NostalTreevax's Raging Blast 3 Project: What Happened?

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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by goku the krump dancer » Tue Oct 29, 2013 10:48 am

Treevax wrote:Namco Bandai's producers are aware that most of the hardcore fans are longing for a Tenkachi4 / Raging Blast 3 kind of game. They know it. Though, they believe that this would only please us, and not the "average fans" (which are the majority of buyers, while we hardcore fans are a clear minority).
That is such a load of shit on the comapany's part. I really am growing weary of these BS excuses because we all know good and well that the MAJORITY of sales that Namco Bandai gets from DBZ games are from the wallets of "hardcore" fans.
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by dbboxkaifan » Tue Oct 29, 2013 11:32 am

You guys know that even though if Spike were to develop Tenkaichi 4 it probably wouldn't be better than the third Tenkaichi which topped all Tenkaichi games.

RB2 as a current-gen Tenkaichi was very good but nothing of greatness.

My scores:
T3 - 7.5/10
RB1 - 5.0/10
RB2 - 7.0/10

Spike games are fun but they'll never achieve eights (great), nines (near-perfect) or tens (perfect) because their games just don't live up to these standards. Let real game developers take care of it who know what they're doing.
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by Treevax » Tue Oct 29, 2013 12:14 pm

@dbboxkaifan: Never forget about 2 very important criterions:
1/ the development time (Spike were given 6 month to develop RB2's content, and 6 month to make UT).
2/ the specifications of the games, which are made by Namco Bandai and not the developer.

Spike and Dimps are capabe of very good things. Nevertheless, they need to be given enough time to do it. As long as they had 6/7 month to develop PS2 games, it was OK, but 6/7 month for a PS3/360 game is completely stupid! This is the reason why I talk about the development times. Shueisha wants to have fresh money (almost) every year, and this is a very bad point, as it shrinks the production.

A game needs to be released when it's ready, and proposes an improvement compared to the previous games. It's stupid to release it no matter what, especially if the beta-test hasn't been made correctly.

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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by InfernalVegito » Tue Oct 29, 2013 5:17 pm

I don't know if this problem is gen-specific, i.e. PS3 and Xbox360's fault that recent DB games have been atrociously slow compared to BT3 but if a BT4 or RB3 were to be made, then they need to up the ante again.
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Re: NostalTreevax's Raging Blast 3 Project....what happened?

Post by Thanos » Tue Oct 29, 2013 8:54 pm

Hellspawn28 wrote:Did anyone think that every idea of his would make it into a video game?
Yes. I, for one, am shocked that we not only didn't get Raging Blast 3, but along with it Super Saiyan 5 Broli and Xicor.

On a more serious note, I think there's still a possibly for Spike to do Raging Blast 3. Perhaps Namco Bandai now realizes the business model of yearly releases just isn't enough to cram enough improvement and extra content into a game, or, at that, enough time to allow the dust to settle on the game before releasing another one. I mean, the yearly release cycle assumes most, if not all, fans will go out and buy the game on day one. Plenty of people don't get to the games months, or even years after its release. I'm sure the large demographic of casual gamers that, let's be honest, keep the series afloat with their sales feel confused when they see yet another title, when they've just recently heard of or gotten the chance to play its predecessor. Something tells me the oversaturation of Dragon Ball games is hurting the franchise, if anything. If you have a casual interest in Dragon Ball, or if you're a relatively newer fan, going to a game store is going to confuse you. When you go into GameStop, in the new games section alone, you're going to see Raging Blast 2, Ultimate Blast/Tenkaichi, and the Budokai HD Collection. In used games, you'll see those, as well as Raging Blast 1, and Burst Limit. If I were coming from the perspective of one of the aforementioned demographics, I would be confused as all hell and, in frustration, probably buy something else.

My feeling is that if Raging Blast 3 did see the light of day, it would have plenty of improvements and such... but they would be just ambiguous enough that Treevax wouldn't be the clear and obvious inspiration--sort of like Zenkai Battle Royale to Battle of Z.
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Re: NostalTreevax's Raging Blast 3 Project....what happened?

Post by DragonBoxZTheMovies » Wed Oct 30, 2013 4:05 am

VegettoEX wrote:
supersaiyan DbZ fan wrote:hey guys i was wondering what happened to Treevax's Raging Blast 3 Project i've seen the pictures and gameplay aspects but what did namco bandai say
Why on Earth did you PM this question to dozens upon dozens of people, many of whom are barely active on this forum these days...?
This is kinda unrelated to the thread itself, but do moderators have the ability read other member's PMs?

Not that I have anything to hide from them... :shifty: :lol:

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Re: NostalTreevax's Raging Blast 3 Project....what happened?

Post by VegettoEX » Wed Oct 30, 2013 8:16 am

DragonBoxZTheMovies wrote:This is kinda unrelated to the thread itself, but do moderators have the ability read other member's PMs?

