Xenoverse 2 Wishlist

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Re: Xenoverse 2 Wishlist

Post by Chuquita » Mon Sep 21, 2015 1:58 pm

No more RNG, or at least a better one.

More original story content. If possible, an entirely original story.

Clothing should not effect stats.

Facial expressions on your mentor when you talk to them.
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Re: Xenoverse 2 Wishlist

Post by Absolute Ice » Mon Sep 21, 2015 2:24 pm

Add properly Movie 15 into the plot and Dragon Ball Super.

And, of course, bring Time Breaker Bardock already.
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Re: Xenoverse 2 Wishlist

Post by BlazingBarrrager » Mon Sep 21, 2015 6:17 pm

A more balanced combat system and race/gender selection. I want to see races and genders be more balanced so that you don't pick a class solely because it's the best at combos or has the best stats. Seriously in this game Earthlings have the best stats, best ability, and best combo chains. Meanwhile, female Saiyans have the worst stat distribution, worthless abilities, and their combos suck (believe me I tried to make them work) while female Majins are basically the "Zoidburg" of the group. I don't want to see that in the next game. If I want to play as a Glass Cannon that actually does its role, than dammit it should be done that way. I don't want to use SSJ spamming because it's the only thing FemSaiyans are good at.

Seriously, do more balancing than simply tinkering with skills and Z-Souls in the next game.

Also, I wanna see some original techniques that are CaC exclusive and more diversity between races. Have more skills restricted to certain races/genders that aren't simple copies from the main cast. A Kamehameha is one thing, but a Sphere of Destruction made by Beerus or the ability to use Body Change? No...just no.

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Re: Xenoverse 2 Wishlist

Post by Zelvin » Mon Sep 21, 2015 11:17 pm

I don't think so many skills should be restricted to Race unless it was tied to their physiology. Like the Evil Flight Strike. But, Saiyan Spirit? Nothing about the move itself would make it a Race only thing aside from the Name. And the naming of it was just terrible anyway. Plus it should've been a Strike Ultimate, not a Blast Ultimate. And why were the Sword skills restricted only to Earthlings and Saiyans? It makes no real sense. I mean we've seen Demons use swords, like in the "Dead Zone" film and even Dabura. So some of this just doesn't make sense. I'm also going to flat out say that the Frost Demon's basic ki blast isn't worth having for that 1.5sec stun when you can be interrupted by the dozen or so shots that every other race can peg you with before you can even get it off. I liked it better in the BT games where the basic ki attack of Freeza and Cooler was just a narrow ki shot instead of the glowing orbs that everyone else fired. That was a nicer touch that fit their races style of fighting.

Strike Ultimates need to be expanded upon, by a lot, and existing ones fixed so they're actually useful. Having Spirit Sword interrupted by the inaudible fart of a fruit fly has led to no end of aggravation. Nvm that 2/3rds of its damage is wasted in a spinning motion that doesn't hit target after the initial strike. The only time it was moderately useful was when Great Apes were stunned. And that's it. Revert Spirit Sword back to what it was in other DBZ games. Have the guy impaled and stunned, then charge forward and slash them hard. Not spin around and hit diddly squat. And certainly make it harder to interrupt the damn thing. Oh and Mira's Ultimate is utterly useless. By the time the attacks gets even halfway to where you punch the target to, they've already recovered and can effortlessly dodge to the side. Making it one of the most useless ultimates in the game. Right along with Super Galick Gun since the camera forces you to look at your own face so you can't see where your target is, meaning the likelihood of you hitting someone with the full charge is quite abysmal.

There's so much that needs to be fixed and worked over it's not even funny. Also, more customization options for Char Creation. Cannot stress that enough. We needed far more than what we got, and the only people who could get more were PC Modders. And, of course, a much larger character roster. It's kinda silly to have Clothing Sets for characters that aren't even in the game. And I thought we'd get a lot more clothing options from Dragon Ball Online introduced in Xenoverse. Hopefully this will be rectified in the sequel.
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Re: Xenoverse 2 Wishlist

Post by dualist » Tue Sep 22, 2015 12:05 am

For everyone who is saying they want a more MMO feel to this game, I'm 100% behind that. I would love if they went in that direction.
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Re: Xenoverse 2 Wishlist

Post by Ringworm128 » Tue Sep 22, 2015 12:58 am

Everyone from Sparking Meteor
DBH characters like Chilled and that other guy who looks like Freeza.

The other Shadow Dragons.
Garlic Jr and Tullece's henchmen.
Slug's henchmen.
The rest of Coola's Armoured Squad.
Some Tenkaichi Budokai fighters like King Chappa.
Tarble, Avo and Cado.

Basically another huge roster dream match game.

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Re: Xenoverse 2 Wishlist

Post by Zelvin » Tue Sep 22, 2015 6:53 pm

A bigger roster is fine. But we don't need a flood of fodder characters. Turles? Fine. Turles' who squad? No. I'm fine with a few OC's from Heroes, but not every absurd What If type that they've thrown in there.

RNG: Lose it. Ultimate Finishes should activate always when conditions are fulfilled. Items should not take dozens to hundreds of tries just to complete an outfit.

