DBZ IW question

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Piccolo Daimaoh
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Re: DBZ IW question

Post by Piccolo Daimaoh » Thu Mar 25, 2010 3:35 am

PatPat wrote:
Yes but burst limit, had amazing graphics, cutscenes, and online play so it kinda made up for it.
Don't get me wrong, it's an amazing game. It's just that it seems to me that Dimps cut a lot of corners, which really brings the game down a bit.

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SparkyPantsMcGee
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Re: DBZ IW question

Post by SparkyPantsMcGee » Fri Mar 26, 2010 12:49 am

PatPat wrote: I've played Burst Limit, unlocked everything, and beat it already and yeah I thought it was a little better than IW. I traded it in a while back though. I can't imagine there's still a whole lot of people playing that one online these days...?
You'd be surprised actually. I popped it in a few days ago just out of curiosity and I managed to get in a few fights(more than SFIV). Granted a lot of those fighters are Z ranked and they all kicked my ass, but it was still fun.
Piccolo Daimaoh wrote:
PatPat wrote:
Yes but burst limit, had amazing graphics, cutscenes, and online play so it kinda made up for it.
Don't get me wrong, it's an amazing game. It's just that it seems to me that Dimps cut a lot of corners, which really brings the game down a bit.
Content wise it was a little weak, but I liked the modes they offered. I also liked the fact that it went only up to Cell. As lame of a trick it was, it left room for growth in the series and it made it so the characters were more balanced. I think everyone's problem was that we went from over 100 characters back down to 20(a standard number for fighter games).

I almost want to say the game was an experiment to test this gen's capabilities. They delivered a well polished simple and balanced fighter with decent online play and a good variety of characters. I want a sequel just so they could top the first one.
...Wait what are you doing? Are you still reading this? I finished what I had to say, why don't you move on to the next post?

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Re: DBZ IW question

Post by PatPat » Fri Mar 26, 2010 1:32 pm

SparkyPantsMcGee wrote:
PatPat wrote: I've played Burst Limit, unlocked everything, and beat it already and yeah I thought it was a little better than IW. I traded it in a while back though. I can't imagine there's still a whole lot of people playing that one online these days...?
You'd be surprised actually. I popped it in a few days ago just out of curiosity and I managed to get in a few fights(more than SFIV). Granted a lot of those fighters are Z ranked and they all kicked my ass, but it was still fun.
Piccolo Daimaoh wrote:
PatPat wrote:
Yes but burst limit, had amazing graphics, cutscenes, and online play so it kinda made up for it.
Don't get me wrong, it's an amazing game. It's just that it seems to me that Dimps cut a lot of corners, which really brings the game down a bit.
Content wise it was a little weak, but I liked the modes they offered. I also liked the fact that it went only up to Cell. As lame of a trick it was, it left room for growth in the series and it made it so the characters were more balanced. I think everyone's problem was that we went from over 100 characters back down to 20(a standard number for fighter games).

I almost want to say the game was an experiment to test this gen's capabilities. They delivered a well polished simple and balanced fighter with decent online play and a good variety of characters. I want a sequel just so they could top the first one.
See that's another reason why I'm pretty forgiving with Burst Limit, because it was the first in the Burst Limit series. I don't know if they'll make any more but assuming that they were planning on it you can't just start of the first game in a series with all the sagas, characters, levels, etc. If you did that then you wouldn't have anything to put into the sequels.
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