What Does Everyone Think About Burst Limit Demo?

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Post by Anonymous Friend » Fri May 16, 2008 10:14 pm

It's not that Sparking required no skill. I think a lot of it is that fighting game fans wanted a more traditional fighting game and that wasn't Sparking.
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Post by NeptuneKai » Fri May 16, 2008 10:19 pm

Anonymous Friend wrote:It's not that Sparking required no skill. I think a lot of it is that fighting game fans wanted a more traditional fighting game and that wasn't Sparking.
Sparking to me was just a fun little distraction, kind of like how I wouldn't call "One Piece Grand Battle" a real fighting game, I wouldn't call "Dragonball Z:Sparking!" A real fighting game either. In the technical sense sure it's a fighting game but in the fandom I see it more as a show simulator or just a nice relaxing fun game to play and dick around with your friends on a Friday night, I find it hard to take Sparking the least bit seriously.
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Post by Ex-Dubbie369 » Fri May 16, 2008 10:39 pm

I'm quite impressed, just surprised that there's no real ki bar. Makes it much more fun to use ki attacks.

Oh, and has anyone figured out how to do a teleport counter on the 360 controller? Is it the same as Budokai 3 which was ki button plus a direction?

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Post by DaRealChrono » Fri May 16, 2008 11:04 pm

Ex-Dubbie369 wrote:I'm quite impressed, just surprised that there's no real ki bar. Makes it much more fun to use ki attacks.

Oh, and has anyone figured out how to do a teleport counter on the 360 controller? Is it the same as Budokai 3 which was ki button plus a direction?
Yeah I was surprised. I personally think it gives it a little more strategy. It's not like Budokai where you knock them away, power up a little and repeat.

Yeah you do it by pressing forward and A, or X on PS3.

If you do the aura clash you can press LB (L1) again to teleport behind them. Once you knock them away you can keep pressing RT (R2) to ping pong them around.

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Post by Sabin Deus » Mon May 19, 2008 3:22 pm

It was very pretty and I look forward to the game coming out, so that someone can write a FAQ, and I can actually learn what all the bars mean and buttons do.

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Post by JohnnyBoy_Z » Mon May 19, 2008 10:15 pm

So far, it's pretty damn fun gameplay-wise. Same old crappy dialogue, though.

Raditz: "Darn!" :lol:

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Post by NeptuneKai » Mon May 19, 2008 10:39 pm

JohnnyBoy_Z wrote:So far, it's pretty damn fun gameplay-wise. Same old crappy dialogue, though.

Raditz: "Darn!" :lol:
They just can't decide if they want to bridge the gap from kids show to semi-serious anime dub. :lol:
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Post by sangofe » Tue May 20, 2008 2:16 am

It's waaaaaaaay to short!
And the characters don't dash fast enough.

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Post by BrollysKin » Tue May 20, 2008 2:55 am

I had a hard time with figuring out how much health I had left... Maybe it was just me.

Also it was to simplified, I can see why they used those controls on Shin Budokai as the psp has less buttons, but I liked the combo mashing instead of just being able to spam the kamehameha.

Yes I am upset they went back to the budokai style as I thought Sparking! had a much more open fele to it and I could really get into it.

Sparking! resembled the anime
Super Dragonball Z resembled the manga
Budokai resembled... Tekken?
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Post by Sonicmark » Tue May 20, 2008 5:44 pm

Abit hard to control, but a lovely throwback to the budokai games and a really delightful experience overall! :D

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Post by COCONUT MILK » Wed May 21, 2008 12:07 am

DaRealChrono wrote:
Ex-Dubbie369 wrote:I'm quite impressed, just surprised that there's no real ki bar. Makes it much more fun to use ki attacks.

Oh, and has anyone figured out how to do a teleport counter on the 360 controller? Is it the same as Budokai 3 which was ki button plus a direction?
Yeah I was surprised. I personally think it gives it a little more strategy. It's not like Budokai where you knock them away, power up a little and repeat.
But now you can just knock them away with no need to power up....

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Post by The Time Traveller » Wed May 21, 2008 3:49 am

I didn't realise it, but if you win as Goku, you die because of Piccolo's Makankosappo, And if you win as Yamcha, you die because of the Saibaiman exploding.

:lol:

It's awesome how they chose those two fights...

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Post by DaRealChrono » Wed May 21, 2008 9:41 am

COCONUT MILK wrote:
DaRealChrono wrote:
Ex-Dubbie369 wrote:I'm quite impressed, just surprised that there's no real ki bar. Makes it much more fun to use ki attacks.

Oh, and has anyone figured out how to do a teleport counter on the 360 controller? Is it the same as Budokai 3 which was ki button plus a direction?
Yeah I was surprised. I personally think it gives it a little more strategy. It's not like Budokai where you knock them away, power up a little and repeat.
But now you can just knock them away with no need to power up....
You don't have to waste time any more. You can continue to attack. I didn't think that was hard to grasp.

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Post by Arcwave » Wed May 21, 2008 11:32 am

I downloaded it and finished it last night. My thoughts? AWESOME!!!

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Post by COCONUT MILK » Wed May 21, 2008 2:04 pm

DaRealChrono wrote:
COCONUT MILK wrote:
DaRealChrono wrote: Yeah I was surprised. I personally think it gives it a little more strategy. It's not like Budokai where you knock them away, power up a little and repeat.
But now you can just knock them away with no need to power up....
You don't have to waste time any more. You can continue to attack. I didn't think that was hard to grasp.
But where is the strategy in attack attack attack.

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Post by Vegeta Jr » Wed May 21, 2008 3:32 pm

COCONUT MILK wrote:
DaRealChrono wrote:
COCONUT MILK wrote: But now you can just knock them away with no need to power up....
You don't have to waste time any more. You can continue to attack. I didn't think that was hard to grasp.
But where is the strategy in attack attack attack.
That's like saying where is the strategy in attacking in Street Fighter, or in Tekken. The strategy comes from getting them into a position where you can combo them.

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Post by Stridex » Mon May 26, 2008 2:34 pm

The demo was great... the "animation" style is the best yet, and it was just fun to play. I like the fact that the moves are getting progressively "easier"-- as opposed to having to do a mid-air dance to pull off a move, Raditz shot a ki blast, and I Kamehameha'd right back. The utter GLEE of being in a ki-overpowering fight on purpose was enough to make me want to buy this title.

Are we sure there will be a Japanese-language option on the United States release yet?
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Post by Daburcor » Thu May 29, 2008 6:15 pm

I was about 70% sure I was going to get this game before I played the demo, but based on how much fun it was, I went out and pre-ordered it as soon as I could.

For those of you who pre-ordered from Gamestop, did you get your shits/discs when you payed? They didn't have them in when I ordered mine on Sunday.
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Post by theoriginalbilis » Thu May 29, 2008 11:38 pm

Daburcor wrote: For those of you who pre-ordered from Gamestop, did you get your shits/discs when you payed? They didn't have them in when I ordered mine on Sunday.
I think we'll be getting them once the game is released. My Gamestop mentioned nothing about it when I preordered mine.
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Post by Daburcor » Fri May 30, 2008 1:49 am

theoriginalbilis wrote:
Daburcor wrote: For those of you who pre-ordered from Gamestop, did you get your shits/discs when you payed? They didn't have them in when I ordered mine on Sunday.
I think we'll be getting them once the game is released. My Gamestop mentioned nothing about it when I preordered mine.
Thanks! This is the first time I've ever pre-ordered a game, and I didn't really know ow that stuff went.
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