Leveling: Either bolster the experience gain, or low the amount needed to level. Having to do "Return of the Giant Ape Festival" 2000 times to get 8 Lv85 characters to lv99 each is not fun. It is beyond tedious to the point of pure, unassailable aggravation. And if you're going to have the Dragon Ball wish that increases your character's level by 1 only available One Time, and one time only for all your Characters combined, then don't even bother having it. If we can't repeat the wish to help with the level grinding, then it's not worth having. It just ends as a cocktease.

Dragon Balls: Should not be drops from Time Patrollers. Should be like in Budokai 3. Break an object and find a dragon ball during missions. And, to make it interesting, have the star # of the ball correspond to the difficulty rating of the missions. 1star difficulty has chance for 1star ball, 2star for 1-2star ball, 3star mission for 1-3star balls, and so on. This would make it more interesting, challenging and enjoyable to collect the Dragon Balls instead of grinding the same mission over and over again to get all seven.

Other Dragon Balls: With Super, we now have 3 sets of dragons balls to exist. Earth's Shenron with Dende, Namek's Porunga with the new Elder, and DBS' Super Dragon Balls. And having each set have unique wishes and/or multiple wishes provides more for the player to do and look forward to. Shenron's can be found with Classic PQ's ranked 1-7stars, Porunga's through new Xenoverse 2 PQ's ranked 5-7stars, and Super Dragon Balls only through End-Game PQ's in the 6th Universe, ranked 7-9Star difficulty, reflecting the greater number needed to collect them. This makes it harder to acquire them, and more rewarding when you finally have them.

Transformations: Every Race should have their own set of transformations/evolutions for gameplay. And they shouldn't be made Separate, like SS1, SS2, Super Vegeta and SV2. That is just silly, confusing, and pointless. It was preferable in other games that, once you unlocked other transformations for the likes of Goku and Vegeta, you could go from Form 1 to Form 2 and revert back at will, instead of only having either Form 1, Form 2, Form 3, etc etc. I felt it was better in earlier games that it was required to have a certain number of Ki bars to activate certain transformations, giving the idea that you needed that much power to sustain them. Also, Broly needs his base and super saiyan forms. It is just pure laziness to only have Broly in just one state the entire time. Fans prefer to be able to go through the transformations. It makes it more engaging and rewarding.

Transformations Part2: They should be earned through specific Race missions provided by either Trainers/Mentors in Toki Toki City, or by NPC Time Patrollers in the city who can teach/share the way to acquire these transformations as your character grows throughout the game. Such as a Namekian Patroller having your Namekian PC go through a series of trials before facing a Namekian Warrior to earn his respect and allow you to Merge with him and acquire his strength, allowing the player to become a Super Namekian. Earthlings could be sent to train with Korrin, then King Kai and finally with the Supreme Kai before Elder Kai approves you for Unlocked Potential, making it an ability unique to Earthlings instead of just everyone. Majin Players could visit the Kais in order to seek out mystics like Baba and be helped to tap into the Dark Well that Kid Buu was tied to, allowing Majin Players their own way of transforming and becoming stronger.

Races - Frost Demons: Need to be expanded upon, and Frost Demons should have both Male and Female forms. It was never expressly stated that they were Male asexual only. They just weren't explored in detail. It can easily be said that "Gender" is only something that is defined for their species as they change from adolescents into teenagers and finally into adults. They are genderless as adolescents and begin changing to either Male or Female in their teenage stages depending on their personal choice and how they see themselves. Then as adults these features become more prominent and defined, making it easy to distinguish between Male and Female.

Races - Overall: As said, needs to be expanded upon. We should have Androids broken into 3 types; Cybernetic (#17-#18, Eighter), Machina (#13-#16, and #19) and Bioroid or Bio-Type (Cell). This allows for a greater degree of customization and for more unique move sets based on their different physiology and construction. We also need Kaioshin (Supreme Kais) and Makaioshin, aka Demons (Dabura, Towa, Garlic Jr). This would lead to a lot more unique and varied customization options that would make the entire fanbase drunk on pure joy.

Player Characters: More customization options for hair, eyes, features, body types and colors are needed. More than anything, the number of available Character Slots needs to be increased to at least 16 available slots. Players want to feel like they can create their own unique cast of characters without having to delete some because there weren't enough spots for them to make everyone they wished. Having more available slots for Original Characters is even more important than customization options. But both are still sorely needed.

Voice Over: Dialogue is key. While having different VO's available for sounds and reactions in battle, it is much more preferable to have the Player Character actually speak and converse with others during the Story Campaign. Having a Silent Protagonist is, frankly, boring and nobody wants to feel like Link in most of the Zelda games who only occasionally shows a facial expression but never utters a single freaking word when something happens. The Player Character needs to have a voice to interact with other characters. It makes you feel more rewarded and more engaged in the story when your personal character is actually taking part in it instead of waiting for the adults to finish talking before sending you out to do the chores.
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Re: Xenoverse 2 Wishlist

Post by JustSaiyan34 » Wed Sep 23, 2015 12:28 am

Well, I'm new here. Figured I'd start out on a topic I had a lot of opinions for, since Xenoverse is one of my most-played games ever.

