Super Animation Catalogue 2.0

Discussion specifically regarding the "Dragon Ball Super" TV series premiering July 2015 in Japan, including individual threads for each episode.

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Re: Super Animation Catalogue - [Updated with #32]

Post by JulieYBM » Sat Feb 20, 2016 10:11 pm

Upload the good new stuff to Sakugabooru. :P
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Re: Super Animation Catalogue - [Updated with #32]

Post by Ajay » Sat Feb 20, 2016 10:21 pm

JulieYBM wrote:Upload the good new stuff to Sakugabooru. :P
Done!
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Re: Super Animation Catalogue - [Updated with #32]

Post by Noah » Sun Feb 21, 2016 2:15 am

I don't know why people praise so much Naoki Tate, this episode could be perfect if wasn't for some of his ugly drawings, I don't remember any episode that he directed that hadn't some off model faces, it's a turn off really, he really should retire the series after what he did in the infamous Episode #5, I really don't want him to screw the things in the next fast paced action episodes :thumbdown:
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Re: Super Animation Catalogue - [Updated with #32]

Post by JulieYBM » Sun Feb 21, 2016 2:16 am

Tate has no reason to leave. He's the only good animator regularly working on the series.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Noah » Sun Feb 21, 2016 2:57 am

JulieYBM wrote:Tate has no reason to leave. He's the only good animator regularly working on the series.
You got to be kidding, just compare the animation in the past episode (#31) with this one, the difference is striking. We need more Tadayoshi Yamamuro.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Ddd » Sun Feb 21, 2016 2:58 am

Noah wrote:I don't know why people praise so much Naoki Tate, this episode could be perfect if wasn't for some of his ugly drawings, I don't remember any episode that he directed that hadn't some off model faces, it's a turn off really, he really should retire the series after what he did in the infamous Episode #5, I really don't want him to screw the things in the next fast paced action episodes :thumbdown:
Wow you are a pretty ignorant fellow

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Re: Super Animation Catalogue - [Updated with #32]

Post by Ddd » Sun Feb 21, 2016 3:05 am

Noah wrote:
JulieYBM wrote:Tate has no reason to leave. He's the only good animator regularly working on the series.
You got to be kidding, just compare the animation in the past episode (#31) with this one, the difference is striking. We need more Tadayoshi Yamamuro.
Ok are you joking?

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Re: Super Animation Catalogue - [Updated with #32]

Post by Noah » Sun Feb 21, 2016 3:08 am

Ddd wrote:Wow you are a pretty ignorant fellow
Ddd wrote:Ok are you joking?
Please, If you have something to add to this thread or this particular conversation just say it instead of babbling vague words with no content
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Re: Super Animation Catalogue - [Updated with #32]

Post by Kuririn Fan » Sun Feb 21, 2016 5:47 am

Noah wrote:
JulieYBM wrote:Tate has no reason to leave. He's the only good animator regularly working on the series.
You got to be kidding, just compare the animation in the past episode (#31) with this one, the difference is striking. We need more Tadayoshi Yamamuro.
Yes! Yamamuro is the best, but for some reason he is not liked here very much.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Super Saiyan Swagger » Sun Feb 21, 2016 6:21 am

Kuririn Fan wrote:
Noah wrote:
JulieYBM wrote:Tate has no reason to leave. He's the only good animator regularly working on the series.
You got to be kidding, just compare the animation in the past episode (#31) with this one, the difference is striking. We need more Tadayoshi Yamamuro.
Yes! Yamamuro is the best, but for some reason he is not liked here very much.
Reason as to why he's not liked all that much here is because he forces his designs on other animators rather than letting animators animate the way they please. Some fans also dislike his storyboarding and character designs. Most fans blame the "modern" Dragon Ball look on him. I'm sure that there's a bunch of other reasons but JulieYBM can probably explain it way better than I can since I know that he doesn't like Yamamuro all that much.

