Sparking openings... what the hell happened?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.
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DominatorLost
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Post by DominatorLost » Mon Aug 18, 2008 2:37 am

To me, B2 and B3's intros had some pretty generic animation and characteristics, I never liked them at all.

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Post by Pain » Mon Aug 18, 2008 5:01 pm

Rocketman wrote:
SuperSaiyan3Goku wrote:But it will never be as massively awesome as the Budokai 2 and Budokai 3 openings. :D
Budokai 3's opening was shit for the scene where Broly and Gogeta punch each other, and it's Gogeta who goes flying.

I haven't even watched the Tenkaichi 3 opening, despite it being one of my favorite games, which says more than anything else I could say.
Well they fight again (Gogeta and Broli) In the Sparking Meteor opening. But no one takes any damage. They just block each other's punches and pivot a lot.
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Post by Velasa » Tue Aug 19, 2008 3:02 am

It's ridiculous, yes, but in a fighting game the characters need to be realtivly close to each other in power. If it was rationed out like in the series, that would be a pretty shitty fighting game.
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Post by Pain » Tue Aug 19, 2008 4:38 pm

Velasa wrote:It's ridiculous, yes, but in a fighting game the characters need to be realtivly close to each other in power. If it was rationed out like in the series, that would be a pretty shitty fighting game.
Did you just say Burst Limit? I swear I heard you say that.
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Post by NeptuneKai » Tue Aug 19, 2008 7:24 pm

Velasa wrote:It's ridiculous, yes, but in a fighting game the characters need to be realtivly close to each other in power. If it was rationed out like in the series, that would be a pretty shitty fighting game.
Which is why Tenkaichi pisses me off a lot of the time, there is no reason why Chibi Goku should start off so weak, I understand canonically he's not as strong as Brolly but by those standards a Special Beam Cannon should kill any character in one blow if you hit them in the right place.
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Post by Velasa » Tue Aug 19, 2008 10:54 pm

I've never played any of the games seriously- I don't really play many fighting games- but I remember my brother talking about one that made most of the characters useless that way.

So I gather Burst Limit is bad?
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Post by Kaboom » Tue Aug 19, 2008 10:57 pm

Velasa wrote:So I gather Burst Limit is bad?
No, it's not. People either just suck at it or have gotten too used to the Tenkaichi series, or something or other. It's a fine game, plays a lot like the great Shin Budokais for PSP, except obviously better-looking and more capable being on current-gen consoles, as well as having slightly faster and more complex gameplay. Plus, the cutscenes are amazing, and the whole thing's even dubbed well.
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Post by VegettoEX » Tue Aug 19, 2008 11:05 pm

SSj Kaboom wrote:
Velasa wrote:So I gather Burst Limit is bad?
No, it's not. People either just suck at it or have gotten too used to the Tenkaichi series, or something or other. It's a fine game, plays a lot like the great Shin Budokais for PSP, except obviously better-looking and more capable being on current-gen consoles, as well as having slightly faster and more complex gameplay. Plus, the cutscenes are amazing, and the whole thing's even dubbed well.
For me, that "something or other" is that I'm getting pretty fucking sick of playing mere iterations of a/the previous game for the last seven years.
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Post by Velasa » Tue Aug 19, 2008 11:07 pm

That would be another reason I don't buy these games. How many times do you have to run through the Sayiajin through Cell sagas? Except for adding people, how different can they be? They're just a bunch of fighting games running on 3d principles with the same plot every time.
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Post by fps_anth » Tue Aug 19, 2008 11:50 pm

VegettoEX wrote:
SSj Kaboom wrote:
Velasa wrote:So I gather Burst Limit is bad?
No, it's not. People either just suck at it or have gotten too used to the Tenkaichi series, or something or other. It's a fine game, plays a lot like the great Shin Budokais for PSP, except obviously better-looking and more capable being on current-gen consoles, as well as having slightly faster and more complex gameplay. Plus, the cutscenes are amazing, and the whole thing's even dubbed well.
For me, that "something or other" is that I'm getting pretty fucking sick of playing mere iterations of a/the previous game for the last seven years.
Well, unfortunately I have to say this, but what do you expect? These games sell like hotcakes, so they're not gonna change the formula.

I want Super DBZ2 as much as you do VegettoEX, but it doesn't seem like it's going to happen. We'll just get the same formula over and over.

First game: Doesn't cover the entire series. Nonetheless, sells well and plays average. Leaves the fans wanting more!

Second game: Improves on the first game, but mostly quantity wise, not quality wise. Adds the remaining Z arcs and perhaps takes a peek at GT/movies. Adds a lot more characters.

Third game: Adds all of GT and a bunch of movies. Most definately the Broly stuff. Dragon Ball is nowhere to be found (well, just barely), but now we have tons of characters and some new gameplay aspects. Surely the next installation on this series will be something to behold!