I saw this really great post on GameFAQs, where the guy basically hit the nail on the head in terms of what needed to be done to make every aspect Xenoverse 2 amazing. Problem is though, I can't find it. I'll probably edit the post if I do, but here are few of my ideas, particularly for balancing and transformations, since I'm pretty sure everything I'd have to say on other areas has already been covered extensively. But one thing I haven't seen suggested much, is to choose which stats your clothing boosts. And an item should have its default colors, but also have the ability to be customized. I'd love to see a re-colored Whis Symbol Battle Suit.

Racial differences should be no more than a 10-15% difference. If a Saiyan has 100 in Ki Blast Supers, he shouldn't be getting ridiculously outdamaged by an Earthling with ~80 in Ki Blasts just because that player picked a different race.

On to the skills themselves. Ultimates as they are, are fine. They are difficult to land at times, and can be punished, but hit the enemy hard. Most supers are also fine as they are, but the few that activate instantly and are extremely difficult to defend against unless you have near-superhuman reflexes need to be reworked. The two that I feel are best examples are Ill Flash and Evil Rise Strike. Both are extremely fast, and do far too much damage (I've been killed in 4-5 Evil Rise Strikes before...). My only real suggestion about these is to just slow them down. Even if it's just for a half of a second, that's plenty of time for your finger to hit the block button.

If stamina is going to be as vital as it was in Xenoverse, then anything that affects a player or their opponent's stamina at any point during the game should not exist. Stamina is just too important to have a disadvantage in, because if you don't have stamina, you're screwed. Looking right at 'Whis, you're stepping on poo' here.

And now, transformations. To be blunt, they were handled horribly in Xenoverse (excluding Unlock Potential and non-20X Kaioken). The boost they provided was pitiful, the ki drain was ridiculous (not to mention there was no way to recover ki aside from charging, which left you wide open), and encouraged spamming, something I'm pretty sure anyone who's every played a fighting game hates. No transformation should allow unlimited use of ki or stamina, and the player should be able to revert to their base form at any point they choose. Anyways, here's my ideas as to how they should be handled.

Kaioken: 3% attack power boost, with very minor stamina drain. Works best when used in short bursts.

Kaioken X3: 5% attack power boost, with slightly more stamina drain than Kaioken. Once again, works best in short bursts.

Kaioken X20: 15% attack power boost and 10% less damage taken. Stamina drains very quickly. This form is more for finishers and last-ditch efforts.

Super Saiyan: 15% attack power boost and 10% less damage taken, with -10% stamina regen speed. If the player spends a large amount of time in this form, they unlock a mastered version with no ki drain. The mastery feature doesn't need to be there, I just feel that it would be a nice touch.

Super Saiyan 2: 20% attack power boost and 15% less damage taken, with -15% stamina regen speed. Drains ki slightly faster than Super Saiyan. This form should also change the character's hairstyle, making it spike upward more.

Super Saiyan 3: 25% attack power boost and 20% less damage taken, with -20% stamina regen speed. Drains ki at about the same level as SSJ1 in Xenoverse, and if it is reactivated once lost, then it drains ki even faster. This form doesn't need to be here honestly, but if it does end up in the game, then it should be difficult to obtain.

Unlock Potential: This is basically a Super Saiyan-like form that can be used by all races, but is made with earthlings in mind, who benefit an extra 5%.

Final Form: Available to Frieza Race characters, who can customize this form however they want. Same stats as Super Saiyan with little to no ki drain. Unlike other forms, the player cannot revert to their base form if they activate this in a match.

Super Namek: Of course, a Super Saiyan-like form for Namekians.

These are all however, just my ideas, and I'd like to hear feedback on them, since I know they aren't perfect.
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Re: Xenoverse 2 Wishlist

Post by BlazingBarrrager » Fri Sep 25, 2015 9:13 am

People need to stop thinking about giving Saiyans high level SSJ forms. We're not freaken Goku remember? Having regular SSJ is fine (SSJ2 is a bit of a stretch, but I'm not the one making the game). Also as Zelvin said there only needs to be one "SSJ" version, not two (especially if that "Super Vegeta" version has a longer animation).

One thing I would like is customization for the main cast instead of freaken presets. Allow the player to pick a specific outfit and moveset for the character. It was so annoying having to face Goku in SSJ while in his no character Gi yet that version being unplayable because they slapped on SSJ2 instead. Also instead of having transformations as separate skills make them a single skill called "transformation." This way you can select what form you want to use in battle instead of being restricted to the selected form (this would applies to Kaio-Ken as well).

As for other races having transformations, I'm mixed on this. Earthlings can have their own version of SSJ like in DBO that grants different stats and such while Freeza's Race can have "Ultimate Evolution" as a transformation. Since Namekians and Majins are meant to be tanks they shouldn't have a transformation outside of Unlock Potential and Kaio-Ken due to their circumstances and playstyle.

Speaking of races, we shouldn't have any more races added to the game. The main reason for this is because all the playstyles you can have in a fighting game have been used so there wouldn't be anything left for additional races. Instead, they need to balance the existing races to make them more true to their style:

Saiyans should have the highest attack stats, but the lowest health stat.
Earthlings need to be balanced like they said. No stat distribution that makes them Lightning Bruisers instead. Also either nerf the auto-regen ki trait or swap it out for something less broken.
Namekians need to have slightly more attack power than Majins while the latter has better defenses. Also make female Majins as tanks instead of a weaker version of female Saiyans and Earthlings.
Freeza's Race should have low attack in exchange for having the best speed stat like the description says. Also make the stun ki blast a chargable option so you can use normal ki blasts as well.

