Looking back, "Budokai" was really a crappy game

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Casual Matt
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Post by Casual Matt » Mon Nov 27, 2006 4:06 pm

Dragon Ball Z (Budokai) for PS2 and GCN was like a turning point for Dragon Ball fighting games. From what I hear, it is far superior to what came before it and they only got better from there.

I always say it's a lot better than what came before it but worse than what came after. Which is how it should be, really.

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Post by Pedro The Hutt » Mon Nov 27, 2006 7:32 pm

Rocketman wrote:
Pedro The Hutt wrote:And I'm with Taku, it nicely showcases that these high transformed states (such as SSJ3) actually drain one's energy. Plus with careful capsule set-ups and making sure you keep landing hits you can maintain those forms.
So Super Saiyan drains Goku more than Kaioken x20 did?
Indeed it does. =D

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Post by Rocketman » Mon Nov 27, 2006 8:09 pm

Pedro The Hutt wrote:
Rocketman wrote:
Pedro The Hutt wrote:And I'm with Taku, it nicely showcases that these high transformed states (such as SSJ3) actually drain one's energy. Plus with careful capsule set-ups and making sure you keep landing hits you can maintain those forms.
So Super Saiyan drains Goku more than Kaioken x20 did?
Indeed it does. =D
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Post by Mr.Piccolo » Mon Nov 27, 2006 8:20 pm

Pedro the hutt is right. That had so many powerups for Goku that it was almost impossible to stay SSJ1. Thank God they ended the game with the Cell Arc, eh? If they went into the Buu Arc and you wanted a custom SSJ3 Goku, you wouldn't have any space for moves. Seriously.
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Post by chibi_goten » Mon Nov 27, 2006 8:24 pm

Mr.Piccolo wrote:you wouldn't have any space for moves. Seriously.
-Rick
I think that's why they introduced ''Breakthrough''.
- Scott

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Post by Mr.Piccolo » Mon Nov 27, 2006 8:30 pm

room29 scum chibi_goten wrote:
Mr.Piccolo wrote:you wouldn't have any space for moves. Seriously.
-Rick
I think that's why they introduced ''Breakthrough''.
If you do that you can't add items like 1/3 senzu or vaccine. It's not that "custom", is it? :| ...
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Post by Ex-Dubbie369 » Tue Nov 28, 2006 12:50 am

Well, the game was definitely a work in progress, which was pretty much perfected by B3, but when the latest game we had was Final Bout, it was a very nice breath of fresh air. For me, at least, it was the first game I had played with in-game transformations.

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Post by chibi_goten » Tue Nov 28, 2006 8:16 am

Mr.Piccolo wrote: If you do that you can't add items like 1/3 senzu or vaccine. It's not that "custom", is it? :| ...
-Rick
Hmm I guess not, I never used things like that anyways though. I liked to fight the good fight fairly. I know what you mean though.
- Scott

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Post by Kunzait_83 » Wed Nov 29, 2006 1:40 am

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Post by Pedro The Hutt » Wed Nov 29, 2006 2:54 pm

Mr.Piccolo wrote:Pedro the hutt is right. That had so many powerups for Goku that it was almost impossible to stay SSJ1. Thank God they ended the game with the Cell Arc, eh? If they went into the Buu Arc and you wanted a custom SSJ3 Goku, you wouldn't have any space for moves. Seriously.
-Rick
That said, in Budokai 2 sustaining SSJ3 can be a bit of a toughy, unless you use the Angel's Halo capsule, but then.. let's see... you'll have wasted five slots out of seven to reach and comfortably maintain the SSJ3 form, which leaves you with two capsules that you could use to, oh, stack the Kamehameha on, but that really, really hurts your attack diversity. Personally I prefer to equip the Z-sword, which gets me to SSJ level strength without any of the Ki-drain, Kaioken for if I ever need 5 additonal percents o' damaging power, and then meditation to halve the ki cost of all special moves, leaving me with four capsules for specials. Which is usually double kamehameha, Super Dragon Fist and alternatingly Genki Dama and Warp Kamehameha. (or either of those stacked)

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Post by Maphisto86 » Sat Dec 02, 2006 6:31 pm

Ex-Dubbie369 wrote:Well, the game was definitely a work in progress, which was pretty much perfected by B3, but when the latest game we had was Final Bout, it was a very nice breath of fresh air. For me, at least, it was the first game I had played with in-game transformations.
True, true I enjoyed the first Budokai tremendously. However it is weak compared to the sequels and the Sparking! series. Though doesen't every Budokai-Sparking! game seem like a "work in progress" ? I mean they are always missing something. Characters, scene/map, technique isin't quite right, etc.

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Post by kvon » Sat Dec 02, 2006 8:58 pm

Maphisto86 wrote:Though doesen't every Budokai-Sparking! game seem like a "work in progress" ? I mean they are always missing something. Characters, scene/map, technique isin't quite right, etc.
That's what I thought as well. Remember what Mike nitpicked about the original Sparking! back in the very first episode of the podcast? One of his complaints was that there should be more battles for the Movie 12 scenario instead of only one, in which Sparking! NEO had increased it to 11 battles. My point: We'll never be content with the games if we are always saying "There's always going to be missing 'whatever's." I'm one of those who has yet to try Super Dragon Ball Z but thinks that's going to be the DBZ game that I'll enjoy the most because it doesn't focus on quantity. Other than Spike's increased roster, everything's heading towards the wrong direction. Movesets fixed to characters (come on, SSJ Goku cannot use a normal Kamehameha anymore), lame potara level-up system, basically same combo for everybody. Unless they start from scratch, the expansion of the same system might get Spike some angry fans. I'm not biased though because I highly enjoy Sparking! NEO.

And about Budokai, it is not too crappy after playing Final Bout and Ultimate Battle 22. It IS crappy if you play it right after playing Budokai 3 though. Nowadays I only play that game just to look at the better-than-Sparking!-NEO-cutscenes, but not playing for fun (That's Budokai 3). :D
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Post by future_trunks » Sun Dec 03, 2006 12:51 am

Jord wrote:
future_trunks wrote:Well thats pretty much how video games work.
They come out and the graphics are amazing and gameplay is great but then something else comes out that is better and then the game seems worse than you used to think.
Well that's not always the case with fighting games. There are a lot of older fighting games which are still fun to play nowadays. The past Streetfighters, Fatal Fury's, heck the Butoden and Hypoer Dimension games are still fun despite their age.
True, they are still fun to play but lets face it, Graphics have gotten better over the years and sometimes we tend to judge games by the graphics.(that was not indended to be a steryotype for those that don't judge games that way :oops: )
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Post by Anonymous Friend » Sun Dec 03, 2006 2:28 am

As prevalent as that is, there are way more games that, although they look horrible when compared to what's out now, we have very high respect for and will still play today. And Microsoft, Nintendo, and Sony even have the ability to download these games into their new consoles.
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Post by Payne222 » Sun Dec 03, 2006 3:15 am

Eh...I don't really know. At the time of it's release, I DID think Budokai was awesome. But, yes, looking back and thinking of other Dragonball games I've played, it's not all that great.
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