I actually really like Yamamuro. He can create some excellent fight choreography and I actually like the new "modern" look he brought to Dragon Ball. He animated my favourite scene in the entire series: https://www.youtube.com/watch?v=L6bz-vK4-fo

Episode 13 of Dragon Ball Super is, in my opinion, one of the best looking episodes of Dragon Ball Super so far and Yamamuro directed it. He also directed Resurrection 'F' and I loved that movie. I would definitely be down for another Super episode to be directed by him.

I can totally understand why people wouldn't like Yamamuro though.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Ajay » Sun Feb 21, 2016 11:23 am

It's not just his draconian touch over other animators, it's that he simply doesn't have any talent anymore. His animation is stiff and boring to watch. He didn't evolve with other animators, nor did he retain his skill from back in the day; he regressed, and now we're stuck with him.

If you think Tate's animation is bad simply because he draws loosely, putting motion and fluidity over strict adherence to design, then your perspective on animation is wildly out of line. He can draw on-model when he wants to; take one look at the close-ups in episode 5 and that's plain to see. He's not interested in it, though. That's not his style. He's all about Hisashi Mori and Mamoru Hosoda's loose but punch-packing action. It looks damn good.

It's not like this is some Kanzenshuu animation fan exclusive distaste for Yamamuro's work. Two animators from the Z day's have publicly criticised his work. Hisashi Eguchi and Masaki Sato said that he's a "big fish in a small pond, stuck in one franchise, making no progress". Even animators outside of Dragon Ball have gone on record to criticise his work. Yoshimichi Kameda tweeted during the release of Battle of Gods that he hated the look Yamamuro brought to the film.

He's just not good. Myself, Jacob, and Kei were talking about this on Twitter, and Kei posted a tweet that pretty clearly shows how far he's fallen. As a counter point, he also showcased how Naotoshi Shida has only got better over time. The same goes for Tate. While he didn't do anything particularly outstanding back in Z, his work on One Piece turned him into one hell of an animator.

Yamamuro was once a very good animator. I don't think any one of us will ever dispute that. As has already been linked in this thread, his work on the Majin Vegeta vs Goku fight is some of the coolest stuff in Z. Not only that, but some of his cuts for the Z movies were great. My favourite being from Movie 9, where Trunks battles one of Bojack's men. The timing, the camera movement, the impact of the hits are all so powerful. Yet you look at his work in the movies and in Super, and it's just so painfully dull. The camera never moves with the action, and while well choreographed, it's all wasted by rudimentary timing. I've submitted his work on episode 13 to the booru before, and it's been removed for being bad each and every time.

You can't just look at a piece of animation and go, "Oh, this is on-model so it must be good". If that's your criteria for good animation, then you may as well stick to the manga. Distorting features and body proportions for the sake of conveying motion is one of the fundamental basics of animation. Some people were calling this cut from One-Punch Man bad simply because it was loose and didn't stick to the models. I mean, c'mon.

Don't get me wrong, once the action was over, there were definitely some off looking drawings as Goku and Vegeta were talking in the Room of Spirit and Time. But when the rest of the episode looked great, and these scenes came after some absolutely fantastic action, does it really matter that much? We know what sort of schedule this series is running under; if only 30 seconds of an episode look off compared to the rest, then that's a damn good thing.

You don't have to like every animator's style. I can totally understand Tate's work not being for everyone, but at the very least, you should be able to acknowledge that the animation in front of you is good.
Last edited by Ajay on Mon Feb 22, 2016 2:46 pm, edited 1 time in total.
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Re: Super Animation Catalogue - [Updated with #32]

Post by JulieYBM » Sun Feb 21, 2016 11:35 am

Yamamuro has had twenty years and his own film to re-create the level of animation Yama'uchi Shigeyasu squeezed out of him for Episode #232 and has only replied with the most middling trash performance possible.

EDIT: Ajay responded with pretty much every else I was going to say. Tate really is good, both in his timing, his smears and his layouts. The detail of his movement combined with the simplicity of his drawings produce this very superhuman-look, as if the strength of the characters emotions and movements are distorting reality itself. They truly do feel like drawings that come alive.
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Re: Super Animation Catalogue - [Updated with #32]

Post by Wezenheim » Sun Feb 21, 2016 1:09 pm

Ajay summed up my thoughts also, although I actually like Yamamuro's work as well (although I too will admit that it doesn't feel as inspired as some of his earlier stuff). I'd gladly like to keep the guy around, but I wish he'd let others do their thing more, like Toma did in episode 4 and Iseki in episode 16 (those two have more "fun" designs, I think).