They also need to make normal ki blasts a variety of colors instead of the standard yellow. It's stupid that a character who has a purple aura fires yellow ki blasts instead of purple, especially since the only character to have their own color ki blasts is Broli.

RNG wise, either make it less tedious or dump it all together in exchange for setting up more requirements for obtaining skills, outfits, and ultimate finishes. PQs shouldn't be a pain, but at the same time they shouldn't be a one play deal.

CaCs shouldn't be voiceless in cutscenes, especially if we specifically see them laughing and such. I know it would it a lot of recording on the VA's part, but seeing my character do a silent laugh is just stupid, especially when they call out the name of attacks like Kamehameha.

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Re: Xenoverse 2 Wishlist

Post by Zenkashuu » Fri Sep 25, 2015 9:34 am

BlazingBarrrager wrote:People need to stop thinking about giving Saiyans high level SSJ forms. We're not freaken Goku remember? Having regular SSJ is fine (SSJ2 is a bit of a stretch, but I'm not the one making the game). Also as Zelvin said there only needs to be one "SSJ" version, not two (especially if that "Super Vegeta" version has a longer animation).

[...]
Why not? Xenoverse is based on what-ifs. Dragonball Heroes did it, what is different?

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Re: Xenoverse 2 Wishlist

Post by Doctor. » Fri Sep 25, 2015 9:43 am

The thing is that if our character is going to beat villains like Boo and Beerus, then not having the high-SS forms is a bit nonsensical. We're not Goku, we're supposed to be his equivalent though. I'm not even talking from a power level standpoint of it not making sense, I'm saying it's pretty lame if we only get SS and SS2 from a in-universe perspective.

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Re: Xenoverse 2 Wishlist

Post by Zelvin » Fri Sep 25, 2015 1:06 pm

BlazingBarrrager wrote:People need to stop thinking about giving Saiyans high level SSJ forms. We're not freaken Goku remember? Having regular SSJ is fine (SSJ2 is a bit of a stretch, but I'm not the one making the game). Also as Zelvin said there only needs to be one "SSJ" version, not two (especially if that "Super Vegeta" version has a longer animation).
I don't mind going as far as SS3, so long as the Visual Changes on the PC reflect that form, and that SS3 would have the largest Ki drain of any transformation. The likes of SSG is not for us. Also, I don't think de-transforming should deplete the stamina bar. It should just keep you from charging ki for a few seconds so you can't just go right back to going SSJ again.
One thing I would like is customization for the main cast instead of freaken presets. Allow the player to pick a specific outfit and moveset for the character. It was so annoying having to face Goku in SSJ while in his no character Gi yet that version being unplayable because they slapped on SSJ2 instead. Also instead of having transformations as separate skills make them a single skill called "transformation." This way you can select what form you want to use in battle instead of being restricted to the selected form (this would applies to Kaio-Ken as well).
Making it more like Budokai would be beneficial. But still, having multiple sets for each of the main cast isn't a bad thing. Still, we should be able to rearrange their move sets to something more familiar and viable within the set of skills they'd have at those points in time. Setting Goku during the Raditz fight to go SSG would just be silly.
As for other races having transformations, I'm mixed on this. Earthlings can have their own version of SSJ like in DBO that grants different stats and such while Freeza's Race can have "Ultimate Evolution" as a transformation. Since Namekians and Majins are meant to be tanks they shouldn't have a transformation outside of Unlock Potential and Kaio-Ken due to their circumstances and playstyle.
Kaioken was never a transformation and DBO did give them both transformations. Though in Namekians case it was just becoming gigantic for a bit and Majins just turned into Kid Buu. So those things would need to be addressed. Of course I think it'd be fun to be a Namekian and become the size of an Oozaru and actually grapple and wrestle with it instead of what we had to do in Xenoverse.
Speaking of races, we shouldn't have any more races added to the game. The main reason for this is because all the playstyles you can have in a fighting game have been used so there wouldn't be anything left for additional races. Instead, they need to balance the existing races to make them more true to their style:
I feel we should have a bit more to fit with the changing of history and the actual possibilities of how altering time can open new things. At least adding Kaioshin and Makaioshin would be a step up. Because, really, not all demons are evil and Kaioshin are supposedly born from fruit, so after several of them died fighting Buu ages ago, more of them should've been 'born' to fill those positions.
Saiyans should have the highest attack stats, but the lowest health stat.
Earthlings need to be balanced like they said. No stat distribution that makes them Lightning Bruisers instead. Also either nerf the auto-regen ki trait or swap it out for something less broken.
Namekians need to have slightly more attack power than Majins while the latter has better defenses. Also make female Majins as tanks instead of a weaker version of female Saiyans and Earthlings.
Freeza's Race should have low attack in exchange for having the best speed stat like the description says. Also make the stun ki blast a chargable option so you can use normal ki blasts as well.
I find this a little silly. Saiyans tended to be the most resilient in terms of how much damage they could take, while Namekians weren't as durable, they could just regenerate the damage. Majins weren't really tanks, they were just insensitive to physical harm and could regenerate as well. I think Majins should actually have better health and ki regen, Namekians should have better health and health regen, and Saiyans should have higher durability instead of attack power. Because Saiyans ultimately have more transformations to bolster their attack, they shouldn't have the highest attack and then multiple transformations to amp it. Going SSJ-SS3 should be to compensate for their lower attack value.

