What features would make your dream Dragonball game?

Discussion of all things related to Dragon Ball video games (console and portable games, arcade versions, etc.) from the entire franchise's history.

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Darknat
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Post by Darknat » Mon Oct 13, 2008 2:40 pm

I actually have 2 dream games for Dragon Ball :)

One a Fighter like Tenkaichi 3, but even better mechanics, all stages, characters (even minor unimportant ones), and all story with cutscenes.

As of today, seems unlikely it would ever happen, but I must say that when I was young and played the Butoden Series, I never expected a 3D DBZ game with 161 characters.




The other dream game I have in mind would be something like the SNES Super Saiyajin Densetsu, but better. The card engine has a lot of possibilities, and it could span the entire series and movies with branching plots. Mixing the mechanics of all the DB/DBZ card games and adding a lot of different situations would be awesome.

It would need to be balanced. The SNES game henchmen fights were really boring and they happened a lot (Also the repetitive music was no help there).

I was planning on programming something like that (well, not the entire story, I was thinking about just the fighting engine, and maybe a short story like Barduck's) for college. But the more I wait to start doing it, the less time I have...

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omegacwa
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Post by omegacwa » Mon Oct 13, 2008 2:56 pm

I can tell you what system I never want to see in any DB or Z or GT game ever again. The Card System. I absolutely hate that system. It is confusing and annoying and slow paced.

I honestly wouldn't mind a DB/Z RPG game that plays like either Dragon Quest 8 or Final Fantasy 7 or 10.

Also, with a fighting game, just Update Legends with better graphics, a few new features, the option to pick music and stage during versus, and maybe some kind of training/build up system and we have a perfect DB game.

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Post by Super Ghost Kamikaze » Mon Oct 13, 2008 3:34 pm

SSJmole wrote:
Also, since you say "online multiplayer" on the blurb, you have your icons wrong. The green "players 1-4" icon means local multiplayer, an ORANGE icon is used for Online multiplayer.
First that's nitpicking, It was done for a) fun and b) to give an idea.
Yes. It's a nitpick. So? =p

Actually you could. Yamcha was a Bandit , Fortuneteller Baba and Babidi both did magic like witch/wizard type.
Yamucha wasn't a THIEF, though. He pulled out his fists and said "HEY YOU! Gimme your stuff, or I'll BEAT YOU UP and then TAKE your stuff!"

Forutneteller Baba didn't do combat magic. She looked into a glass bulb and saw stuff.

As for Bibidi and Babidi, that's TWO wizards in the entire series, of a species that we don't see anywhere else.
So you could have :

Bandits
Magic users
Human
Saiyan
Android
Dragon
Majin (since it's a race in dragonball online)
Namekian
Shape-shifter (like oolong)
As well as those you have the animal looking people
"Bandits" and "Humans" are more or less the same. You don't have Dragons. At most there are seven, and playing them would be like playing a Daedric Prince(one Oblivion expansion excepted). Androids are just stronger humans.
Jobs in dragonball

Fighter
Warrior
Theif
Cop
technician
and so much more.
What is the difference between Fighter and Warrior? Where do we EVER see a thief? Or a cop?!

And how in the world would you play a technician?!

So much more? Tell me. Please.
Eventually your looking at Dragonball Online with a few extra features but an off-line version , I like you like the Elder Scrolls games but they are basically offline versions of MMORPGs. So yeah it would be diffrent Oblivion but when I say Oblivion style I mean the never ending rpg style that only really ends if you complete the main quest.
...I have major points of contention with the idea that the Elder Scrolls series is "just an offline MMO". They share similarities on the surface, but when you get down to it...they are so very vastly dissimilar that the differences are irreconcilable.

There is NO attempt to balance classes for "PVP", or to make things "fair" between characters. There's no NEED to. But if a game like Oblivion went online, there would be people with the 100% Chameleon and/or Reflection, etc. Further, the Elder Scrolls series allows you to do WHATEVER you want, and that's something that just can't be allowed in an MMO due to the fact that nobody wants their game world screwed with. As such, an MMO world is generally stagnant. [NPC] Bob is always going to need level 5 Warriors to kill 20 boars in the Valley of Hork'Gi'Bald-angor.
An original story line by Akira Toriyama + open ended + rpg + online for a few things = a great dragonball z that makes a change to fighting game.
"Open-ended"? How would that work? You'd have to be SOMEBODY'S errand boy....the cast of Z never really do that. Tell me what kind of "side-quests" you'd have the greatest heroes in the universe partake in?

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Rocketman
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Post by Rocketman » Mon Oct 13, 2008 3:48 pm

Adamant wrote:Have you guys played "Spider-Man the Movie" for the PS2/GC/Xbox?
Love it. Not sure it would work very well for Dragonball, though.

