DonieZ wrote:012yArthur0 wrote:BlazingFiddlesticks wrote:^ The problem Tenkaichi runs into is it has all the means to make characters varied, it just doesn't have enough. See characters that have a combo ending move (hard punch, triple kick, etc.) for multiple basic hits and Blast 1's with different names but identical effects, and just bad Blast 1's in general.
Fact is, it's just take like a 3D fighting game. naruto and many others follows this same aspect. One button to do a combo regardless if it is a punch or a kick,and easy combos by just pressing the button Z amount of times. However, the combat is deep, and there are transformation that change the character style.
Please guys, don't take it offensive, but I would like that people would stop looking at this game superficially.
Any game have a competitive system, some more noticeable than others, but still competitive.
Lol, no offense but saying that is like saying every car has four wheels. Yes, anything can be competitive, anything, however it's to the level of competitiveness a game can reach is what should be being discussed. I don't really know too much about BT3 in a detailed manner though, so maybe my point of view can be considered slightly biased, so show me how 'deep' it is, using videos or whatever you want (you are allowed to use links).
I don't think BT3 can reach high levels of competition though, due to a range of things such as imbalance, lack of complete variety amongst the roster, the properties attacks have (or 'don't' have, in this case), and especially since the game is quite broken. Z counters are one of the cheapest mechanics in the game, having little cost with high reward, and being incredibly abusable by the AI. Z counter can make things for the other player seem completely pointless, it needs to be restricted.
It's because DBZ takes a different style of other 3D fighting games. Let's take naruto as a example:
-In naruto, you have a "Kawarimi no jutsu", which makes you simply dodges attack with one button. However, it costs 1/3 of the chakra, and the wind-up is big, to the point of "button-mashing" to evade. If you put "Guard" button on the "R2" button, you can insanely mash it and you 100% sure to dodge.
However, in BT3, AfterImage and Z-Counters have a strict timing that takes a lot of time to train, however, it don't have a cost of the move, and you can't mash the circle button and pray to work, because it never will.So if you good enough at this, you can keep your opponents combo "half-locked" a lot of times. However, you need to keep in mind that each characters attack have
A different speed between each attack and different Signature attacks setups.
Not only that, but BT3 takes reflexes
to the offense aswell. To do a Full-Smash, you can hold Square button until your character starts to flash, then release it and it'll launch your opponent miles away if hit (If it was hit sucefully), not only that, but when you hold Square, and in the exact moment it begins to start to flash and release it, your character automatically teleports and hit do a unblockable Full-Smash, aside of the teleportation it gives as a very nice range and you can use effectively in "Mid-to-low range fighting".
A example of characters difference:
Vegito combo strings (Rush-In+ Signatures attacks)is quite easy to predict and to Z-Counter, however, his Z-Counters is hard to Z-Counter, making him a nice Offense-Defense Balance character (Since, even if his attack is simple, he has finish sign, which can wreck you apart, or AfterImage Strike, which can protect you from anything outside of Rush attacks)
Gogeta have a "reverse" style of Vegito, which has a a awesome combo strings, and he flying kick is multi-hitting. However, he Z-Counter is easier than Vegito, and his Finish Sign is cheaper but less effective.
So... if you think Z-Counter is that cheap, good luck using it effectively, because it'll cost you months training.
Edit: Just to end the comparison, BT3 has broken system. But it's a broken offensive and a broken defense.