Hmm . . . point well-taken. We'll go with "enthusiasts". I had both of those systems, so certainly I see where you're coming from.lost in thought wrote:Just a quick note, Lemmy. It isn't inherintly "classic gamers" that would be interested in that style of controllers; as by nature there are a lot more who prefer the sort that accompanied the NES, and the SNES (the "real" Classic Gamers, which I consider myself as), more than the GameCube. It's generally accepted that people who prefer a certain console/controler are refered to as "<console-name> enthusiasts", so in this case the controller would be geared towards GameCube enthusiasts, rather than 'classic' gamers.
[Because, as you know, the GameCube isn't a "classic" console yet; that'll take another 10-15 years.]
Speaking for game controllers: Hey, Lost! Remember those corners on the original NES controller? Ouch! Anyone who says the advance of controller design is just about the look oughta hop into the ol' time machine and take a trip.
Speaking for the topic at hand: If the traditional-style controller Nintendo puts out for Revolution will work with DBZ, I wonder how much it will differ from playing it with the new "virtual" one . . . how things like motion and flight are controlled, for example.
Personally, I have every hope that the new style will make a drastic impact on the gameplay that adds to the DBZ experience . . . and I think it might even be part of the reason that the second Sparking! installment found its way to Revolution in the first place. The decision is odd but doesn't feel like a random one; someone amongst that group (Atari, Spike or Nintendo) wants to take advantage of the new controller specifically to incorporate it into the feel of Dragonball Z, and I'm anxious to see what happens as a result.