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Rory
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Post by Rory » Mon Oct 13, 2008 4:25 pm

It's coming out, its called Infinite World.

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Post by Forgotten Hero » Tue Oct 14, 2008 2:08 am

Rory wrote:It's coming out, its called Infinite World.
Yep! It would just be sweet if it had more characters.
Burst Limit with more characters would be awesome too.
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Post by Kendamu » Tue Oct 14, 2008 3:13 am

Captain Awesome wrote:
Kendamu wrote:My dream Dragonball game would be Super DBZ 2. Tweak the characters from before, throw in some more characters, throw in a secret boss, and something resembling a "story mode" that doesn't necessarily follow the story of the series and I've got myself a really good game to play!
Ditto.

Either that or a turn based RPG series going through the entire storyline of the series, similar in scope to Final Fantasy.
To expand on what I said earlier, what I mean by a "Story Mode" would be a few things that connect certain characters together and create a context for the Arcade Mode. Something similar to the Street Fighter Alpha series.

Examples that would've fit into the first game:

- Goku's story could involve him settling his rivalry with Vegeta part of the way through.

- Chi-Chi's story would involve finding Gohan so she could bring him home so he can be safe and study.

- Piccolo's storyline could involve him trying to defeat all the other villains so that he becomes the supreme villain again.

The main storyline, while being very loose in terms of timelines and locations (like Neko Majin Z), could ultimately be something along the lines of Tekken or Street Fighter where the last boss (Cell) has organized a tournament and all the characters are fighting their way through both time and space to be the one who has the right to fight Cell in his very own Cell Game ring at the end.

The secret boss deal could be something similar to how Akuma showed up in SFII by killing M. Bison. Instead, its Majin Vegeta, Buu, or Cyborg Freeaza and he's interrupted the final match, killed Cell, and has challenged you for supremacy.

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Post by caejones » Tue Oct 14, 2008 5:23 am

Rocketman wrote:That's the problem with adventure-style DB games, though. Aside from the Saibamen and Freeza's goons, there are no enemies that would be good fodder. Wildlife should go down in a single punch and give no experience (except to Kid Gohan during his training) if you're rolling with accuracy to the series.
To be fair, a lot of the ability enhancements throughout the series didn't come from fighting (other than the all-mighty zenkai and rage powerups).
Also, there were survivors of the RRA. Still wouldn't make exceptionally amazing random baddies on their own, but relics from the past can give some kinda direction.
(Also, Tsuru-Sen'nin and Cyborg Tao are still out there doing who-knows-what. Throw in random Mazoku references (Although I hesitate on this one considering filler stuff... *cough*GarlicJr... but yeah).
Thing is, while we'd be having to essentially make up a lot of stuff (though trying to base it as much on what the series offers as possible), there is a bit of room for as much, considering the huge time-skips between major events.

... Somehow, this leaves me wanting a Tenshinhan and Chaozu RPG. *goes off to read 'Eclipse' again*
(Oh, wait. Ten's Original VA would have a pretty hard time recording anything, now. :cry: )
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Rocketman
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Post by Rocketman » Tue Oct 14, 2008 9:29 am

Kendamu wrote:- Chi-Chi's story would involve finding Gohan so she could bring him home so he can be safe and study.
ChiChi's story would be beating every one of those motherfuckers into the dirt so they will stop breaking up her family.

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Post by Captain Awesome » Tue Oct 14, 2008 9:49 am

Kendamu wrote:*snip*
That's exactly what I want in a story mode for a fighting game, a fun throwaway plot that doesn't take itself too seriously, and also doesn't really follow the continuity of the series.

Speaking of Super DBZ, this afternoon I played rather extensively with a friend of mine, we've both levelled out character cards out the wazoo, and we played for a good hour, which has managed to destroy my thumbs.

And I lost in the final round :(

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Post by caejones » Tue Oct 14, 2008 10:48 am

Captain Awesome wrote:
Kendamu wrote:*snip*
That's exactly what I want in a story mode for a fighting game, a fun throwaway plot that doesn't take itself too seriously, and also doesn't really follow the continuity of the series.

Speaking of Super DBZ, this afternoon I played rather extensively with a friend of mine, we've both levelled out character cards out the wazoo, and we played for a good hour, which has managed to destroy my thumbs.

And I lost in the final round :(
I'm gonna have to agree on the story mode bit. *reminded of the SNES TMNT: Tournament Fighters somehow*.