As for Frost Demons, I don't agree with just making Movement Speed their only advantage. Because it honestly never worked. Anyone with a counter move makes it useless. Nvm all of the lag and hitbox issues. Which makes having the better running speed completely useless. Frost Demons should have the highest Ki Blast damage output and lowest ki regen, as opposed to lowest durability. As it stands, Frost Demons in Xenoverse don't have very good stats. Even maxing Basic and Strike attack to max doesn't appear to measure well against any other race. The same goes for Ki Supers. It felt like Frost Demons got the lowest integers for every stat. Which quite blows.
They also need to make normal ki blasts a variety of colors instead of the standard yellow. It's stupid that a character who has a purple aura fires yellow ki blasts instead of purple, especially since the only character to have their own color ki blasts is Broli.
This is what Z-Souls should be for. Not extra abilities, stat boons and what not. Just make it like the Z-Items in Budokai to change your aura color and effect to that of the figure in question. Like you could custom equip Krillin with SS4 Gogeta's Aura. And i liked it better when the more ki you had, the stronger and bigger your aura was. And when you expended ki, it grew smaller. That was much better than just not having an aura unless you were flying or at full ki bars.
RNG wise, either make it less tedious or dump it all together in exchange for setting up more requirements for obtaining skills, outfits, and ultimate finishes. PQs shouldn't be a pain, but at the same time they shouldn't be a one play deal.
Should be done primarily from Trainers/Teachers, and they should appear in Fixed locations at all times once they become available, instead of randomly appearing. And other skills should be learned like a crafting system, you get what you need and research the skill before you can use it instead of randomly acquiring it from a Patrol Quest.
CaCs shouldn't be voiceless in cutscenes, especially if we specifically see them laughing and such. I know it would it a lot of recording on the VA's part, but seeing my character do a silent laugh is just stupid, especially when they call out the name of attacks like Kamehameha.
Agreed. Considering they keep getting the whole DBZ cast to reprise their roles for these games, getting a few more people to just give some life to the CaC's shouldn't be difficult. And it's not like we'd have as many lines overall. Besides, some games, like SWTOR, had upwards of 900 Voice Actors doing anywhere from only a few lines to dozens of pages worth of dialogue. And if other games like Mass Effect and the Witcher can have hours of dialogue, then the next Xenoverse game shouldn't be skimping on it. Especially when the Player is the Protagonist.
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Re: Xenoverse 2 Wishlist

Post by BlazingBarrrager » Fri Sep 25, 2015 3:25 pm

Zelvin wrote:I don't mind going as far as SS3, so long as the Visual Changes on the PC reflect that form, and that SS3 would have the largest Ki drain of any transformation. The likes of SSG is not for us. Also, I don't think de-transforming should deplete the stamina bar. It should just keep you from charging ki for a few seconds so you can't just go right back to going SSJ again.
Again, SSJ3 is overkill especially for a character who can compete with Kid Buu in their base form. SSJ3 is also hard as hell to achieve that normal training can't accomplish. Keep them exclusive to Goku and Gotenks. I do agree with the de-transforming guard break state issue. That was a dumb mechanic.
Making it more like Budokai would be beneficial. But still, having multiple sets for each of the main cast isn't a bad thing. Still, we should be able to rearrange their move sets to something more familiar and viable within the set of skills they'd have at those points in time. Setting Goku during the Raditz fight to go SSG would just be silly.
It's not like it's been done before. Restarting the story and going against Raditz as a SSJ3. Budokai is notorious and same for XV for that matter since you can replay the story whenever you want.
Kaioken was never a transformation and DBO did give them both transformations. Though in Namekians case it was just becoming gigantic for a bit and Majins just turned into Kid Buu. So those things would need to be addressed. Of course I think it'd be fun to be a Namekian and become the size of an Oozaru and actually grapple and wrestle with it instead of what we had to do in Xenoverse.
I'm well aware of that, but Kaio-Ken has almost always been treated as a transformation skill so there's nothing that needs changing. As for Namekians and Majins' transformations in DBO, you need to remember that both transformations were restricted to two or three skills and basic attack. Applying the Great Namek and Pure Majin forms in XV would require a huge overhaul and, in the case of majins, using a whole separate model. If Dimps didn't have CaCs change hairstyle when going SSJ what makes you think they would do Pure Majin and Great Namek?
I feel we should have a bit more to fit with the changing of history and the actual possibilities of how altering time can open new things. At least adding Kaioshin and Makaioshin would be a step up. Because, really, not all demons are evil and Kaioshin are supposedly born from fruit, so after several of them died fighting Buu ages ago, more of them should've been 'born' to fill those positions.
This isn't Dragonball Heroes, where the entire game is in a virtual reality. Despite being a "what-if" game, it still follows the series' current timeline and shape of the universe where we currently only have so few Kaio-shins alive. Also as I said, there isn't anything else mechanic wise to give to a new race aside from Lightning Bruiser, which is something you want to avoid doing.
I find this a little silly. Saiyans tended to be the most resilient in terms of how much damage they could take, while Namekians weren't as durable, they could just regenerate the damage. Majins weren't really tanks, they were just insensitive to physical harm and could regenerate as well. I think Majins should actually have better health and ki regen, Namekians should have better health and health regen, and Saiyans should have higher durability instead of attack power. Because Saiyans ultimately have more transformations to bolster their attack, they shouldn't have the highest attack and then multiple transformations to amp it. Going SSJ-SS3 should be to compensate for their lower attack value.