Not that I have anything to hide from them... :shifty: :lol:
No, but he PMed my wife (who obviously was quite confused and asked me about it) along with several other forum members to asked me about it.
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by dbboxkaifan » Wed Oct 30, 2013 9:25 am

InfernalVegito wrote:I don't know if this problem is gen-specific, i.e. PS3 and Xbox360's fault that recent DB games have been atrociously slow compared to BT3 but if a BT4 or RB3 were to be made, then they need to up the ante again.
If they were to release a Dragon Ball Z game for PlayStation 3 using its hardware to the potential (see: Beyond Two Souls) you'd get the best DBZ game graphically you could ask for and in gameplay too. It's all to do with the developer taking time to produce it properly.

Making a game multiplatform obviously has the advantage of more sales but it decreases the quality that it could have on one console over the other.
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by Hellspawn28 » Wed Oct 30, 2013 2:05 pm

I don't see Raging Blast 3 ever happening. The game did poorly and they are not going to waste time or money on a game that bombed. I don't think fan support is going to help a sequel from happening. In a company stand point of view, they want to make a game that would sell well. They could use all of his ideas and use a different name then Raging Blast 3.
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by EXBadguy » Thu Oct 31, 2013 12:00 am

I've already said this at a thread I made last time and I'll say it again.
As I kept on saying over and over again, it's EVERYBODY'S fault for things are the way they are now, not 100% of Namco Bandai nor the fans.
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by Treevax » Thu Oct 31, 2013 5:50 am

Hellspawn28 wrote:I don't see Raging Blast 3 ever happening. The game did poorly and they are not going to waste time or money on a game that bombed. I don't think fan support is going to help a sequel from happening. In a company stand point of view, they want to make a game that would sell well. They could use all of his ideas and use a different name then Raging Blast 3.
As I tell Namco Bandai's staff each time I meet them, the name doesn't matter. The reason why I gave this name is because:

1/ I knew they wouldn't use this franchise name anymore,
2/ It expresses the kind of gameplay that the community wants (3rd person view),
3/ It implies to ask Spike to do the job, which means being able to use all the Raging Blast and Ultimate Tenkaichi material again (characters, world map and stages 3D models, textures, animations, etc...). This way, they already are half the way. This work base + 2 entire development years = the fanwish project we submitted them. If we refer to Spike's rhythm of work, it's clearly possible.

Once again, there are several reasons that made Raging Blast 2 fail: No story mode, only 20 new characters, the change of graphics, and especially the comparison that everyone made with Sparking Meteor, which was released only 3 years before it. The 3rd person recipe is good, though they need to propose enough content to satisfy the solo players AND the online players. They can't just propose the same content "with a new artistic interpretation" each year, we're no stupid wallets.

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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by Super Saiyan God » Thu Oct 31, 2013 7:24 am

Treevax wrote:
Hellspawn28 wrote:I don't see Raging Blast 3 ever happening. The game did poorly and they are not going to waste time or money on a game that bombed. I don't think fan support is going to help a sequel from happening. In a company stand point of view, they want to make a game that would sell well. They could use all of his ideas and use a different name then Raging Blast 3.
As I tell Namco Bandai's staff each time I meet them, the name doesn't matter. The reason why I gave this name is because:

1/ I knew they wouldn't use this franchise name anymore,
2/ It expresses the kind of gameplay that the community wants (3rd person view),
3/ It implies to ask Spike to do the job, which means being able to use all the Raging Blast and Ultimate Tenkaichi material again (characters, world map and stages 3D models, textures, animations, etc...). This way, they already are half the way. This work base + 2 entire development years = the fanwish project we submitted them. If we refer to Spike's rhythm of work, it's clearly possible.

Once again, there are several reasons that made Raging Blast 2 fail: No story mode, only 20 new characters, the change of graphics, and especially the comparison that everyone made with Sparking Meteor, which was released only 3 years before it. The 3rd person recipe is good, though they need to propose enough content to satisfy the solo players AND the online players. They can't just propose the same content "with a new artistic interpretation" each year, we're no stupid wallets.
Even if there would be 20 new charecter, still the sound is amazing. Then Dragon ball z raging blast 3 must be include 130 charecter and also there will be new system like db infinite world (snake way and etc). I hope this game will become real. We want to get it so much. At least you can directly talk to Namco Bandai's staff about this.

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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by dbboxkaifan » Thu Oct 31, 2013 10:00 am

Super Saiyan God wrote:Dragon ball z raging blast 3 must be include 130 charecter and also there will be new system like db infinite world (snake way and etc). I hope this game will become real. We want to get it so much. At least you can directly talk to Namco Bandai's staff about this.
That would be ideal if they were actually different characters and not variations of the same characters.

Let's look at Tenkaichi 3... 10 Gokus (12 inc. Super Gogeta & Gogeta 4), 9 Vegetas (11 inc. Super Gogeta & Gogeta 4), do we really need so many god damn Gokus and Vegetas? Of course not. That was just Spike making up clones for the sake of having more.