O.O, and I'm reminded of when I got a US copy of UB22 (with my PS1's disfunctional and not having a Japanese PS2). Apparently, it'd been a really long time since I'd played anything of the sort with a PS controler... that's the only time my thumb ever blistered like that. :shock:

*wonders how viable it would be to throw Lunch into a "random character-based plot" game* I mean, ok, not like she's particularly strong, or anything (though who knows what explosive she'll pull out next...), but she still manages to freak everyone but Tsuru-sen'nin out when she starts shooting at them. (It'd just be fun, I suppose. ^^).
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Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

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backthen
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Post by backthen » Tue Oct 14, 2008 10:57 am

I'd really like create-a-character and mmorpg style gameplay.

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Rocketman
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Post by Rocketman » Tue Oct 14, 2008 11:06 am

backthen wrote:I'd really like create-a-character and mmorpg style gameplay.
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Post by caejones » Tue Oct 14, 2008 1:01 pm

Genocide? Like, play as random members of Freeza's army and go around killing things? :shock:
Or, play as young Roshi and go through the Piccolo conquest to maybe a tournament and become an old lecherous hermit who lives on an island. ... Including training with Karin? Somewhere...

... Play as the son of Katatsu, wandering the face of the earth and competing to become Kami... potentially featuring Garlic and Piccolo Daimao.

The problem with both of those last two is their finite-ness, but I suppose if one worked hard enough a full game dedicated to one or both might work out.
Though, I think I'd rather just throw in the Pre-Piccolo Piccolo as the opening to a huge-scale RPG if one tries to start as Piccolo.
(Well, I've gone over a few other elements for such a game, but for some reason I still feel compelled to keep some hidden. Hmm.).

Hmm.
Dr Gero, in Budokai 2 wrote:Go, my Saiba Rangers!
Akira Toriyama, in Son Goku Densetsu wrote:You really can’t go by rumors (laughs).

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Rocketman
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Post by Rocketman » Tue Oct 14, 2008 1:12 pm

caejones wrote:Genocide? Like, play as random members of Freeza's army and go around killing things? :shock:
Reposting from another topic:

"The main character is Vegeta, and the game is set during his years of service under Freeza. As Vegeta scours planets of life, he also searches them for anything that can give him an advantage over Freeza.

Featuring hideous brutality (ripping civilians in half, tearing out giants' eyes, snapping necks with Vegeta's tail, blood splatters everywhere, breaking off some poor bastard's arm and eating it to restore health), no wangst whatsoever as Vegeta laughs his way through the genocide of several planets, and beautifully rendered roomy settings to explore and lay waste to as you revel in carnage and bloodlust.

Unlockable Characters/Costumes:
-Miscolored Vegeta
-Badman Vegeta (w/ tail so those combos can still be done)
-Raditz
-Nappa
-Kakarot (Goku in Saiyan armor)

Collect half the MacGuffins and Arlia is unlocked as a bonus area after completing the story mode. Collect all and beat Arlia to unlock the Earth."

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Post by dragonballzgtfighter » Wed Oct 15, 2008 10:46 pm

Just some of the problems that I could think of about past/present/future DBZGT games.

There are not enough clothing for all characters and there must also be a clothing preview in the character select screen. That way you know what the clothing looks like before you begin the battles.

Some characters have many moves and appeare in all three of DBZGT. This alone causes the developers many problems. They try to solve this problem by have multiple versions of one character (BT series), thus misleading the consumers by saying "This game has over 160 characters."
http://dragonballzgt.smfforfree3.com/index.php Join us! And take a step in making the fan's Dragonball Z game!

Our Trailer http://uk.youtube.com/watch?v=GpxuKNAJxOM

Characters that must appear in the ultimate DBZGT game http://www.youtube.com/profile_videos?user=dragonballzgtfighter

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Post by Thanos6 » Thu Oct 16, 2008 1:05 am

One/three words--

Beat-'em-up.

Something like Final Fight. Goku (normal), Vegeta (strength), Piccolo (speed).


Demi-Saiyans and humans summonable via icons a la Maximum Carnage.

Freeza, Cell, and Buu the stage-ending villains, each transforming multiple times when you deplete their health. Minor villains (Ginyu Force, Jinzoningen, etc.) as mid-stage bosses.

Not sure who the final final boss would be. Maybe all three main villains at once, maybe a resurrected Piccolo Daimao...I dunno.
Trunks & Goten forever

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Rocketman
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Post by Rocketman » Thu Oct 16, 2008 1:19 am

Thanos6 wrote:Not sure who the final final boss would be. Maybe all three main villains at once, maybe a resurrected Piccolo Daimao...I dunno.
Omega Shenron.

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Post by Thanos6 » Thu Oct 16, 2008 1:21 am

Sorry. No GT. ;)
Trunks & Goten forever

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Rocketman
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Post by Rocketman » Thu Oct 16, 2008 1:30 am

Thanos6 wrote:Sorry. No GT. ;)
I have no love for GT, but why not? I think he makes a great final villain that doesn't repeat anything beforehand.

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