As for Frost Demons, I don't agree with just making Movement Speed their only advantage. Because it honestly never worked. Anyone with a counter move makes it useless. Nvm all of the lag and hitbox issues. Which makes having the better running speed completely useless. Frost Demons should have the highest Ki Blast damage output and lowest ki regen, as opposed to lowest durability. As it stands, Frost Demons in Xenoverse don't have very good stats. Even maxing Basic and Strike attack to max doesn't appear to measure well against any other race. The same goes for Ki Supers. It felt like Frost Demons got the lowest integers for every stat. Which quite blows.
Oh for the love of Kami...you're not looking at the gameplay point of view. Our CaCs aren't the main cast and this isn't a manga/anime. This is a fighting game and restrictions need to be placed. Seriously drop the SSJ3 idea. Saiyans being Glass Cannons fits them perfectly since they are a warrior race who don't give a damn about the risk of dying. Even adding Super Saiyan into the mix, Saiyans would still be very fragile in the game hence the term "Glass Cannon." You can't just apply story segregation. You have to look at it from a gameplay point of view as well. Each race needs to be able to compete with one another without being completely outclassed hence the stat mechanics.

And to be frank about Freeza's Race (I don't recall Frost Demons being the canon term for their name) they actually got a better stat distribution than female Saiyans, especially since their speed outside of ground speed beats every race even at max height. They were made to be Fragile Speedsters, so giving them the largest ki blast stat defeats the purpose.

This is what Z-Souls should be for. Not extra abilities, stat boons and what not. Just make it like the Z-Items in Budokai to change your aura color and effect to that of the figure in question. Like you could custom equip Krillin with SS4 Gogeta's Aura. And i liked it better when the more ki you had, the stronger and bigger your aura was. And when you expended ki, it grew smaller. That was much better than just not having an aura unless you were flying or at full ki bars.
Z-Souls help add to the creation process because it allows players to further alter their character's playstyle. Clothing shouldn't need stats, but that doesn't mean Z-Souls need to follow suit. Also you're thinking of the Spike games because, again, I never saw any capsule ability that changed your character's aura in the Budokai games.

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Re: Xenoverse 2 Wishlist

Post by Zelvin » Fri Sep 25, 2015 4:15 pm

BlazingBarrrager wrote:Again, SSJ3 is overkill especially for a character who can compete with Kid Buu in their base form. SSJ3 is also hard as hell to achieve that normal training can't accomplish. Keep them exclusive to Goku and Gotenks. I do agree with the de-transforming guard break state issue. That was a dumb mechanic.
That's not strictly true. Besides it's more for fluff than anything else. Also, they gave SS3 to pretty much everyone in Heroes. I don't find SS3 being a game breaker. Beyond the spamming, Saiyans weren't really good to play as in Xenoverse. I would only ever use them for spamming in PQ's to meet time requirements and that's all.
It's not like it's been done before. Restarting the story and going against Raditz as a SSJ3. Budokai is notorious and same for XV for that matter since you can replay the story whenever you want.
Well you can go back and replay story missions, but it's not like restarting and doing the whole complete story again from scratch with a new character. It's already all done and you can just skip to the end. There's no "New Game+" mode where it let's you keep everything and then ups the difficulty. Which is unfortunate since nothing in the game is particularly difficult. Just tedious and annoying.
I'm well aware of that, but Kaio-Ken has almost always been treated as a transformation skill so there's nothing that needs changing. As for Namekians and Majins' transformations in DBO, you need to remember that both transformations were restricted to two or three skills and basic attack. Applying the Great Namek and Pure Majin forms in XV would require a huge overhaul and, in the case of majins, using a whole separate model. If Dimps didn't have CaCs change hairstyle when going SSJ what makes you think they would do Pure Majin and Great Namek?
I don't really mean to use Great Namek and Pure Majin. I only referenced DBO because they had transformations for each race. The likelihood of these two having a physical change in XV2 as part of a transformation is nil. Plus, the DBO trailer did showcase a Super Namekian without him becoming gigantic. You know the one. From the Budokai teaser - https://www.youtube.com/watch?v=p84nBxAwQOs
This isn't Dragonball Heroes, where the entire game is in a virtual reality. Despite being a "what-if" game, it still follows the series' current timeline and shape of the universe where we currently only have so few Kaio-shins alive. Also as I said, there isn't anything else mechanic wise to give to a new race aside from Lightning Bruiser, which is something you want to avoid doing.
It also followed Mirai Trunks' timeline and the GT Timeline and several movie timelines that weren't connected to the Main Timeline. So I'm not going to buy into "it wouldn't exist here" when clearly it can. Kaioshin's can have improved group abilities; ie ability buffs and healing. There are several such abilities in Xenoverse itself as is that can bolster team stats like Freeza's Stance and there's an Ultimate that creates a healing zone for your party. A Kaioshin is more in line with a team buffer/healer. Makaioshin certainly have their own traits and would be more in the line of Strike attacks and stat debuffs. Both we've seen in Xenoverse.
Oh for the love of Kami...you're not looking at the gameplay point of view. Our CaCs aren't the main cast and this isn't a manga/anime. This is a fighting game and restrictions need to be placed. Seriously drop the SSJ3 idea. Saiyans being Glass Cannons fits them perfectly since they are a warrior race who don't give a damn about the risk of dying. Even adding Super Saiyan into the mix, Saiyans would still be very fragile in the game hence the term "Glass Cannon." You can't just apply story segregation. You have to look at it from a gameplay point of view as well. Each race needs to be able to compete with one another without being completely outclassed hence the stat mechanics.

