3D) and work on what Sagas was trying to be but failed terribly.

Nintendo is the king of the platforming genre and if they were paid to do it with co-op play they'd pretty much make the best Dragon Ball action adventure game (not that there's many of them any way). And, of course they'd take some years to develop it as it would be something entirely new and not a franchise they already nailed to perfection.

But realistically? We're always going to be stuck to fighting games no matter what, that is, unless Bandai Namco sees that the public doesn't want Tenkaichi rehashes any more.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Thu Jul 17, 2014 3:44 pm

dbboxkaifan wrote:Dragon Ball console games need to step away from bad fighting games.
Fixed that for you.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Thu Jul 17, 2014 6:12 pm

EXBadguy wrote:And I laugh at people who think this looks like BoZ. Sure, some of the animations are iffy, but did you see Cell doing the same combos?
It only looks like Battle of Z because the animations are so identically choppy.
budokaifanatic007 wrote:I don't see why they cant just make a game that caters to people who like tenkaichi and then make a game for the hardcore Budokai fans. All the games don't have to be 3D, that gets boring after a couple of years...
I'm bored of the camera angle because it is always the cost of the combo system having to compensate for its bad focus and the longer distances between enemies. Sure BT3 was fun but for 6 years we've had nothing but poor remakes of the same game milked even past death. The problem I have now is that it attracted so many casuals into the fanbase, that they've become the voice of the community. Namco has been ignoring the hardcore fans for almost a decade just to cater in favour of the monopoly.
Super Saiyan Prime wrote:Has anyone asked why this is a 3D fighting game? Bandai Namco has no problems bringing up the Budokai connection, but this isn't a traditional Dimps game.
It honestly shocked me Namco would still keep this Battle of Z direction even after people said they hated it even after Raging blast's failure. I wish they would at least switch it up. Dimps should have came in to give us our 2D game for the year then swap back to artdink or whatever for the 3D fans.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DBZ_Lee » Thu Jul 17, 2014 6:43 pm

EXBadguy wrote:
DBZ_Lee wrote:
I can clear this up - the production began 2 & 1/2 years ago. The development started only a few months back, this is why they say the game is in early stages of development.
How do you know that? Were you with Treevax or something? And if that's true, then I'm scared.

Yes, I was with Treevax, I was sat right next to him in the interview.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by xmysticgohanx » Thu Jul 17, 2014 10:05 pm

Why can't they have Dimps make a Budokai style game one year and have Spike make a Tenkaichi style game (with preferably 2v2 or more after they get 1v1 down) the next year and just keep switching off like that. Call of Duty does it.

On a side note what if Spike started making Budokai games :lol:
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by CM101Play » Fri Jul 18, 2014 12:32 am

Nevermind.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by EXBadguy » Fri Jul 18, 2014 1:40 am

dbboxkaifan wrote:Dragon Ball console games need to step away from the usual fighting games (whether 2D or 3D) and work on what Sagas was trying to be but failed terribly.

Nintendo is the king of the platforming genre and if they were paid to do it with co-op play they'd pretty much make the best Dragon Ball action adventure game (not that there's many of them any way). And, of course they'd take some years to develop it as it would be something entirely new and not a franchise they already nailed to perfection.
Dunno why, but I'm surprised you said this. I'm telling ya, BoZ was so damn close to be a good action-adventure game. The problem was that is was a fighting game with poor unbalanced mechanics. All of those cards, unbalanced mechanics would've been perfect for an action adventure game some of us have been wanting. If BoZ was like that, it would've been successful and would've added all of this game's material to a BoZ2 for the PS4 or something similar, and Dimps would never show up.

Honestly, I think that Namco Bandai should've gave Artdink another chance to redeem themselves, just put more time into the sequel product or an adventure game, and it'll be the new B3/BT3 killer. I sometimes think it's a shame that NB had to call Dimps back. Like, the past stays in the past.

dbboxkaifan wrote: But realistically? We're always going to be stuck to fighting games no matter what, that is, unless Bandai Namco sees that the public doesn't want Tenkaichi rehashes any more.
And the same goes for people who don't want the Budokai rehashes anymore. I don't want neither of them. Budokai has aged out and Tenkaichi is starting to look stiff compared to this game, even though some animations still need to be worked.