-reset cycle-

They try to do something different with Super DBZ, and it is shot down by the majority of fans who just want CHARACTERS CHARACTERS CHARACTERS. Sure, it's a different gameplay engine that's actually a breath of fresh air when compared to the previous games, but who needs that? I wanna play as King Vegeta and King Kold and Nail!

I'm sure you're already well aware of this VegettoEX, but I was bored :P Atari knows it can just milk the DBZ fans by putting out the same/similar games every year. Hell, it looks like it's going to be twice a year now.

So, it comes to a point where I'm not hyping up the game at all. I look at the screenshots, watch the Japanese promotional trailers, but I just can't get excited for these DB games anymore. The only game I'm somewhat excited for is Dragon Ball Online, which is very different from any DB game we've seen before, and looks like it could be fun with friends.

So, now this new Budokai 3-like game is going to be released. I loved Budokai 3, and this looks like the same with a little bit more. Because of the low price, I'm going to say that I'll probably be picking it up. But other than that, I'm really not all that excited for this game.

I have Brawl to keep me busy when it comes to video games, and I don't see that changing any time soon :wink:

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Post by Kunzait_83 » Wed Aug 20, 2008 12:01 am

b
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Kunzait's Wuxia Thread
Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
Kamiccolo9 wrote:It grinds my gears that people get "outraged" over any of this stuff. It's a fucking cartoon. If you are that determined to be angry about something, get off the internet and make a stand for something that actually matters.
Rocketman wrote:"Shonen" basically means "stupid sentimental shit" anyway, so it's ok to be anti-shonen.

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Post by Rocketman » Wed Aug 20, 2008 12:20 am

Velasa wrote:So I gather Burst Limit is bad?
It's not bad. But it's not worth sixty dollars, that's for damn sure. It's Budokai 3 with more flash and less stuff.

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Post by Velasa » Wed Aug 20, 2008 12:47 am

Kunzait_83 wrote: *postpost*
Alrighty. I know it was a general post, but I wanna add some comments nonetheless.

90% of the games I have known and loved growing up have been RPGs (we're a SNES family) so I always look for stories in games. The only FPS I've ever played were Goldeneye and Perfect Dark, and then there were a few action-adventure games... which also had stories.

I do very much remember the days when a fighting game was a fighting game- a story in one is really unnecessary and often very bad. But as a DBZ fighting game is based off a thing that was a story and I've noticed that every single modern one is the same part of this story, it's worth noting the repetition. I also don't play fighting games much if ever so I couldn't comment on the logistics of the fighting itself.

And by cinematic, do you mean how it takes more time to load the game and watch the cinemas than play it?

I have a very long set of rants on the modern state of video games, but they go way off target to these boards and get really bitchy after a few paragraphs.
[quote="Rocketman"]Rocketman is to ChiChi as Velasa is to _______.

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Post by Kunzait_83 » Wed Aug 20, 2008 1:12 am

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Kunzait's Wuxia Thread
Journey to the West, chapter 26 wrote:The strong man will meet someone stronger still:
Come to naught at last he surely will!
Zephyr wrote:And that's to say nothing of how pretty much impossible it is to capture what made the original run of the series so great. I'm in the generation of fans that started with Toonami, so I totally empathize with the feeling of having "missed the party", experiencing disappointment, and wanting to experience it myself. But I can't, that's how life is. Time is a bitch. The party is over. Kageyama, Kikuchi, and Maeda are off the sauce now; Yanami almost OD'd; Yamamoto got arrested; Toriyama's not going to light trash cans on fire and hang from the chandelier anymore. We can't get the band back together, and even if we could, everyone's either old, in poor health, or calmed way the fuck down. Best we're going to get, and are getting, is a party that's almost entirely devoid of the magic that made the original one so awesome that we even want more.
Kamiccolo9 wrote:It grinds my gears that people get "outraged" over any of this stuff. It's a fucking cartoon. If you are that determined to be angry about something, get off the internet and make a stand for something that actually matters.
Rocketman wrote:"Shonen" basically means "stupid sentimental shit" anyway, so it's ok to be anti-shonen.

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Post by Rocketman » Wed Aug 20, 2008 1:13 am

NeptuneKai wrote:
Velasa wrote:It's ridiculous, yes, but in a fighting game the characters need to be realtivly close to each other in power. If it was rationed out like in the series, that would be a pretty shitty fighting game.
Which is why Tenkaichi pisses me off a lot of the time, there is no reason why Chibi Goku should start off so weak, I understand canonically he's not as strong as Brolly but by those standards a Special Beam Cannon should kill any character in one blow if you hit them in the right place.
I don't get what you're getting at. I beat Super Gotenks Buu with ChiChi (both normal) once. Sue, you gotta work at it a bit more, but all fighting games have that if you pick a weaker character.

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Post by Kaboom » Wed Aug 20, 2008 1:16 am

Rocketman wrote:I don't get what you're getting at. I beat Super Gotenks Buu with ChiChi (both normal) once. Sure, you gotta work at it a bit more, but all fighting games have that if you pick a weaker character.
Mayhaps that's some people's problem.
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