Revolution and DBZ

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

Moderators: Kanzenshuu Staff, General Help

User avatar
Li'l Lemmy
I Live Here
Posts: 2456
Joined: Fri Jun 03, 2005 1:21 am
Location: Massachusetts
Contact:

Post by Li'l Lemmy » Fri Apr 21, 2006 11:21 pm

lost in thought wrote:Just a quick note, Lemmy. It isn't inherintly "classic gamers" that would be interested in that style of controllers; as by nature there are a lot more who prefer the sort that accompanied the NES, and the SNES (the "real" Classic Gamers, which I consider myself as), more than the GameCube. It's generally accepted that people who prefer a certain console/controler are refered to as "<console-name> enthusiasts", so in this case the controller would be geared towards GameCube enthusiasts, rather than 'classic' gamers.
[Because, as you know, the GameCube isn't a "classic" console yet; that'll take another 10-15 years.]
Hmm . . . point well-taken. We'll go with "enthusiasts". I had both of those systems, so certainly I see where you're coming from.

Speaking for game controllers: Hey, Lost! Remember those corners on the original NES controller? Ouch! Anyone who says the advance of controller design is just about the look oughta hop into the ol' time machine and take a trip.

Speaking for the topic at hand: If the traditional-style controller Nintendo puts out for Revolution will work with DBZ, I wonder how much it will differ from playing it with the new "virtual" one . . . how things like motion and flight are controlled, for example.

Personally, I have every hope that the new style will make a drastic impact on the gameplay that adds to the DBZ experience . . . and I think it might even be part of the reason that the second Sparking! installment found its way to Revolution in the first place. The decision is odd but doesn't feel like a random one; someone amongst that group (Atari, Spike or Nintendo) wants to take advantage of the new controller specifically to incorporate it into the feel of Dragonball Z, and I'm anxious to see what happens as a result.
Goten of Japan wrote:Don't go 9... Go 10! (Go-ten. Goten. Get it? DOOD.)
The NUMBER ONE Goten fan, and a fucking epic one at that.

User avatar
laserkid
Advanced Regular
Posts: 1457
Joined: Sun Jan 11, 2004 11:37 pm
Location: Utah
Contact:

Post by laserkid » Fri Apr 21, 2006 11:37 pm

While I am exceptionally psyched up for the revolution, I really worry about how the system would handle a fighting game such as this. I can't really think op any good ways for it.
-Laserkid

User avatar
lost in thought
Advanced Regular
Posts: 1018
Joined: Tue Nov 30, 2004 5:01 pm
Location: Cudahy, Wisconsin
Contact:

Post by lost in thought » Sat Apr 22, 2006 1:28 am

Li'l Lemmy wrote:Hmm . . . point well-taken. We'll go with "enthusiasts". I had both of those systems, so certainly I see where you're coming from.

Speaking for game controllers: Hey, Lost! Remember those corners on the original NES controller? Ouch! Anyone who says the advance of controller design is just about the look oughta hop into the ol' time machine and take a trip.
I remember very well, young one. And I actually remember them rather fondly, to be honest. [But then, I am more of the type who cherishes the eldest games of the generation over the newer games.]
Li'l Lemmy wrote:Speaking for the topic at hand: If the traditional-style controller Nintendo puts out for Revolution will work with DBZ, I wonder how much it will differ from playing it with the new "virtual" one . . . how things like motion and flight are controlled, for example.

Personally, I have every hope that the new style will make a drastic impact on the gameplay that adds to the DBZ experience . . . and I think it might even be part of the reason that the second Sparking! installment found its way to Revolution in the first place. The decision is odd but doesn't feel like a random one; someone amongst that group (Atari, Spike or Nintendo) wants to take advantage of the new controller specifically to incorporate it into the feel of Dragonball Z, and I'm anxious to see what happens as a result.
As far as the "remote" sort of controller they're bringing out goes, I like it, since you can turn it to the side and then you've got your old-school NES controller. It's bad-ass, to be honest.

After the turn-out that was the Nintendo 64, and then the follow through into the GameCube with the designed controller sorts, I was wondering if they were just grasping for straws, but now that I see the Revolution controller, it's like an homage to the past, and yet it's also got a unique design that reminds me of why Nintendo is in the game. They may not have shown their hand these last two generations [in the sense that the last two consoles were rather straight forward] but this next generation looks so completely different than anything I've ever seen over the years that I am even more proud to be a supporter of the company.
Nintendo shows that their hand isn't played out, with a unique way to not only play, but a unique representation of what TO play.

I am quite ready for this next console, and more interested in Nintendo's hand than either Sony, or Microsoft. [As a contrary to last generation where I was rather bemused by the 3 as a whole, but found equal gaming enjoyment in all 3 of them on an even level.]

Post Reply