DBZ_Lee wrote: Yes, I was with Treevax, I was sat right next to him in the interview.
And they really said that? Cuz when I saw the interview, they said the development took 2.5 years. And I sure as hell hope it ain't misinterpreted. Did the game directors told you this privately.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by SingleFringe&Sparks » Fri Jul 18, 2014 2:52 am

EXBadguy wrote: And the same goes for people who don't want the Budokai rehashes anymore. I don't want neither of them. Budokai has aged out and Tenkaichi is starting to look stiff compared to this game, even though some animations still need to be worked.
I give the budokai fans some credit though, we havent seen a competitive real fighter for that crowd for 7 years. They've been forced to play nothing but Tenkaichi clones and rehashed flops of the cash same shitty cow. Burst limit isnt even sold in stores anymore and that game was half finished and unbalanced. They at least need a modern budokai to play thats up to date with graphics and content. Budokai 3 is so old now, its a chore to play with its flaws and very dated, snooze-fest of been-there done-that content. That could have happened with Dimps back. Nope. Make us another Tenkaichi bargin-bin title.
Zephyr wrote:The fandom's collective fetishizing of "moments" is also ridiculous to me. No, not everyone needs a fucking "shine" moment. If that's all you want, then all you want is fanservice, rather than an actual coherent story. And of course those aren't mutually exclusive; you could have a coherent story with "shine" moments! But if a story is perfectly coherent (and I'm really not seeing any compelling arguments that this one is anything but, despite constantly recurring, really poorly reasoned, attempts to argue otherwise), and you're bemoaning the lack of "shine" moments as a reason for the story's poor quality, then you're letting your thirst for "shine" moments obfuscate your ability to detect basic storytelling when it's right in front of you.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by dbboxkaifan » Fri Jul 18, 2014 4:35 am

EXBadguy wrote:Dunno why, but I'm surprised you said this. I'm telling ya, BoZ was so damn close to be a good action-adventure game. The problem was that is was a fighting game with poor unbalanced mechanics. All of those cards, unbalanced mechanics would've been perfect for an action adventure game some of us have been wanting. If BoZ was like that, it would've been successful and would've added all of this game's material to a BoZ2 for the PS4 or something similar, and Dimps would never show up.

Honestly, I think that Namco Bandai should've gave Artdink another chance to redeem themselves, just put more time into the sequel product or an adventure game, and it'll be the new B3/BT3 killer. I sometimes think it's a shame that NB had to call Dimps back. Like, the past stays in the past.
Battle of Z was an unappreciated game and it was mainly due to how Bandai Namco advertised it -- As a fighting game instead of team work based.

But I digress, we should all be happy that Dimps is back even though not in their best shape (one year for this kind of game?!).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by budokaifanatic007 » Fri Jul 18, 2014 4:58 am

Bandai Namco knows well what they are doing. They can decide to make a fighter for the hardcore fighter/Budokai fans anytime they want(i know it sounds easier than done but it can be done).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Big Momma » Fri Jul 18, 2014 8:49 am

SingleFringe&Sparks wrote:Budokai 3 is so old now, its a chore to play with its flaws and very dated, snooze-fest of been-there done-that content. That could have happened with Dimps back. Nope. Make us another Tenkaichi bargin-bin title.
I beg to differ, I played B3 a few months back and had a blast. :thumbup:
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Quebaz » Fri Jul 18, 2014 9:09 am

Big Momma wrote:
SingleFringe&Sparks wrote:Budokai 3 is so old now, its a chore to play with its flaws and very dated, snooze-fest of been-there done-that content. That could have happened with Dimps back. Nope. Make us another Tenkaichi bargin-bin title.
I beg to differ, I played B3 a few months back and had a blast. :thumbup:
But in itself is old, some of the ideas presented in B3 have been made better in its sequels (SB2 , IW and BL) to the point that returning to B3 feels meh. Specially in the Ultimate department and in the Capsule system. The capsule system in B3 is horrible compared to IW. For characters that have lots of transofrmations, the only way you can give them everything is by using the Breaktrough capsule, but then there's the fact that there's breaktrough cpasules for anyone and there are characters that have like 1 transformation and 1 attack, not even an ultimate, there's no point in using breaktrough for that character, IW fixed this with its cpasule system and it's a much better one for it (and added ultimates for everyone).
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Big Momma » Fri Jul 18, 2014 9:31 am