And to be frank about Freeza's Race (I don't recall Frost Demons being the canon term for their name) they actually got a better stat distribution than female Saiyans, especially since their speed outside of ground speed beats every race even at max height. They were made to be Fragile Speedsters, so giving them the largest ki blast stat defeats the purpose.
Considering all available information on each race is based off each of the main cast, makes this kind of remark pointless. Sure, we're not the Canon characters. We're the Player, we're better than them. We're the ones strong enough to put them down when they go evil. And I do look at it from a Gameplay Perspective. But that perspective also needs to match or recognize what it's being based off of.

Freeza was fast, but he certainly wasn't fragile. He wrecked everyones $hit, gets cut in half, and still withstands an exploding planet. At no point was any of the Canon members of his race noted as "fragile speedsters". And again, the boost to Movement Speed is completely wasted on a system that can't make it work effectively. Frost Demons don't excel in any other area. making a "Speed Boost" completely meaningless. Especially with the connectivity issues.

Also, Cell Refers to the CaC as a Frost Demon. Which is the most Canon term I have ever heard for the name of the Race that isn't blatantly calling everyone Freeza's Sperm Baby.
Z-Souls help add to the creation process because it allows players to further alter their character's playstyle. Clothing shouldn't need stats, but that doesn't mean Z-Souls need to follow suit. Also you're thinking of the Spike games because, again, I never saw any capsule ability that changed your character's aura in the Budokai games.
Possibly. However, if Clothing has no stats, then Z-souls would each have to have an Enormous set of stat distribution to make up for it. Because otherwise, any stat boon/loss from Z-souls would be completely ineffective on their own. Also, most of the special effects of the Z-souls in Xenoverse are either pointless or so ineffective as to be useless. There's only a few Z-Souls that are completely broken. But pretty much any one that bumps Ki regen is all that's needed for an Earthling player to effectively spam everything and maintain Potential Unleashed indefinitely.
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Re: Xenoverse 2 Wishlist

Post by dbzfan7 » Fri Sep 25, 2015 6:27 pm

I'll put it simply. I want a good game. Not a decent to mediocre fanservice game. That means no butt loads of characters that will makes everyone play the same. No several transformations and restricting it to just maybe SSJ, Potential Unleashed (I'd rather that name as it's cooler than potential), Kaio-Ken, Ultimate Evolution, and maybe some other perks for the others to compensate a lack of exclusive transformation. I don't care about realism or power scaling as much in a video game of Dragon Ball. Mr. Satan can kick Beerus' ass if I want him too.

No RNG or less tedious RNG. Make requirements that automatically let us get the skill when beaten, or less frustrating RNG.

Masters must always be selectable. I like this idea of training with masters, but I hate leaving RNG to decide when I find them. Instead let me always find them in the world, or as a selectable menu that lets me automatically meet the one's I found. Say Goku only appears when you reach a high enough level. You'll find him in the world and then you can always select back to him no issue.

Either balance race traits, or expand the stat distribution. Say every race has specific moves or small traits, but you get to decide how they play. Kinda like in Dark Souls I can mould myself however I want. I can be a tank, a DPS dealer, a ranged fighter, etc which all depends on how I put my stats. One one hand it removes some uniqueness to races, but on the other it makes me want to play as other races more if I am not restricted to their playstyle completely.

Let my character speak or at least have more choices. Then I feel like I'm in the story, rather than just watching my character be in it and be a tool.

No fucking super armour. It's stupid. Let the health system be like Budokai where I don't have to spam to get around that crap. Instead let health scale according to difficulty, or make the ai simply be harder on higher difficulty.