Not to count the reskinned characters which play alike despite that it's still fun to play as them.
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by Treevax » Thu Oct 31, 2013 11:04 am

dbboxkaifan wrote:
Super Saiyan God wrote:Dragon ball z raging blast 3 must be include 130 charecter and also there will be new system like db infinite world (snake way and etc). I hope this game will become real. We want to get it so much. At least you can directly talk to Namco Bandai's staff about this.
That would be ideal if they were actually different characters and not variations of the same characters.

Let's look at Tenkaichi 3... 10 Gokus (12 inc. Super Gogeta & Gogeta 4), 9 Vegetas (11 inc. Super Gogeta & Gogeta 4), do we really need so many god damn Gokus and Vegetas? Of course not. That was just Spike making up clones for the sake of having more.

Not to count the reskinned characters which play alike despite that it's still fun to play as them.
Having 3 "Z Gokû" is a shortcut for the developer. With this system, they don"t have to make 3D models for each combination between outfits and transformations. Example: In the RB series, you can play as Super Vegeta with his Majin Boo outfit, or ssj3 Gokû without his blue t-shirt (vs Raditz). You can also choose freely your outfit, no matter the special attacks you have chosen. In the Sparking series, you couldn't.

Though, I think we're a little out of the main topic, aren't we? ^^

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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by Super Saiyan God » Thu Oct 31, 2013 12:57 pm

I hope this game would be release on last three months of 2014 for ps3 and xbox360 (last dbz game for those console). But I bet you, if this game could be real then this would be much better than dragon ball z battle of z

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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by dbboxkaifan » Thu Oct 31, 2013 5:06 pm

Super Saiyan God wrote:I hope this game would be release on last three months of 2014 for ps3 and xbox360 (last dbz game for those console). But I bet you, if this game could be real then this would be much better than dragon ball z battle of z
This would be like SA3, people were already aware that the prequel sucked but yet want the third game thinking it'd be amazing.

People just need to realise and analyse that Raging Blast 2 wasn't that great of a game, if anything go back to Tenkaichi 3 and work with that. RB2's sluggish and slow paced at times.
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by Treevax » Tue Nov 05, 2013 6:42 am

dbboxkaifan wrote:This would be like SA3, people were already aware that the prequel sucked but yet want the third game thinking it'd be amazing.

People just need to realise and analyse that Raging Blast 2 wasn't that great of a game, if anything go back to Tenkaichi 3 and work with that. RB2's sluggish and slow paced at times.
If you had read the 2nd and 3rd pages of the DBRB3 synthesis I gave NBG, you would have seen that it doesn't use the RB2 gameplay. It's still a 3rd person game, but the goal is to keep what has been appreciated in the previous best seller games, and remove what hasn't been. In other words: finding a compromise. :)

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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by GogetaSSJ2 » Sun Dec 15, 2013 5:46 am

EXBadguy wrote:I've already said this at a thread I made last time and I'll say it again.
As I kept on saying over and over again, it's EVERYBODY'S fault for things are the way they are now, not 100% of Namco Bandai nor the fans.
You have to probably be the only intelligent person on this thread right now. It IS our faults guys. Currently, its like the dbz fan base is divided up into 3 camps. Camp 1 wants another budokai styles dbz game. Camp 2 wants another Tenkaichi styled dbz game. Camp wants something completely new, like an RPG styled dbz game. The problem is that this fan base is so divided its impossible for Namco to satisfy everybody.

Lets say Namco does make another budokai styled game; this automatically pisses off camp 2 and camp 3. Lets say they make another Tenkaichi game; this pisses off camp 1 and camp 3, ect, etc.

Namco is having a lot of trouble trying to identify the majority camp and cater towards that camp because, under some miraculous circumstances, the hardcore dbz fan base has been divided up EVENLY; thus making it impossible to satisfy the majority!

And I find that part about the hardcore fanbase being divided up evenly oddly hillarious...

This will even be so if Nostal's dream game is ever made; if it goes into the RB3 direction this will enrage the budokai and something new camps. It's really a no won situation. Unless we, the hardcore fanbase, can figure it out amongst each other of: what DO we want?
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by VegettoEX » Sun Dec 15, 2013 11:37 am

You're blaming the entirety of the fanbase because none of them can be satisfied all at once? So you want EVERYONE to comprise on EVERYTHING they want so NO-ONE can get what they want in the end?

... Isn't that the same thing as right now, where most products that come out don't satisfy all of the fans?

This makes absolutely zero sense!
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Re: NostalTreevax's Raging Blast 3 Project: What Happened?

Post by EXBadguy » Sun Dec 15, 2013 12:04 pm

I know that you can't satisfy everyone, that's why I'm saying "happy medium". Because the last time 85% of the fanbase enjoyed something was BT3. And now most of them are wanting a RB3 or BT4 even AFTER what happened with RB2 and Ultimate Tenkaichi. That ain't right at all, wanting something you hate.

No matter HOW many years NB would work on a RB3, or how big the roster is, the sales are gonna be low. Cuz the majority said it flat out that they are getting tired of Tenkaichi. The RB game sales are one evidence. I even remember around the Sparking Omega fake announcement, half the fans were just done.
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