Tate is one of the only animators working on the show regularly that has worked on memorable action scenes. Yeah, there were some off model shots of character faces once the action stopped in episode 32, but the brief fighting in the Room of Spirt and Time looked good to me.

The fluidity of Tate's movement in his action scenes are more fun than most of what we get from other regulars on the staff. That's just my two cents though, Tate's style isn't for everyone.

Since Tate only worked on about a third of this episode, does that mean he'll have more time to work on a later tournament fight? I hope so!

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Re: Super Animation Catalogue - [Updated with #32]

Post by Bansho64 » Sun Feb 21, 2016 1:34 pm

If Yamamuro could tweak his models a bit and have more fluid animation, he could be really good. But there still more to change even then. The facial proportions are still bad and not to mention the shading.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Retan » Sun Feb 21, 2016 1:54 pm

I like Yamamuro to, but I can definitely see why some don't like him, I think he's better suited for other series, as his eye level style isn't suited for DBZ style fighting, but I love his on model character designs.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Bansho64 » Sun Feb 21, 2016 1:58 pm

Retan wrote:I like Yamamuro to, but I can definitely see why some don't like him, I think he's better suited for other series, as his eye level style isn't suited for DBZ style fighting, but I love his on model character designs.
For me his designs are a little too round. Rounded styles seemed more suited for people like Maeda. I'd like to see him try a more pointy style though.

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Re: Super Animation Catalogue - [Updated with #32]

Post by Ajay » Sun Feb 21, 2016 5:55 pm

Updated the main post with notable cuts made either by or under the designated animation supervisor. Considering writing up a little description describing each of the supervisor's traits and what to look out for when watching their episodes. Not sure if that's something that would interest people?
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Re: Super Animation Catalogue - [Updated with #32]

Post by Wezenheim » Sun Feb 21, 2016 7:16 pm

I think that'd be cool, Ajay. It would be a really handy guide to refer to and I'd love to know more about some of the supervisors I'm a little less familiar with.

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Re: Super Animation Catalogue - [Updated with #32]

Post by JulieYBM » Sun Feb 21, 2016 8:20 pm

Ajay wrote:Updated the main post with notable cuts made either by or under the designated animation supervisor. Considering writing up a little description describing each of the supervisor's traits and what to look out for when watching their episodes. Not sure if that's something that would interest people?
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Re: Super Animation Catalogue - [Updated with #32]

Post by DragonBalllKaiHD » Sun Feb 21, 2016 10:27 pm

I was never a big fan of modern Tadayoshi Yamamuro.

Like Ajay and Jacob have been saying, he isn't a good supervisor and character designer anymore. He has completely lost his touch as an animator. His degradative works just do more harm to the franchise than good. When you see he has the same (or worse) designs and eye-level animation, even after 20 years of involving with the same franchise, while others have improved, you know something is wrong with him-- he's had 20 years to improve his touch as a animator, but he never bothered to. Combine these with the fact that he forces his designs on some of the really good animators, you could see why we were frustrated with him. There was even an instance where one of the animators who drew a cut for a scene in Resurrection 'F' was corrected by Yamamuro, and he was a very good animator. The man just doesn't know how to leave them alone and let others do their good stuff. When you try to convey your own emotion and feeling by animating a scene, but was corrected by him, then you are going for a really big problem.

The only way for him to step down his position as a character designer and chief animation supervisor is by having the production committee demote him to just a regular supervisor and hire someone better to take over his old position, which we know won't happen because they see him as big influence on the franchise. However there did occur one time that Yamamuro was told not to correct the animators' cuts was in Ultimate Blast opening. As you can see, there were a lot of gorgeous cuts in it. The director allowed them to draw their own cuts without worrying about Yamamuro's interference.

It's just darn shame it had turned out that way. He just never bothered to improve himself, while others try their hardest to be better animators, and they were good enough to make Dragon Ball Super look good.
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