Oh and I'd like actual differences with transformation changes, over simple recolours. Like customization options maybe when it's unlocked? I see a lot of people ask for things like SSJ3/4 whatever and my only solution is if that's so desired, it leads to a difference creation option where you create the model for it, instead of using it as a transformation. Kinda like how SSJ4 Goku is a separate character from Goku.
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Re: Xenoverse 2 Wishlist

Post by Zelvin » Sat Sep 26, 2015 1:02 pm

dbzfan7 wrote:I'll put it simply. I want a good game. Not a decent to mediocre fanservice game. That means no butt loads of characters that will makes everyone play the same. No several transformations and restricting it to just maybe SSJ, Potential Unleashed (I'd rather that name as it's cooler than potential), Kaio-Ken, Ultimate Evolution, and maybe some other perks for the others to compensate a lack of exclusive transformation. I don't care about realism or power scaling as much in a video game of Dragon Ball. Mr. Satan can kick Beerus' ass if I want him too.
I don't mind SS2, so long as it's aesthetically appropriate and that the hair actually changes to fit how the form appears. SSJ&SS2 for Saiyans, Potential Unleashed for Earthlings, Super Namekian for Nameks, Dark Majin for Majins, Final Form & Ultimate Form for Frost Demons. Kaioken as a TF was just silly. It should be used as, say, a combo move or in part of a strike/ki supers and ultimates. Like the 20xKK Kamehameha against Freeza, or the combo he did against Nappa. I find that much more appealing that a sub-par transformation move that leaves you completely defenseless when it ends.
Masters must always be selectable. I like this idea of training with masters, but I hate leaving RNG to decide when I find them. Instead let me always find them in the world, or as a selectable menu that lets me automatically meet the one's I found. Say Goku only appears when you reach a high enough level. You'll find him in the world and then you can always select back to him no issue.
Had the same idea. Put them in fixed locations once available, so they don't just randomly appear. There was so much wasted space in Xenoverse. Like the Time Nest area. Tons of open room for no real purpose. You can walk all around behind the huge building there, and there's no secrets or special anything. It's just open space with no purpose.
No fucking super armour. It's stupid. Let the health system be like Budokai where I don't have to spam to get around that crap. Instead let health scale according to difficulty, or make the ai simply be harder on higher difficulty.
It should be like a Clash Mode. Can't do much damage until you, say, engage in a mini-struggle, kinda like a beam clash, and when you win it they start taking more damage and can't block your attacks.
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Re: Xenoverse 2 Wishlist

Post by JustSaiyan34 » Sat Sep 26, 2015 9:54 pm

If SSJ3 does end up in the game, then I think it should only be available to high leveled characters that have Goku as a mentor, since it took so long for Goku to reach it, and he's the only non-fused Saiyan to have the form.
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Re: Xenoverse 2 Wishlist

Post by BlazingBarrrager » Sun Sep 27, 2015 2:01 pm

Okay why do I keep seeing posts saying "Potential Unleashed" should be for Earthlings only? It's not something that only Earthlings can do so it shouldn't be exclusive to them like Kaio-Ken.

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Re: Xenoverse 2 Wishlist

Post by Zenkashuu » Sun Sep 27, 2015 2:09 pm

BlazingBarrrager wrote:Okay why do I keep seeing posts saying "Potential Unleashed" should be for Earthlings only? It's not something that only Earthlings can do so it shouldn't be exclusive to them like Kaio-Ken.
For the same reason I read posts saying "SSJ3 for CaC don't make sense" in video games, when it's only be used as game feature.

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Re: Xenoverse 2 Wishlist

Post by BlazingBarrrager » Sun Sep 27, 2015 3:18 pm

Zenkashuu wrote:
BlazingBarrrager wrote:Okay why do I keep seeing posts saying "Potential Unleashed" should be for Earthlings only? It's not something that only Earthlings can do so it shouldn't be exclusive to them like Kaio-Ken.
For the same reason I read posts saying "SSJ3 for CaC don't make sense" in video games, when it's only be used as game feature.
It's incredibly annoying to keep seeing posts like these, especially the whole "each race should have a transformation" argument. Seriously, why does every race need a transformation skill when they got Kaio-Ken and Unlock Potential under their belts? I mean for Kami sakes our CaCs can overpower Kid Buu in their base form when Goku could only match it as a SSJ3. Only reason Saiyans got a transformation is because it's a racial trait to them. Granted I think they would be fine with just SSJ, but asking to give them SSJ3 and such?

Anyway, here's my input on why other races don't need their own transformation.

Earthlings: They don't have anything to go by period outside of Kaio-Ken andd Unlock Potential, which is really all they need if an Earthling CaC is capable of matching a Super Saiyan. I mean look at Mr. Satan in XV. All he needed was a major power-up to become a major threat to the CaC, who could be a Super Saiyan 2 at that time.
Namekian: I would be totally fine if they got Great Namek, but obviously the game engine can't handle so many Giant Characters at once so that's out. Giving them a power-up like Super Namek would also be pointless because it's basically the same thing as Unlock Potential.
Freeza's Race: One major thing people like to forget is that our CaC isn't Freeza, who has been dubbed a mutant among his race. We don't have that kind of power nor do we need it, and Unlock Potential is the same thing as unlocking "Ultimate Evolution," which again should only be exclusive to Freeza due to him being a prodigy. Likewise, acting like our CaCs have a restrained transformation is stupid since our CaCs have no problem controlling our power unlike Freeza and King Cold.
Majins: Again, our CaC isn't a main character (in this case Buu) so giving them transformations would be stupid. Yes DBO gave them the "Pure Majin" transformation, but I seriously doubt that you can fit that into a game like XV. They also don't possess the same abilities as Buu because their power waned over time with constant division of the race to increase their numbers.

So yeah...the other races don't need their own transformations when they can do fine in their base form and have access to power-ups like Kaio-Ken and Unlock Potential.

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