Quebaz wrote:
Big Momma wrote:
SingleFringe&Sparks wrote:Budokai 3 is so old now, its a chore to play with its flaws and very dated, snooze-fest of been-there done-that content. That could have happened with Dimps back. Nope. Make us another Tenkaichi bargin-bin title.
I beg to differ, I played B3 a few months back and had a blast. :thumbup:
But in itself is old, some of the ideas presented in B3 have been made better in its sequels (SB2 , IW and BL) to the point that returning to B3 feels meh. Specially in the Ultimate department and in the Capsule system. The capsule system in B3 is horrible compared to IW. For characters that have lots of transofrmations, the only way you can give them everything is by using the Breaktrough capsule, but then there's the fact that there's breaktrough cpasules for anyone and there are characters that have like 1 transformation and 1 attack, not even an ultimate, there's no point in using breaktrough for that character, IW fixed this with its cpasule system and it's a much better one for it (and added ultimates for everyone).
Just because it isn't perfect doesn't mean it can't be enjoyable. IW and BL improved things, but one or both of them were also missing things I liked in B3. Characters, moves, music, and a few mechanics like Beam Struggles and Dragon Rush (Although I'm in the minority when it comes to liking that).

Unfortunately, it's not like each new game kept all the good from previous games and added more. They all things that the others won't have. And I enjoy playing them all for separate reasons.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Rukura » Fri Jul 18, 2014 9:48 am

Production and development time hearsay aside, it's confirmed that local multiplayer fights (and one has to assume the online fights as well) now take place in a single screen, and not on two split screens.

This works well (enough) on small stages, such as on the Naruto Storm games and Brave Soldiers, but it gets awkward with the Dragon Ball style of fighting (Goku vs Boo fight from E3 comes to mind, where you can only see Goku in the water).

If they're really implementing more than just 1v1 fighting in this game....all happening on ONE shared screen....how much of a clusterfuck can we expect that to be? :wtf:
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by sintzu » Fri Jul 18, 2014 10:28 am

July 9th 2018 will be remembered as the day Broly became canon.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Xeogran » Fri Jul 18, 2014 10:40 am

Do you see the city on the Story Mode scan? DO YOU SEE IT?!

I want a city like this to be a real stage, as in, you can battle in it. They always give us some destroyed buildings and towns with grey sky and it's bleh. The same thing happened in BT2:

What was in the Story Mode:
What we actually fought in:

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by Careless Saiyajin » Fri Jul 18, 2014 10:44 am

Rukura wrote:Production and development time hearsay aside, it's confirmed that local multiplayer fights (and one has to assume the online fights as well) now take place in a single screen, and not on two split screens.

This works well (enough) on small stages, such as on the Naruto Storm games and Brave Soldiers, but it gets awkward with the Dragon Ball style of fighting (Goku vs Boo fight from E3 comes to mind, where you can only see Goku in the water).

If they're really implementing more than just 1v1 fighting in this game....all happening on ONE shared screen....how much of a clusterfuck can we expect that to be? :wtf:
It would possibly be a cluster without split screen, this may be the problem. However it's too early to judge that this game will be that flawed if we haven't played it for ourselves.

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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by DragonBalllKaiHD » Fri Jul 18, 2014 10:50 am

Oh, choice of words that could affect the history? Sounds a lot like KotOR games.
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Re: "Dragon Ball XENOVERSE" (PS4/XB1/PS3/360) Official Threa

Post by hulkty » Fri Jul 18, 2014 11:46 am

Good.
Now the Stupids can stop saying he's a SSjGod Gohan/Trunks Potara fusion with Piccolo's cape.
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